Chris the level 6 Halfling Anorithil by darkdespair5

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.2
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassAnorithil
Level / Exp6 / 29%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity13 (base 10)
Constitution12 (base 11)
Magic24 (base 24)
Willpower11 (base 11)
Cunning24 (base 18)

Resources

Life-39/180
Positive41/45
Negative7/45
Healing Factor1
Regeneration12.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage10
Accuracy9
Crit Chance8%
APR2
Speed1.00

Offense: Spell

Spellpower23.5
Crit Chance12%
Speed1

Offense: Mind

Mindpower17.3
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)7 (30%)
Defense5.05
Ranged Defense5.05
Fatigue3
Physical Save20.126421292063
Spell Save22.401421292063
Mental Save13.125

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Celestial / Eclipse1.30
1/5
1/5
0/5
0/5
Celestial / Twilight1.30
3/5
0/5
0/5
0/5
Celestial / Star fury1.30
2/5
1/5
0/5
0/5
Celestial / Sunlight1.30
1/5
1/5
0/5
0/5

Generic Talents

Celestial / Hymns1.30
5/5
0/5
0/5
0/5
Celestial / Chants1.30
2/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
detrimental effect
beneficial effect

Quests

done
done
done
active
active
done

Equipment

Tool
On feet
Around waist
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

The Arena (Roguelike) Unlocked Arena mode.
By Chris the Halfling Anorithil level 5
78th Pyre 122nd year of Ascendancy at 18:04
see stats

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Chris picks up (h.):
hateful steel dagger (12.5-16.25 power, 6 apr).
Chris picks up (B.):
elm totem of thorny skin [power 16] (20 cooldown).
Ran for 3 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: hostile spotted to the south (skeleton warrior)).

Chris casts Searing Light.

Chris hits Skeleton warrior for 29 light damage.

Chris casts Moonlight Ray.

Chris hits Skeleton warrior for 79 darkness damage.
Chris hits Skeleton warrior for 23 darkness, 4 light (27 total damage).
Skeleton warrior hits Chris for 71 physical damage.

Chris casts Healing Light.

Chris receives 107 healing.
Chris hits Skeleton warrior for 23 darkness, 4 light (27 total damage).
Skeleton warrior hits Chris for 84 physical damage.

Chris uses Infusion: Regeneration.

Chris starts regenerating health quickly.

Chris hits Skeleton warrior for 23 darkness, 4 light (27 total damage).
Skeleton warrior hits Chris for 74 physical damage.
Talent Moonlight Ray is ready to use.

Saving game...