Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Odyssey of The Summoner 1.5.5This is a highly extensive "unofficial DLC" that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.
Details: Expanded Details: Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Mantis |
| Class | Ritch |
| Level / Exp | 16 / 31% |
| Size | small |
| Lifes / Deaths | Killed by Xaniwe the ghast at level 16 on the 73rd Dusk 122nd year of Ascendancy at 19:03 / 1 |
Primary Stats
| Strength | 17 (base 11) |
| Dexterity | 28 (base 23) |
| Constitution | 9 (base 8) |
| Magic | 10 (base 10) |
| Willpower | 30 (base 28) |
| Cunning | 40 (base 35) |
Resources
| Life | -25/523 |
| Fury | 86/86 |
| Stamina | 52/70 |
| Equilibrium | 45 |
| Healing Factor | 0.091620111731803 |
| Regeneration | 3.7784134078195 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -30.348603894733% |
| Spell | 0% |
| Global | +104% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 8.0106348675625 |
| See Stealth | 10 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Light | +9% |
| Physical | +10% |
| All | 0% |
| Nature | +6% |
Defense: Base
| Armour (hardiness) | 45 (42%) |
| Defense | 1 |
| Ranged Defense | 4 |
| Fatigue | 0 |
| Physical Save | 8 |
| Spell Save | 13 |
| Mental Save | 21 |
Defense: Resistances
| Light | + 3%( 70%) |
| All | 0%( 70%) |
| Physical | + 5%( 70%) |
| Fire | -15%( 70%) |
| Nature | + 3%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
Inscriptions (0/0)
Class Talents
| Wild-child / Fervency | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Perseverance | 1.00 |
| 2/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Wild-heart / Stinger | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-child / Extravagancy | 1.10 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Firestarter | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-heart / Bloodletting Beast | 1.10 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Ego / Mantis | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-heart / Hoarding Beast | 0.90 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-child / Cold-Blooded | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-child / Cutting Edge | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Natural Combat | 1.00 |
| 0/10 |
| 0/10 |
| 5/10 |
| 0/10 |
| 0/10 |
| 3/10 |
| 1/10 |
| 0/10 |
| Wild-heart / Burrowing Beast | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Wing Pod | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 0.80 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Effects
| talent | Heart Racing |
| talent | Petulant Needle |
| talent | Red of their Eyes |
| talent | Predator Stance |
| talent | Lacerating Strikes |
| talent | Shadows Dancing |
| talent | Steady Pace |
| talent | Open Veins |
| talent | Strong-Arm |
| beneficial effect | You are using your weapons like a shield, converting 1 more powerful attack(s) into 27% weapon durability damage. Scrapping |
| beneficial effect | A flow of life spins around the target, regenerating 31.04 life per turn. Regeneration |
| beneficial effect | These weapons won't last forever... Impermanenceiron, balanced [22/118] |
| detrimental effect | The target's final doom is drawing near, reducing healing factor by 80% and dealing 52.72 arcane damage per turn. The effect will stop if the caster dies. Impending Doom |
| beneficial effect | You have opal in your mouth: ClaspingType: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lost anorithil from death by stone troll. Escort: lost anorithil (level 2 of Trollmire) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Nature Hardened (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
It seems The Summoner is safe. More importantly, he has new tasks in mind for you: Jogging memories (part 2)The Old Forest is just south of the town of Derth. The Maze is to the west of Derth. The Sandworms' Lair is to the far west of Derth, near the sea. The Daikara is far to the east of Derth, past the Thaloren forest. * You must explore the Old Forest and quell the Treant's restlessness. * You must explore the Maze and challenge the Minotaur within. * You have explored the Sandworm Lair. Go tell the Summoner what you saw! * You must explore the Daikara and meet the Dragon at the summit. | active |
They say in the cycle of reincarnation, karma chooses your new form based on the choices you made in a previous life. Reflections: Born KillerWith that said, you have become a Ritch. What could this possibly mean...? *** Investigation You recall being a connoisseur of knives and blades. Surely, you need only examine a few about the world before finding one that once changed hands with you. *** "Murder" You died... Or, were you killed? What exactly happened on that day...? How could you possibly retrace your steps...? - There was a blade involved. Yours...? Theirs...? Whose... - ... Yes, it was you-- You were punctured. - But wait-- So were they. He taunted you in his death, describing the poison he'd coated the blade with. - It was a spiteful, last-ditch attempt at trumping you. For some reason, it seems he intended to take you down with him. - You were betrayed; the one you were targetting somehow got away, despite how certain his death was. Someone helped him... And left you to die. - You spent every last second burning that painful sensation into your mind. It proved useful, as THIS is what has allowed you to recall these moments! - As your life was beginning to fade, you begun reflecting on your past, considering how terribly you've caused all your victims to suffer. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * You've found the needed length of troll intestine. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You are in the body of a wilder's summon! To he who calls- The Summoner is safe from his enemies. - The Summoner is going to relocate to a safer place. Find his new place and you can discuss with him what has happened to you... | completed |
Equipment
| Tool | Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 63.78 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
| Tool | Glolewyn the Gleamseam [power 85] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Damage when hit (Melee): 20 nature Changes resistances: +3% light Changes damage: +9% light Light radius: +1 It can be used to fire a bolt of a random element with (base) damage 42 to 85, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 1 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| Right hook | Fulugrim (12-16.8 power, 3 apr) [durability 22/118]Requires: - Talent Engraft Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.0 - 16.8 Uses stats: 80% Dex, 80% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +8 acid Burst (radius 2) on crit: +4 acid When wielded/worn: Accuracy: +6 (+3 eff.) Armour: +12 Defense: +8 (+8 eff.) Ranged Defense: +3 (+3 eff.) Changes stats: +4 Str Disarm immunity: +20% Durability: 22/118 Sharp, long, and deadly. |
| Around neck | Swamppall the copper amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Damage when hit (Melee): 4 nature / 16 acid Changes resistances: +3% nature Changes damage: +6% nature / +3% acid Life regen: +0.90 Amulets can have magical properties. |
| In mouth | opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
| Light source | scorching brass lantern of healthPowered by arcane forces Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +5% fire Maximum life: +40.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Bear's Visage Bear's Visage1.00 Encumbrance. [Unique] Type: head / trophy ; tier 2 When wielded/worn: Armour penetration: +10 Physical power: +10 (+5 eff.) Armour: +3 Defense: +12 (+12 eff.) Changes resistances: +5% physical A trophy from Norgos, the Guardian. They were killed by 22 BLIGHT damage from something unknown. You estimate its worth at 7.89 gold. Berserkers commonly wear bear masks to intimidate their foes. You suppose a bear head works just as well...? |
| Cloak | linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Inventory
healing infusion (heal 28)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 28 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion (heal 30)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 30 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (350% speed; 4 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 350% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion (rad 6; power 20; turns 4; dispels darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 4 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.sun infusion (rad 5; power 20; turns 3; dispels darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 3 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the warrior (rad 6; power 30; turns 4; dispels darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 15). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 30) for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 13%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 13% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 18%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 14%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 14% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.heat beam rune of the wizard (85 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 85.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the psychic (1161% regen over 10 turns; 58 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1161% for 10 turns and instantly restoring 58 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 189 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 189 damage for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 170 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 170 damage for 6 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.steel ring 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.arcing steel battleaxe of paradox (20.5-30.75 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 20.5 - 30.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +7 lightning / +7 temporal When wielded/worn: Damage when hit (Melee): 7 temporal Changes resistances: +10% temporal Massive two-handed battleaxes. |
steel dagger of massacre (16-20.8 power, 6 apr)Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 16.0 - 20.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Sharp, short and deadly. |
balanced dwarven-steel greatsword (37-59.2 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.0 - 59.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +16 (+8 eff.) Defense: +9 (+9 eff.) Disarm immunity: +39% Massive two-handed swords. |
chilling dwarven-steel greatsword of phasing (35-56 power, 9 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.0 - 56.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Crit. chance: +3.5% Attack speed: 100% Damage Shield penetration (this weapon only): +40% Damage (Melee): +9 cold Massive two-handed swords. |
inquisitor's dwarven-steel greatsword of projection (36-57.6 power, 2 apr)Requires: - Strength 24 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.0 - 57.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 16 arcane resource burn * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * burns latent spell energy Massive two-handed swords. |
Islunor the dwarven-steel longsword (26-36.4 power, 4 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 26.0 - 36.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +16 mind When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Changes resistances: +4% all Changes resistances penetration: +10% acid / +11% nature / +10% mind Mental save: +3 (+2 eff.) Sharp, long, and deadly. |
hateful iron longsword of massacre (18-25.2 power, 2 apr)Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +7 darkness Damage against: +6% Living Sharp, long, and deadly. |
manaburning iron longsword (12-16.8 power, 2 apr)Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 12 arcane resource burn Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.balanced steel mace of erosion (13-18.2 power, 3 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +6 nature / +8 temporal When wielded/worn: Accuracy: +7 (+4 eff.) Defense: +6 (+6 eff.) Disarm immunity: +24% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.horrifying vined mindstar of slime (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 2% Damage when hit (Melee): 3 mind / 3 darkness Changes damage: +4% darkness / +4% nature / +3% mind Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.iron waraxe (11.5-16.1 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Amorphous Crystal Shard Amorphous Crystal Shard1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 2 It can be used to crush it and acquire a precious gem, costing 1 power out of 1/1. A trophy from Spellblaze Crystal. They were killed by 29 FIRE damage from the Flamespit talent. You estimate its worth at 8.61 gold. This shard refracts numerous colors and takes various shapes. Where and when you shatter it will determine what form it retains. |
Bandit's Ledger Bandit's Ledger1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 1 When carried: Talent mastery: +0.20 Wild-child / Cold-Blooded A trophy from The Possessed. They were killed by 7 ACID damage from something unknown. You estimate its worth at 6.98 gold. Hm? A ledger... It seems he was thinking the very same thing YOU were! |
Bill's Brawn Bill's Brawn1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 2 When carried: Physical power: +5 (+3 eff.) Changes resistances: -10% fire Changes damage: +10% physical A trophy from Bill the Stone Troll. They were killed by 52 BLIGHT damage from something unknown. You estimate its worth at 9.32 gold. Even long after this arm was severed, the muscles still remain tense and taut... |
Earth Mother Earth MotherInfused by nature 5.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 2 When carried: Healing mod.: -20% It can be used to summon 2 juvenile worms, costing 80 power out of 80/80. A trophy from Sandworm Queen. They were killed by 25 BLIGHT damage from something unknown. You estimate its worth at 13.63 gold. This "head" oozes a potent, fecund dribble that rapidly saps the nutrients out of whatever it touches. However, when the ooze touches dirt, the earth parts, and small, juvenile sandworms writhe out from the seams. |
Guilt and Accusation Guilt and Accusation1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 1 When carried: Damage (Melee): 5 % chance of gloom effects Changes stats: -10 Lck A trophy from Ben Cruthdar, the Cursed. They were killed by 19 BLIGHT damage from something unknown. You estimate its worth at 7.17 gold. A small amount of the curse still remains within this man's severed finger. |
Prox's Vigour Prox's Vigour1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 1 When carried: Physical power: +5 (+3 eff.) Changes resistances: -10% fire Life regen: +3.00 Healing mod.: +10% A trophy from Prox the Mighty. They were killed by 32 FIRE damage from the Flamespit talent. You estimate its worth at 5.02 gold. This scabby troll's ear STILL seems to be trying to reattach to its former body... |
The Inquisitor's Head The Inquisitor's Head1.00 Encumbrance. [Unique] Type: treasure / trophy ; tier 1 A trophy from Rhaloren Inquisitor. They were killed by 2 PHYSICAL damage from a standard attack. You estimate its worth at 6.45 gold. You presume this rhaloren is wanted in many places. Imagine what her head could sell for... |
This item will automatically be transmogrified when you leave the level. Trophy of a BanditTrophy of a Bandit 1.00 Encumbrance. Type: treasure / trophy ; tier 2 A trophy from a Bandit. They were killed by 25 NATURE damage from something unknown. You estimate its worth at 1.94 gold. |
This item will automatically be transmogrified when you leave the level. Trophy of a MinotaurTrophy of a Minotaur 1.00 Encumbrance. Type: treasure / trophy ; tier 2 A trophy from a Minotaur. They were killed by 25 NATURE damage from something unknown. You estimate its worth at 1.72 gold. |
This item will automatically be transmogrified when you leave the level. Trophy of a RogueTrophy of a Rogue 1.00 Encumbrance. Type: treasure / trophy ; tier 2 A trophy from a Rogue. They were killed by 20 BLIGHT damage from something unknown. You estimate its worth at 1.61 gold. |
This item will automatically be transmogrified when you leave the level. Trophy of a Rogue sapperTrophy of a Rogue sapper 1.00 Encumbrance. Type: treasure / trophy ; tier 2 A trophy from a Rogue sapper. They were killed by 97 PHYSICAL damage from a standard attack. You estimate its worth at 1.61 gold. |
This item will automatically be transmogrified when you leave the level. Trophy of a ShadowbladeTrophy of a Shadowblade 1.00 Encumbrance. Type: treasure / trophy ; tier 2 A trophy from a Shadowblade. They were killed by 16 ACID damage from something unknown. You estimate its worth at 1.94 gold. |
This item will automatically be transmogrified when you leave the level. Trophy of a ShadowbladeTrophy of a Shadowblade 1.00 Encumbrance. Type: treasure / trophy ; tier 2 A trophy from a Shadowblade. They were killed by 8 ACID damage from something unknown. You estimate its worth at 1.83 gold. |
This item will automatically be transmogrified when you leave the level. Trophy of a Snow giant thundererTrophy of a Snow giant thunderer 1.00 Encumbrance. Type: treasure / trophy ; tier 2 A trophy from a Snow giant thunderer. They were killed by 11 FIRE damage from something unknown. You estimate its worth at 1.83 gold. |
This item will automatically be transmogrified when you leave the level. Trophy of a ThiefTrophy of a Thief 1.00 Encumbrance. Type: treasure / trophy ; tier 2 A trophy from a Thief. They were killed by 24 NATURE damage from something unknown. You estimate its worth at 1.61 gold. |
This item will automatically be transmogrified when you leave the level. Trophy of a ThiefTrophy of a Thief 1.00 Encumbrance. Type: treasure / trophy ; tier 2 A trophy from a Thief. They were killed by 16 ACID damage from something unknown. You estimate its worth at 1.83 gold. |
This item will automatically be transmogrified when you leave the level. Trophy of a ThiefTrophy of a Thief 1.00 Encumbrance. Type: treasure / trophy ; tier 2 A trophy from a Thief. They were killed by 25 NATURE damage from something unknown. You estimate its worth at 1.83 gold. |
This item will automatically be transmogrified when you leave the level. Trophy of a ThiefTrophy of a Thief 1.00 Encumbrance. Type: treasure / trophy ; tier 2 A trophy from a Thief. They were killed by 54 PHYSICAL damage from a standard attack. You estimate its worth at 1.83 gold. |
This item will automatically be transmogrified when you leave the level. Trophy of a Yellow jellyTrophy of a Yellow jelly 1.00 Encumbrance. Type: treasure / trophy ; tier 2 A trophy from a Yellow jelly. They were killed by 42 FIRE damage from the Flamespit talent. You estimate its worth at 1.83 gold. |
This item will automatically be transmogrified when you leave the level.shadowy ash wand of conjuration [power 145] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to fire a bolt of a random element with (base) damage 72 to 145, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 2 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Cupcake the Mantis Ritch level 12
30th Dusk 122nd year of Ascendancy at 03:59 see stats
Level 10 (Roguelike)
Got a character to level 10.By Cupcake the Mantis Ritch level 10
7th Flare 122nd year of Ascendancy at 10:19 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Cupcake the Mantis Ritch level 4
79th Pyre 122nd year of Ascendancy at 08:12 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Cupcake the Mantis Ritch level 11
10th Dusk 122nd year of Ascendancy at 20:24 see stats
Log
Xaniwe the ghast starts to surge mana.
Cupcake steals life from Xaniwe the ghast!
Burning from Cupcake hits Xaniwe the ghast for 11 fire damage.
Impending Doom from Xaniwe the ghast hits Cupcake for 54 arcane damage.
Xaniwe the ghast's Chill of the Tomb hits Cupcake for (110 scrapped), 30 durability, 0 cold (0 total damage).
Xaniwe the ghast stops burning.
Cupcake returns to normal.
Talent Heart Racing is ready to use.
Impending Doom from Xaniwe the ghast hits Cupcake for 54 arcane damage.
Impending Doom from Xaniwe the ghast hits Cupcake for 54 arcane damage.
Cupcake's invigoration fades.
Impending Doom from Xaniwe the ghast hits Cupcake for 54 arcane damage.
Talent Shadows Dancing is ready to use.
Impending Doom from Xaniwe the ghast hits Cupcake for 54 arcane damage.
Cupcake uses Consume.
regeneration infusion of the duelist (heal 155 over 5 turns) tingles as it enters your gullet, then evaporates. You feel purified...! (+1 maximum life, corruption -100)
Cupcake starts regenerating health quickly.
Cupcake upchucks Flamewrought (0 def, 2 armour)!!
Cupcake upchucks horrifying vined mindstar of slime (5.5-6.05 power, 18 apr, mind damage)!!
Cupcake upchucks Surefire!!
Cupcake upchucks Ce'Nossra the Boltspawn!!
Cupcake upchucks Withering Orbs!!
Cupcake upchucks Bill's Tree Trunk (30-51 power, 7 apr)!!
Cupcake upchucks Steel Helm of Garkul (0 def, 6 armour)!!
Cupcake upchucks Girdle of the Calm Waters!!
Saving game...































