SHADOW the level 8 Yeek Shadowblade by flyingshoe

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.0
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassShadowblade
Level / Exp8 / 40%
Sizesmall
Lifes / Deaths

Primary Stats

Strength16 (base 19)
Dexterity27 (base 25)
Constitution5 (base 10)
Magic13 (base 13)
Willpower19 (base 10)
Cunning26 (base 16)

Resources

Life-7/140
Mana183/187
Stamina124/124
Healing Factor1
Regeneration12.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth6
See Invisible6

Offense: Mainhand

Damage12
Accuracy38
Crit Chance12%
APR3
Speed1.00

Offense: Offhand

Damage21
Accuracy38
Crit Chance13%
APR5
Speed1.00

Offense: Spell

Spellpower13
Crit Chance6%
Speed1

Offense: Mind

Mindpower21.85
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)7 (30%)
Defense28.981
Ranged Defense28.981
Fatigue9
Physical Save7.35
Spell Save11.2
Mental Save25.375

Defense: Resistances

All+ 13%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance17%
Poison Resistance30%
Confusion Resistance76%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Cunning / Shadow magic1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.20
1/5
0/5
0/5
0/5
Technique / Dual weapons1.20
4/5
2/5
0/5
0/5
Spell / Phantasm1.00
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
3/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Yeek1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.20
0/5
1/5
3/5
0/5
2/5

Effects

talent
beneficial effect
detrimental effect
beneficial effect

Quests

done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Talent Infusion: Regeneration is ready to use.
Talent Shadow Combat is ready to use.
Talent Premonition is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).


Saving done.

You are sent back to the material plane!
SHADOW activates Shadow Combat.

Velyseratta the fire drake hatchling casts Channel Staff.

SHADOW hits Fire drake hatchling for 0 fire damage.
Fire drake hatchling hits SHADOW for 26 physical damage.
Velyseratta the fire drake hatchling's Channel Staff hits
SHADOW for 34 acid damage.

SHADOW uses Infusion: Wild.

SHADOW lessens the pain.

SHADOW uses Infusion: Regeneration.

SHADOW starts regenerating health quickly.

Velyseratta the fire drake hatchling casts Channel Staff.

SHADOW hits Fire drake hatchling for 0 fire damage.
Fire drake hatchling hits SHADOW for 23 physical damage.
Velyseratta the fire drake hatchling's Channel Staff hits
SHADOW for 31 acid damage.
Velyseratta the fire drake hatchling casts Channel Staff.


SHADOW performs a melee critical strike against Fire drake hatchling!
SHADOW hits Fire drake hatchling for 21 physical, 5 lightning, 6 cold, 6 darkness, 25 physical, 6 cold, 6 darkness (76 total damage).
Velyseratta the fire drake hatchling's Channel Staff hits
SHADOW for 26 acid damage.
Fire drake hatchling hits SHADOW for 2 fire, 2 fire (5 total damage).
Fire drake hatchling misses SHADOW.
Velyseratta the fire drake hatchling casts Channel Staff.

Saving game...