Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 | 
| Addons | Items Vault 1.0.3 Stone Wardens DLC Class 1.0.3  | 
| Campaign | Maj'Eyal | 
| Mode | Normal Exploration | 
| Sex | Female | 
| Race | Thalore | 
| Class | Alchemist | 
| Level / Exp | 15 / 50% | 
| Size | medium | 
| Lifes / Deaths | Killed by golem (servant of Freya) at level 7 on the 2nd Mirth 122nd year of Ascendancy at 04:09  / 28Killed by golem (servant of Freya) at level 9 on the 10th Mirth 122nd year of Ascendancy at 20:06 Killed by chitinous spider at level 11 on the 72nd Dusk 122nd year of Ascendancy at 05:28 Killed by golem (servant of Freya) at level 11 on the 75th Dusk 122nd year of Ascendancy at 04:56 Killed by Neremira the black crystal at level 11 on the 75th Dusk 122nd year of Ascendancy at 19:36 Killed by Shardskin at level 11 on the 76th Dusk 122nd year of Ascendancy at 00:15 Killed by bee swarm at level 11 on the 76th Dusk 122nd year of Ascendancy at 05:57 Killed by Shardskin at level 11 on the 77th Dusk 122nd year of Ascendancy at 05:55 Killed by golem (servant of Freya) at level 12 on the 1st Haze 122nd year of Ascendancy at 08:19 Killed by Minotaur of the Labyrinth at level 12 on the 2nd Haze 122nd year of Ascendancy at 16:54 Killed by Shardskin at level 12 on the 4th Haze 122nd year of Ascendancy at 21:48 Killed by Shardskin at level 12 on the 5th Haze 122nd year of Ascendancy at 01:52 Killed by Minotaur of the Labyrinth at level 12 on the 13rd Haze 122nd year of Ascendancy at 22:23 Killed by Minotaur of the Labyrinth at level 12 on the 14th Haze 122nd year of Ascendancy at 02:57 Killed by Minotaur of the Labyrinth at level 12 on the 14th Haze 122nd year of Ascendancy at 07:25 Killed by Minotaur of the Labyrinth at level 12 on the 14th Haze 122nd year of Ascendancy at 12:49 Killed by snow giant at level 13 on the 42nd Haze 122nd year of Ascendancy at 03:48 Killed by golem (servant of Freya) at level 13 on the 42nd Haze 122nd year of Ascendancy at 11:20 Killed by umber hulk at level 14 on the 43rd Haze 122nd year of Ascendancy at 05:53 Killed by luminous horror at level 14 on the 44th Haze 122nd year of Ascendancy at 19:09 Killed by golem (servant of Freya) at level 14 on the 44th Haze 122nd year of Ascendancy at 23:46 Killed by luminous horror at level 14 on the 45th Haze 122nd year of Ascendancy at 04:48 Killed by golem (servant of Freya) at level 14 on the 61st Haze 122nd year of Ascendancy at 14:34 Killed by sandworm destroyer at level 14 on the 61st Haze 122nd year of Ascendancy at 22:16 Killed by golem (servant of Freya) at level 15 on the 3rd Decay 122nd year of Ascendancy at 20:26 Killed by luminous horror at level 15 on the 2nd Allure 123rd year of Ascendancy at 17:18 Killed by luminous horror at level 15 on the 2nd Allure 123rd year of Ascendancy at 21:53 Killed by Rantha the Worm at level 15 on the 3rd Allure 123rd year of Ascendancy at 17:50  | 
Primary Stats
| Strength | 12 (base 10) | 
| Dexterity | 13 (base 10) | 
| Constitution | 35 (base 34) | 
| Magic | 35 (base 28) | 
| Willpower | 23 (base 22) | 
| Cunning | 12 (base 10) | 
Resources
| Life | 373/373 | 
| Mana | 263/263 | 
| Healing Factor | 1.22 | 
| Regeneration | 0.305 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -66.666666666667% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 6 | 
Offense: Mainhand
| Damage | 48 | 
| Accuracy | 7 | 
| Crit Chance | 4% | 
| APR | 4 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 36 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 21.45 | 
| Crit Chance | 1% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +7% | 
| Blight | +7% | 
| Physical | +6% | 
| Cold | +6% | 
| All | 0% | 
| Lightning | +23% | 
| Light | +15% | 
| Temporal | +6% | 
| Darkness | +11% | 
| Arcane | +25% | 
| Fire | +7% | 
| Nature | +6% | 
Offense: Damage Penetration
| Lightning | +5% | 
Defense: Base
| Armour (hardiness) | 9 (30%) | 
| Defense | 11.05 | 
| Ranged Defense | 11.05 | 
| Fatigue | 1 | 
| Physical Save | 24.725 | 
| Spell Save | 20.15 | 
| Mental Save | 12.25 | 
Defense: Resistances
| Darkness | + 29%( 70%) | 
| Lightning | + 24%( 70%) | 
| Light | + 35%( 70%) | 
| Nature | + 6%( 70%) | 
| Acid | + 6%( 70%) | 
| Fire | + 6%( 70%) | 
| Cold | + 6%( 70%) | 
| All | 0%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Poison Resistance | 12% | 
| Bleed Resistance | 40% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns.  | 
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 69 life over 5 turns.  | 
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn.  | 
Class Talents
| Spell / Explosive admixtures | 1.30 | 
  | 3/5 | 
  | 2/5 | 
  | 2/5 | 
  | 0/5 | 
| Spell / Infusion | 1.30 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Advanced-golemancy | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Golemancy | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Spell / Staff combat | 1.30 | 
  | 4/5 | 
  | 4/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Stone alchemy | 1.30 | 
  | 3/5 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
| Race / Thalore | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity | 
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant.  | active | 
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Magic by +2.  | done | 
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Magic by +2.  | done | 
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved Cunning by +2.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained!  | active | 
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population.  | active | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.'  | active | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet | scholar's pair of rough leather boots (0 def, 1 armour) scholar's pair of rough leather boots (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Spellpower: +3 A pair of boots made of leather.  | 
| Quiver | 193 alchemist amethyst 193 alchemist amethyst0.00 Encumbrance. Type: alchemist-gem / violet ; tier 2 When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals.  | 
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide.  | 
| On head | Blazewill (1 def, 0 armour) Blazewill (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +12% lightning Changes resistances penetration: +5% lightning Changes damage: +6% lightning A pointy cloth hat, very wizardly...  | 
| On fingers | copper ring of darkness (+22%) copper ring of darkness (+22%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% darkness Changes damage: +11% darkness Rings can have magical properties.  | 
| On fingers | treant's steel ring treant's steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +6% nature Physical save: +6 Poison immunity: +12% Disease immunity: +12% Rings can have magical properties.  | 
| Around waist | hardened hardened leather belt of the mind hardened hardened leather belt of the mindCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +7 Defense: +7 Physical save: +7 Mindpower: +2 A belt that goes around your waist.  | 
| In main hand | cruel yew magestaff of illumination (20-24 power, 4 apr, arcane damage) cruel yew magestaff of illumination (20-24 power, 4 apr, arcane damage)Requires: - Magic 24 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +9 Spell crit. chance: +3% Light radius: +1 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 60.61 light damage. Staves designed for wielders of magic, by the greats of the art.  | 
| On hands | rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Main armor | sunsealed woollen robe of power (0 def, 0 armour) sunsealed woollen robe of power (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes resistances: +7% darkness / +5% light Changes damage: +6% physical / +5% arcane / +7% fire / +6% cold / +5% lightning / +7% acid / +6% nature / +7% blight / +5% light Spellpower: +5 Light radius: +1 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
| Cloak | Stormcrack (2 def, 0 armour) Stormcrack (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Damage when the wearer hits(melee): 2 lightning Damage when the wearer is hit: 4 lightning Changes resistances: +6% lightning Changes damage: +12% lightning / +6% temporal A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around neck | copper amulet of healing copper amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Cut immunity: +40% Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 80 cooldown : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 128 life. The life healed will increase with your Mindpower. Amulets can have magical properties.  | 
Inventory
regeneration infusion of the psychic (heal 202 over 5 turns) regeneration infusion of the psychic (heal 202 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 202 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability.  | 
steel amulet steel amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Amulets can have magical properties.  | 
Eclipse (18-21.6 power, 4 apr, darkness damage) Eclipse (18-21.6 power, 4 apr, darkness damage)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Darkness Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% physical / +15% light / +15% darkness / +15% temporal Talents cooldown: Twilight (-1 turn) Firebeam (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.  | 
This item will automatically be transmogrified when you leave the level. cruel ash magestaff of illumination (15-18 power, 3 apr, fire damage)cruel ash magestaff of illumination (15-18 power, 3 apr, fire damage) Requires: - Magic 16 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% fire Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +6 Spell crit. chance: +2% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 60.61 light damage. Staves designed for wielders of magic, by the greats of the art.  | 
potent ash magestaff (19-22.8 power, 3 apr, cold damage) potent ash magestaff (19-22.8 power, 3 apr, cold damage)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 19.0 - 22.8 Uses stat: 100% Mag Damage type: Cold Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +19% cold Talent granted: +1 Command Staff Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art.  | 
hardened rough leather belt hardened rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +6 Defense: +6 Physical save: +6 A belt that goes around your waist.  | 
Flamestrike the hardened leather cap (4 def, 3 armour) Flamestrike the hardened leather cap (4 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +4 Armour: +3 Defense: +4 Fatigue: +3% Changes stats: +7 Cun / +9 Str Changes resistances penetration: +5% fire Mental save: +3 Mindpower: +2 A cap made of leather.  | 
Cloudsorrow (1 def, 2 armour) Cloudsorrow (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes resistances penetration: +15% lightning A suit of armour made of leather.  | 
spiked rough leather armour of command (6 def, 5 armour) spiked rough leather armour of command (6 def, 5 armour)Requires: - Strength 10 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +5 Defense: +6 Fatigue: +6% Changes stats: +1 Cun Damage when the wearer is hit: 10 physical Mental save: +10 A suit of armour made of leather.  | 
142 alchemist agate 142 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals.  | 
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals.  | 
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals.  | 
7 topaz 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals.  | 
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals.  | 
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough.  | 
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
37 alchemist ametrine 37 alchemist ametrine0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Additional 1 lite damage Gems can be sold for money or used in arcane rituals.  | 
17 alchemist citrine 17 alchemist citrine0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals.  | 
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals.  | 
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals.  | 
Achievements
			Emancipation (Exploration mode)
			Had the golem kill a boss while its master was already dead.By Freya the Thalore Alchemist level 7
2nd Mirth 122nd year of Ascendancy at 04:06 see stats
			Level 10 (Exploration mode)
			Got a character to level 10.By Freya the Thalore Alchemist level 10
62nd Dusk 122nd year of Ascendancy at 06:57 see stats
			Poisonous (Exploration mode)
			Sided with the assassin lord.By Freya the Thalore Alchemist level 9
43rd Dusk 122nd year of Ascendancy at 15:59 see stats
			Take you with me (Exploration mode)
			Killed a boss while already dead.By Freya the Thalore Alchemist level 7
2nd Mirth 122nd year of Ascendancy at 04:06 see stats
			The secret city (Exploration mode)
			Discovered the truth about mages.By Freya the Thalore Alchemist level 13
17th Haze 122nd year of Ascendancy at 11:11 see stats
Log
Rantha the Worm killed Freya!
Freya the level 15 thalore alchemist was cooled to death by Rantha the Worm and fed to the hatchlings on level 4 of Daikara.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Resting starts...
Talent Infusion: Wild is ready to use.
Talent Refit Golem is ready to use.
Rested for 67 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Freya casts Refit Golem.
Refitting starts...
Refitted for 21 turns.
Resting starts...
Talent Refit Golem is ready to use.
Rested for 107 turns (stop reason: all resources and life at maximum).
Saving done.
Saving done.
Saving game...
Connection to online server established.
