fsdoj the level 10 Dwarf Stone Warden by tordenlund

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceDwarf
ClassStone Warden
Level / Exp10 / 48%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 12)
Dexterity8 (base 10)
Constitution15 (base 10)
Magic23 (base 23)
Willpower40 (base 34)
Cunning18 (base 10)

Resources

Life327/327
Mana244/254
Equilibrium30
Healing Factor1.23
Regeneration1.7835

Speed

Mental0%
Attack0%
Movement-50%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6
See Stealth6
See Invisible6

Offense: Mainhand

Damage29
Accuracy26
Crit Chance5%
APR5
Speed1.00

Offense: Offhand

Damage17
Accuracy26
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower21.5
Crit Chance3%
Speed1

Offense: Mind

Mindpower28.6
Crit Chance3%
Speed1

Offense: Damage Bonus

Blight+4%
Fire+5%
Nature+11%

Defense: Base

Armour (hardiness)26.3 (66.666666666667%)
Defense21.65
Ranged Defense24.65
Fatigue39
Physical Save15.85
Spell Save21.025
Mental Save26.15

Defense: Resistances

Nature+ 21%( 70%)
Cold+ 15%( 70%)
Fire+ 35%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Eldritch shield1.30
1/5
1/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Wild-gift / Earthen power1.30
3/5
1/5
1/5
0/5
Wild-gift / Earthen vines1.30
4/5
1/5
1/5
0/5
Wild-gift / Dwarven nature1.30
1/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Race / Dwarf1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.20
2/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
1/5
2/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
3/5
0/5
0/5

Effects

talent
talent

Quests

done
done
active
done
active
done
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By fsdoj the Dwarf Stone Warden level 10
16th Profit 122nd year of Ascendancy at 06:30
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By fsdoj the Dwarf Stone Warden level 5
21st Voratun 122nd year of Ascendancy at 10:39
see stats
The Arena Unlocked Arena mode.
By fsdoj the Dwarf Stone Warden level 7
3rd Acquisition 122nd year of Ascendancy at 14:31
see stats
The secret city Discovered the truth about mages.
By fsdoj the Dwarf Stone Warden level 7
1st Profit 122nd year of Ascendancy at 19:56
see stats

Log


Fsdoj deactivates Eldritch Infusion.

Fsdoj activates Eldritch Infusion.

Fsdoj deactivates Stone Vines.

Fsdoj activates Stone Vines.

Resting starts...

Talent Dwarven Unity is ready to use.
Talent Rockwalk is ready to use.
Talent Imbue Item is ready to use.
Rested for 100 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 40 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

You gain 1.57 gold from the transmogrification of
impenetrable iron plate armour of fire resistance (3 def, 13 armour).
You gain 0.97 gold from the transmogrification of
miner's rough leather cap of dexterity (+2) (0 def, 2 armour).
You gain 1.35 gold from the transmogrification of
clarifying linen wizard hat of darkness (+15%) (1 def, 0 armour).
You gain 3.00 gold from the transmogrification of
Beludhemina (2 def, 3 armour).
You gain 3.28 gold from the transmogrification of
potent ash magestaff of warding (18-21.6 power, 3 apr, lightning damage).
You gain 1.40 gold from the transmogrification of
cured leather sling of acid.
You gain 0.25 gold from the transmogrification of
iron greatmaul (13.5-20.25 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.