Erin the level 11 Dwarf Wyrmic by mirwax

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
CampaignMaj'Eyal
ModeEasy Adventure
SexFemale
RaceDwarf
ClassWyrmic
Level / Exp11 / 27%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 22)
Dexterity10 (base 10)
Constitution24 (base 21)
Magic10 (base 10)
Willpower32 (base 29)
Cunning10 (base 10)

Resources

Life343/343
Equilibrium30
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth7
See Invisible6

Offense: Mainhand

Damage41
Accuracy24
Crit Chance0%
APR6
Speed1.00

Offense: Spell

Spellpower5
Crit Chance1%
Speed1

Offense: Mind

Mindpower23.2
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+4%
Light+10%
All0%

Defense: Base

Armour (hardiness)49.031793588243 (60%)
Defense5
Ranged Defense8
Fatigue1
Physical Save21.95
Spell Save18.7
Mental Save20.35

Defense: Resistances

Acid+ 19%( 70%)
Lightning+ 8%( 70%)
Light+ 32%( 70%)
Temporal+ 9%( 70%)
Fire+ 13%( 70%)
Physical+ 5%( 70%)
Cold+ 22%( 70%)
All+ 3%( 70%)

Defense: Immunities

Blind Resistance21%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
2/5
1/5
2/5
0/5
Technique / Two-handed weapons1.10
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
3/5
1/5
1/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
4/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.10
0/5
0/5
0/5
0/5
Race / Dwarf1.00
2/5
1/5
0/5
0/5
Wild-gift / Call of the wild1.20
2/5
0/5
0/5
0/5
Technique / Combat training1.00
1/5
3/5
2/5
2/5
0/5

Effects

talent

Quests

done
done
done
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 19 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 19 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 19 turns (stop reason: at exit).


You gain 0.05 gold from the transmogrification of
elm totem of thorny skin [power 16] (20 cooldown).
You gain 1.49 gold from the transmogrification of
acidic iron shield of cold resistance (+15%) (4 def, 2 armour, 10 dam, 19.5 block).
You gain 1.79 gold from the transmogrification of
spiked iron mail armour of fire resistance (2 def, 4 armour).
You gain 1.90 gold from the transmogrification of
potent elm magestaff of power (14-16.8 power, 2 apr, cold damage).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
iron greatmaul (10.5-15.75 power, 1 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (resist 17%; cure mental, physical).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure magical).
Saving done.

There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...