Griever the level 2 Ghoul Reaver by jademonkey

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceGhoul
ClassReaver
Level / Exp2 / 20%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 16)
Dexterity12 (base 11)
Constitution18 (base 10)
Magic18 (base 18)
Willpower8 (base 10)
Cunning8 (base 10)

Resources

Life157/157
Vim131/131
Healing Factor1.063829787234
Regeneration0.26595744680851

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite3

Offense: Mainhand

Damage28
Accuracy22
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage15
Accuracy22
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance0%
Speed1

Offense: Mind

Mindpower13
Crit Chance0%
Speed1

Defense: Base

Armour (hardiness)9.5225936422747 (63.098591549296%)
Defense3
Ranged Defense3
Fatigue12
Physical Save14
Spell Save9
Mental Save5

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Scourge1.30
0/5
0/5
0/5
0/5
Corruption / Reaving combat1.30
1/5
0/5
0/5
0/5
Corruption / Vim1.00
1/5
0/5
0/5
0/5
Corruption / Sanguisuge1.00
2/5
0/5
0/5
0/5
Corruption / Bone1.30
0/5
0/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
1/5
0/5
0/5
0/5
Corruption / Torment1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5

Effects

beneficial effect

Quests

active

Equipment

Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Griever hits White worm mass for 33 physical damage.
Griever killed White worm mass!

Griever hits White worm mass for 34 physical damage.
Griever killed White worm mass!

Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


There is a previous level here (press '' or right click to use).
Ran for 15 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.


There is a previous level here (press '' or right click to use).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 3 turns (stop reason: at exit).