Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Rare item Egos update 1.0.4 Items Vault 1.0.3 Arcanum Class Pack 1.0.4 Necromancy+ 1.0.4 Infinite500: Revised high level play for ToME v1.10c 1.0.4 |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Bulwark |
| Level / Exp | 39 / 85% |
| Size | small |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 68 (base 60) |
| Dexterity | 66 (base 60) |
| Constitution | 41 (base 36) |
| Magic | 13 (base 10) |
| Willpower | 12 (base 10) |
| Cunning | 17 (base 10) |
Resources
| Life | 1212/1212 |
| Stamina | 219/219 |
| Healing Factor | 1 |
| Regeneration | 4.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| See Stealth | 6 |
| See Invisible | 7 |
Offense: Mainhand
| Damage | 94 |
| Accuracy | 68 |
| Crit Chance | 9% |
| APR | 1 |
| Speed | 0.20 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15.2 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +3% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 45.75 (86.25%) |
| Defense | 27.8 |
| Ranged Defense | 27.8 |
| Fatigue | 21 |
| Physical Save | 29.5125 |
| Spell Save | 29.8125 |
| Mental Save | 26.5125 |
Defense: Resistances
| Lightning | + 15%( 70%) |
| Temporal | + 28%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Blind Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 26% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 364 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 261 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 455 damage for 7 turns. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 4/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On hands | sand dwarven-steel gauntlets of dexterity (+3) (0 def, 8 armour) sand dwarven-steel gauntlets of dexterity (+3) (0 def, 8 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +13 Armour: +8 Changes stats: +3 Dex Damage when the wearer hits(melee): 8 physical Changes damage: +3% physical Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | drakeskin leather cap of strength (+2) (0 def, 5 armour) drakeskin leather cap of strength (+2) (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +2 Str A cap made of leather. |
| Tool | tentacled yew totem of cure poisons [power 2] (20 cooldown) tentacled yew totem of cure poisons [power 2] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle It can be used to removes up to 2 poisons from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
| On fingers | wizard's copper ring of sensing wizard's copper ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 Blindness immunity: +25% See stealth: +6 See invisible: +7 Rings can have magical properties. |
| On fingers | psionicist's gold ring psionicist's gold ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Wil Mental save: +4 Rings can have magical properties. |
| Around neck | anchoring gold amulet of strength (+5) anchoring gold amulet of strength (+5)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Str Changes resistances: +13% temporal Knockback immunity: +26% Amulets can have magical properties. |
| In main hand | Whirlwind (15-22.5 power, 1 apr) Whirlwind (15-22.5 power, 1 apr)Requires: - Strength 14 Powered by arcane forces Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 15.0 - 22.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +5.0% Attack speed: 20% Damage when this weapon hits: +5 lightning This battleaxe moves fluidly, almost gracefully when swung. |
| Main armor | fortifying voratun mail armour of command (14 def, 17 armour) fortifying voratun mail armour of command (14 def, 17 armour)Requires: - Strength 48 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +17 Defense: +14 Fatigue: +16% Changes stats: +4 Str / +4 Cun / +4 Con Mental save: +18 Maximum life: +79.00 A suit of armour made of mail. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Around waist | grounding hardened leather belt of resilience grounding hardened leather belt of resilienceInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% lightning / +8% temporal Maximum life: +31.00 A belt that goes around your waist. |
Inventory
movement infusion of the duelist (1275% speed; 7 turns) movement infusion of the duelist (1275% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1275% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
quick voratun battleaxe of rage (56.5-84.75 power, 4 apr) quick voratun battleaxe of rage (56.5-84.75 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 90% When wielded/worn: Accuracy: +29 Changes stats: +6 Str / +6 Dex Changes damage: +16% physical Stamina when hit: +3.00 Massive two-handed battleaxes. |
enlightening voratun plate armour of delving (9 def, 16 armour) enlightening voratun plate armour of delving (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Changes stats: +6 Str / +1 Cun / +4 Wil Mental save: +16 Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 9 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Fuzbal the Halfling Bulwark level 18
75th Pyre 122nd year of Ascendancy at 20:11 see stats
Arena Battler 50
Got to wave 50 in the arena.By Fuzbal the Halfling Bulwark level 34
78th Pyre 122nd year of Ascendancy at 11:53 see stats
Level 10
Got a character to level 10.By Fuzbal the Halfling Bulwark level 10
75th Pyre 122nd year of Ascendancy at 03:16 see stats
Level 20
Got a character to level 20.By Fuzbal the Halfling Bulwark level 20
76th Pyre 122nd year of Ascendancy at 03:45 see stats
Level 30
Got a character to level 30.By Fuzbal the Halfling Bulwark level 30
77th Pyre 122nd year of Ascendancy at 13:48 see stats
Master of Arena
Became the new master of the arena in 60-wave mode.By Fuzbal the Halfling Bulwark level 39
79th Pyre 122nd year of Ascendancy at 14:46 see stats
Log
Fuzbal misses Rej Arkatis.
Fuzbal hits Rej Arkatis for 93 physical, 5 lightning, 7 physical damage (total 103.03).
Quest 'The Arena' completed! (Press 'j' to see the quest log)
New Achievement: Master of Arena!
Fuzbal prepares for the next kill!.
Fuzbal hits Rej Arkatis for 107 physical damage.
Fuzbal killed Rej Arkatis!
Resting starts...
Fuzbal slows down.
Fuzbal slows down.
Fuzbal feels pain again.
The shield around Fuzbal crumbles.
Talent Indomitable is ready to use.
Talent Infusion: Wild is ready to use.
Talent Rune: Shielding is ready to use.
Talent Greater Weapon Focus is ready to use.
Rested for 22 turns (stop reason: all resources and life at maximum).
Resting starts...
Talent Blinding Speed is ready to use.
Rested for 31 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
