Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Bulwark |
| Level / Exp | 3 / 83% |
| Size | small |
| Lifes / Deaths | Killed by yaech mindslayer at level 3 on the 78th Pyre 122nd year of Ascendancy at 14:31 / 1 |
Primary Stats
| Strength | 21 (base 24) |
| Dexterity | 10 (base 12) |
| Constitution | 9 (base 12) |
| Magic | 10 (base 10) |
| Willpower | 17 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | -4/137 |
| Stamina | 84/94 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| See Stealth | 5 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 18 |
| Accuracy | 17 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17.5 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +11% |
| Physical | -20% |
Defense: Base
| Armour (hardiness) | 50.709759015833 (100%) |
| Defense | 0 |
| Ranged Defense | 4 |
| Fatigue | 19 |
| Physical Save | 10.5 |
| Spell Save | 9.45 |
| Mental Save | 10.85 |
Defense: Resistances
| Fire | + 22%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 19% |
| Confusion Resistance | 35% |
| Blind Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 19% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Shield Wall |
| beneficial effect | Absorbs 23 damage from the next blockable attack. Blocking |
| beneficial effect | The target's skin reacts to damage, granting 25 armour and 40% armour hardiness. Thorny Skin |
Quests
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You must explore the underwater lair of Murgol. * You must explore the ritch tunnels. | active |
Equipment
| Tool | ash totem of thorny skin [power 25] (14/20 cooldown) ash totem of thorny skin [power 25] (14/20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to harden the skin for 6 turns increasing armour by 25 and armour hardiness by 40%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper ring of fire (+22%) copper ring of fire (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% fire Changes damage: +11% fire Rings can have magical properties. |
| On fingers | Betunor the copper ring Betunor the copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Wil Blindness immunity: +22% Equilibrium when hit: +0.08 See stealth: +5 See invisible: +5 Rings can have magical properties. |
| On head | rough leather cap of constitution (+2) (0 def, 1 armour) rough leather cap of constitution (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Con A cap made of leather. |
| In main hand | iron longsword (6-8.4 power, 2 apr) iron longsword (6-8.4 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 6.0 - 8.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
| Main armor | iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% A suit of armour made of mail. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In off hand | iron shield (4 def, 2 armour, 10 dam, 23 block) iron shield (4 def, 2 armour, 10 dam, 23 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.0 - 12.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +2.5% Block value: +23 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Handheld deflection devices |
Inventory
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ash wand of detection 'Uliroddazilakhad' [power 8] (14/21 cooldown) ash wand of detection 'Uliroddazilakhad' [power 8] (14/21 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Changes stats: +2 Cun Psi when hit: +0.04 It can be used to detect the presence of creatures around you (rad 8), placing all other charms into a 21 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Log
Yaech mindslayer hits PseudoBulwark for 2 physical, 2 lightning (4 total damage).
PseudoBulwark hits Yaech mindslayer for (11 to psi shield), 9 physical (9 total damage).
Yaech mindslayer misses PseudoBulwark.
Yaech mindslayer hits PseudoBulwark for 2 physical, 2 lightning (4 total damage).
PseudoBulwark uses ash totem of thorny skin [power 25] (20 cooldown)!
PseudoBulwark stops regenerating health quickly.
PseudoBulwark resists the mind attack!
Yaech mindslayer hits PseudoBulwark for 1 mind, 2 physical, 2 lightning (5 total damage).
PseudoBulwark hits Yaech mindslayer for (9 to psi shield), 6 physical (6 total damage).
Yaech mindslayer hits PseudoBulwark for 2 mind, 2 physical, 2 lightning (6 total damage).
PseudoBulwark hits Yaech mindslayer for (11 to psi shield), 8 physical (8 total damage).
Yaech mindslayer is not stunned anymore.
Yaech mindslayer misses PseudoBulwark.
Yaech mindslayer hits PseudoBulwark for 7 physical, 7 lightning (14 total damage).
PseudoBulwark hits Yaech mindslayer for (11 to psi shield), 9 physical (9 total damage).
Talent Shield Pummel is ready to use.
Talent Block is ready to use.
Yaech mindslayer misses PseudoBulwark.
Yaech mindslayer hits PseudoBulwark for 7 physical, 7 lightning (14 total damage).
PseudoBulwark hits Yaech mindslayer for (11 to psi shield), 9 physical (9 total damage).
Yaech mindslayer hits PseudoBulwark for 5 mind, 7 physical, 7 lightning (19 total damage).
PseudoBulwark uses Block.
Talent Infusion: Regeneration is ready to use.
Saving game...
