Raaz the level 5 Cornac Necromancer by graffen69

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassNecromancer
Level / Exp5 / 39%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic24 (base 24)
Willpower13 (base 13)
Cunning11 (base 11)

Resources

Life123/123
Mana103/103
Positive0/62
Souls1/10
Healing Factor1
Regeneration1.15

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower23.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower15.5
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save12.95
Mental Save22.2

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
2/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
2/5
0/5
0/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
2/5
0/5
0/5
0/5
Celestial / Light0.80
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
active
active
active

Equipment

On feet
Around neck
Main armor
Light source
In main hand

Inventory

Achievements

Log


Lore found:
tattered paper scrap (trollmire)
Accepted quest 'Hidden treasure'! (Press 'j' to see the quest log)
Ran for 1 turns (stop reason: learnt lore).


Skeleton warrior decays into a pile of ash!
Degenerated skeleton warrior decays into a pile of ash!
Degenerated skeleton warrior decays into a pile of ash!

Space around you starts to dissolve...


Resting starts...

Rested for 40 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Raaz wears:
restful copper amulet.

Raaz wears(replacing):
mindwoven linen robe (0 def, 0 armour).

You gain 0.65 gold from the transmogrification of
gifted mossy mindstar (2.5-2.75 power, 12 apr, mind damage).
You gain 25.00 gold from the transmogrification of
Tirakai's Maul (32-41.6 power, 6 apr).
You gain 4.31 gold from the transmogrification of
manaburning iron battleaxe of dampening (13-19.5 power, 1 apr).
You gain 0.53 gold from the transmogrification of
teleportation rune (range 20).
You gain 1.55 gold from the transmogrification of
phase door rune (range 5; power 16; dur 3).
You gain 1.65 gold from the transmogrification of
phase door rune (range 6; power 17; dur 4).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure physical).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 11%; cure magical).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.