
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Items Vault 1.0.3 Stone Wardens DLC Class 1.0.3 |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Bulwark |
Level / Exp | 21 / 5% |
Size | medium |
Lifes / Deaths | Killed by skeleton warrior at level 7 on the 3rd Mirth 122nd year of Ascendancy at 13:53 / 112Killed by skeleton warrior at level 7 on the 3rd Mirth 122nd year of Ascendancy at 15:41 Killed by skeleton warrior at level 7 on the 3rd Mirth 122nd year of Ascendancy at 17:15 Killed by skeleton warrior at level 7 on the 3rd Mirth 122nd year of Ascendancy at 18:15 Killed by skeleton warrior at level 7 on the 3rd Mirth 122nd year of Ascendancy at 20:00 Killed by skeleton warrior at level 7 on the 3rd Mirth 122nd year of Ascendancy at 21:37 Killed by skeleton warrior at level 7 on the 3rd Mirth 122nd year of Ascendancy at 23:34 Killed by skeleton warrior at level 7 on the 4th Mirth 122nd year of Ascendancy at 01:47 Killed by skeleton warrior at level 7 on the 4th Mirth 122nd year of Ascendancy at 20:46 Killed by skeleton warrior at level 7 on the 4th Mirth 122nd year of Ascendancy at 21:59 Killed by skeleton warrior at level 7 on the 4th Mirth 122nd year of Ascendancy at 23:56 Killed by multi-hued drake hatchling at level 9 on the 9th Mirth 122nd year of Ascendancy at 19:45 Killed by multi-hued drake hatchling at level 9 on the 9th Mirth 122nd year of Ascendancy at 22:03 Killed by multi-hued drake hatchling at level 9 on the 9th Mirth 122nd year of Ascendancy at 23:22 Killed by multi-hued drake hatchling at level 9 on the 10th Mirth 122nd year of Ascendancy at 00:22 Killed by multi-hued drake hatchling at level 9 on the 10th Mirth 122nd year of Ascendancy at 02:35 Killed by multi-hued drake hatchling at level 11 on the 3rd Summertide 122nd year of Ascendancy at 11:44 Killed by Aruvea the blue ooze at level 12 on the 3rd Flare 122nd year of Ascendancy at 23:34 Killed by Aruvea the blue ooze at level 12 on the 4th Flare 122nd year of Ascendancy at 01:56 Killed by Aruvea the blue ooze at level 12 on the 4th Flare 122nd year of Ascendancy at 03:36 Killed by Aruvea the blue ooze at level 12 on the 4th Flare 122nd year of Ascendancy at 04:41 Killed by snow giant boulder thrower at level 13 on the 39th Dusk 122nd year of Ascendancy at 03:54 Killed by snow giant at level 13 on the 39th Dusk 122nd year of Ascendancy at 21:30 Killed by fire drake at level 13 on the 40th Dusk 122nd year of Ascendancy at 01:02 Killed by snow giant boulder thrower at level 13 on the 40th Dusk 122nd year of Ascendancy at 02:49 Killed by fire drake at level 13 on the 40th Dusk 122nd year of Ascendancy at 04:56 Killed by snow giant thunderer at level 13 on the 40th Dusk 122nd year of Ascendancy at 06:29 Killed by snow giant thunderer at level 13 on the 40th Dusk 122nd year of Ascendancy at 07:33 Killed by xorn at level 13 on the 40th Dusk 122nd year of Ascendancy at 09:26 Killed by snow giant boulder thrower at level 13 on the 40th Dusk 122nd year of Ascendancy at 11:28 Killed by snow giant boulder thrower at level 13 on the 40th Dusk 122nd year of Ascendancy at 13:08 Killed by snow giant at level 13 on the 40th Dusk 122nd year of Ascendancy at 14:18 Killed by xorn at level 13 on the 40th Dusk 122nd year of Ascendancy at 15:36 Killed by Islidhenne the fire drake hatchling at level 14 on the 42nd Dusk 122nd year of Ascendancy at 04:31 Killed by snow giant thunderer at level 14 on the 43rd Dusk 122nd year of Ascendancy at 00:26 Killed by snow giant thunderer at level 14 on the 43rd Dusk 122nd year of Ascendancy at 01:48 Killed by snow giant boulder thrower at level 14 on the 43rd Dusk 122nd year of Ascendancy at 03:30 Killed by snow giant boulder thrower at level 14 on the 43rd Dusk 122nd year of Ascendancy at 05:06 Killed by snow giant thunderer at level 14 on the 43rd Dusk 122nd year of Ascendancy at 07:07 Killed by snow giant boulder thrower at level 14 on the 43rd Dusk 122nd year of Ascendancy at 09:06 Killed by snow giant thunderer at level 14 on the 43rd Dusk 122nd year of Ascendancy at 10:28 Killed by snow giant thunderer at level 14 on the 43rd Dusk 122nd year of Ascendancy at 12:03 Killed by snow giant chieftain at level 14 on the 43rd Dusk 122nd year of Ascendancy at 13:28 Killed by Betuldamina the red ooze at level 14 on the 66th Dusk 122nd year of Ascendancy at 20:34 Killed by Betuldamina the red ooze at level 14 on the 66th Dusk 122nd year of Ascendancy at 22:14 Killed by Betuldamina the red ooze at level 14 on the 67th Dusk 122nd year of Ascendancy at 00:10 Killed by Betuldamina the red ooze at level 14 on the 67th Dusk 122nd year of Ascendancy at 01:29 Killed by Betuldamina the red ooze at level 14 on the 67th Dusk 122nd year of Ascendancy at 03:04 Killed by Betuldamina the red ooze at level 14 on the 67th Dusk 122nd year of Ascendancy at 04:05 Killed by Betuldamina the red ooze at level 14 on the 67th Dusk 122nd year of Ascendancy at 06:21 Killed by Betuldamina the red ooze at level 14 on the 67th Dusk 122nd year of Ascendancy at 08:21 Killed by Betuldamina the red ooze at level 14 on the 67th Dusk 122nd year of Ascendancy at 10:25 Killed by Betuldamina the red ooze at level 14 on the 67th Dusk 122nd year of Ascendancy at 11:57 Killed by snow giant thunderer at level 16 on the 49th Haze 122nd year of Ascendancy at 20:47 Killed by Polerialrawyn the snow giant chieftain at level 16 on the 49th Haze 122nd year of Ascendancy at 23:24 Killed by snow giant boulder thrower at level 16 on the 50th Haze 122nd year of Ascendancy at 02:14 Killed by snow giant thunderer at level 16 on the 50th Haze 122nd year of Ascendancy at 03:45 Killed by snow giant thunderer at level 16 on the 50th Haze 122nd year of Ascendancy at 06:27 Killed by Ce'Noriwe the fire drake hatchling at level 17 on the 50th Haze 122nd year of Ascendancy at 21:58 Killed by snow giant boulder thrower at level 17 on the 51st Haze 122nd year of Ascendancy at 01:33 Killed by snow giant thunderer at level 17 on the 51st Haze 122nd year of Ascendancy at 03:43 Killed by snow giant boulder thrower at level 17 on the 51st Haze 122nd year of Ascendancy at 06:06 Killed by devourer at level 17 on the 51st Haze 122nd year of Ascendancy at 09:13 Killed by snow giant thunderer at level 17 on the 51st Haze 122nd year of Ascendancy at 14:05 Killed by Varsha the Writhing at level 17 on the 51st Haze 122nd year of Ascendancy at 16:59 Killed by Varsha the Writhing at level 17 on the 51st Haze 122nd year of Ascendancy at 19:48 Killed by Varsha the Writhing at level 17 on the 51st Haze 122nd year of Ascendancy at 23:49 Killed by Varsha the Writhing at level 17 on the 52nd Haze 122nd year of Ascendancy at 02:15 Killed by Varsha the Writhing at level 17 on the 52nd Haze 122nd year of Ascendancy at 05:41 Killed by Varsha the Writhing at level 17 on the 52nd Haze 122nd year of Ascendancy at 08:35 Killed by Varsha the Writhing at level 17 on the 52nd Haze 122nd year of Ascendancy at 11:16 Killed by skeleton mage at level 18 on the 64th Haze 122nd year of Ascendancy at 01:16 Killed by tormentor at level 18 on the 64th Haze 122nd year of Ascendancy at 11:46 Killed by Xessra the bloated horror at level 19 on the 66th Haze 122nd year of Ascendancy at 13:28 Killed by Xessra the bloated horror at level 19 on the 66th Haze 122nd year of Ascendancy at 15:10 Killed by ghoul at level 19 on the 66th Haze 122nd year of Ascendancy at 22:33 Killed by Ivyyama the king cobra at level 19 on the 67th Haze 122nd year of Ascendancy at 07:37 Killed by armoured skeleton warrior at level 19 on the 67th Haze 122nd year of Ascendancy at 16:16 Killed by grave wight at level 19 on the 67th Haze 122nd year of Ascendancy at 22:53 Killed by fire imp at level 19 on the 68th Haze 122nd year of Ascendancy at 07:04 Killed by bloated horror at level 19 on the 9th Regrowth 123rd year of Ascendancy at 07:34 Killed by Weirdling Beast at level 19 on the 10th Regrowth 123rd year of Ascendancy at 04:07 Killed by Weirdling Beast at level 19 on the 10th Regrowth 123rd year of Ascendancy at 07:19 Killed by Weirdling Beast at level 19 on the 10th Regrowth 123rd year of Ascendancy at 11:51 Killed by skeleton master archer at level 20 on the 20th Regrowth 123rd year of Ascendancy at 12:19 Killed by armoured skeleton warrior at level 20 on the 20th Regrowth 123rd year of Ascendancy at 16:20 Killed by Siledhetira the vampire at level 20 on the 20th Regrowth 123rd year of Ascendancy at 22:19 Killed by Siledhetira the vampire at level 20 on the 21st Regrowth 123rd year of Ascendancy at 01:01 Killed by skeleton warrior at level 20 on the 21st Regrowth 123rd year of Ascendancy at 02:39 Killed by Siledhetira the vampire at level 20 on the 21st Regrowth 123rd year of Ascendancy at 03:49 Killed by skeleton warrior at level 20 on the 21st Regrowth 123rd year of Ascendancy at 15:03 Killed by skeleton warrior at level 20 on the 21st Regrowth 123rd year of Ascendancy at 22:26 Killed by skeleton warrior at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 13:58 Killed by Aderiatta the skeleton archer at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 19:37 Killed by skeleton warrior at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 07:01 Killed by skeleton warrior at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 09:08 Killed by armoured skeleton warrior at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 11:38 Killed by ghast at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 13:28 Killed by skeleton mage at level 20 on the 24th Regrowth 123rd year of Ascendancy at 00:47 Killed by armoured skeleton warrior at level 20 on the 24th Regrowth 123rd year of Ascendancy at 03:32 Killed by skeleton warrior at level 20 on the 24th Regrowth 123rd year of Ascendancy at 11:39 Killed by The Master at level 21 on the 24th Regrowth 123rd year of Ascendancy at 23:27 Killed by The Master at level 21 on the 25th Regrowth 123rd year of Ascendancy at 01:12 Killed by The Master at level 21 on the 25th Regrowth 123rd year of Ascendancy at 03:59 Killed by The Master at level 21 on the 25th Regrowth 123rd year of Ascendancy at 06:15 Killed by The Master at level 21 on the 25th Regrowth 123rd year of Ascendancy at 08:48 Killed by skeleton mage at level 21 on the 25th Regrowth 123rd year of Ascendancy at 10:37 Killed by The Master at level 21 on the 25th Regrowth 123rd year of Ascendancy at 11:44 Killed by The Master at level 21 on the 25th Regrowth 123rd year of Ascendancy at 14:19 Killed by armoured skeleton warrior at level 21 on the 25th Regrowth 123rd year of Ascendancy at 16:11 Killed by armoured skeleton warrior at level 21 on the 25th Regrowth 123rd year of Ascendancy at 18:14 Killed by Cormac at level 21 on the 25th Regrowth 123rd year of Ascendancy at 19:35 |
Primary Stats
Strength | 44 (base 37) |
Dexterity | 27 (base 27) |
Constitution | 47 (base 35) |
Magic | 17 (base 12) |
Willpower | 16 (base 12) |
Cunning | 20 (base 12) |
Resources
Life | 601/601 |
Stamina | 195/195 |
Healing Factor | 1 |
Regeneration | 5.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 6 |
See Stealth | 15 |
See Invisible | 15 |
Offense: Mainhand
Damage | 65 |
Accuracy | 46 |
Crit Chance | 9% |
APR | 15 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 17 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 27.1 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +15% |
Arcane | +4% |
Light | +15% |
All | 0% |
Offense: Damage Penetration
Darkness | +10% |
Defense: Base
Armour (hardiness) | 33 (30%) |
Defense | 29.975 |
Ranged Defense | 32.475 |
Fatigue | 16 |
Physical Save | 32.8625 |
Spell Save | 38.2125 |
Mental Save | 24.7375 |
Defense: Resistances
Nature | + 36%( 70%) |
Darkness | + 45%( 70%) |
Cold | + 49%( 70%) |
All | + 9%( 70%) |
Defense: Immunities
Blind Resistance | 28% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 154 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 83 life. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 78 life over 5 turns. |
Class Talents
Technique / Combat veteran | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 4/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by fire drake. Escort: lone alchemist (level 1 of Daikara) | failed |
You failed to protect the lost anorithil from death by degenerated skeleton warrior. Escort: lost anorithil (level 1 of Dreadfell) | failed |
You failed to protect the repented thief from death by skeleton warrior. Escort: repented thief (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved Cunning by +1. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 7. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed green worm. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | traveler's pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour) traveler's pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +4 Ranged Defense: +5 Fatigue: -1% Maximum encumbrance: +22 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | miner's iron helm (0 def, 4 armour) miner's iron helm (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +4 Fatigue: +5% Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | steady rough leather gloves of magic (+3) (0 def, 1 armour) steady rough leather gloves of magic (+3) (0 def, 1 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 Armour: +1 Changes stats: +3 Mag Changes damage: +4% arcane Physical save: +5 Mental save: +6 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. |
On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
On fingers | gladiator's gold ring of sensing gladiator's gold ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +6 Changes stats: +5 Str / +6 Con Blindness immunity: +28% See stealth: +5 See invisible: +5 Rings can have magical properties. |
Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | stralite longsword (31-43.4 power, 5 apr) stralite longsword (31-43.4 power, 5 apr)Requires: - Strength 35 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Sharp, long, and deadly. |
Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | Wrathroot's Barkwood (9 def, 10 armour, 24 dam, 60 block) Wrathroot's Barkwood (9 def, 10 armour, 24 dam, 60 block)Requires: - Strength 25 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 24.0 - 33.6 Uses stat: 150% Str Damage type: Physical Physical crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 Fatigue: +14% Changes resistances: +20% nature / +20% cold / +20% darkness Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
Cloak | lightening cashmere cloak (2 def, 0 armour) lightening cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Fatigue: -2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | The Untouchable (12 def, 10 armour) The Untouchable (12 def, 10 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +10 Defense: +12 Changes stats: +5 Cun This rugged jacket is subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion (heal 108)healing infusion (heal 108) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 108 life. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 129 over 5 turns)regeneration infusion (heal 129 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 129 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 6; power 21; turns 5; dispells darkness)sun infusion (rad 6; power 21; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (1009% regen over 10 turns; 50 instant mana)manasurge rune (1009% regen over 10 turns; 50 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1009% over 10 turns and instantly restoring 50 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarifying copper amulet of constitution (+3) clarifying copper amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +10% mind Confusion immunity: +22% Amulets can have magical properties. |
copper ring of fire (+20%) copper ring of fire (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% fire Changes damage: +10% fire Rings can have magical properties. |
copper ring of perseverance copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +22% Life regen: +0.60 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. huntsman's dwarven-steel battleaxe of erosion (32-48 power, 2 apr)huntsman's dwarven-steel battleaxe of erosion (32-48 power, 2 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage when this weapon hits: +18 nature / +9 temporal Damage against: +10% Animal Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Halaneg (21-27.3 power, 7 apr)Halaneg (21-27.3 power, 7 apr) Requires: - Dexterity 24 Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 21.0 - 27.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage when this weapon hits: +8 acid blind / +8 manaburn When wielded/worn: Damage when the wearer hits(melee): 2 acid Changes resistances: +3% blight / +3% light / +3% acid Sharp, short and deadly. |
Moon (30-39 power, 30 apr) Moon (30-39 power, 30 apr)Requires: - Dexterity 24 - Cunning 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 30.0 - 39.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light abound, it fades. |
Bill's Tree Trunk (30-51 power, 7 apr) Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
This item will automatically be transmogrified when you leave the level. Golden Three-Edged Sword 'The Truth' (40-64 power, 1 apr)Golden Three-Edged Sword 'The Truth' (40-64 power, 1 apr) Requires: - Willpower 18 - Strength 18 - Cunning 18 Infused by psionic forces 12.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 40.0 - 64.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon hits: 9% chance to stun or confuse the target Damage when this weapon hits: +40 darkness / +40 light The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Corpsebow CorpsebowRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Attack speed: 80% Firing range: +7 When wielded/worn: Damage when the wearer hits(ranged): 15 corrupted blood Changes damage: +10% blight Talent cooldown: Cyst Burst (-2 turns) Disease immunity: +50% A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
dwarven-steel longsword of shearing (25.5-35.7 power, 4 apr) dwarven-steel longsword of shearing (25.5-35.7 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 25.5 - 35.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour penetration: +7 Changes resistances penetration: +7% physical Changes damage: +7% physical Sharp, long, and deadly. |
Scorpion's Tail (28-30.8 power, 8 apr) Scorpion's Tail (28-30.8 power, 8 apr)Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. Type: weapon / whip ; tier 3 Base power: 28.0 - 30.8 Uses stat: 100% Dex Damage type: Physical Armour Penetration: +8 Physical crit. chance: +5.0% Attack speed: 80% When this weapon hits: Disarm (10% chance level 3). Damage when this weapon hits: +22 bleed / +22 poison When wielded/worn: Accuracy: +10 See stealth: +9 See invisible: +9 A long whip of linked metal joints finished with a viciously sharp barb leaking venomous poison. |
spiritwalker's hardened leather belt of unlife spiritwalker's hardened leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Mag Changes resistances: +7% blight Mana each turn: +0.13 Maximum mana: +29.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Burnvile (1 def, 0 armour) Burnvile (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes resistances penetration: +15% acid Changes damage: +3% acid A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. pair of dwarven-steel boots (0 def, 4 armour)pair of dwarven-steel boots (0 def, 4 armour) Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. radiant dwarven-steel plate armour of command (12 def, 16 armour)radiant dwarven-steel plate armour of command (12 def, 16 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +16 Defense: +12 Fatigue: +24% Changes stats: +3 Cun / +2 Wil Damage when the wearer is hit: 7 light Changes resistances: +13% darkness / +10% blight Mental save: +15 Light radius: +1 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. rejuvenating dwarven-steel plate armour (5 def, 11 armour)rejuvenating dwarven-steel plate armour (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Life regen: +0.80 Stamina each turn: +0.80 A suit of armour made of metal plates. |
spiked steel plate armour of acid resistance (4 def, 9 armour) spiked steel plate armour of acid resistance (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Damage when the wearer is hit: 12 physical Changes resistances: +16% acid A suit of armour made of metal plates. |
dwarven-steel shield of harmony (8 def, 2 armour, 29.5 dam, 84.5 block) dwarven-steel shield of harmony (8 def, 2 armour, 29.5 dam, 84.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 29.5 - 35.4 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +3.5% Block value: +84 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Talent mastery: +0.30 Wild-gift / Harmony Talent granted: +3 Block It can be used to activate talent Waters of Life, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: The waters of life flow through you, purifying any poisons or diseases currently affecting you. For 9 turns, all poisons and diseases will heal you instead of damaging you. When activated, it also heals you for 12 life per diseases or poisons on you. The healing per disease/poison will increase with your Willpower. Handheld deflection devices |
stralite shield (10 def, 2 armour, 50 dam, 135 block) stralite shield (10 def, 2 armour, 50 dam, 135 block)Requires: - Strength 35 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 50.0 - 60.0 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +4.5% Block value: +135 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Talent granted: +4 Block Handheld deflection devices |
Olyziladig (12/12, 19.5-27.3 power, 7 apr) Olyziladig (12/12, 19.5-27.3 power, 7 apr)Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 19.5 - 27.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 12 Damage when this weapon hits(ranged): +8 arcane / +4 acid Burst (radius 1) on hit: +4 arcane / +4 acid Arrows are used with bows to pierce your foes to death. |
flaming quiver of ash arrows (7/7, 20-28 power, 7 apr) flaming quiver of ash arrows (7/7, 20-28 power, 7 apr)Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.0 - 28.0 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 7 Burst (radius 1) on hit: +6 fire Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of yew arrows (12/12, 29.5-41.3 power, 10 apr)quiver of yew arrows (12/12, 29.5-41.3 power, 10 apr) Requires: - Dexterity 24 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 29.5 - 41.3 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 12 Arrows are used with bows to pierce your foes to death. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
This item will automatically be transmogrified when you leave the level. dwarven-steel pickaxe (dig speed 33 turns)dwarven-steel pickaxe (dig speed 33 turns) 3.00 Encumbrance. Type: tool / digger ; tier 3 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of strength (dig speed 28 turns) dwarven-steel pickaxe of strength (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. pouch of stralite shots (20/20, 42.5-51 power, 5 apr)pouch of stralite shots (20/20, 42.5-51 power, 5 apr) Requires: - Dexterity 35 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 42.5 - 51.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 20 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. psionic dwarven-steel torque of kinetic psionic shield [power 73] (20 cooldown)psionic dwarven-steel torque of kinetic psionic shield [power 73] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all physical and acid damage by 73 for 6 turns, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 5 psi. Torques are made by powerful psionics to store psionic powers. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Cormac the Cornac Bulwark level 17
61st Haze 122nd year of Ascendancy at 13:36 see stats
By Cormac the Cornac Bulwark level 20
10th Regrowth 123rd year of Ascendancy at 21:32 see stats
By Cormac the Cornac Bulwark level 10
10th Mirth 122nd year of Ascendancy at 15:44 see stats
By Cormac the Cornac Bulwark level 20
10th Regrowth 123rd year of Ascendancy at 16:52 see stats
By Cormac the Cornac Bulwark level 20
11st Regrowth 123rd year of Ascendancy at 01:47 see stats
Log
Cormac hits armoured skeleton warrior for 43 physical, 3 mind damage (total 44.90).
The Master casts Freeze.
The Master leeches life from its victim!
Cormac shrugs off the effect 'Frozen'!
The Master hits Cormac for 106 cold damage.
Armoured skeleton warrior is not stunned anymore.
Armoured skeleton warrior resists the mind attack!
Cormac is healed by the darkness damage!
Armoured skeleton warrior performs a critical strike!
Armoured skeleton warrior hits Cormac for 64 physical, 6 darkness damage (total 68.94).
Armoured skeleton warrior killed Cormac!
Cormac hits armoured skeleton warrior for 34 physical, 3 mind damage (total 35.45).
Armoured skeleton warrior hits Cormac for 85 physical damage.
Armoured skeleton warrior killed Cormac!
Cormac the level 21 cornac bulwark was squished to death by an armoured skeleton warrior on level 9 of Dreadfell.
Cormac deactivates Shield Wall.
Cormac has finished recovering.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Talent Shield Pummel is ready to use.
Talent Shield Wall is ready to use.
Saving done.
Saving done.
Saving game...