Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.4 |
Addons | Items Vault 1.2.0Donators/Buyers bonus! Dread Knight Class 1.2.3Dread Knight. More tactically focused than Cursed. Think Gabranth from FFXII meets Hannibal of Carthage. Weapons Pack 1.2.3This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Geist Addon Class 1.2.3Adds the very spooky Geists Faction Allies for Final Fight 1.2.3Allows you to choose one faction ally for the final battle, for added variety. Predator Class 1.2.3Archery dosent get enough love. Give it some with a stealthy afflicted that shoots xor stabs stuff! |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Female |
Race | Shalore |
Class | Necromancer |
Level / Exp | 43 / 67% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 72 (base 60) |
Dexterity | 64 (base 60) |
Constitution | 60 (base 60) |
Magic | 78 (base 60) |
Willpower | 70 (base 60) |
Cunning | 69 (base 60) |
Resources
Life | 779/779 |
Mana | 334/334 |
Paradox | 150 |
Souls | 20/20 |
Healing Factor | 1.13 |
Regeneration | 3.3335 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 9 |
See Stealth | 14.688935463616 |
See Invisible | 34.139734675892 |
Offense: Mainhand
Damage | 76 |
Accuracy | 51 |
Crit Chance | 48% |
APR | 14 |
Speed | 1.00 |
Offense: Spell
Spellpower | 50 |
Crit Chance | 57% |
Speed | 1 |
Offense: Mind
Mindpower | 57.533333333333 |
Crit Chance | 45% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 10 (33%) |
Defense | 56.454525912501 |
Ranged Defense | 56.454525912501 |
Fatigue | 0 |
Physical Save | 62.44375 |
Spell Save | 63.34375 |
Mental Save | 62.05625 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Instadeath Resistance | 100% |
Pinning Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 246 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Animus | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Nightfall | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Grave | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Shades | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Necrotic minions | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Advanced necrotic minions | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Necrosis | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Chronomancy | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Divination | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Shalore | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Conveyance | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Scoundrel | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Blurred Mortality |
talent | Animus Hoarder |
talent | Secrets of the Eternals |
talent | Keen Senses |
talent | Lacerating Strikes |
talent | Frostdusk |
talent | Necrotic Aura |
talent | Will o' the Wisp |
talent | Premonition |
talent | Through The Crowd |
beneficial effect | The target consumed souls to gain new powers. 5 spells affected. Essence of the Dead |
beneficial effect | Increases physical save, spell save, and mental save by 50. Through The Crowd |
Quests
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | done |
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 12 power out of 20/20) : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | stabilizing linen wizard hat (1 def, 0 armour) stabilizing linen wizard hat (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +3 Wil Physical save: +6 A pointy cloth hat, very wizardly... |
Tool | woodsman's iron pickaxe (dig speed 39 turns) woodsman's iron pickaxe (dig speed 39 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | wizard's steel ring of pilfering wizard's steel ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 Armour penetration: +9 Defense: +8 Changes stats: +2 Mag Spell save: +4 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
On fingers | rogue's voratun ring of warding rogue's voratun ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +10 Changes stats: +5 Cun Changes resistances: +16% acid / +16% fire / +24% lightning / +16% cold Rings can have magical properties. |
Around waist | grounding rough leather belt grounding rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +5% temporal A belt that goes around your waist. |
In main hand | earthen elven-wood vilestaff of protection (25-30 power, 5 apr, darkness element) earthen elven-wood vilestaff of protection (25-30 power, 5 apr, darkness element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +2 Armour Hardiness: +3% Changes resistances: +12% darkness Changes damage: +25% darkness Talent granted: +1 Command Staff Physical save: +2 Spellpower: +12 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
On hands | Fist of the Destroyer (8 def, 0 armour) Fist of the Destroyer (8 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. When wielded/worn: Defense: +8 Changes stats: +9 Str / +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 40% Cun, 40% Str, 20% Mag, 40% Dex Damage type: Physical Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Blood Grasp (10% chance level 3). When this weapon hits: Soul Rot (12% chance level 3). When this weapon hits: Drain (8% chance level 2). Increases all damage by 4% of current vim Current Bonus: 0% It can be used to activate talent Darkfire (costing 7 power out of 12/12) : Effective talent level: 6.0 Power cost: 7 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 88.83 fire damage and 119.92 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Main armor | stormwoven cashmere robe of life (2 def, 0 armour) stormwoven cashmere robe of life (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Str / +5 Mag / +4 Wil Changes resistances: +6% blight / +5% cold / +5% lightning Changes damage: +10% lightning / +6% physical / +5% cold Life regen: +2.70 Maximum life: +70.00 Healing mod.: +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | wyrmwaxed elven-silk cloak of the guardian (14 def, 8 armour) wyrmwaxed elven-silk cloak of the guardian (14 def, 8 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +8 Defense: +14 Changes resistances: +7% acid / +8% fire / +7% lightning / +8% cold Physical save: +17 Spell save: +19 Mental save: +21 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | serendipitous steel amulet serendipitous steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 Defense: +5 Changes stats: +9 Lck Reduce all damage from unseen attackers: 11% Amulets can have magical properties. |
Inventory
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Lady Doom the Shalore Necromancer level 21
76th Pyre 122nd year of Ascendancy at 04:03 see stats
By Lady Doom the Shalore Necromancer level 37
79th Pyre 122nd year of Ascendancy at 02:06 see stats
By Lady Doom the Shalore Necromancer level 18
75th Pyre 122nd year of Ascendancy at 17:23 see stats
By Lady Doom the Shalore Necromancer level 10
74th Pyre 122nd year of Ascendancy at 23:50 see stats
By Lady Doom the Shalore Necromancer level 20
75th Pyre 122nd year of Ascendancy at 23:48 see stats
By Lady Doom the Shalore Necromancer level 30
77th Pyre 122nd year of Ascendancy at 15:00 see stats
By Lady Doom the Shalore Necromancer level 40
79th Pyre 122nd year of Ascendancy at 16:01 see stats
By Lady Doom the Shalore Necromancer level 43
1st Mirth 122nd year of Ascendancy at 07:19 see stats
By Lady Doom the Shalore Necromancer level 36
79th Pyre 122nd year of Ascendancy at 01:43 see stats
By Lady Doom the Shalore Necromancer level 18
75th Pyre 122nd year of Ascendancy at 17:23 see stats
By Lady Doom the Shalore Necromancer level 18
75th Pyre 122nd year of Ascendancy at 17:23 see stats
Log
Lady Doom starts to surge mana.
There is an item here: elemental orichalcum trident (54-86.4 power, 16 apr)
There is an item here: elm magestaff of fate (10-12 power, 2 apr, lightning element)
There is an item here: thunderous blue-steel trident of disruption (17-27.2 power, 8 apr)
Lady Doom stops surging mana.
There is an item here: elemental orichalcum trident (54-86.4 power, 16 apr)
There is an item here: elm magestaff of fate (10-12 power, 2 apr, lightning element)
There is an item here: thunderous blue-steel trident of disruption (17-27.2 power, 8 apr)
There is an item here: elemental orichalcum trident (54-86.4 power, 16 apr)
There is an item here: elm magestaff of fate (10-12 power, 2 apr, lightning element)
There is an item here: thunderous blue-steel trident of disruption (17-27.2 power, 8 apr)
Talent Rune: Manasurge is ready to use.
Lady Doom casts Rune: Manasurge.
Lady Doom starts to surge mana.
Lady Doom stops surging mana.
Eternal bone giant decays into a pile of ash!
Talent Rune: Manasurge is ready to use.
Lady Doom casts Rune: Manasurge.
Lady Doom starts to surge mana.
Lady Doom stops surging mana.