Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Chronometer 1.0.1 Everything is Unique! - Dancing on Needles Edition 1.0.4 Items Vault 1.0.3 Autosquelch 1.0.3 Infinite500: Revised high level play for ToME v1.10e 1.0.4 Training fix for staff combat and mindstar mastery 1.0.4 Spellsword 1.0.4 Talent Point Planner 1.0.4 Rare item Egos update 1.0.4 Necromancy+ 1.0.4 Arcanum Class Pack 1.0.4 Extra Dungeons 1.0.4 Bunnymorph race 1.0.4 ZOmnibus Addon Pack 1.0.4 Adjustable Talent/Stat/Generic Point Multiplier 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Summoner |
| Level / Exp | 46 / 19% |
| Size | medium |
| Lifes / Deaths | Killed by Polyda the degenerated skeleton warrior at level 22 on the 10th Mirth 122nd year of Ascendancy at 18:26 2 / 5Killed by Ce'Nelle the degenerated skeleton warrior at level 31 on the 4th Flare 122nd year of Ascendancy at 17:06 Killed by Glorobrewe the degenerated skeleton warrior at level 31 on the 4th Flare 122nd year of Ascendancy at 20:58 Killed by Polariavena the elven tempest at level 31 on the 7th Dusk 122nd year of Ascendancy at 14:16 Killed by Xutira the copperhead snake at level 44 on the 2nd Regrowth 123rd year of Ascendancy at 03:00 |
| Antimagic | Follower |
Primary Stats
| Strength | 74 (base 60) |
| Dexterity | 67 (base 60) |
| Constitution | 66 (base 60) |
| Magic | 65 (base 60) |
| Willpower | 79 (base 60) |
| Cunning | 69 (base 60) |
Resources
| Life | 555/894 |
| Equilibrium | 90 |
| Healing Factor | 1.2759022894949 |
| Regeneration | 136.81500250254 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115.04665686197% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 9 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 111 |
| Accuracy | 64 |
| Crit Chance | 23% |
| APR | 59 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 96 |
| Accuracy | 64 |
| Crit Chance | 22% |
| APR | 44 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 41.666666666667 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 64.980656544456 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +24% |
| Lightning | +7% |
| Light | +15% |
| Darkness | +15% |
| Nature | +5% |
| Physical | +5% |
| Cold | +2% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Lightning | +5% |
| Mind | +20% |
| Temporal | +15% |
| Cold | +6% |
| Physical | +13% |
| Fire | +5% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 48.5 (67.5%) |
| Defense | 7.6229677857082 |
| Ranged Defense | 11.622967785708 |
| Fatigue | 10 |
| Physical Save | 41.224322595236 |
| Spell Save | 25.036483892854 |
| Mental Save | 65.395365940412 |
Defense: Resistances
| Acid | + 47%( 70%) |
| Blight | + 41%( 70%) |
| Physical | + 39%( 70%) |
| Cold | + 42%( 70%) |
| All | + 35%( 70%) |
| Lightning | + 61%( 70%) |
| Light | + 56%( 70%) |
| Mind | + 29%( 70%) |
| Darkness | + 48%( 70%) |
| Fire | + 39%( 70%) |
| Nature | + 35%( 70%) |
Defense: Immunities
| Silence Resistance | 60% |
| Confusion Resistance | 0% |
| Stun Resistance | 48% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 20% for 6 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 931% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 522 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Summoning (augmentation) | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Summoning (utility) | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Mindstar mastery | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Call of the wild | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Harmony | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Yeek | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Master Summoner |
| talent | Psiblades |
| talent | Meditation |
| talent | Elemental Harmony |
| detrimental effect | The target has been revealed, reducing its stealth power by 32. Luminescence |
| detrimental effect | The target is cursed, reducing defence and all saves by 20. Curse of Defenselessness |
| beneficial effect | A flow of life spins around the target, regenerating 104.48 life per turn. Regeneration |
| beneficial effect | 66% chance to get a more powerful summon. Wild Summon |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
| beneficial effect | You gain 31% resistance against light. Resolve |
| beneficial effect | Increases all stats by 5. Elemental Harmony |
| detrimental effect | The target is silenced, preventing it from casting spells and using some vocal talents. Silenced |
| beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
| beneficial effect | The target ignores pain, reducing all damage taken by 20%. Pain Suppression |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed ritch stinger. * You've found the needed green worm. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed vial of elder vampire blood. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed electric eel tail. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | pair of hardened leather boots 'Carrionseam' (3 def, 3 armour) pair of hardened leather boots 'Carrionseam' (3 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +3 Ranged Defense: +4 Fatigue: -1% Damage when the wearer hits(melee): 4 nature Changes resistances: +5% fire / +5% cold Changes resistances penetration: +5% nature Maximum encumbrance: +24 A pair of boots made of leather. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 It can be used to release the absorbed darkness, costing 6 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | bladed dwarven-steel helm of absorption (0 def, 4 armour) bladed dwarven-steel helm of absorption (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Str Damage when the wearer is hit: 7 physical Stamina when hit: +1.60 Equilibrium when hit: +0.90 It can be used to activate talent Skullcracker, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 284.71 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Sparkmarrow (0 def, 6 armour) Sparkmarrow (0 def, 6 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +11 Armour: +6 Changes stats: +4 Dex Damage when the wearer hits(melee): 2 lightning Changes resistances: +6% lightning Changes resistances penetration: +5% fire Changes damage: +3% lightning Mental save: +6 Life regen: +0.80 Stamina each turn: +0.50 Psi each turn: +0.19 Maximum life: +44.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | supercharged steel torque of mindblast [power 185] (6 cooldown) supercharged steel torque of mindblast [power 185] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to fire a blast of psionic energies in a beam (dam 92-185), placing all other charms into a 6 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Eluda the stralite ring Eluda the stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +17 Damage when the wearer hits(melee): 4 physical / 4 arcane Changes resistances penetration: +13% physical Stun/Freeze immunity: +33% Life regen: +1.70 It can be used to activate talent Greater Weapon Focus, placing all other charms into a 12 cooldown : Effective talent level: 2.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on your blows; each strike has a 42% chance to deal another, similar, blow for 7 turns. This works for all blows, even ones from other talents and from shield bashes. The chance increases with your Dexterity. Rings can have magical properties. |
| On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% It can be used to activate talent Bind (costing 18 power out of 30/30) : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: 5.00 Travel Speed: instantaneous Is: a mind power Description: Bind the target in crushing bands of telekinetic force, immobilizing it for 6 turns. The duration will improve with your Mindpower. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Around neck | Shard of Insanity Shard of InsanityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer is hit: 5 % chance to confuse Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +24% mind Mental save: +32 Confusion immunity: -100% Mindpower: +7 It can be used to activate talent Inner Demons (costing 20 power out of 32/32) : Effective talent level: 3.0 Power cost: 20 out of 32/32. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 9 turns, there's a 19% chance that the a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance will be doubled, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering into your mind. |
| In main hand | Dairindur (13-14.3 power, 59 apr, nature damage) Dairindur (13-14.3 power, 59 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 83% Wil, 46% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +59 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +6 Damage when the wearer is hit: 3 cold Changes resistances: +5% cold / +9% blight Changes resistances penetration: +6% cold Changes damage: +5% nature / +2% cold Talent masteries: +0.20 Psionic / Voracity +0.10 Cursed / Dark sustenance Disease immunity: +10% Stun/Freeze immunity: +15% Knockback immunity: +5% Hate per kill: +2.00 Psi per kill: +3.00 Mindpower: +7 Mental crit. chance: +4% It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 12 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | monstrous hardened leather belt of the vagrant monstrous hardened leather belt of the vagrantInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 Changes stats: +4 Str / +5 Con Physical save: +8 Mental save: +7 Mindpower: +5 Size category: +1 A belt that goes around your waist. |
| In off hand | radiant thorny mindstar of storms (10-11 power, 44 apr, nature damage) radiant thorny mindstar of storms (10-11 power, 44 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 10.0 - 11.0 Uses stats: 73% Wil, 37% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +44 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +2 light When wielded/worn: Changes stats: +0 Str / +0 Dex / +0 Mag / +0 Wil / +0 Cun / +0 Con Damage when the wearer is hit: 3 lightning Changes resistances: +4% lightning Changes resistances penetration: +5% lightning Changes damage: +4% lightning Mindpower: +9 Mental crit. chance: +6% Light radius: +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | cashmere cloak 'Smoldervice' (2 def, 0 armour) cashmere cloak 'Smoldervice' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Physical power: +3 Defense: +2 Fatigue: -3% Changes stats: +1 Con Damage when the wearer hits(melee): 4 fire Allows you to breathe in: water Physical save: +7 See invisible: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Stormwedge (3 def, 14 armour) Stormwedge (3 def, 14 armour)Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +14 Defense: +3 Fatigue: +10% Damage when the wearer is hit: 8 lightning Changes resistances: +30% lightning / +18% acid Changes resistances penetration: +15% temporal Physical save: +8 A suit of armour made of mail. |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion of the titan (heal 443)healing infusion of the titan (heal 443) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 443 life. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 272 over 5 turns)regeneration infusion (heal 272 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 272 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion of the wizard (heal 281 over 5 turns)regeneration infusion of the wizard (heal 281 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 281 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the duelist (rad 6; power 103; turns 5; dispells darkness) sun infusion of the duelist (rad 6; power 103; turns 5; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 52). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 103) for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion of the titan (resist 24%; cure magical)wild infusion of the titan (resist 24%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 24% for 6 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (626% speed; 6 turns)movement infusion (626% speed; 6 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 626% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (919% speed; 5 turns) movement infusion of the warrior (919% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 919% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune of the duelist (868% regen over 10 turns; 43 instant mana)manasurge rune of the duelist (868% regen over 10 turns; 43 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 868% over 10 turns and instantly restoring 43 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 25)teleportation rune (range 25) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 25 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 47)teleportation rune (range 47) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 47 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune of the psychic (radius 12; dur 16; see dragon)vision rune of the psychic (radius 12; dur 16; see dragon) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (12 radius) and to allow you to see invisible and stealthed creatures (power 29) for 16 turns. Your mind will become more receptive for 16 turns, allowing you to sense any dragon around. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune of the sneak (radius 12; dur 18; see undead)vision rune of the sneak (radius 12; dur 18; see undead) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (12 radius) and to allow you to see invisible and stealthed creatures (power 26) for 18 turns. Your mind will become more receptive for 18 turns, allowing you to sense any undead around. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. frozen spear rune (133 cold damage)frozen spear rune (133 cold damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.00 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 132.60 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune of the wizard (255 fire damage)heat beam rune of the wizard (255 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7.00 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 255.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune of the warrior (power 13 for 6 turns)invisibility rune of the warrior (power 13 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 13) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune of the wizard (absorb 382 for 5 turns)shielding rune of the wizard (absorb 382 for 5 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 382 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding copper amulet of magic (+3) shielding copper amulet of magic (+3)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +10% light Blindness immunity: +22% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. anchoring gold amulet of cunning (+4)anchoring gold amulet of cunning (+4) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Cun Changes resistances: +16% temporal Knockback immunity: +28% Amulets can have magical properties. |
gold amulet of mastery (0.16 Wild-gift / Summoning (utility)) gold amulet of mastery (0.16 Wild-gift / Summoning (utility))Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Talent mastery: +0.16 Wild-gift / Summoning (utility) Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. inertial gold amulet of manastreaminginertial gold amulet of manastreaming Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Mag Pinning immunity: +27% Stamina each turn: +0.40 Mana each turn: +0.18 Maximum mana: +29.00 Amulets can have magical properties. |
stralite amulet 'Velath' stralite amulet 'Velath'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +4.0% Armour: +4 Defense: +6 Changes stats: +1 Wil Changes damage: +6% mind Talent mastery: +0.30 Wild-gift / Call of the wild Critical mult.: +25.00% Physical save: +15 Mental save: +3 Mindpower: +2 Mental crit. chance: +2% Amulets can have magical properties. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 36 power out of 60/60. This azure ring seems to be always moist to the touch. |
This item will automatically be transmogrified when you leave the level. marksman's gold ring of pilferingmarksman's gold ring of pilfering Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +6 Armour penetration: +5 Defense: +5 Changes stats: +3 Dex It can be used to activate talent Disengage, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
painweaver's gold ring of pilfering painweaver's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour penetration: +4 Physical power: +6 Defense: +3 Spellpower: +10 Mindpower: +7 It can be used to activate talent Disengage, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel battleaxe (29-43.5 power, 2 apr)acidic dwarven-steel battleaxe (29-43.5 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 29.0 - 43.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +9 acid Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. hateful dwarven-steel battleaxe (31.5-47.25 power, 2 apr)hateful dwarven-steel battleaxe (31.5-47.25 power, 2 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.5 - 47.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage when this weapon hits: +9 darkness Damage against: +16% Humanoid Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. arcing steel dagger (9.5-12.35 power, 6 apr)arcing steel dagger (9.5-12.35 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 9.5 - 12.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +8 lightning Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. icy steel dagger of vileness (9.5-12.35 power, 6 apr)icy steel dagger of vileness (9.5-12.35 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 9.5 - 12.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +6 blight / +7 ice Burst (radius 2) on crit: +7 corrupted blood Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel dagger of projection (19-24.7 power, 7 apr)acidic dwarven-steel dagger of projection (19-24.7 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 19.0 - 24.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +11 mind / +8 acid It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 4 cooldown. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. arcing dwarven-steel dagger of phasing (17-22.1 power, 13 apr)arcing dwarven-steel dagger of phasing (17-22.1 power, 13 apr) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 17.0 - 22.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +13 Physical crit. chance: +6.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage Shield penetration (this weapon only): +10% Damage when this weapon hits: +8 lightning Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. arcing dwarven-steel dagger of torment (16-20.8 power, 7 apr)arcing dwarven-steel dagger of torment (16-20.8 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 16.0 - 20.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +8 lightning When wielded/worn: Changes resistances penetration: +8% mind / +7% darkness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. caustic dwarven-steel dagger of ruin (16-20.8 power, 7 apr)caustic dwarven-steel dagger of ruin (16-20.8 power, 7 apr) Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 16.0 - 20.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage conversion: 29% acid blind When wielded/worn: Armour penetration: +5 Physical crit. chance: +6.0% Changes resistances penetration: +6% acid Critical mult.: +10.00% Life regen: +0.56 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel dagger of crippling (16-20.8 power, 7 apr)dwarven-steel dagger of crippling (16-20.8 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 16.0 - 20.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +7.0% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel dagger of massacre (24.5-31.85 power, 7 apr)dwarven-steel dagger of massacre (24.5-31.85 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 24.5 - 31.9 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel dagger of massacre (20.5-26.65 power, 7 apr)dwarven-steel dagger of massacre (20.5-26.65 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 20.5 - 26.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel dagger (16.5-21.45 power, 7 apr)flaming dwarven-steel dagger (16.5-21.45 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 16.5 - 21.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Burst (radius 1) on hit: +8 fire Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. glacial dwarven-steel dagger of purging (17.5-22.75 power, 7 apr)glacial dwarven-steel dagger of purging (17.5-22.75 power, 7 apr) Requires: - Dexterity 24 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 17.5 - 22.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to remove a magical effect Damage when this weapon hits: +8 nature Damage conversion: 29% ice When wielded/worn: Armour: +7 Changes resistances penetration: +7% cold Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. glacial dwarven-steel dagger of the leech (17-22.1 power, 7 apr)glacial dwarven-steel dagger of the leech (17-22.1 power, 7 apr) Requires: - Dexterity 24 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 17.0 - 22.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +6 slime Damage conversion: 20% ice When wielded/worn: Armour: +7 Damage when the wearer is hit: 7 slime Changes resistances penetration: +6% cold Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. manaburning dwarven-steel dagger (19.5-25.35 power, 7 apr)manaburning dwarven-steel dagger (19.5-25.35 power, 7 apr) Requires: - Dexterity 24 Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 19.5 - 25.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage when this weapon hits: +11 manaburn Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. psychic's dwarven-steel dagger (22-28.6 power, 7 apr)psychic's dwarven-steel dagger (22-28.6 power, 7 apr) Requires: - Dexterity 24 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 22.0 - 28.6 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Cun / +2 Wil Mindpower: +6 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. psychic's dwarven-steel dagger of corruption (18.5-24.05 power, 7 apr)psychic's dwarven-steel dagger of corruption (18.5-24.05 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 18.5 - 24.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits: +4 darkness / +7 blight When wielded/worn: Changes stats: +3 Cun / +3 Wil Mindpower: +8 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. slime-covered dwarven-steel dagger of crippling (18-23.4 power, 7 apr)slime-covered dwarven-steel dagger of crippling (18-23.4 power, 7 apr) Requires: - Dexterity 24 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +9 slime When wielded/worn: Physical crit. chance: +7.0% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thought-forged dwarven-steel dagger (19.5-25.35 power, 7 apr)thought-forged dwarven-steel dagger (19.5-25.35 power, 7 apr) Requires: - Dexterity 24 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 19.5 - 25.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage when this weapon hits: +6 mind Damage conversion: 26% mind When wielded/worn: Changes stats: +3 Wil Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's dwarven-steel dagger (18-23.4 power, 7 apr)warbringer's dwarven-steel dagger (18-23.4 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Physical power: +6 Changes stats: +3 Con Changes resistances penetration: +6% physical Disarm immunity: +13% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's dwarven-steel dagger of gravity (19.5-25.35 power, 7 apr)warbringer's dwarven-steel dagger of gravity (19.5-25.35 power, 7 apr) Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 19.5 - 25.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +7 gravity When wielded/worn: Physical power: +6 Changes stats: +3 Con Changes resistances penetration: +7% physical Changes damage: +7% physical Disarm immunity: +12% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Arynn the stralite dagger (29.5-38.35 power, 9 apr)Arynn the stralite dagger (29.5-38.35 power, 9 apr) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +11 darkness / +11 mind Damage against: +12% Humanoid When wielded/worn: Armour penetration: +9 Changes resistances penetration: +8% physical Changes damage: +8% physical Mental save: +6 Equilibrium when hit: +0.04 Psi when hit: +0.08 Hate per kill: +2.00 Mental crit. chance: +3% It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 4 cooldown. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. stralite dagger 'Phoenixhack' (36-46.8 power, 9 apr)stralite dagger 'Phoenixhack' (36-46.8 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 36.0 - 46.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 90% Damage when this weapon hits: +8 fire Burst (radius 1) on hit: +4 arcane / +4 fire When wielded/worn: Accuracy: +7 Armour penetration: +8 Physical crit. chance: +8.0% Changes stats: +4 Dex Changes resistances: +5% arcane Critical mult.: +12.00% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel greatmaul (40-60 power, 2 apr)insidious dwarven-steel greatmaul (40-60 power, 2 apr) Requires: - Strength 24 Infused by nature 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 40.0 - 60.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage when this weapon hits: +30 insidious poison Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel greatsword (36-57.6 power, 2 apr)balanced dwarven-steel greatsword (36-57.6 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.0 - 57.6 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +10 Defense: +10 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel greatsword of purging (37.5-60 power, 2 apr)balanced dwarven-steel greatsword of purging (37.5-60 power, 2 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.5 - 60.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to remove a magical effect Damage when this weapon hits: +6 nature When wielded/worn: Accuracy: +10 Defense: +12 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword of crippling (34-54.4 power, 2 apr)dwarven-steel greatsword of crippling (34-54.4 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.0 - 54.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +9.0% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. hateful dwarven-steel greatsword (34.5-55.2 power, 2 apr)hateful dwarven-steel greatsword (34.5-55.2 power, 2 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.5 - 55.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +17 darkness Damage against: +14% Humanoid Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. icy dwarven-steel greatsword of evisceration (38.5-61.6 power, 2 apr)icy dwarven-steel greatsword of evisceration (38.5-61.6 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.5 - 61.6 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage when this weapon hits: +14 ice When wielded/worn: Physical crit. chance: +9.0% Physical power: +9 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. icy dwarven-steel greatsword of massacre (49.5-79.2 power, 2 apr)icy dwarven-steel greatsword of massacre (49.5-79.2 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.5 - 79.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +16 ice Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. inquisitor's dwarven-steel greatsword of erosion (39-62.4 power, 2 apr)inquisitor's dwarven-steel greatsword of erosion (39-62.4 power, 2 apr) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 39.0 - 62.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +10 nature / +10 temporal / +22 manaburn Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel greatsword of erosion (37-59.2 power, 2 apr)insidious dwarven-steel greatsword of erosion (37-59.2 power, 2 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.0 - 59.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +10 nature / +20 insidious poison / +10 temporal Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. plaguebringer's dwarven-steel greatsword of projection (35.5-56.8 power, 2 apr)plaguebringer's dwarven-steel greatsword of projection (35.5-56.8 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.5 - 56.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +12 mind / +14 blight When wielded/worn: Disease immunity: +26% It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 4 cooldown. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel greatsword of disruption (35.5-56.8 power, 2 apr)quick dwarven-steel greatsword of disruption (35.5-56.8 power, 2 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.5 - 56.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 90% Special effect when this weapon hits: disrupts spell-casting Damage against: +6% Undead / +10% Construct When wielded/worn: Accuracy: +11 Changes stats: +4 Dex Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. thunderous dwarven-steel greatsword of massacre (40.5-64.8 power, 2 apr)thunderous dwarven-steel greatsword of massacre (40.5-64.8 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 40.5 - 64.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage conversion: 33% lightning daze When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +2 Cun / +3 Con Changes resistances penetration: +10% lightning Massive two-handed swords. |
Eilinamina (49-78.4 power, 3 apr) Eilinamina (49-78.4 power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +4 blight / +17 gravity / +12 darkness / +12 temporal Burst (radius 1) on hit: +8 blight Damage conversion: 10% blight Damage against: +21% Humanoid When wielded/worn: Physical power: +10 Changes stats: +4 Con Changes resistances: +3% temporal / +3% blight Changes resistances penetration: +9% physical Changes damage: +11% physical Disarm immunity: +24% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. steel longsword of evisceration (16-22.4 power, 3 apr)steel longsword of evisceration (16-22.4 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +7.0% Physical power: +7 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel longsword of crippling (21.5-30.1 power, 4 apr)acidic dwarven-steel longsword of crippling (21.5-30.1 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 21.5 - 30.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +10 acid When wielded/worn: Physical crit. chance: +7.0% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel longsword 'Cloudpall' (23-32.2 power, 4 apr)dwarven-steel longsword 'Cloudpall' (23-32.2 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Burst (radius 1) on hit: +8 lightning When wielded/worn: Physical crit. chance: +9.0% Physical power: +15 Changes stats: +6 Con Changes resistances penetration: +15% physical / +15% mind / +5% lightning Disarm immunity: +33% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. slime-covered dwarven-steel longsword of crippling (26-36.4 power, 4 apr)slime-covered dwarven-steel longsword of crippling (26-36.4 power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 26.0 - 36.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +9 slime When wielded/worn: Physical crit. chance: +8.0% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Arewen the stralite longsword (33-46.2 power, 5 apr)Arewen the stralite longsword (33-46.2 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +14 nature / +11 darkness / +14 temporal Damage against: +17% Humanoid When wielded/worn: Physical power: +5 Changes stats: +6 Con Changes resistances penetration: +12% physical Grants telepathy: Humanoid/Orc Disarm immunity: +14% Infravision radius: +2 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Ce'Nurada (31-43.4 power, 5 apr)Ce'Nurada (31-43.4 power, 5 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Damage when this weapon hits: +11 darkness Damage against: +10% Humanoid When wielded/worn: Armour penetration: +8 Physical crit. chance: +11.0% Armour: +6 Changes resistances: +3% lightning / +3% nature Changes resistances penetration: +9% mind / +9% darkness Critical mult.: +14.00% Blindness immunity: +10% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. stralite longsword 'Yvana' (20-28 power, 5 apr)stralite longsword 'Yvana' (20-28 power, 5 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to put talents on cooldown Damage when this weapon hits: +11 mind / +7 darkness Damage conversion: 33% mind Damage against: +12% Humanoid / +5% Horror When wielded/worn: Armour penetration: +2 Physical crit. chance: +1.0% Changes stats: +2 Str / +6 Wil Damage when the wearer is hit: 10 mind Healing mod.: +10% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. psychic's steel mace (16-22.4 power, 3 apr)psychic's steel mace (16-22.4 power, 3 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +2 Wil Mindpower: +6 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer's dwarven-steel mace of shearing (23.5-32.9 power, 4 apr)blazebringer's dwarven-steel mace of shearing (23.5-32.9 power, 4 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 23.5 - 32.9 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Damage conversion: 33% fire When wielded/worn: Armour penetration: +8 Changes resistances penetration: +8% physical / +7% fire Changes damage: +10% physical Global speed: +2% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mace of crippling (27.5-38.5 power, 4 apr)dwarven-steel mace of crippling (27.5-38.5 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 27.5 - 38.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +7.0% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mace of gravity (26-36.4 power, 4 apr)dwarven-steel mace of gravity (26-36.4 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 26.0 - 36.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +11 gravity When wielded/worn: Changes damage: +10% physical Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. inquisitor's dwarven-steel mace of erosion (26.5-37.1 power, 4 apr)inquisitor's dwarven-steel mace of erosion (26.5-37.1 power, 4 apr) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 26.5 - 37.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +5 nature / +11 temporal / +20 manaburn Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel mace (25-35 power, 4 apr)quick dwarven-steel mace (25-35 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 90% When wielded/worn: Accuracy: +8 Changes stats: +3 Dex Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite mace of shearing (36-50.4 power, 5 apr)plaguebringer's stralite mace of shearing (36-50.4 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +10 blight When wielded/worn: Armour penetration: +8 Changes resistances penetration: +7% physical Changes damage: +9% physical Disease immunity: +21% Blunt and deadly. |
thought-forged stralite mace of erosion (36.5-51.1 power, 5 apr) thought-forged stralite mace of erosion (36.5-51.1 power, 5 apr)Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.5 - 51.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +13 mind / +9 nature / +10 temporal Damage conversion: 27% mind When wielded/worn: Changes stats: +2 Wil Blunt and deadly. |
Adirithra the vined mindstar (5.5-6.05 power, 18 apr, nature damage) Adirithra the vined mindstar (5.5-6.05 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +4 light When wielded/worn: Damage when the wearer is hit: 3 lightning Changes resistances: +4% lightning Changes resistances penetration: +4% physical / +3% fire / +3% cold / +3% lightning / +3% acid Changes damage: +7% physical / +12% arcane / +7% fire / +7% cold / +3% lightning / +7% acid Mental save: +6 Mana when firing critical spell: +1.00 Maximum vim: +20.00 Mindpower: +4 Mental crit. chance: +4% Light radius: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Bloomsoul (8-8.8 power, 13 apr, nature damage) Bloomsoul (8-8.8 power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 25% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +13 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +0.50 Mindpower: +12 Mental crit. chance: +8% Healing mod.: +10% It can be used to activate talent Bloom Heal (costing 36 power out of 60/60) : Effective talent level: 1.0 Power cost: 36 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 46 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Festerhue the vined mindstar (6-6.6 power, 18 apr, nature damage) Festerhue the vined mindstar (6-6.6 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +20 insidious poison / +4 light When wielded/worn: Damage when the wearer is hit: 3 mind / 3 darkness Changes damage: +3% mind / +4% darkness / +15% nature Mindpower: +7 Mental crit. chance: +4% Light radius: +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Zubira the Brandseam (9-9.9 power, 24 apr, nature damage)Zubira the Brandseam (9-9.9 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 9.0 - 9.9 Uses stats: 40% Wil, 20% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 2) on crit: +8 fire When wielded/worn: Damage when the wearer is hit: 6 mind / 5 darkness / 5 fire Changes resistances: +1% physical / +6% fire / +6% mind Changes resistances penetration: +4% fire Changes damage: +12% mind / +4% darkness / +4% fire Mental save: +9 Mindpower: +6 Mental crit. chance: +6% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. dreamer's thorny mindstar of balance (9.5-10.45 power, 24 apr, nature damage)dreamer's thorny mindstar of balance (9.5-10.45 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 9.5 - 10.5 Uses stats: 40% Wil, 20% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +11% mind Physical save: +6 Spell save: +3 Mental save: +10 Equilibrium when hit: +0.50 Maximum psi: +26.00 Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. epiphanous thorny mindstar (9-9.9 power, 24 apr, nature damage)epiphanous thorny mindstar (9-9.9 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 9.0 - 9.9 Uses stats: 40% Wil, 20% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +5% mind Psi when firing a critical mind attack: +0.00 Mindpower: +7 Mental crit. chance: +7% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted thorny mindstar of balance (9.5-10.45 power, 24 apr, mind damage)gifted thorny mindstar of balance (9.5-10.45 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5 Uses stats: 40% Wil, 20% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical save: +3 Spell save: +4 Mental save: +3 Equilibrium when hit: +1.00 Mindpower: +6 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted thorny mindstar of clarity (9-9.9 power, 24 apr, mind damage)gifted thorny mindstar of clarity (9-9.9 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 40% Wil, 20% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Mental save: +2 Maximum psi: +25.00 Mindpower: +7 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted thorny mindstar of life (9.5-10.45 power, 24 apr, nature damage) gifted thorny mindstar of life (9.5-10.45 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5 Uses stats: 40% Wil, 20% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Life regen: +0.70 Maximum life: +16.00 Mindpower: +7 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. harmonious thorny mindstar of flames (8-8.8 power, 24 apr, nature damage)harmonious thorny mindstar of flames (8-8.8 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 5 fire Changes resistances: +5% nature / +5% fire Changes resistances penetration: +5% nature / +5% fire Changes damage: +4% nature / +4% fire Talent mastery: +0.20 Wild-gift / Harmony Equilibrium when hit: +0.80 Mindpower: +3 Mental crit. chance: +3% It can be used to completes a nature powered mindstar set, placing all other charms into a 12 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hateful thorny mindstar of sand (8-8.8 power, 24 apr, nature damage)hateful thorny mindstar of sand (8-8.8 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 3 physical Changes resistances: +4% physical Changes resistances penetration: +4% physical / +7% mind / +5% darkness Changes damage: +5% physical / +6% mind / +14% darkness Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying thorny mindstar (8-8.8 power, 24 apr, mind damage)horrifying thorny mindstar (8-8.8 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 5 mind / 3 darkness Changes damage: +2% mind / +4% darkness Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying thorny mindstar (9-9.9 power, 24 apr, nature damage) horrifying thorny mindstar (9-9.9 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 40% Wil, 20% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 6 mind / 5 darkness Changes damage: +2% mind / +2% darkness Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying thorny mindstar of life (8.5-9.35 power, 24 apr, mind damage)horrifying thorny mindstar of life (8.5-9.35 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 4 mind / 4 darkness Changes damage: +4% mind / +4% darkness Life regen: +0.50 Maximum life: +16.00 Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hungering thorny mindstar of slime (8.5-9.35 power, 24 apr, nature damage)hungering thorny mindstar of slime (8.5-9.35 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 5 slime Changes damage: +4% nature Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Hate per kill: +2.00 Psi per kill: +1.00 Mindpower: +3 Mental crit. chance: +3% It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 12 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's thorny mindstar (8-8.8 power, 24 apr, mind damage)nature's thorny mindstar (8-8.8 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +5% blight Changes damage: +2% nature Disease immunity: +10% Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's thorny mindstar of sand (9.5-10.45 power, 24 apr, nature damage)nature's thorny mindstar of sand (9.5-10.45 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5 Uses stats: 40% Wil, 20% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 4 physical Changes resistances: +5% physical / +4% blight Changes resistances penetration: +2% physical Changes damage: +4% physical / +4% nature Disease immunity: +12% Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. thorny mindstar of clarity (8-8.8 power, 24 apr, nature damage)thorny mindstar of clarity (8-8.8 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Mental save: +4 Maximum psi: +24.00 Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. thorny mindstar of flames (9-9.9 power, 24 apr, nature damage)thorny mindstar of flames (9-9.9 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 40% Wil, 20% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 4 fire Changes resistances: +4% fire Changes resistances penetration: +3% fire Changes damage: +5% fire Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. thorny mindstar of frost (7.5-8.25 power, 24 apr, mind damage)thorny mindstar of frost (7.5-8.25 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.5 - 8.3 Uses stats: 40% Wil, 20% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 4 cold Changes resistances: +4% cold Changes resistances penetration: +4% cold Changes damage: +4% cold Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's thorny mindstar (8.5-9.35 power, 24 apr, nature damage) wyrm's thorny mindstar (8.5-9.35 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 3 physical / 4 fire / 2 cold / 7 lightning / 2 acid Changes resistances: +7% physical / +4% fire / +4% cold / +4% lightning / +4% acid Blindness immunity: +0% Stun/Freeze immunity: +0% Mindpower: +3 Mental crit. chance: +3% It can be used to call the drake in an elemental mindstar (this will remove other set bonuses), placing all other charms into a 12 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wyrm's thorny mindstar of balance (7-7.7 power, 24 apr, nature damage)wyrm's thorny mindstar of balance (7-7.7 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 7.0 - 7.7 Uses stats: 40% Wil, 20% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 3 physical / 4 fire / 4 cold / 4 lightning / 2 acid Changes resistances: +5% physical / +7% fire / +4% cold / +5% lightning / +4% acid Physical save: +4 Spell save: +2 Mental save: +4 Equilibrium when hit: +1.00 Mindpower: +3 Mental crit. chance: +3% It can be used to call the drake in an elemental mindstar (this will remove other set bonuses), placing all other charms into a 12 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. blighted ash starstaff of illumination (15-18 power, 3 apr, physical damage)blighted ash starstaff of illumination (15-18 power, 3 apr, physical damage) Requires: - Magic 16 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Physical Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% physical Talent granted: +1 Command Staff Vim when firing critical spell: +1.00 Maximum vim: +10.00 Spellpower: +6 Spell crit. chance: +2% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 1.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 66.20 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent ash magestaff of fate (19-22.8 power, 3 apr, lightning damage)potent ash magestaff of fate (19-22.8 power, 3 apr, lightning damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 19.0 - 22.8 Uses stat: 100% Mag Damage type: Lightning Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +19% lightning Talent granted: +1 Command Staff Physical save: +3 Spell save: +2 Mental save: +4 Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Glintscar (20-24 power, 4 apr, cold damage)Glintscar (20-24 power, 4 apr, cold damage) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Cold Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +8 fire Burst (radius 1) on hit: +8 light Damage conversion: 20% light When wielded/worn: Changes resistances penetration: +10% arcane / +10% fire / +10% cold / +10% lightning Changes damage: +20% arcane / +20% fire / +20% cold / +20% lightning / +3% light Talent granted: +1 Command Staff Maximum mana: +43.00 Spellpower: +9 Spell crit. chance: +3% Light radius: +1 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Plaguepain (20-24 power, 4 apr, physical damage)Plaguepain (20-24 power, 4 apr, physical damage) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +3% nature Changes damage: +20% physical Talent granted: +1 Command Staff Mana each turn: +0.21 Psi when hit: +0.12 Hate when firing a critical mind attack: +1.00 Psi per kill: +1.00 Maximum mana: +39.00 Maximum psi: +20.00 Spellpower: +14 Spell crit. chance: +3% Mindpower: +4 It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 18 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. blighted yew magestaff (20-24 power, 4 apr, cold damage)blighted yew magestaff (20-24 power, 4 apr, cold damage) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Cold Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% cold Talent granted: +1 Command Staff Vim when firing critical spell: +2.00 Maximum vim: +15.00 Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel yew magestaff of might (20-24 power, 4 apr, cold damage)cruel yew magestaff of might (20-24 power, 4 apr, cold damage) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Cold Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% cold Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +9 Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. greater yew magestaff (20-24 power, 4 apr, fire damage)greater yew magestaff (20-24 power, 4 apr, fire damage) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% arcane / +20% fire / +20% cold / +20% lightning Talent granted: +1 Command Staff Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent yew starstaff (25-30 power, 4 apr, temporal damage)potent yew starstaff (25-30 power, 4 apr, temporal damage) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Temporal Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +25% temporal Talent granted: +1 Command Staff Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering yew vilestaff of might (20-24 power, 4 apr, fire damage)shimmering yew vilestaff of might (20-24 power, 4 apr, fire damage) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% fire Talent granted: +1 Command Staff Maximum mana: +30.00 Spellpower: +9 Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. surging yew magestaff (20-24 power, 4 apr, lightning damage)surging yew magestaff (20-24 power, 4 apr, lightning damage) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Lightning Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% lightning Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. surging yew starstaff of protection (20-24 power, 4 apr, temporal damage)surging yew starstaff of protection (20-24 power, 4 apr, temporal damage) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Temporal Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +10% temporal Changes damage: +20% temporal Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. void walker's elven-wood magestaff of blasting (25-30 power, 5 apr, arcane damage)void walker's elven-wood magestaff of blasting (25-30 power, 5 apr, arcane damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% arcane Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Defense after a teleport: +9 Resist all after a teleport: +5% New effects duration reduction after a teleport: +10% It can be used to projects damage in a circle from the staff, placing all other charms into a 6 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. balanced steel waraxe of evisceration (10.5-14.7 power, 3 apr)balanced steel waraxe of evisceration (10.5-14.7 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Accuracy: +7 Physical crit. chance: +9.0% Physical power: +7 Defense: +7 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. steel waraxe of ruin (11.5-16.1 power, 3 apr)steel waraxe of ruin (11.5-16.1 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Armour penetration: +7 Physical crit. chance: +8.0% Critical mult.: +10.00% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Blazesquall (19.5-27.3 power, 4 apr)Blazesquall (19.5-27.3 power, 4 apr) Requires: - Strength 24 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage conversion: 37% ice When wielded/worn: Physical crit. chance: +9.0% Armour: +8 Changes stats: +3 Cun / +3 Wil Damage when the wearer hits(melee): 8 light Damage when the wearer is hit: 4 light Changes resistances: +3% light Changes resistances penetration: +5% light / +11% cold Mindpower: +11 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Magmaclash (19-26.6 power, 4 apr)Magmaclash (19-26.6 power, 4 apr) Requires: - Strength 24 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 90% Special effect when this weapon hits: 25% chance to put talents on cooldown Damage when this weapon hits: +28 insidious poison Burst (radius 1) on hit: +8 darkness Burst (radius 2) on crit: +8 fire When wielded/worn: Accuracy: +7 Changes stats: +2 Dex Damage when the wearer hits(melee): 2 darkness / 4 fire Damage when the wearer is hit: 11 mind Changes damage: +3% fire One-handed war axes. |
This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe 'Corruptiontrail' (19.5-27.3 power, 4 apr)dwarven-steel waraxe 'Corruptiontrail' (19.5-27.3 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage when this weapon hits: +4 arcane When wielded/worn: Accuracy: +8 Armour penetration: +8 Physical crit. chance: +8.0% Physical power: +10 Changes stats: +3 Str Changes resistances: +3% nature Changes resistances penetration: +7% physical / +10% nature Changes damage: +18% physical Critical mult.: +5.00% Spell save: +3 Stamina when hit: +1.30 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel waraxe of evisceration (20-28 power, 4 apr)flaming dwarven-steel waraxe of evisceration (20-28 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: wounds the target Burst (radius 1) on hit: +5 fire When wielded/worn: Physical crit. chance: +7.0% Physical power: +8 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. warbringer's dwarven-steel waraxe of daylight (19.5-27.3 power, 4 apr)warbringer's dwarven-steel waraxe of daylight (19.5-27.3 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +5 light Damage against: +14% Undead When wielded/worn: Physical power: +8 Changes stats: +2 Con Changes resistances penetration: +9% physical Disarm immunity: +19% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Scorpion's Tail (28-30.8 power, 8 apr)Scorpion's Tail (28-30.8 power, 8 apr) Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. Type: weapon / whip ; tier 3 Base power: 28.0 - 30.8 Uses stat: 100% Dex Damage type: Physical Armour Penetration: +8 Physical crit. chance: +5.0% Attack speed: 80% When this weapon hits: Disarm (10% chance level 3). Damage when this weapon hits: +22 poison / +22 bleed When wielded/worn: Accuracy: +10 See stealth: +9 See invisible: +9 A long whip of linked metal joints finished with a viciously sharp barb leaking venomous poison. |
This item will automatically be transmogrified when you leave the level. ranger's ash longbow of natureranger's ash longbow of nature Requires: - Dexterity 16 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Attack speed: 80% Firing range: +8 Damage when this weapon hits(ranged): +11 nature When wielded/worn: Changes stats: +2 Dex Changes resistances: +4% all Changes resistances penetration: +7% nature Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Yvurerin the elven-wood longbowYvurerin the elven-wood longbow Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Attack speed: 80% Firing range: +10 When wielded/worn: Accuracy: +9 Physical crit. chance: +9.0% Changes stats: +4 Dex Changes resistances: +5% arcane / +3% fire / +9% darkness / +3% light Changes resistances penetration: +16% physical Changes damage: +11% physical Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. elven-wood longbow 'Stokefist'elven-wood longbow 'Stokefist' Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Attack speed: 70% Firing range: +9 Travel speed: +200% Burst (radius 1) on hit: +2 mind Damage conversion: 20% fire When wielded/worn: Accuracy: +9 Physical power: +9 Changes stats: +3 Str Damage when the wearer is hit: 12 fire Changes resistances: +6% mind / +6% fire Changes damage: +6% fire Talent cooldown: Steady Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. hardened leather sling of powerhardened leather sling of power Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Attack speed: 80% Firing range: +8 When wielded/worn: Changes resistances penetration: +12% physical Changes damage: +12% physical Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. mighty hardened leather sling of recursionmighty hardened leather sling of recursion Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Attack speed: 80% Firing range: +8 When this weapon hits: Shoot (10% chance level 1). Damage conversion: 31% temporal When wielded/worn: Physical power: +5 Changes stats: +3 Str Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. mighty hardened leather sling of true flightmighty hardened leather sling of true flight Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Attack speed: 80% Firing range: +9 When wielded/worn: Accuracy: +8 Physical crit. chance: +8.0% Physical power: +7 Changes stats: +3 Str Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. XeresennXeresenn Requires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master Infused by psionic forces 4.00 Encumbrance. Type: weapon / sling ; tier 4 Attack speed: 80% Firing range: +9 Damage when this weapon hits(ranged): +11 acid blind When wielded/worn: Accuracy: +11 Armour penetration: +1 Physical crit. chance: +1.0% Changes stats: +3 Cun / +3 Wil Changes resistances: +3% physical Changes resistances penetration: +6% acid Talent cooldown: Steady Shot (-1 turn) Life regen: +1.30 Stamina each turn: +0.60 Maximum life: +10.00 Mindpower: +9 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. reinforced leather sling 'Gunugar'reinforced leather sling 'Gunugar' Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Attack speed: 80% Firing range: +10 Burst (radius 1) on hit: +2 blight Burst (radius 2) on crit: +2 blight When wielded/worn: Accuracy: +9 Physical crit. chance: +9.0% Physical power: +9 Changes stats: +3 Str Damage when the wearer hits(ranged): 10 blight Changes resistances: +5% arcane Changes resistances penetration: +12% physical Changes damage: +14% physical Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. acidic quiver of yew arrows of annihilation (12/12, 38-53.2 power, 14 apr)acidic quiver of yew arrows of annihilation (12/12, 38-53.2 power, 14 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 38.0 - 53.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +14 Physical crit. chance: +6.0% Capacity: 12 Special effect when this weapon crits: splashes the target with acid Travel speed: +200% Damage when this weapon hits(ranged): +8 acid Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of yew arrows (10/10, 34-47.6 power, 10 apr)quiver of yew arrows (10/10, 34-47.6 power, 10 apr) Requires: - Dexterity 24 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 34.0 - 47.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 10 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of yew arrows of corruption (10/10, 30.5-42.7 power, 10 apr)quiver of yew arrows of corruption (10/10, 30.5-42.7 power, 10 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 30.5 - 42.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 10 Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits(ranged): +10 darkness / +7 blight Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. acidic pouch of dwarven-steel shots of accuracy (15/15, 34.5-41.4 power, 3 apr)acidic pouch of dwarven-steel shots of accuracy (15/15, 34.5-41.4 power, 3 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 34.5 - 41.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy: +10 Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 15 Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits(ranged): +8 acid Shots are used with slings to pummel your foes to death. |
spiritwalker's hardened leather belt of carrying spiritwalker's hardened leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -4% Changes stats: +2 Mag Maximum encumbrance: +35 Mana each turn: +0.27 Maximum mana: +29.00 A belt that goes around your waist. |
Eluldabrevena (11 def, 0 armour) Eluldabrevena (11 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +11 Fatigue: -3% Changes stats: +3 Cun / +3 Wil Damage when the wearer hits(melee): 2 temporal Disease immunity: +15% Mental crit. chance: +3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. lightening cashmere cloak of stability (2 def, 0 armour)lightening cashmere cloak of stability (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Fatigue: -3% Physical save: +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. thick cashmere cloak (2 def, 6 armour)thick cashmere cloak (2 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +2 Changes resistances: +15% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Salavena (0 def, 0 armour)Salavena (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +1% physical Mental save: +33 Life regen: +0.80 Stamina each turn: +0.40 Mana each turn: +0.18 Psi each turn: +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stargazer's woollen robe (0 def, 0 armour)stargazer's woollen robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes damage: +8% darkness / +8% light Spellpower: +6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. cashmere robe 'Duskzeal' (2 def, 0 armour)cashmere robe 'Duskzeal' (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Mag / +3 Wil Damage when the wearer is hit: 16 darkness Changes damage: +14% mind / +15% darkness Maximum hate: +7.00 Maximum psi: +50.00 Spellpower: +7 Mindpower: +14 Mental crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. cashmere robe of lightning (+18%) (2 def, 0 armour)cashmere robe of lightning (+18%) (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +18% lightning Changes damage: +12% lightning A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. cashmere robe of nature (+19%) (2 def, 0 armour)cashmere robe of nature (+19%) (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +19% nature Changes damage: +13% nature A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. focusing cashmere robe of frost (+21%) (2 def, 0 armour)focusing cashmere robe of frost (+21%) (2 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +21% cold Changes damage: +14% cold Mana each turn: +0.19 Psi each turn: +0.18 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven cashmere robe of corrosion (+24%) (2 def, 0 armour)mindwoven cashmere robe of corrosion (+24%) (2 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +24% acid Changes damage: +16% acid Mindpower: +3 Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. shimmering cashmere robe of darkness (+19%) (2 def, 0 armour)shimmering cashmere robe of darkness (+19%) (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +19% darkness Changes damage: +12% arcane / +13% darkness Maximum mana: +34.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven cashmere robe of blight (+12%) (2 def, 0 armour) spellwoven cashmere robe of blight (+12%) (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +12% blight Changes damage: +12% blight Spellpower: +3 Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. spellwoven cashmere robe of chaos (2 def, 0 armour)spellwoven cashmere robe of chaos (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +10% physical / -7% arcane / +7% fire / -7% cold / -7% nature / +7% blight Changes resistances penetration: +5% physical / +11% fire / +8% blight Spellpower: +4 Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. spellwoven cashmere robe of chaos (2 def, 0 armour)spellwoven cashmere robe of chaos (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +7% physical / -8% arcane / +8% fire / -7% cold / -5% nature / +8% blight Changes resistances penetration: +8% physical / +8% fire / +5% blight Spellpower: +3 Spell crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. spellwoven cashmere robe of power (2 def, 0 armour)spellwoven cashmere robe of power (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes damage: +10% physical / +8% arcane / +7% fire / +8% cold / +6% lightning / +8% acid / +7% nature / +9% blight Spellpower: +10 Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. spellwoven cashmere robe of power (2 def, 0 armour)spellwoven cashmere robe of power (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes damage: +7% physical / +11% arcane / +11% fire / +10% cold / +7% lightning / +11% acid / +8% nature / +13% blight Spellpower: +11 Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stargazer's cashmere robe of retribution (2 def, 0 armour)stargazer's cashmere robe of retribution (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Cun Damage when the wearer is hit: 7 fire / 8 cold / 7 lightning / 8 acid Changes damage: +10% darkness / +8% light Spellpower: +7 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. tormentor's cashmere robe (2 def, 0 armour)tormentor's cashmere robe (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Cun Critical mult.: +22.00% Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. verdant cashmere robe (2 def, 0 armour)verdant cashmere robe (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +1 Con Changes damage: +11% nature Life regen: +1.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. verdant cashmere robe of nature (+28%) (2 def, 0 armour)verdant cashmere robe of nature (+28%) (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Con Changes resistances: +28% nature Changes damage: +19% nature Life regen: +1.30 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. silk robe of fire (+21%) (3 def, 0 armour)silk robe of fire (+21%) (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes resistances: +21% fire Changes damage: +14% fire A cloth vestment. It offers no intrinsic protection but can be enchanted. |
grounding pair of dwarven-steel boots of tirelessness (0 def, 4 armour) grounding pair of dwarven-steel boots of tirelessness (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes resistances: +7% lightning / +5% temporal Stamina each turn: +0.50 Maximum stamina: +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
grounding pair of dwarven-steel boots of tirelessness (0 def, 4 armour) grounding pair of dwarven-steel boots of tirelessness (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes resistances: +6% lightning / +7% temporal Stamina each turn: +0.40 Maximum stamina: +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. grounding pair of hardened leather boots of uncanny dodging (4 def, 3 armour)grounding pair of hardened leather boots of uncanny dodging (4 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +4 Ranged Defense: +4 Fatigue: +3% Changes resistances: +6% lightning / +7% temporal A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. miner's pair of hardened leather boots of invasion (0 def, 9 armour)miner's pair of hardened leather boots of invasion (0 def, 9 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 Armour: +9 Fatigue: +3% Changes resistances penetration: +8% physical A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of hardened leather boots 'Iseldara' (0 def, 3 armour)pair of hardened leather boots 'Iseldara' (0 def, 3 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +1 Physical crit. chance: +1.0% Armour: +3 Fatigue: +3% Changes stats: +3 Str / +3 Mag / +3 Wil / +4 Con Changes resistances: +1% physical Stamina each turn: +1.10 Maximum life: +10.00 Maximum stamina: +17.00 Resist all after a teleport: +6% It can be used to blink to a nearby random location, placing all other charms into a 15 cooldown. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of hardened leather boots of phasing (0 def, 3 armour)pair of hardened leather boots of phasing (0 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Mag / +3 Wil It can be used to blink to a nearby random location, placing all other charms into a 15 cooldown. A pair of boots made of leather. |
Ulosaldir the hardened leather gloves (0 def, 9 armour) Ulosaldir the hardened leather gloves (0 def, 9 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +12 Armour: +9 Changes stats: +3 Dex Damage when the wearer hits(melee): 8 physical / 7 mind / 2 temporal Changes resistances: +5% arcane / +7% mind / +6% temporal Changes damage: +5% physical / +6% mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. corrosive dwarven-steel gauntlets of strength (+4) (0 def, 2 armour)corrosive dwarven-steel gauntlets of strength (+4) (0 def, 2 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +11 Armour: +2 Changes stats: +4 Str Damage when the wearer hits(melee): 7 acid Changes resistances: +6% acid Changes damage: +5% acid Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. corrosive hardened leather gloves of regeneration (0 def, 2 armour)corrosive hardened leather gloves of regeneration (0 def, 2 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage when the wearer hits(melee): 10 acid Changes resistances: +7% acid Changes damage: +6% acid Life regen: +0.80 Stamina each turn: +0.60 Psi each turn: +0.10 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. dwarven-steel gauntlets of the iron hand (0 def, 2 armour)dwarven-steel gauntlets of the iron hand (0 def, 2 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Str / +3 Wil / +3 Con Talent mastery: +0.20 Technique / Grappling Trap disarming bonus: +10 Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. psychic's hardened leather gloves of dexterity (+4) (0 def, 2 armour)psychic's hardened leather gloves of dexterity (+4) (0 def, 2 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +15 Armour: +2 Changes stats: +4 Dex Damage when the wearer hits(melee): 7 mind Changes resistances: +7% mind Changes damage: +5% mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Alokor the cashmere wizard hat (2 def, 0 armour)Alokor the cashmere wizard hat (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +5 Cun Damage when the wearer hits(melee): 4 arcane Damage when the wearer is hit: 4 acid Changes resistances: +14% temporal Changes resistances penetration: +10% arcane Changes damage: +3% acid / +14% temporal Mental save: +10 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Sunwreck the hardened leather cap (0 def, 3 armour)Sunwreck the hardened leather cap (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Con Damage when the wearer hits(melee): 4 blight Damage when the wearer is hit: 16 fire Changes resistances: +3% blight Changes resistances penetration: +5% fire A cap made of leather. |
This item will automatically be transmogrified when you leave the level. cashmere wizard hat of fire (+22%) (2 def, 0 armour)cashmere wizard hat of fire (+22%) (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +22% fire Changes damage: +15% fire A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. clarifying cashmere wizard hat (2 def, 0 armour)clarifying cashmere wizard hat (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Mental save: +8 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. grounding cashmere wizard hat of nature (+18%) (2 def, 0 armour)grounding cashmere wizard hat of nature (+18%) (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +18% nature / +7% lightning / +9% temporal Changes damage: +12% nature A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. grounding hardened leather cap of strength (+5) (0 def, 3 armour)grounding hardened leather cap of strength (+5) (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Str Changes resistances: +8% lightning / +7% temporal A cap made of leather. |
This item will automatically be transmogrified when you leave the level. insulating hardened leather cap of sanctity (0 def, 3 armour)insulating hardened leather cap of sanctity (0 def, 3 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +7% cold / +7% blight / +6% darkness / +6% fire Mental save: +5 It can be used to activate talent Circle of Sanctity, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. A cap made of leather. |
This item will automatically be transmogrified when you leave the level. insulating hardened leather cap of the depths (0 def, 3 armour)insulating hardened leather cap of the depths (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +7% fire / +11% cold Allows you to breathe in: water A cap made of leather. |
This item will automatically be transmogrified when you leave the level. leafwalker's hardened leather cap of dexterity (+4) (0 def, 3 armour)leafwalker's hardened leather cap of dexterity (+4) (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Dex Changes resistances: +8% nature Spell save: +5 Maximum life: +52.00 Healing mod.: +13% A cap made of leather. |
leafwalker's hardened leather cap of knowledge (0 def, 3 armour) leafwalker's hardened leather cap of knowledge (0 def, 3 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Cun / +3 Wil Changes resistances: +8% nature Spell save: +6 Maximum life: +58.00 Mindpower: +4 Healing mod.: +10% A cap made of leather. |
This item will automatically be transmogrified when you leave the level. mindwoven cashmere wizard hat of the Brotherhood (2 def, 0 armour)mindwoven cashmere wizard hat of the Brotherhood (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Mag Mindpower: +3 Mental crit. chance: +3% It can be used to activate talent Arcane Eye, placing all other charms into a 18 cooldown : Effective talent level: 5.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. miner's hardened leather cap of dexterity (+3) (0 def, 5 armour)miner's hardened leather cap of dexterity (+3) (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +5 Fatigue: +3% Changes stats: +3 Dex Infravision radius: +2 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. shielding cashmere wizard hat of decomposition (2 def, 0 armour)shielding cashmere wizard hat of decomposition (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +5% fire / +5% cold / +5% lightning / +5% acid Spell save: +10 A pointy cloth hat, very wizardly... |
stabilizing cashmere wizard hat of warding (2 def, 0 armour) stabilizing cashmere wizard hat of warding (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Physical save: +6 It can be used to activate talent Circle of Warding, placing all other charms into a 24 cooldown : Effective talent level: 3.0 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 37%, and attempts to push all creatures other then yourself out of its radius, inflicting 8.48 light damage and 8.48 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. stabilizing hardened leather cap of trickery (0 def, 3 armour)stabilizing hardened leather cap of trickery (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +3% Changes stats: +2 Cun / +3 Dex Physical save: +7 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. spiked steel mail armour of acid resistance (2 def, 6 armour)spiked steel mail armour of acid resistance (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Damage when the wearer is hit: 12 physical Changes resistances: +16% acid A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour of delving (3 def, 8 armour)dwarven-steel mail armour of delving (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Changes stats: +6 Str Light radius: +2 It can be used to activate talent Track, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening dwarven-steel mail armour (3 def, 8 armour)enlightening dwarven-steel mail armour (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Changes stats: +2 Cun / +3 Wil Mental save: +14 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. impenetrable dwarven-steel mail armour of cold resistance (3 def, 16 armour)impenetrable dwarven-steel mail armour of cold resistance (3 def, 16 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +16 Defense: +3 Fatigue: +16% Changes resistances: +19% cold A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. rejuvenating dwarven-steel mail armour of acid resistance (3 def, 8 armour)rejuvenating dwarven-steel mail armour of acid resistance (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Changes resistances: +20% acid Life regen: +1.00 Stamina each turn: +0.80 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. searing dwarven-steel mail armour (3 def, 8 armour)searing dwarven-steel mail armour (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Damage when the wearer hits(melee): 10 fire / 10 acid Damage when the wearer is hit: 10 fire / 10 acid A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. searing dwarven-steel mail armour of cold resistance (3 def, 8 armour)searing dwarven-steel mail armour of cold resistance (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Damage when the wearer hits(melee): 10 fire / 10 acid Damage when the wearer is hit: 9 fire / 10 acid Changes resistances: +17% cold A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked dwarven-steel mail armour of Eyal (3 def, 8 armour)spiked dwarven-steel mail armour of Eyal (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Damage when the wearer is hit: 10 physical Life regen: +0.90 Maximum life: +46.00 Healing mod.: +19% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked dwarven-steel mail armour of stability (3 def, 8 armour)spiked dwarven-steel mail armour of stability (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Damage when the wearer is hit: 12 physical Physical save: +15 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Sunslicer the stralite mail armour (4 def, 8 armour)Sunslicer the stralite mail armour (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Changes stats: +4 Str / +4 Wil / +4 Cun / +4 Con Changes resistances: +3% fire / +6% lightning / +15% acid / +6% blight / +6% temporal Changes damage: +6% light Mental save: +17 Maximum life: +51.00 A suit of armour made of mail. |
Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 11 power out of 50/50) : Effective talent level: 2.0 Power cost: 11 out of 50/50. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 72.60 to 217.81 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
This item will automatically be transmogrified when you leave the level. cleansing hardened leather armour (3 def, 6 armour)cleansing hardened leather armour (3 def, 6 armour) Requires: - Strength 16 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes resistances: +14% nature / +15% blight A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing hardened leather armour of command (11 def, 11 armour)cleansing hardened leather armour of command (11 def, 11 armour) Requires: - Strength 16 Infused by arcane disrupting forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +11 Defense: +11 Fatigue: +8% Changes stats: +3 Cun Changes resistances: +13% nature / +12% blight Mental save: +13 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening hardened leather armour of Eyal (3 def, 6 armour)enlightening hardened leather armour of Eyal (3 def, 6 armour) Requires: - Strength 16 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes stats: +2 Cun / +2 Wil Mental save: +14 Life regen: +0.60 Maximum life: +68.00 Healing mod.: +13% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather armour of Toknor (3 def, 6 armour)hardened leather armour of Toknor (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 Armour: +6 Defense: +3 Fatigue: +8% Critical mult.: +13.00% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather armour of Toknor (3 def, 6 armour)hardened leather armour of Toknor (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 Armour: +6 Defense: +3 Fatigue: +8% Critical mult.: +10.00% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather armour of acid resistance (3 def, 6 armour)hardened leather armour of acid resistance (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes resistances: +20% acid A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather armour of the sky (7 def, 6 armour)hardened leather armour of the sky (7 def, 6 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +7 Ranged Defense: +4 Fatigue: +8% Changes stats: +5 Dex Changes resistances: +15% lightning / +16% cold A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. nimble hardened leather armour (3 def, 6 armour)nimble hardened leather armour (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Ranged Defense: +5 Fatigue: +8% Changes stats: +4 Dex Movement speed: +10% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. nimble hardened leather armour of command (10 def, 11 armour)nimble hardened leather armour of command (10 def, 11 armour) Requires: - Strength 16 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +11 Defense: +10 Ranged Defense: +6 Fatigue: +8% Changes stats: +3 Dex / +3 Cun Mental save: +15 Movement speed: +10% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. prismatic hardened leather armour of command (10 def, 14 armour)prismatic hardened leather armour of command (10 def, 14 armour) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +14 Defense: +10 Fatigue: +8% Changes stats: +4 Cun Changes resistances: +11% darkness / +13% light Mental save: +10 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating hardened leather armour of lightning resistance (3 def, 6 armour)rejuvenating hardened leather armour of lightning resistance (3 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes resistances: +24% lightning Life regen: +0.90 Stamina each turn: +0.70 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked hardened leather armour (3 def, 6 armour)spiked hardened leather armour (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Damage when the wearer is hit: 12 physical A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked hardened leather armour of cold resistance (3 def, 6 armour)spiked hardened leather armour of cold resistance (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Damage when the wearer is hit: 14 physical Changes resistances: +20% cold A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Duvimadil (5 def, 11 armour)Duvimadil (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Changes stats: +3 Cun / +3 Wil Damage when the wearer hits(melee): 4 acid Damage when the wearer is hit: 12 physical / 4 mind / 12 acid Changes resistances penetration: +5% mind Changes damage: +6% mind / +3% acid Spell save: +13 Mental save: +15 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Radianceshaper (5 def, 22 armour)Radianceshaper (5 def, 22 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +22 Defense: +5 Fatigue: +12% Changes stats: +3 Cun / +3 Wil Damage when the wearer hits(melee): 2 light Changes resistances penetration: +5% light Critical mult.: +15.00% Physical save: +15 Mental save: +12 Psi each turn: +0.20 Psi when hit: +0.08 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. spiked dwarven-steel plate armour of temporal resistance (5 def, 11 armour)spiked dwarven-steel plate armour of temporal resistance (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Damage when the wearer is hit: 13 physical Changes resistances: +19% temporal A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. stralite plate armour 'Gilakalthohir' (15 def, 31 armour)stralite plate armour 'Gilakalthohir' (15 def, 31 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +31 Defense: +15 Fatigue: +20% Changes stats: +4 Cun Changes resistances: +9% physical / +9% fire / +14% cold / +9% lightning / +9% acid / +3% temporal Changes resistances penetration: +15% acid Physical save: +9 Mental save: +18 Silence immunity: +15% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. steel shield of temporal resistance (+12%) (6 def, 2 armour, 39 block)steel shield of temporal resistance (+12%) (6 def, 2 armour, 39 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes resistances: +12% temporal Talent granted: +2 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel shield (8 def, 2 armour, 77 block)acidic dwarven-steel shield (8 def, 2 armour, 77 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage when the wearer is hit: 13 acid Talent granted: +3 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. corrosive dwarven-steel shield of displacement (16 def, 2 armour, 86.5 block)corrosive dwarven-steel shield of displacement (16 def, 2 armour, 86.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +16 Ranged Defense: +8 Fatigue: +12% Changes stats: +1 Con / +2 Mag Damage when the wearer is hit: 12 acid Changes resistances: +11% acid Talent granted: +3 Block It can be used to activate talent Displacement Shield, placing all other charms into a 24 cooldown : Effective talent level: 3.0 Power cost: 24 out of 40/40. Range: 8.00 Travel Speed: instantaneous Is: a spell Description: This intricate spell erects a space distortion around the caster that is linked to another distortion, placed around a target. Any time the caster should take damage, there is a 55% chance that it will instead be warped by the shield and hit the designated target. Once the maximum damage (251) is absorbed, the time runs out (19 turns), or the target dies, the shield will crumble. The max damage the shield can absorb will increase with your Spellpower. Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. dwarven-steel shield of acid resistance (+18%) (8 def, 2 armour, 83.5 block)dwarven-steel shield of acid resistance (+18%) (8 def, 2 armour, 83.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes resistances: +18% acid Talent granted: +3 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. shocking dwarven-steel shield of lightning resistance (+19%) (8 def, 2 armour, 80.5 block)shocking dwarven-steel shield of lightning resistance (+19%) (8 def, 2 armour, 80.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage when the wearer is hit: 15 lightning Changes resistances: +19% lightning Talent granted: +3 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. shocking dwarven-steel shield of temporal resistance (+10%) (8 def, 2 armour, 72 block)shocking dwarven-steel shield of temporal resistance (+10%) (8 def, 2 armour, 72 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage when the wearer is hit: 13 lightning Changes resistances: +10% temporal Talent granted: +3 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. Glaredare (10 def, 16 armour, 233 block)Glaredare (10 def, 16 armour, 233 block) Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +16 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes resistances: +10% physical / +3% light Talent granted: +4 Block Light radius: +3 Handheld deflection devices |
crackling stralite shield (10 def, 2 armour, 137.5 block) crackling stralite shield (10 def, 2 armour, 137.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +3 Dex Damage when the wearer is hit: 14 lightning Changes resistances: +11% lightning Talent granted: +4 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. spellplated stralite shield of arcane resistance (+16%) (10 def, 2 armour, 139 block)spellplated stralite shield of arcane resistance (+16%) (10 def, 2 armour, 139 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +5 Wil Changes resistances: +16% arcane Talent granted: +4 Block Spell save: +9 Mental save: +10 Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. onyxonyx 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. 2 lapis lazuli2 lapis lazuli 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. garnetgarnet 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. 2 quartz2 quartz 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
43 alchemist agate 43 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. dreamer's alchemist's lampdreamer's alchemist's lamp Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +4 Mindpower: +4 Mental crit. chance: +5% Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
This item will automatically be transmogrified when you leave the level. ethereal alchemist's lamp of the forgeethereal alchemist's lamp of the forge Powered by arcane forces Infused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Mag Damage when the wearer hits(melee): 16 dreamforge Damage when the wearer is hit: 12 dreamforge Spellpower: +1 Light radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
preserving alchemist's lamp of revealing preserving alchemist's lamp of revealingInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +2 Con Life regen: +0.70 Light radius: +3 See stealth: +8 See invisible: +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
watchleader's alchemist's lamp watchleader's alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Light radius: +4 It can be used to activate talent Track, placing all other charms into a 24 cooldown : Effective talent level: 2.0 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
This item will automatically be transmogrified when you leave the level. dwarven-steel pickaxe of endurance (dig speed 32 turns)dwarven-steel pickaxe of endurance (dig speed 32 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -6% It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level. Duvarion the dwarven-steel torque of clear mind [power 2] (12 cooldown)Duvarion the dwarven-steel torque of clear mind [power 2] (12 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Changes stats: +1 Wil Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +2 Telekinetic Blast Mental save: +18 Psi each turn: +0.10 Psi per kill: +1.00 It can be used to absorb and nullify at most 2 detrimental mental status effects in the next 10 turns, placing all other charms into a 12 cooldown. Torques are made by powerful psionics to store psionic powers. |
Chalodor [power 2] (12 cooldown) Chalodor [power 2] (12 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Damage when the wearer hits(melee): 4 mind Damage when the wearer is hit: 8 mind Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle Mental save: +3 Silence immunity: +5% It can be used to removes up to 2 poisons from the target, placing all other charms into a 12 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. Abysswake [power 50] (12 cooldown)Abysswake [power 50] (12 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 2 blight Damage when the wearer is hit: 8 blight Changes resistances: +9% blight / +3% fire Changes damage: +3% blight / +9% fire It can be used to hardens the skin for 6 turns increasing armour by 50 and armour hardiness by 50%, placing all other charms into a 12 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. Hathiyon [power 104] (29 cooldown)Hathiyon [power 104] (29 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes stats: +1 Cun Talent granted: +3 Rushing Claws Critical mult.: +10.00% Mental save: +9 Psi per kill: +1.00 Mental crit. chance: +1% Heals friendly targets nearby when you use a nature summon: +20 It can be used to hardens the skin for 6 turns increasing armour by 104 and armour hardiness by 50%, placing all other charms into a 29 cooldown. Natural totems are made by powerful wilders to store nature power. |
Achievements
Antimagic!
Completed antimagic training in the Ziguranth camp.By Tarlach the Yeek Summoner level 33
8th Allure 123rd year of Ascendancy at 11:05 see stats
Level 10
Got a character to level 10.By Tarlach the Yeek Summoner level 10
1st Mirth 122nd year of Ascendancy at 05:25 see stats
Level 20
Got a character to level 20.By Tarlach the Yeek Summoner level 20
10th Mirth 122nd year of Ascendancy at 15:06 see stats
Level 30
Got a character to level 30.By Tarlach the Yeek Summoner level 30
4th Flare 122nd year of Ascendancy at 06:47 see stats
Level 40
Got a character to level 40.By Tarlach the Yeek Summoner level 40
1st Regrowth 123rd year of Ascendancy at 05:51 see stats
Size matters
Did over 600 damage in one attack.By Tarlach the Yeek Summoner level 44
16th Regrowth 123rd year of Ascendancy at 00:17 see stats
Take you with me
Killed a boss while already dead.By Tarlach the Yeek Summoner level 31
4th Flare 122nd year of Ascendancy at 17:03 see stats
The secret city
Discovered the truth about mages.By Tarlach the Yeek Summoner level 31
11st Dusk 122nd year of Ascendancy at 19:21 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Tarlach the Yeek Summoner level 44
4th Regrowth 123rd year of Ascendancy at 02:32 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Tarlach the Yeek Summoner level 31
13rd Dusk 122nd year of Ascendancy at 18:59 see stats
Log
Betorina the orc mage-hunter resists!
Betorina the orc mage-hunter hits Betorina the orc mage-hunter for 24 arcane damage.
Betorina the orc mage-hunter casts Sever Magic.
Betorina the orc mage-hunter casts Sever Magic.
Betorina the orc mage-hunter casts Sever Magic.
Betorina the orc mage-hunter casts Sever Magic.
Betorina the orc mage-hunter casts Sever Magic.
Betorina the orc mage-hunter casts Sever Magic.
Ivynne the orc soldier is not silenced anymore.
Betorina the orc mage-hunter casts Sever Magic.
Betorina the orc mage-hunter casts Sever Magic.
Betorina the orc mage-hunter casts Sever Magic.
Betorina the orc mage-hunter casts Sever Magic.
The protective shield of Betorina the orc mage-hunter disappears.
Betorina the orc mage-hunter casts Sever Magic.
Betorina the orc mage-hunter casts Sever Magic.
Betorina the orc mage-hunter casts Sever Magic.
Betorina the orc mage-hunter casts Sever Magic.
Betorina the orc mage-hunter casts Petrify.
Stone golem turns to stone!
Ivynne the orc soldier turns to stone!
Ivynne the orc soldier resists!
Betorina the orc mage-hunter casts a protective shield just in time!
Betorina the orc mage-hunter is invigorated by the attack!
Betorina the orc mage-hunter resists!
Shadow resists!
Betorina the orc mage-hunter hits Ivynne the orc soldier for 136 arcane damage.
Betorina the orc mage-hunter hits Betorina the orc mage-hunter for 24 arcane damage.
Betorina the orc mage-hunter hits shadow for 126 arcane damage.
