Helma the level 2 Cornac Berserker by hthoben

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassBerserker
Level / Exp2 / 2%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 18)
Dexterity11 (base 11)
Constitution13 (base 13)
Magic10 (base 10)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life147/147
Stamina107/110
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage24
Accuracy18
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower13.1
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)9.73 (48.103448275862%)
Defense2.35
Ranged Defense2.35
Fatigue17
Physical Save10.85
Spell Save8.05
Mental Save8.05

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.30
1/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Ran for 38 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


Helma wears (replacing
brass lantern): bright brass lantern of focus.

Helma wears (replacing
iron mail armour (2 def, 4 armour)): iron mail armour of fire resistance (2 def, 4 armour).

For a brief moment you can smell pumpkins and then it vanishes.. strange..
Helma wears:
iron helm (0 def, 3 armour).

Helma wears (replacing
iron greatsword (16-25.6 power, 1 apr)): iron greatsword (18.5-29.6 power, 1 apr).

You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.76 gold from the transmogrification of
iron shield of lightning resistance (+15%) (4 def, 2 armour, 21 block).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 0.25 gold from the transmogrification of
iron longsword (11.5-16.1 power, 2 apr).
You gain 2.09 gold from the transmogrification of
balanced iron dagger (11-14.3 power, 5 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).