Calm Pat the level 10 Yeek Summoner by Phloose

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassSummoner
Level / Exp10 / 77%
Sizesmall
Lifes / Deaths

Primary Stats

Strength14 (base 17)
Dexterity9 (base 11)
Constitution14 (base 17)
Magic12 (base 10)
Willpower30 (base 23)
Cunning28 (base 21)

Resources

Life-30/198
Equilibrium32
Healing Factor1.1
Regeneration14.245

Speed

Mental0%
Attack0%
Movement-50%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision7

Offense: Mainhand

Damage8
Accuracy22
Crit Chance12%
APR15
Speed1.00

Offense: Offhand

Damage8
Accuracy22
Crit Chance8%
APR18
Speed1.00

Offense: Spell

Spellpower4
Crit Chance6%
Speed1

Offense: Mind

Mindpower31.1
Crit Chance13%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense11.65
Ranged Defense11.65
Fatigue9
Physical Save19.8
Spell Save14.7
Mental Save22.65

Defense: Resistances

All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance17%
Poison Resistance50%
Confusion Resistance52%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
5/5
1/5
1/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
2/5
1/5
0/5
Cunning / Survival1.20
3/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5

Effects

detrimental effect
detrimental effect
detrimental effect
beneficial effect
beneficial effect
detrimental effect

Quests

done
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Calm Pat the Yeek Summoner level 10
6th Mirth 122nd year of Ascendancy at 01:50
see stats

Log

Ritch flamespitter hits Armoured skeleton warrior for 68 fire damage.

Calm Pat summons a 3-headed hydra!

Calm Pat uses Infusion: Regeneration.

Calm Pat starts regenerating health quickly.

Ritch flamespitter uses Flamespit.

Ritch flamespitter hits Armoured skeleton warrior for 68 fire damage.
Armoured skeleton warrior hits Calm Pat for 53 physical damage.

Calm Pat uses Infusion: Wild.

Calm Pat lessens the pain.

Calm Pat uses Nature's Touch.

Armoured skeleton warrior uses Disarm.

Calm Pat is disarmed!

Armoured skeleton warrior hits Calm Pat for 32 physical, 4 cold (36 total damage).
Calm Pat receives 229 healing.
Ritch flamespitter uses Flamespit.

Armoured skeleton warrior uses Shield Pummel.

Calm Pat is stunned!

Ritch flamespitter hits Armoured skeleton warrior for 68 fire damage.
Armoured skeleton warrior hits Calm Pat for 28 physical, 37 physical (65 total damage).

Ritch flamespitter killed Armoured skeleton warrior!
Calm Pat summons a 3-headed hydra!

Calm Pat summons a 3-headed hydra!

Skeleton mage casts Manathrust.

Skeleton mage hits Armoured skeleton warrior for (94 absorbed), 0 arcane (0 total damage).
Skeleton mage hits Calm Pat for 81 arcane damage.
Skeleton warrior uses Stunning Blow.

Saving game...