Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Yeek |
Class | Necromancer |
Level / Exp | 18 / 52% |
Size | small |
Lifes / Deaths | Killed by Wrathroot at level 16 on the 33rd Dusk 122nd year of Ascendancy at 17:29 2 / 4Killed by skeleton warrior at level 18 on the 35th Dusk 122nd year of Ascendancy at 19:49 Killed by Walrog at level 18 on the 35th Dusk 122nd year of Ascendancy at 21:30 Killed by Malik at level 18 on the 35th Dusk 122nd year of Ascendancy at 21:35 |
Primary Stats
Strength | 11 (base 10) |
Dexterity | 15 (base 10) |
Constitution | 7 (base 10) |
Magic | 63 (base 46) |
Willpower | 51 (base 36) |
Cunning | 18 (base 11) |
Resources
Life | 219/219 |
Mana | 464/464 |
Soul | 14/14 |
Healing Factor | 1.0888045797962 |
Regeneration | 11.704649232809 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +107.19994720145% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 1 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Mainhand
Damage | 23 |
Accuracy | 18 |
Crit Chance | 5% |
APR | 13 |
Speed | 1.00 |
Offense: Spell
Spellpower | 43 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +15% |
Light | +12% |
Mind | +3% |
Physical | +9% |
Cold | +6% |
All | 0% |
Offense: Damage Penetration
Cold | +10% |
Lightning | +10% |
Light | +15% |
Mind | +5% |
Defense: Base
Armour (hardiness) | 20 (35.65183292883%) |
Defense | 47 |
Ranged Defense | 47 |
Fatigue | 0 |
Physical Save | 20 |
Spell Save | 36 |
Mental Save | 42 |
Defense: Resistances
Blight | + 18%( 70%) |
Physical | + 15%( 70%) |
Cold | + 23%( 70%) |
All | + 11%( 70%) |
Darkness | + 18%( 70%) |
Light | + 19%( 70%) |
Mind | + 16%( 70%) |
Fire | + 16%( 70%) |
Nature | + 14%( 70%) |
Defense: Immunities
Stun Resistance | 0% |
Confusion Resistance | 100% |
Disarm Resistance | 20% |
Instadeath Resistance | 100% |
Silence Resistance | 81% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 83 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 579% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 281 damage for 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 203 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
Spell / Glacial waste | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Master of flesh | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Animus | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Spectre | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Foresight (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Wrathroot. Escort: temporal explorer (level 4 of Old Forest) | failed |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed giant spider spinneret. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
On feet | pair of iron boots 'Dawnsweeper' (0 def, 3 armour) pair of iron boots 'Dawnsweeper' (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Damage when hit (Melee): 4 light / 2 lightning Changes resistances: +6% fire / +9% light / +6% cold Changes resistances penetration: +10% lightning Changes damage: +3% light Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Gobredalle the brass lantern Gobredalle the brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour: +6 Defense: +15 (+5 eff.) Changes resistances: +3% blight Disarm immunity: +20% Confusion immunity: +10% Life regen: +2.00 Maximum life: +40.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | rough leather cap of the depths (0 def, 1 armour) rough leather cap of the depths (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +7% cold Allows you to breathe in: water A cap made of leather. |
Tool | Blizzardzephyr the steel torque of clear mind [power 2] (22/25 cooldown) Blizzardzephyr the steel torque of clear mind [power 2] (22/25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Dex / +4 Wil / +3 Cun Changes resistances penetration: +10% cold Changes damage: +6% cold Infravision radius: +1 It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | steel ring 'Betura' steel ring 'Betura'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+5 eff.) Armour penetration: +9 Defense: +9 (+3 eff.) Damage when hit (Melee): 10 mind Changes resistances penetration: +5% mind Physical save: +7 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +7 (+2 eff.) Silence immunity: +26% Mana each turn: +0.14 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | warrior's steel ring warrior's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str Rings make your fingers look great! |
Around waist | Bregirach BregirachInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +1 Defense: +10 (+3 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 21 Changes stats: +2 Con Mana each turn: +0.04 Maximum life: +32.00 A belt that goes around your waist. |
In main hand | Ivatha the Prismrazor (111% power, 3 apr, darkness element) Ivatha the Prismrazor (111% power, 3 apr, darkness element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 acid Changes resistances: +8% darkness Changes resistances penetration: +15% light Changes damage: +9% light / +15% darkness Talent granted: +1 Command Staff Physical save: +7 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Mana each turn: +0.13 Maximum mana: +40.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
On hands | Ivetira (15 def, 2 armour) Ivetira (15 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Defense: +15 (+5 eff.) Changes resistances: +6% mind Changes damage: +3% mind / +9% physical Life regen: +5.00 Stamina each turn: +0.90 Maximum stamina: +43.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | focusing cashmere robe of life (0 def, 0 armour) focusing cashmere robe of life (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil Changes resistances: +5% blight / +11% all Life regen: +1.50 Mana each turn: +0.13 Psi each turn: +0.10 Maximum life: +44.00 Healing mod.: +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | linen cloak 'Glimmernull' (1 def, 0 armour) linen cloak 'Glimmernull' (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Dex / +2 Mag / +1 Wil Changes resistances: +3% nature Mental save: +9 (+3 eff.) Life regen: +2.00 Light radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | warrior's copper amulet warrior's copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +5% physical Stamina each turn: +0.30 Amulets make your neck look great! |
Inventory
wild infusion of the psychic (res 27%; mental; dur 4; cd 16) wild infusion of the psychic (res 27%; mental; dur 4; cd 16)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 27% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level. MorningsnakeMorningsnake Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +13% mind / +18% light Changes resistances penetration: +10% lightning / +15% light Changes damage: +9% cold Confusion immunity: +28% Light radius: +3 Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level. savior's gold amuletsavior's gold amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical save: +12 (+6 eff.) Spell save: +14 (+6 eff.) Mental save: +13 (+4 eff.) Amulets make your neck look great! |
copper ring of perseverance copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% Life regen: +2.00 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level. Drake's Bane (156% power, 21 apr)Drake's Bane (156% power, 21 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 156% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Reduced damage from: +25% Dragon Physical save: +9 (+4 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
This item will automatically be transmogrified when you leave the level. Thunderscar (135% power, 2 apr)Thunderscar (135% power, 2 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 136% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +14 darkness Damage (radius 1) on hit: +8 mind Damage (radius 2) on crit: +8 mind Damage against: +13% Living When wielded/worn: Changes stats: +3 Dex Changes resistances penetration: +25% lightning Infravision radius: +3 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatmaul 'Arcthorn' (154% power, 2 apr)dwarven-steel greatmaul 'Arcthorn' (154% power, 2 apr) Requires: - Strength 24 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 155% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 47% Damage (Melee): +14 nature Damage (radius 1) on hit: +16 lightning When wielded/worn: Changes resistances: +6% acid / +5% arcane / +12% nature / +6% darkness Changes resistances penetration: +15% acid Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Emedabeth the dwarven-steel mace (132% power, 4 apr)Emedabeth the dwarven-steel mace (132% power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Power: 133% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 74 damage When wielded/worn: Changes resistances penetration: +15% arcane Changes damage: +12% acid Critical mult.: +20.00% Spell save: +6 (+3 eff.) Mana each turn: +0.08 Mana when firing critical spell: +2.00 Maximum vim: +30.00 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel waraxe (119% power, 4 apr)balanced dwarven-steel waraxe (119% power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 120% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+5 eff.) Defense: +7 (+2 eff.) Disarm immunity: +24% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. thought-forged dwarven-steel waraxe of massacre (132% power, 4 apr)thought-forged dwarven-steel waraxe of massacre (132% power, 4 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 133% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 15% chance to reduce all saves and defense by 21 Damage (Melee): +5 mind When wielded/worn: Changes stats: +3 Cun / +1 Wil One-handed war axes. |
Issytozor (0 def, 0 armour) Issytozor (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +1% physical / +10% darkness / +24% mind / +5% arcane / +9% all Physical save: +12 (+6 eff.) Spell save: +11 (+5 eff.) Mental save: +25 (+8 eff.) Poison immunity: +10% Only die when reaching: -40.00 life The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. temporal hardened leather gloves of dexterity (+3) (0 def, 2 armour)temporal hardened leather gloves of dexterity (+3) (0 def, 2 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +12 (+6 eff.) Armour: +2 Damage (Melee): 10 temporal Damage (Ranged): 6 temporal Changes stats: +3 Dex Changes resistances: +8% temporal Changes damage: +5% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Salygawe the Blastsweeper (0 def, 4 armour)Salygawe the Blastsweeper (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Physical power: +29 (+19 eff.) Armour: +4 Fatigue: +4% Changes stats: +5 Str / +4 Con Changes resistances: +6% lightning / +2% physical Maximum stamina: +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. Silurin (0 def, 3 armour)Silurin (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +6 Str Changes resistances: +8% acid / +15% light / +12% darkness / +7% fire / +9% cold / +7% lightning Mental save: +12 (+4 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +3% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 20.1 Physical damage. If the attack hits, the target is confused (28% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Torukor the Sunpierce (1 def, 0 armour) Torukor the Sunpierce (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +16% fire / +6% mind / +3% nature Changes damage: +3% light / +11% fire Silence immunity: +10% Pinning immunity: +10% Life regen: +4.00 Maximum life: +100.00 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. thaloren dwarven-steel helm (0 def, 4 armour)thaloren dwarven-steel helm (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Wil Changes resistances: +10% blight Mental save: +7 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. thaloren dwarven-steel helm of absorption (0 def, 4 armour)thaloren dwarven-steel helm of absorption (0 def, 4 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Wil Changes resistances: +11% blight Mental save: +5 (+1 eff.) Stamina when hit: +1.30 Equilibrium when hit: +0.70 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. impenetrable dwarven-steel mail armour of temporal resistance (3 def, 19 armour)impenetrable dwarven-steel mail armour of temporal resistance (3 def, 19 armour) Requires: - Heavy armour training - Strength 28 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +19 Defense: +3 (+1 eff.) Fatigue: +12% Changes resistances: +20% temporal A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. prismatic dwarven-steel mail armour of cold resistance (3 def, 8 armour)prismatic dwarven-steel mail armour of cold resistance (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Changes resistances: +19% cold / +12% light / +12% darkness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Layinor (9 def, 6 armour)Layinor (9 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +15 (+12 eff.) Armour: +6 Defense: +9 (+3 eff.) Fatigue: +8% Changes resistances: +4% physical / +21% cold Changes resistances penetration: +15% arcane Changes damage: +12% physical / +9% temporal A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. self-loading quiver of yew arrows (20/20, 139% power, 10 apr)self-loading quiver of yew arrows (20/20, 139% power, 10 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Power: 139% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +2.0% Capacity: 20 Turns elapse between self-loadings: 4 Arrows are used with bows to pierce your foes to death. |
49 alchemist agate 49 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 37 turns) iron pickaxe of endurance (dig speed 37 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quick ash wand of shielding [power 158] (22/13 cooldown) quick ash wand of shielding [power 158] (22/13 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to create a shield absorbing up to 158 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 13 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Malik the Yeek Necromancer level 13
18th Dusk 122nd year of Ascendancy at 04:21 see stats
By Malik the Yeek Necromancer level 10
2nd Flare 122nd year of Ascendancy at 11:17 see stats
By Malik the Yeek Necromancer level 2
78th Pyre 122nd year of Ascendancy at 07:20 see stats
By Malik the Yeek Necromancer level 9
2nd Summertide 122nd year of Ascendancy at 17:36 see stats
By Malik the Yeek Necromancer level 13
8th Flare 122nd year of Ascendancy at 11:44 see stats
By Malik the Yeek Necromancer level 18
35th Dusk 122nd year of Ascendancy at 21:35 see stats
Log
Malik deactivates Hiemal Shield.
Malik is encased in ice!
Walrog hits Malik for (62 absorbed), 243 cold (243 total damage).
Burning from Walrog hits Malik for (0 to ice), 28 fire (28 total damage).
Malik's desolate waste area effect hits Iceblock for 7 cold damage.
Malik unleashes a blast of frostdusk as he crosses the veil!
LIFE LOST WARNING!
Keyboard input temporarily disabled.
Malik uses Blizzardzephyr the steel torque of clear mind!
Walrog casts Heat.
Malik stops burning.
Talent Infusion: Healing is ready to use.
Malik's desolate waste area effect hits Iceblock for 8 cold damage.
Melee retaliation hits Iceblock for 3 acid, 3 light, 4 mind, 2 lightning (10 total damage).
Malik hits Iceblock for 10 physical damage.
Walrog casts Black Ice.
Walrog hits Malik for (0 to ice), 100 cold (100 total damage).
Malik the level 18 yeek necromancer was frozen and shattered into a million little shards to death by Walrog on level 2 of Lake of Nur.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Walrog killed Malik!
Saving game...
Saving done.
Talent Invoke Darkness is ready to use.
Malik unleashes a blast of frostdusk as he crosses the veil!
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!