
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Female |
| Race | Yeek |
| Class | Cursed |
| Level / Exp | 26 / 76% |
| Size | small |
| Lifes / Deaths | Killed by Subject Z at level 8 on the 5th Mirth 122nd year of Ascendancy at 16:25 / 98Killed by Subject Z at level 8 on the 5th Mirth 122nd year of Ascendancy at 18:18 Killed by Subject Z at level 8 on the 5th Mirth 122nd year of Ascendancy at 19:07 Killed by Subject Z at level 8 on the 5th Mirth 122nd year of Ascendancy at 20:03 Killed by Subject Z at level 8 on the 5th Mirth 122nd year of Ascendancy at 21:11 Killed by Subject Z at level 8 on the 5th Mirth 122nd year of Ascendancy at 21:47 Killed by Subject Z at level 8 on the 5th Mirth 122nd year of Ascendancy at 22:35 Killed by Subject Z at level 8 on the 5th Mirth 122nd year of Ascendancy at 23:25 Killed by Subject Z at level 8 on the 6th Mirth 122nd year of Ascendancy at 00:40 Killed by Subject Z at level 8 on the 6th Mirth 122nd year of Ascendancy at 01:49 Killed by Subject Z at level 8 on the 6th Mirth 122nd year of Ascendancy at 02:51 Killed by Subject Z at level 8 on the 6th Mirth 122nd year of Ascendancy at 03:51 Killed by Subject Z at level 8 on the 6th Mirth 122nd year of Ascendancy at 04:49 Killed by Subject Z at level 8 on the 6th Mirth 122nd year of Ascendancy at 05:42 Killed by Subject Z at level 8 on the 6th Mirth 122nd year of Ascendancy at 06:13 Killed by Subject Z at level 8 on the 6th Mirth 122nd year of Ascendancy at 06:49 Killed by Subject Z at level 8 on the 6th Mirth 122nd year of Ascendancy at 07:36 Killed by Subject Z at level 8 on the 6th Mirth 122nd year of Ascendancy at 08:02 Killed by Subject Z at level 8 on the 6th Mirth 122nd year of Ascendancy at 09:19 Killed by Subject Z at level 8 on the 6th Mirth 122nd year of Ascendancy at 10:08 Killed by Subject Z at level 8 on the 6th Mirth 122nd year of Ascendancy at 11:38 Killed by Hanelnan the human at level 13 on the 56th Dusk 122nd year of Ascendancy at 04:16 Killed by Hanelnan the human at level 13 on the 56th Dusk 122nd year of Ascendancy at 05:01 Killed by Hanelnan the human at level 13 on the 56th Dusk 122nd year of Ascendancy at 06:48 Killed by Churu the thalore at level 13 on the 56th Dusk 122nd year of Ascendancy at 07:57 Killed by Hanelnan the human at level 13 on the 56th Dusk 122nd year of Ascendancy at 09:35 Killed by skeleton mage at level 13 on the 11st Haze 122nd year of Ascendancy at 04:08 Killed by skeleton mage at level 14 on the 12nd Haze 122nd year of Ascendancy at 20:48 Killed by Subject Z at level 14 on the 14th Haze 122nd year of Ascendancy at 05:48 Killed by Subject Z at level 14 on the 14th Haze 122nd year of Ascendancy at 07:48 Killed by Azel the shalore at level 15 on the 52nd Haze 122nd year of Ascendancy at 07:41 Killed by shadow claw at level 16 on the 63rd Haze 122nd year of Ascendancy at 01:42 Killed by Kyless at level 16 on the 63rd Haze 122nd year of Ascendancy at 10:36 Killed by Kyless at level 16 on the 63rd Haze 122nd year of Ascendancy at 15:14 Killed by Eniel the thalore at level 18 on the 68th Haze 122nd year of Ascendancy at 12:50 Killed by Rysroel the halfling at level 18 on the 68th Haze 122nd year of Ascendancy at 14:26 Killed by Rysroel the halfling at level 18 on the 68th Haze 122nd year of Ascendancy at 15:40 Killed by Eniel the thalore at level 18 on the 68th Haze 122nd year of Ascendancy at 16:31 Killed by Eniel the thalore at level 18 on the 68th Haze 122nd year of Ascendancy at 17:19 Killed by Ndidisiin the shalore at level 19 on the 14th Regrowth 123rd year of Ascendancy at 05:03 Killed by Andbola the thalore at level 19 on the 66th Regrowth 123rd year of Ascendancy at 12:37 Killed by Brbacon the human at level 19 on the 71st Regrowth 123rd year of Ascendancy at 18:06 Killed by devourer at level 21 on the 75th Regrowth 123rd year of Ascendancy at 23:49 Killed by devourer at level 21 on the 76th Regrowth 123rd year of Ascendancy at 00:52 Killed by devourer at level 21 on the 76th Regrowth 123rd year of Ascendancy at 01:53 Killed by devourer at level 21 on the 76th Regrowth 123rd year of Ascendancy at 02:43 Killed by devourer at level 21 on the 76th Regrowth 123rd year of Ascendancy at 04:22 Killed by devourer at level 21 on the 76th Regrowth 123rd year of Ascendancy at 05:04 Killed by devourer at level 21 on the 76th Regrowth 123rd year of Ascendancy at 06:09 Killed by devourer at level 21 on the 76th Regrowth 123rd year of Ascendancy at 07:31 Killed by devourer at level 21 on the 76th Regrowth 123rd year of Ascendancy at 08:33 Killed by devourer at level 21 on the 76th Regrowth 123rd year of Ascendancy at 08:57 Killed by devourer at level 21 on the 76th Regrowth 123rd year of Ascendancy at 09:30 Killed by devourer at level 21 on the 76th Regrowth 123rd year of Ascendancy at 11:12 Killed by devourer at level 21 on the 76th Regrowth 123rd year of Ascendancy at 12:49 Killed by devourer at level 21 on the 76th Regrowth 123rd year of Ascendancy at 14:00 Killed by devourer at level 21 on the 76th Regrowth 123rd year of Ascendancy at 15:40 Killed by shadow at level 21 on the 77th Regrowth 123rd year of Ascendancy at 00:20 Killed by Fuzzy Penumbra at level 21 on the 77th Regrowth 123rd year of Ascendancy at 04:43 Killed by shadow at level 21 on the 77th Regrowth 123rd year of Ascendancy at 07:03 Killed by umbral horror at level 21 on the 77th Regrowth 123rd year of Ascendancy at 11:04 Killed by umbral horror at level 21 on the 77th Regrowth 123rd year of Ascendancy at 12:23 Killed by devourer at level 21 on the 78th Regrowth 123rd year of Ascendancy at 02:07 Killed by luminous horror at level 21 on the 78th Regrowth 123rd year of Ascendancy at 03:00 Killed by devourer at level 21 on the 78th Regrowth 123rd year of Ascendancy at 04:25 Killed by luminous horror at level 21 on the 78th Regrowth 123rd year of Ascendancy at 06:16 Killed by Weirdling Beast at level 21 on the 78th Regrowth 123rd year of Ascendancy at 14:52 Killed by Balsejen the dwarf at level 21 on the 1st Time of Balance 123rd year of Ascendancy at 07:15 Killed by Mpare the halfling at level 21 on the 16th Pyre 123rd year of Ascendancy at 01:11 Killed by Dureri the thalore at level 21 on the 16th Pyre 123rd year of Ascendancy at 03:39 Killed by snow giant thunderer at level 22 on the 24th Pyre 123rd year of Ascendancy at 16:51 Killed by greater telugoroth at level 23 on the 25th Pyre 123rd year of Ascendancy at 17:29 Killed by greater telugoroth at level 23 on the 25th Pyre 123rd year of Ascendancy at 19:05 Killed by teluvorta at level 23 on the 26th Pyre 123rd year of Ascendancy at 03:28 Killed by teluvorta at level 23 on the 26th Pyre 123rd year of Ascendancy at 05:29 Killed by dredge at level 23 on the 26th Pyre 123rd year of Ascendancy at 22:53 Killed by dredgling at level 23 on the 26th Pyre 123rd year of Ascendancy at 23:39 Killed by elven corruptor at level 24 on the 32nd Pyre 123rd year of Ascendancy at 11:26 Killed by elven blood mage at level 24 on the 32nd Pyre 123rd year of Ascendancy at 16:23 Killed by elven tempest at level 24 on the 32nd Pyre 123rd year of Ascendancy at 20:39 Killed by elven cultist at level 24 on the 32nd Pyre 123rd year of Ascendancy at 21:34 Killed by elven blood mage at level 25 on the 33rd Pyre 123rd year of Ascendancy at 12:48 Killed by elven blood mage at level 25 on the 33rd Pyre 123rd year of Ascendancy at 15:29 Killed by Isamira the elven cultist at level 25 on the 33rd Pyre 123rd year of Ascendancy at 18:31 Killed by Velamirin the elven blood mage at level 25 on the 33rd Pyre 123rd year of Ascendancy at 20:01 Killed by Velamirin the elven blood mage at level 25 on the 33rd Pyre 123rd year of Ascendancy at 21:40 Killed by Velamirin the elven blood mage at level 25 on the 33rd Pyre 123rd year of Ascendancy at 22:50 Killed by Velamirin the elven blood mage at level 25 on the 33rd Pyre 123rd year of Ascendancy at 23:01 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 34th Pyre 123rd year of Ascendancy at 01:55 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 34th Pyre 123rd year of Ascendancy at 03:23 Killed by Kryl-Feijan at level 25 on the 34th Pyre 123rd year of Ascendancy at 04:58 Killed by Kryl-Feijan at level 25 on the 34th Pyre 123rd year of Ascendancy at 07:14 Killed by elven cultist at level 26 on the 35th Pyre 123rd year of Ascendancy at 03:19 Killed by elven cultist at level 26 on the 35th Pyre 123rd year of Ascendancy at 05:18 Killed by elven cultist at level 26 on the 35th Pyre 123rd year of Ascendancy at 09:23 Killed by Fuzzy Penumbra at level 26 on the 42nd Pyre 123rd year of Ascendancy at 13:04 Killed by Mindworm at level 26 on the 43rd Pyre 123rd year of Ascendancy at 02:08 Killed by Fuzzy Penumbra at level 26 on the 44th Pyre 123rd year of Ascendancy at 00:16 |
Primary Stats
| Strength | 20 (base 16) |
| Dexterity | 8 (base 10) |
| Constitution | 11 (base 13) |
| Magic | 14 (base 10) |
| Willpower | 86 (base 50) |
| Cunning | 67 (base 48) |
Resources
| Life | 440/440 |
| Mana | 630/630 |
| Hate | 38/100 |
| Healing Factor | 0.69161929099374 |
| Regeneration | 2.316924624829 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 1 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 22 |
| Accuracy | 30 |
| Crit Chance | 23% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 54.333333333333 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +11% |
| Mind | +34% |
| Physical | +17% |
| Fire | +10% |
| All | 0% |
Offense: Damage Penetration
| Mind | +20% |
Defense: Base
| Armour (hardiness) | 28 (30%) |
| Defense | 16.5 |
| Ranged Defense | 17.5 |
| Fatigue | 6 |
| Physical Save | 24.25 |
| Spell Save | 27.325 |
| Mental Save | 53.733333333333 |
Defense: Resistances
| Darkness | + 17%( 78%) |
| Light | + 10%( 70%) |
| Mind | + 25%( 70%) |
| All | 0%( 70%) |
| Physical | + 9%( 75%) |
| Fire | + 17%( 70%) |
| Nature | + 9%( 70%) |
Defense: Immunities
| Silence Resistance | 12% |
| Confusion Resistance | 18% |
| Fear Resistance | 75% |
| Stun Resistance | 75% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 211 damage for 3 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 388 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Fears | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Gloom |
| beneficial effect | You feel your grip on reality slipping. Level 1 Curse of Madness 1Penalty: Fractured Sanity: -3% Mind Resistance, -4% Confusion Immunity Level 1: Unleashed: +3% critical damage, +4% off-hand weapon damage Level 2: -1 Luck, +3 Dexterity Level 3: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Level 4: Mania: Any time you take more than 16% damage during a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | Mayhem and destruction seem to follow you. Level 1 Curse of Misfortune 1Penalty: Lost Fortune: You seem to find less gold in your journeys. Level 1: Missed Opportunities: +2 Defense, +1 Ranged Defense Level 2: -1 Luck, +3 Cunning Level 3: Devious Mind: You have an affinity for seeing the devious plans of others (+20% chance to avoid traps). Level 4: Unfortunate End: There is a 30% chance that the damage you deal will increase by 40% if it is enough to kill your opponent. |
| beneficial effect | An aura of death surrounds you. Level 1 Curse of Corpses 1Penalty: Fear of Death: -2% resistance against damage from the undead. Level 1: Power over Death: +4% damage against the undead. Level 2: -1 Luck, +2 Strength, +2 Magic Level 3: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Level 4: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | Horrible visions fill your mind. Level 4, Cursed Aura Curse of Nightmares 4: 0%Penalty: Plagued by Visions: Your mental save has a 20% chance to be reduced by 21% when tested. Level 1: Removed from Reality: +5 Physical Resistance, +5 Maximum Physical Resistance Level 2: -1 Luck, +7 Willpower Level 3: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 13 air and an additional 5 air for each level below that. Level 4: Nightmare: Each time you are damaged by a foe there is 0% chance of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck. |
| beneficial effect | A shroud of darkness seems to fall across your path. Level 2 Curse of Shrouds 2Penalty: Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 8%) for 4 turns. Level 1: Nightwalker: +8 Darkness Resistance, +8% Max Darkness Resistance, +6 See Invisible Level 2: -1 Luck, +3 Constitution Level 3: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Level 4: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lost anorithil from death by cave troll. Escort: lost anorithil (level 1 of Daikara) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Cunning by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Cunning by +1. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 42. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed red crystal shard. * You've found the needed electric eel tail. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed wretchling eyeball. * You've found the needed pouch of faeros ash. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed black mamba head. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed green worm. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eden's Guile (2 def, 1 armour) (Corpses) Eden's Guile (2 def, 1 armour) (Corpses)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival Curse of Corpses It can be used to boost speed, costing 44 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Light source | ethereal alchemist's lamp of the moons ethereal alchemist's lamp of the moonsPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Mag Changes resistances: +11% light Changes damage: +11% darkness Spellpower: +3 Light radius: +5 Infravision radius: +1 It can be used to activate talent Moonlight Ray, placing all other charms into a 7 cooldown : Effective talent level: 4.0 Power cost: 7 out of 8/8. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 73.84 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | defender's rough leather cap of strength (+3) (4 def, 6 armour) (Nightmares) defender's rough leather cap of strength (+3) (4 def, 6 armour) (Nightmares)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +6 Defense: +4 Fatigue: +1% Changes stats: +3 Str Physical save: +6 Curse of Nightmares A cap made of leather. |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes resistances: +8% mind Changes damage: +10% mind Sleep immunity: +100% It can be used to activate talent Sleep (costing 18 power out of 25/25) : Effective talent level: 3.0 Power cost: 18 out of 25/25. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | solipsist's steel ring solipsist's steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Cun / +5 Wil Mindpower: +9 Rings can have magical properties. |
| On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% It can be used to activate talent Bind (costing 27 power out of 30/30) : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: 5.00 Travel Speed: instantaneous Is: a mind power Description: Bind the target in crushing bands of telekinetic force, immobilizing it for 5 turns. The duration will improve with your Mindpower. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Around waist | Mighty Girdle (Shrouds) Mighty Girdle (Shrouds)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% Curse of Shrouds This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Golden Three-Edged Sword 'The Truth' (40-64 power, 1 apr) (Misfortune) Golden Three-Edged Sword 'The Truth' (40-64 power, 1 apr) (Misfortune)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 40.0 - 64.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon hits: 9% chance to stun or confuse the target Damage when this weapon hits: +40 darkness / +40 light Curse of Misfortune The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
| On hands | Wyrmbreath (0 def, 4 armour) (Nightmares) Wyrmbreath (0 def, 4 armour) (Nightmares)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +10% nature / +10% darkness / +18% fire Changes damage: +10% fire Curse of Nightmares It can be used to activate talent Fire Breath (costing 21 power out of 24/24) : Effective talent level: 2.0 Power cost: 21 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 101.20 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Main armor | troll-hide cured leather armour of command (8 def, 8 armour) (Madness) troll-hide cured leather armour of command (8 def, 8 armour) (Madness)Requires: - Strength 14 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +8 Fatigue: +7% Changes stats: +2 Cun Mental save: +12 Life regen: +3.10 Curse of Madness A suit of armour made of leather. |
| Cloak | lightening cashmere cloak of mindcraft (2 def, 0 armour) (Shrouds) lightening cashmere cloak of mindcraft (2 def, 0 armour) (Shrouds)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Fatigue: -4% Changes stats: +3 Cun / +3 Wil Mental crit. chance: +4% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Shard of Insanity Shard of InsanityRequires: - Level 15 Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer is hit: 5 % chance to confuse Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +24% mind Mental save: +32 Confusion immunity: -100% Mindpower: +7 It can be used to activate talent Inner Demons (costing 28 power out of 32/32) : Effective talent level: 3.0 Power cost: 28 out of 32/32. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 8 turns, there's a 16% chance that the a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance will be doubled, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering into your mind. This item has been sent to the Item's Vault. |
Inventory
healing infusion of the sneak (heal 244) healing infusion of the sneak (heal 244)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 244 life. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+6 for 9 turns, die at -487) heroism infusion of the warrior (+6 for 9 turns, die at -487)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 9 turns. Also while Heroism is active, you will only die when reaching -487 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the psychic (34 nature damage, 22% healing reduction) insidious poison infusion of the psychic (34 nature damage, 22% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 34.57 nature damage per turns for 7 turns, and reducing the target's healing received by 22%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 229 over 5 turns) regeneration infusion of the duelist (heal 229 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 229 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 352 over 5 turns) regeneration infusion of the psychic (heal 352 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 352 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 121 for 5 turns) Rune of Reflection (absorb and reflect 121 for 5 turns)Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 121 damage for 5 turns. The effect will scale with your magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. This item has been sent to the Item's Vault. |
Rune of the Rift (494.00 temporal damage, removed from time 4 turns) Rune of the Rift (494.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.00 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 494.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the psychic (194 acid damage; power 19; dur 3) acid wave rune of the psychic (194 acid damage; power 19; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 3, doing 194.80 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 19 for 3 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 53 power out of 60/60. The evilness of undeath radiates from this amulet. |
Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer is hit: 10 % chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate), costing 21 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
clarifying steel amulet of the fish clarifying steel amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% mind / +10% cold Allows you to breathe in: water Confusion immunity: +20% Amulets can have magical properties. |
cleansing steel amulet of mastery (0.14 Cursed / Strife) cleansing steel amulet of mastery (0.14 Cursed / Strife)Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +11% blight Talent mastery: +0.14 Cursed / Strife Disease immunity: +24% Amulets can have magical properties. |
steel amulet 'Lightvault' steel amulet 'Lightvault'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Damage when the wearer is hit: 4 acid Changes resistances: +3% light Changes damage: +12% light Talent mastery: +0.10 Cunning / Survival Life regen: +0.60 Light radius: +2 Amulets can have magical properties. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning / +12% acid This ring shines with many colors. |
marksman's copper ring marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Rings can have magical properties. |
marksman's gold ring of arcana(+0.12/turn) marksman's gold ring of arcana(+0.12/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 Changes stats: +4 Dex Silence immunity: +24% Mana each turn: +0.12 Rings can have magical properties. |
Girdle of the Calm Waters (Nightmares) Girdle of the Calm Waters (Nightmares)Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% Curse of Nightmares A belt rumoured to have been worn by the Conclave healers. |
spiritwalker's hardened leather belt of burglary (Misfortune) spiritwalker's hardened leather belt of burglary (Misfortune)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Lck / +3 Mag Trap disarming bonus: +7 Stealth bonus: +7 Mana each turn: +0.15 Maximum mana: +25.00 Infravision radius: +3 Curse of Misfortune A belt that goes around your waist. |
thick linen cloak (1 def, 6 armour) (Nightmares) thick linen cloak (1 def, 6 armour) (Nightmares)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes resistances: +11% cold Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Flamewrought (0 def, 2 armour) (Shrouds) Flamewrought (0 def, 2 armour) (Shrouds)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Curse of Shrouds It can be used to activate talent Flamespit (costing 6 power out of 24/24) : Effective talent level: 2.0 Power cost: 6 out of 24/24. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 59.46 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Spellhunt Remnants (1 def, 2 armour) (Nightmares) Spellhunt Remnants (1 def, 2 armour) (Nightmares)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Spell save: +4 Mindpower: +4 Mental crit. chance: +1% Curse of Nightmares It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
cashmere wizard hat of earthrunes (2 def, 3 armour) (Madness) cashmere wizard hat of earthrunes (2 def, 3 armour) (Madness)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Defense: +2 Changes stats: +2 Con Curse of Madness It can be used to activate talent Stone Wall, placing all other charms into a 70 cooldown : Effective talent level: 2.0 Power cost: 70 out of 80/80. Range: 7.00 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 70.69 physical dmage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
radiant rough leather armour of the sky (4 def, 2 armour) (Corpses) radiant rough leather armour of the sky (4 def, 2 armour) (Corpses)Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +3 Fatigue: +6% Changes stats: +3 Dex / +2 Wil Damage when the wearer is hit: 5 light Changes resistances: +11% cold / +12% lightning / +10% blight / +12% darkness Light radius: +1 Curse of Corpses A suit of armour made of leather. |
Fire Dragon Shield (16 def, 9 armour, 220 block) (Madness) Fire Dragon Shield (16 def, 9 armour, 220 block) (Madness)Requires: - Strength 28 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +9 Defense: +16 Ranged Defense: +15 Fatigue: +20% Damage when the wearer is hit: 17 fire Changes resistances: +35% fire Talent granted: +5 Block Curse of Madness This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
64 alchemist agate 64 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx 8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli 10 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
preserving brass lantern preserving brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2 Con Life regen: +0.40 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 176 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 16 power out of 35/35) : Effective talent level: 3.0 Power cost: 16 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 81 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Cold Iron Acorn Cold Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind Changes damage: +12% physical Movement speed: +20% A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book Kyless' BookInfused by psionic forces 5.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 This was the book that gave power to Kyless and eventually lead to his doom. The book has a simple appearance: bound in leather with no markings on the cover. All of the pages are blank. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
arcane ash wand of conjuration [power 163] (6 cooldown) arcane ash wand of conjuration [power 163] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to fire a bolt of a random element (dam 81-163), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 4 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elm wand of conjuration [power 91] (6 cooldown) elm wand of conjuration [power 91] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to fire a bolt of a random element (dam 45-91), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
void elven-wood wand of lightning [power 165] (6 cooldown) void elven-wood wand of lightning [power 165] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +2 Void Blast It can be used to fire a beam of lightning (dam 55-165), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Fuzzy Penumbra drops on the floor: Dagger of the Past (25-32.5 power, 20 apr) (Shrouds).
Your Dagger of the Past (25-32.5 power, 20 apr) (Shrouds) is magically sorted by the storage room.
Fuzzy Penumbra drops on the floor: Silent Blade (25-32.5 power, 10 apr) (Shrouds).
Your Silent Blade (25-32.5 power, 10 apr) (Shrouds) is magically sorted by the storage room and put in a pile with the others items of the same type.
Fuzzy Penumbra drops on the floor: Sword of Potential Futures (28-39.2 power, 10 apr) (Nightmares).
Your Sword of Potential Futures (28-39.2 power, 10 apr) (Nightmares) is magically sorted by the storage room.
Fuzzy Penumbra drops on the floor: Blade of Distorted Time (40-56 power, 10 apr) (Misfortune).
Your Blade of Distorted Time (40-56 power, 10 apr) (Misfortune) is magically sorted by the storage room and put in a pile with the others items of the same type.
Fuzzy Penumbra drops on the floor: Umbral Razor (20-26 power, 10 apr) (Corpses).
Your Umbral Razor (20-26 power, 10 apr) (Corpses) is magically sorted by the storage room and put in a pile with the others items of the same type.
There is an item here: Dagger of the Past (25-32.5 power, 20 apr) (Shrouds)
There is an item here: Silent Blade (25-32.5 power, 10 apr) (Shrouds)
There is an item here: Umbral Razor (20-26 power, 10 apr) (Corpses)
There is an item here: Sword of Potential Futures (28-39.2 power, 10 apr) (Nightmares)
There is an item here: Blade of Distorted Time (40-56 power, 10 apr) (Misfortune)
There is an item here: Drake's Bane (52-78 power, 21 apr) (Madness)
There is an item here: Sword of Potential Futures (28-39.2 power, 10 apr) (Nightmares)
There is an item here: Blade of Distorted Time (40-56 power, 10 apr) (Misfortune)
Fuzzy Penumbra drops on the floor: Morrigor (50-70 power, 12 apr) (Madness).
Your Morrigor (50-70 power, 12 apr) (Madness) is magically sorted by the storage room and put in a pile with the others items of the same type.
