Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.0 | 
| Addons | Items Vault 1.3.0Donators/Buyers bonus!  | 
| Campaign | Arena | 
| Mode | Normal Adventure | 
| Sex | Male | 
| Race | Higher | 
| Class | Archmage | 
| Level / Exp | 41 / 46% | 
| Size | medium | 
| Lifes / Deaths | no deaths recorded 7 / 0 | 
Primary Stats
| Strength | 11 (base 10) | 
| Dexterity | 11 (base 10) | 
| Constitution | 40 (base 40) | 
| Magic | 68 (base 60) | 
| Willpower | 66 (base 60) | 
| Cunning | 12 (base 12) | 
Resources
| Life | 708/708 | 
| Mana | 336/336 | 
| Healing Factor | 1.1 | 
| Regeneration | 1.925 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +31.20512205326% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 15 | 
| Lite | 2 | 
| Infravision | 3 | 
| See Stealth | 14.830883632243 | 
| See Invisible | 34.469647815388 | 
Offense: Mainhand
| Damage | 28 | 
| Accuracy | 5 | 
| Crit Chance | 14% | 
| APR | 5 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 58.551280513315 | 
| Crit Chance | 27% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 35.5 | 
| Crit Chance | 1% | 
| Speed | 1 | 
Defense: Base
| Armour (hardiness) | 5 (30%) | 
| Defense | 21.675 | 
| Ranged Defense | 34.134847401182 | 
| Fatigue | 0 | 
| Physical Save | 17.85 | 
| Spell Save | 47.633333333333 | 
| Mental Save | 23.65 | 
Defense: Resistances
| All | 0%( 70%) | 
Defense: Immunities
| Blind Resistance | 63% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 40% | 
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free.  | 
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 440 damage for 5 turns. The effect will scale with your magic stat. Its effects scale with your Magic stat.  | 
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn.  | 
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 202 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat.  | 
| Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 5 Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 142.10 to 426.30 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn)  | 
Class Talents
| Spell / Storm | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Spell / Air | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Spell / Arcane | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
| Spell / Phantasm | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Earth | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Fire | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Water | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Spell / Aegis | 1.30 | 
  | 1/5 | 
  | 4/5 | 
  | 1/5 | 
  | 1/5 | 
| Spell / Divination | 1.30 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Race / Higher | 1.00 | 
  | 1/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Spell / Conveyance | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
Effects
| talent | Thunderstorm | 
| talent | Hurricane | 
| talent | Tempest | 
| talent | Arcane Power | 
| talent | Disruption Shield | 
| talent | Keen Senses | 
| talent | Shielding | 
| talent | Feather Wind | 
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena?  | completed | 
Equipment
| On feet | insulating pair of rough leather boots of uncanny dodging (2 def, 1 armour) insulating pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +1% Changes resistances: +5% fire / +6% cold A pair of boots made of leather.  | 
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head | linen wizard hat of lightning (+15%) (1 def, 0 armour) linen wizard hat of lightning (+15%) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +15% lightning Changes damage: +10% lightning A pointy cloth hat, very wizardly...  | 
| Tool | quick dragonbone wand of conjuration [power 271]  (8 cooldown) quick dragonbone wand of conjuration [power 271]  (8 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to fire a bolt of a random element (dam 135-271), putting all charms on cooldown for 8 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
| On fingers | wizard's gold ring wizard's gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+1 eff.) Rings can have magical properties.  | 
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.  | 
| In main hand | Wildidol the elven-wood vilestaff (25-30 power, 5 apr, lightning element) Wildidol the elven-wood vilestaff (25-30 power, 5 apr, lightning element)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +8 mind Burst (radius 2) on crit: +4 mind When wielded/worn: Physical crit. chance: +9.0% Defense: +18 (+9 eff.) Effects on melee hit: * Slows global speed by 30% Damage (Melee): 6 % chance of confusion Changes resistances penetration: +10% nature Changes damage: +25% lightning Talent granted: +1 Command Staff Critical mult.: +16.00% Spellpower: +23 (+6 eff.) Spell crit. chance: +11% Damage Shield penetration: +20% It can be used to unleash an elemental blastwave, dealing 28.82 - 34.58 lightning damage in a radius 5 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art.  | 
| Main armor | woollen robe of life (0 def, 0 armour) woollen robe of life (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +6% blight Life regen: +1.50 Maximum life: +40.00 Healing mod.: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
| Cloak | spellcowled cashmere cloak of sorcery (2 def, 0 armour) spellcowled cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +5 Mag / +5 Wil Spell save: +7 (+2 eff.) Maximum mana: +51.00 Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around neck | starlit copper amulet starlit copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% light / +11% darkness Blindness immunity: +23% Amulets can have magical properties.  | 
Inventory
infernal dragonbone magestaff of greater warding (30-36 power, 6 apr, arcane element) infernal dragonbone magestaff of greater warding (30-36 power, 6 apr, arcane element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +9 Defense: +9 (+4 eff.) Damage (Melee): 25 fire Maximum wards: +3 arcane Changes damage: +30% arcane Talents granted: +3 Ward +1 Command Staff Critical mult.: +28.00% Spellpower: +20 (+5 eff.) Spell crit. chance: +5% See invisible: +18 Staves designed for wielders of magic, by the greats of the art.  | 
shimmering yew starstaff of fate (20-24 power, 4 apr, physical element) shimmering yew starstaff of fate (20-24 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% physical Talent granted: +1 Command Staff Physical save: +7 (+4 eff.) Spell save: +7 (+2 eff.) Mental save: +8 (+4 eff.) Mana each turn: +0.17 Maximum mana: +31.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art.  | 
resilient linen cloak (1 def, 0 armour) resilient linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
rough leather cap (0 def, 1 armour) rough leather cap (0 def, 1 armour)2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A cap made of leather.  | 
374 alchemist agate 374 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
watchleader's alchemist's lamp watchleader's alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Blindness immunity: +30% Confusion immunity: +15% Light radius: +7 See stealth: +5 See invisible: +7 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 20 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter.  | 
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
warded dragonbone totem of healing [power 220]  (20 cooldown) warded dragonbone totem of healing [power 220]  (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Maximum wards: +2 acid / +3 nature / +3 light Talent granted: +1 Ward It can be used to heal a target within range 8 (Willpower) for 220, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power.  | 
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
			Arena Battler 20
			Got to wave 20 in the arena.By Ololo the Higher Archmage level 17
75th Pyre 122nd year of Ascendancy at 18:13 see stats
			Arena Battler 50
			Got to wave 50 in the arena.By Ololo the Higher Archmage level 36
78th Pyre 122nd year of Ascendancy at 23:03 see stats
			Grand Master
			Earned the rank of Grand Master in the arena.By Ololo the Higher Archmage level 37
79th Pyre 122nd year of Ascendancy at 09:28 see stats
			Level 10
			Got a character to level 10.By Ololo the Higher Archmage level 10
75th Pyre 122nd year of Ascendancy at 01:01 see stats
			Level 20
			Got a character to level 20.By Ololo the Higher Archmage level 20
76th Pyre 122nd year of Ascendancy at 01:33 see stats
			Level 30
			Got a character to level 30.By Ololo the Higher Archmage level 30
77th Pyre 122nd year of Ascendancy at 12:46 see stats
			Level 40
			Got a character to level 40.By Ololo the Higher Archmage level 40
79th Pyre 122nd year of Ascendancy at 19:43 see stats
			Master of Arena
			Became the new master of the arena in 60-wave mode.By Ololo the Higher Archmage level 40
1st Mirth 122nd year of Ascendancy at 01:24 see stats
			Size matters
			Did over 600 damage in one attack.By Ololo the Higher Archmage level 40
1st Mirth 122nd year of Ascendancy at 00:35 see stats
			XXX the Destroyer
			Earned the rank of Destroyer in the arena.By Ololo the Higher Archmage level 17
75th Pyre 122nd year of Ascendancy at 22:26 see stats
Log
The furious lightning storm around Ololo calms down and disappears.
Ololo activates Thunderstorm.
A furious lightning storm forms around Ololo!
Ololo deactivates Hurricane.
Ololo activates Hurricane.
Ololo deactivates Tempest.
Ololo activates Tempest.
Ololo deactivates Arcane Power.
Ololo activates Arcane Power.
Ololo deactivates Keen Senses.
Ololo activates Keen Senses.
Ololo deactivates Shielding.
Ololo activates Shielding.
Ololo deactivates Feather Wind.
Ololo activates Feather Wind.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ololo deactivates Arcane Power.
Ololo deactivates Feather Wind.
Ololo deactivates Disruption Shield.
Ololo deactivates Keen Senses.
Ololo deactivates Shielding.
Ololo deactivates Hurricane.
Ololo deactivates Thunderstorm.
The furious lightning storm around Ololo calms down and disappears.
Ololo deactivates Tempest.
