Skay the level 10 Ghoul Adventurer by nasebee

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceGhoul
ClassAdventurer
Level / Exp10 / 80%
Sizemedium
Lifes / Deaths

Primary Stats

Strength33 (base 23)
Dexterity15 (base 12)
Constitution26 (base 12)
Magic33 (base 31)
Willpower21 (base 12)
Cunning13 (base 12)

Resources

Mana209/209
Vim136/136
Life366/366
Positive0/47
Stamina114/114
Healing Factor1.3
Regeneration0.325

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite5

Offense: Mainhand

Damage23
Accuracy29
Crit Chance7%
APR3
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower30.3
Crit Chance4%
Speed1

Offense: Mind

Mindpower23.95
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)15.2 (56.923076923077%)
Defense22.875
Ranged Defense24.875
Fatigue21
Physical Save37.855909752883
Spell Save25.980909752883
Mental Save17.9

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.00
1/5
1/5
1/5
0/5
Corruption / Heart of Fire1.00
1/5
0/5
0/5
0/5
Celestial / Guardian1.00
1/5
0/5
0/5
0/5
Spell / Fire1.00
5/5
0/5
0/5
0/5
Technique / Shield offense1.00
1/5
1/5
1/5
0/5
Corruption / Torture1.00
1/5
2/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
3/5
1/5
1/5
0/5
Celestial / Chants1.00
1/5
0/5
0/5
0/5
Celestial / Light1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
2/5
0/5
0/5

Effects

talent
talent
talent
talent
beneficial effect

Quests

done
done
active
active
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Skay the Ghoul Adventurer level 10
7th Dusk 122nd year of Ascendancy at 12:30
see stats

Log

You gain 2.45 gold from the transmogrification of elm vilestaff of illumination (10-12 power, 2 apr, blight element).
You gain 2.17 gold from the transmogrification of
creative mossy mindstar of the jelly (2-2.2 power, 12 apr, nature damage).
You gain 0.96 gold from the transmogrification of
acidic iron mace (12.5-17.5 power, 2 apr).
You gain 1.50 gold from the transmogrification of
steady elm longbow.
You gain 2.93 gold from the transmogrification of
iron greatmaul of the mystic (18-27 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (16.5-24.75 power, 1 apr).
You gain 0.70 gold from the transmogrification of
copper amulet of strength (+3).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


There is a Derth (Town) here (press '' or right click to use).

There is no way out of this level here.


Saving done.

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Ran for 11 turns (stop reason: didn't move).


Saving done.

Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)

Shady cornac man says: 'Hey you. Come here.'


Accepted quest 'The agent of the arena'! (Press 'j' to see the quest log)
Skay deactivates Arcane Feed.

Skay deactivates Shield of Light.

Skay deactivates Arcane Combat.

Skay deactivates Chant of Fortitude.