Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Store Wish List 1.1.0Go to Landmark 1.0.6Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 29 / 63% |
| Size | medium |
| Lifes / Deaths | Killed by wretchling at level 29 on the 78th Pyre 122nd year of Ascendancy at 01:31 6 / 1 |
Primary Stats
| Strength | 21 (base 13) |
| Dexterity | 51 (base 47) |
| Constitution | 32 (base 32) |
| Magic | 12 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 45 (base 44) |
Resources
| Life | -17/708 |
| Stamina | 154/162 |
| Healing Factor | 0.71 |
| Regeneration | 7.9875 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +11.672421493586% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Barehand
| Damage | 77 |
| Accuracy | 53 |
| Crit Chance | 18% |
| APR | 9 |
| Speed | 0.73 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23.55 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +5% |
| Lightning | +11% |
| Physical | -3% |
Defense: Base
| Armour (hardiness) | -8.9401437848857 (64.2%) |
| Defense | 35.577185537463 |
| Ranged Defense | 35.577185537463 |
| Fatigue | 0.51504149377593 |
| Physical Save | 28.275 |
| Spell Save | 20.875 |
| Mental Save | 27.964160334266 |
Defense: Resistances
| Lightning | + 25%( 70%) |
| Nature | + 9%( 70%) |
| Temporal | + 10%( 70%) |
| Blight | + 8%( 70%) |
| Fire | + 9%( 70%) |
| Cold | + 9%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 100% |
| Poison Resistance | 11% |
| Stun Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 210 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: SunUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 41). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 81) for 4 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 226 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 693% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Pugilism | 1.30 |
| 4/5 |
| 4/5 |
| 2/5 |
| 1/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Technique / Combat techniques | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Exploit Weakness |
| talent | Striking Stance |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+5 cooldowns). Infusion Saturation |
| beneficial effect | Countering melee attacks: Has a 27% chance to get an automatic counter attack when avoiding a melee attack. (1.6 counters remaining) Counter Attacking |
| beneficial effect | The target is in the middle of a combo chain and has earned 5 combo points. 5 Combo |
| detrimental effect | The target is poisoned, taking 4.14 nature damage per turn and decreasing all heals received by 29%. Insidious Poison |
| detrimental effect | The target has been splashed with acid, taking 11.65 acid damage per turn, reducing armour by 18 and attack by 16. Acid Splash |
| beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | dreamer's pair of dwarven-steel boots of phasing (0 def, 4 armour) dreamer's pair of dwarven-steel boots of phasing (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Mag / +3 Wil Physical save: +8 Spell save: +8 Mental save: +8 It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | blighted dwarven-steel gauntlets of strength (+4) (0 def, 2 armour) blighted dwarven-steel gauntlets of strength (+4) (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +7 Armour: +2 Changes stats: +4 Str Damage when the wearer hits(melee): 7 blight Changes resistances: +5% blight Changes damage: +5% blight When used to modify unarmed attacks: Base power: 27.5 - 38.5 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 83% When this weapon hits: Soul Rot (20% chance level 3). Burst (radius 2) on crit: +6 blight Damage conversion: 31% blight Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | grounding hardened leather cap of dexterity (+3) (0 def, 3 armour) grounding hardened leather cap of dexterity (+3) (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Dex Changes resistances: +7% lightning / +7% temporal A cap made of leather. |
| Tool | supercharged yew wand of firewall [power 197] (8 cooldown) supercharged yew wand of firewall [power 197] (8 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to creates a wall of flames lasting for 4 turns (dam 197 overall), placing all other charms into a 8 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | treant's steel ring treant's steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +6% nature Physical save: +10 Poison immunity: +11% Disease immunity: +12% Rings can have magical properties. |
| On fingers | steel ring of blinding strikes steel ring of blinding strikesPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when the wearer hits(melee): 5 physical / 5 blinding / 3 lightning Damage when the wearer is hit: 4 physical / 4 blinding / 6 lightning Rings can have magical properties. |
| Around neck | enraging gold amulet of strength (+4) enraging gold amulet of strength (+4)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +6 Changes stats: +4 Str Changes damage: +7% physical Combat speed: +10% Amulets can have magical properties. |
| Main armor | slimy linen robe of lightning (+16%) (0 def, 0 armour) slimy linen robe of lightning (+16%) (0 def, 0 armour)Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 4 nature slow Damage when the wearer is hit: 4 nature slow Changes resistances: +16% lightning Changes damage: +11% lightning A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | brass lantern of the zealot brass lantern of the zealotInfused by arcane disrupting forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% all Spell save: +5 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | cashmere cloak of Eldoral (2 def, 0 armour) cashmere cloak of Eldoral (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +1 Cun / +1 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | insulating rough leather belt insulating rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +6% cold A belt that goes around your waist. |
Inventory
Rune of Reflection (absorb and reflect 160 for 5 turns) Rune of Reflection (absorb and reflect 160 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 118 damage for 5 turns. The effect will scale with your magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. |
cleansing gold amulet of strength (+5) cleansing gold amulet of strength (+5)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Str Changes resistances: +13% nature / +10% blight Poison immunity: +20% Disease immunity: +28% Amulets can have magical properties. |
restful gold amulet of the eclipse restful gold amulet of the eclipsePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Damage when the wearer hits(melee): 5 darkness / 7 light Damage when the wearer is hit: 8 darkness / 7 light Changes damage: +7% darkness / +7% light Life regen: +1.10 Amulets can have magical properties. |
starlit stralite amulet of constitution (+2) starlit stralite amulet of constitution (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +2 Con Changes resistances: +10% darkness / +18% light Blindness immunity: +31% Amulets can have magical properties. |
psionicist's copper ring of blight (+11%) psionicist's copper ring of blight (+11%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +11% blight Changes damage: +11% blight Mental save: +6 Rings can have magical properties. |
miner's pair of iron boots (0 def, 7 armour) miner's pair of iron boots (0 def, 7 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 Fatigue: +2% Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
blighted rough leather gloves (0 def, 1 armour) blighted rough leather gloves (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage when the wearer hits(melee): 5 blight Changes resistances: +5% blight Changes damage: +3% blight When used to modify unarmed attacks: Base power: 6.0 - 6.6 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 100% When this weapon hits: Soul Rot (20% chance level 1). Burst (radius 2) on crit: +6 blight Damage conversion: 25% blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
116 alchemist agate 116 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Junel the Cornac Brawler level 20
76th Pyre 122nd year of Ascendancy at 10:11 see stats
Level 10
Got a character to level 10.By Junel the Cornac Brawler level 10
75th Pyre 122nd year of Ascendancy at 01:28 see stats
Level 20
Got a character to level 20.By Junel the Cornac Brawler level 20
76th Pyre 122nd year of Ascendancy at 07:25 see stats
Log
Junel stops regenerating health quickly.
Insidious Poison from Dremling hits Junel for 4 nature damage.
Acid Splash from Wretchling hits Junel for 11 acid damage.
Wretchling's acid area effect hits Something for 20 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Junel for 19 acid damage.
Junel hits Wretchling for 3 physical, 4 nature, 7 lightning (14 total damage).
Wretchling's acid area effect hits Something for 20 acid damage.
Wretchling hits Junel for 38 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Junel for 19 acid damage.
Wretchling rushes out!
Wretchling misses Junel.
Junel counters the attack!
Wretchling slows down.
Junel's Soul Rot has been disrupted by anti-magic forces!
Junel hits Wretchling for 32 blight, 65 physical, 5 physical, 4 nature, 7 blight, 3 lightning (116 total damage).
Acid Splash from Wretchling hits Junel for 11 acid damage.
Insidious Poison from Dremling hits Junel for 4 nature damage.
Wretchling's acid area effect hits Ice wyrmic for 20 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Junel for 19 acid damage.
Wretchling's acid area effect hits Ice wyrmic for 19 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Junel for 19 acid damage.
Junel the level 29 cornac brawler was scalded to death by a wretchling on level 35 of The Arena.
Wretchling's acid area effect killed Junel!
