Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Odyssey of The Summoner 1.5.5This is a highly extensive "unofficial DLC" that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.
Details: Expanded Details: Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Dragon |
Class | Fire Drake |
Level / Exp | 1 / 85% |
Size | big |
Lifes / Deaths | no deaths recorded 1 / 0 |
Primary Stats
Strength | 20 (base 15) |
Dexterity | 10 (base 12) |
Constitution | 15 (base 13) |
Magic | 10 (base 10) |
Willpower | 14 (base 11) |
Cunning | 7 (base 10) |
Resources
Life | 227/227 |
Fury | 66/66 |
Stamina | 110/110 |
Equilibrium | 0 |
Healing Factor | 1.0405405405405 |
Regeneration | 1.977027027027 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Barehand
Damage | 13 |
Accuracy | 4 |
Crit Chance | 1% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 0% |
Speed | 1 |
Offense: Mind
Mindpower | 12 |
Crit Chance | 0% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 0 |
Physical Save | 12 |
Spell Save | 8 |
Mental Save | 7 |
Defense: Resistances
Blight | + 16%( 70%) |
Darkness | + 6%( 70%) |
Fire | + 31%(100%) |
Physical | + 6%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (0/0)
Class Talents
Wild-heart / Savaging Claws | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-heart / Snarling Beast | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-heart / Fiery Breath | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-heart / Mighty Wings | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-heart / Dragon Scales | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-heart / Hoarding Beast | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Ego / Dragon | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-heart / Dragon Brood | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-heart / Natural Combat | 1.00 |
| 0/10 |
| 1/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
Effects
talent | Boldly and Fiercely |
Quests
You found a strange tome stitched with dragonhide and fire dragon scales. It eminates a vivid warmth... A Tale of DragonsAfter a rather clumsy encounter with the disembodied dragon, you learned she knows the secrets of a dragon's power. However, judging from her tone and choice of words, it seems she is only really going to teach you how to raise drakelings better... You've agreed to be taught, and now she is insisting that you diligently read her works... Welp, get to that! | active |
They say in the cycle of reincarnation, karma chooses your new form based on the choices you made in a previous life. Reflections: The Dragons WithinWith that said, you have become a Fire Drake. What could this possibly mean...? *** The "Dragoneer" - You received a strange red book stitched with dragon's scales. It eminates an incredibly intense aura of fiery power... - Parting the book, you discovered the spirit of a dragon named "Enghryza" is trapped within. Though she is haughty towards you, she seems desperate to pass on the secret art of "Dragoneering" and INSISTS upon teaching it to you. Most disturbingly, she seems to know more about you than she lets on... - One of the pages mentioned the possibility of "tearing out" suppressed memories and "placing them within" drakelings when they are created. It seems those 3 drakelings you created earlier on hold the answers to your past! *** Family Little incarnations of yourself? You have produced "children" which speak and behave with an air of familiarity towards your past. Keep on listening... * Huuloc: The haughty and foolhardy This one speaks with an air of majesty and pride. You sense that it represents someone who was proud to you. What could this mean? - He speaks much about being your equal-- Though, it seems he does not understand his own size... * Isovau: The wise and prudent This one speaks with nothing but wisdom and prudence. There might be something to this-- Someone who, perhaps, provided you with great consol? - She is having strange dreams. She insists that, one day, you might suddenly die-- But isn't at all certain. * Drenng: The temperamental and brave This one speaks with great fury and ferocity. Why is this one so angry always? Were you or someone else angry in the past? | active |
You are in the body of a wilder's summon! To he who calls- The Summoner is safe from his enemies. - The Summoner is going to relocate to a safer place. Find his new place and you can discuss with him what has happened to you... | completed |
Equipment
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Tome of Dragoneering Tome of Dragoneering0.10 Encumbrance. [Unique] Type: scroll / book It can be used to part the tome and read its contents. This strange, dragonhide-skinned book eminates great warmth and a powerful aura... |
Achievements
Log
Stone golem calms down.
Fire drake hatchling calms down.
Drenng calms down.
War hound calms down.
Fire drake hatchling hits Something for 5 physical damage.
Resting starts...
Talent Fire Claw is ready to use.
Eremaldil's fierceness fades.
Rested for 36 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
A pang-- You suddenly feel grave concern for your summoner...
Quest 'To he who calls' completed! (Press 'j' to see the quest log)
Isovau can now gain Anti-Death traits.
Huuloc can now gain Anti-Death traits.
Huuloc seems to feel colder towards you...
Isovau seems to feel colder towards you...
Drenng seems to feel colder towards you...
Though suspicious, you notice nothing unusual about this object.
Accepted quest 'A Tale of Dragons'! (Press 'j' to see the quest log)
Lore found: The Secret of Dragons
You can read all your collected lore in the game menu, by pressing Escape.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 26 turns (stop reason: at exit).
Eremaldil deactivates Boldly and Fiercely.