Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 Infinite500: Revised high level play for ToME v1.7 1.0.0 |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Halfling |
| Class | Cursed |
| Level / Exp | 28 / 54% |
| Size | medium |
| Lifes / Deaths | Killed by naga myrmidon at level 28 on the 79th Pyre 122nd year of Ascendancy at 00:48 / 1 |
Primary Stats
| Strength | 53 (base 43) |
| Dexterity | 20 (base 10) |
| Constitution | 46 (base 38) |
| Magic | 13 (base 10) |
| Willpower | 45 (base 42) |
| Cunning | 16 (base 10) |
Resources
| Life | -94/857 |
| Hate | 88/100 |
| Healing Factor | 0.92524028563905 |
| Regeneration | 0.8789782713571 |
Speed
| Mental | +50.087922695995% |
| Attack | 0% |
| Movement | +313.04951684997% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 91 |
| Accuracy | 47 |
| Crit Chance | 7% |
| APR | 2 |
| Speed | 0.67 |
Offense: Spell
| Spellpower | 6.5 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28.95 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +4% |
| Physical | +12% |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 9.3 |
| Ranged Defense | 17.3 |
| Fatigue | 14 |
| Physical Save | 34.5 |
| Spell Save | 20.325 |
| Mental Save | 23.85 |
Defense: Resistances
| Mind | + 6%( 70%) |
| Cold | + 19%( 70%) |
| Fire | + 14%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Fear Resistance | 75% |
| Stun Resistance | 75% |
| Knockback Resistance | 85% |
| Confusion Resistance | 71% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 185 life. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 137 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Predator | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Gloom |
| talent | Cleave |
| talent | Stalk |
| beneficial effect | You feel your grip on reality slipping. Level 1 Curse of Madness 1Penalty: Fractured Sanity: -3% Mind Resistance, -4% Confusion Immunity Level 1: Unleashed: +3% critical damage, +4% off-hand weapon damage Level 2: -1 Luck, +3 Dexterity Level 3: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Level 4: Mania: Any time you take more than 16% damage during a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | The target is hunting creatures of type / sub-type: humanoid / human with 100% effectiveness. Kills: 13 / 16 kills, Damage: +6% / +15%, Attack: +2 / +5, Stun: -- / 3.2%, Outmaneuver: 4.2% / 11.4% Predator |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 119.81 nature damage per turn. Poisoned |
| beneficial effect | The target is mimicking a previous victim. (+9 Strength, +5 Dexterity, +3 Magic, +3 Willpower, +1 Cunning, +1 Constitution) Mimic |
| beneficial effect | The target is rampaging! (+313% movement speed, +50% attack speed, +12% physical damage, +6 physical save, +6 mental save, 0/35 damage shrugged off this turn) Rampaging |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | miner's pair of hardened leather boots (0 def, 7 armour) miner's pair of hardened leather boots (0 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +7 Fatigue: +3% A pair of boots made of leather. |
| On hands | polar iron gauntlets of strength (+2) (0 def, 1 armour) polar iron gauntlets of strength (+2) (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 Armour: +1 Changes stats: +2 Str Damage when the wearer hits(melee): 5 cold Changes resistances: +5% cold Changes damage: +4% cold Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | insulating rough leather cap of dexterity (+2) (0 def, 1 armour) insulating rough leather cap of dexterity (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex Changes resistances: +5% fire / +6% cold A cap made of leather. |
| Tool | defiled yew wand of lightning [power 162] (4/6 cooldown) defiled yew wand of lightning [power 162] (4/6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to fire a beam of lightning (dam 54-162), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 6 vim. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | titan's gold ring titan's gold ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Con Physical save: +8 Rings can have magical properties. |
| On fingers | steel ring of misery steel ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Cun Hate when firing a critical mind attack: +1.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 35%. Rings can have magical properties. |
| Around neck | copper amulet of willpower (+2) copper amulet of willpower (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Wil Amulets can have magical properties. |
| In main hand | inquisitor's steel greatsword (25.5-40.8 power, 2 apr) (Madness) inquisitor's steel greatsword (25.5-40.8 power, 2 apr) (Madness)Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 25.5 - 40.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +15 manaburn Curse of Madness Massive two-handed swords. |
| Main armor | Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 Ranged Defense: +8 Fatigue: +10% Changes stats: +2 Str / +2 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
| Cloak | linen cloak of warlust (1 def, 0 armour) linen cloak of warlust (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 Defense: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
sneak's sun infusion (rad 6; power 41; turns 3; dispells darkness) sneak's sun infusion (rad 6; power 41; turns 3; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 21). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 41) for 3 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
controlled phase door rune (range 8) controlled phase door rune (range 8)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 8. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (142 lightning damage) lightning rune (142 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7.00 Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 47.33 to 142.00 lightning damage. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Orc Feller (45-58.5 power, 11 apr) (Corpses) Orc Feller (45-58.5 power, 11 apr) (Corpses)Requires: - Dexterity 44 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 45.0 - 58.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Dex Changes damage: +10% physical / +8% light Grants telepathy: Humanoid/Orc Pinning immunity: +50% Light radius: +1 Curse of Corpses During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
elven-wood vilestaff of invocation (25-30 power, 5 apr, fire damage) (Corpses) elven-wood vilestaff of invocation (25-30 power, 5 apr, fire damage) (Corpses)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% fire Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Curse of Corpses It can be used to projects damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
greater elven-wood magestaff of fate (25-30 power, 5 apr, cold damage) (Shrouds) greater elven-wood magestaff of fate (25-30 power, 5 apr, cold damage) (Shrouds)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Cold Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% arcane / +25% fire / +25% cold / +25% lightning Talent granted: +1 Command Staff Physical save: +6 Spell save: +4 Mental save: +5 Spellpower: +12 Spell crit. chance: +4% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 Changes stats: +3 Cun / +4 Wil Changes resistances: +12% physical / +15% acid Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 Mindpower: +8 Mental crit. chance: +4% It can be used to send out a beam of kinetic energy, costing 10 power out of 10/10. This thin cloth robe is surrounded by a thick shroud of telekinetic forces. |
spellwoven silk robe of chaos (3 def, 0 armour) spellwoven silk robe of chaos (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes resistances: +7% physical / -9% arcane / +9% fire / -9% cold / -5% nature / +9% blight Changes resistances penetration: +9% physical / +14% fire / +13% blight Spellpower: +4 Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dwarven-steel plate armour of thunder (5 def, 11 armour) dwarven-steel plate armour of thunder (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +6 Armour: +11 Defense: +5 Fatigue: +24% Changes stats: +3 Str / +5 Mag Spell crit. chance: +3% A suit of armour made of metal plates. |
582 alchemist agate 582 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
arcane elven-wood wand of lightning [power 201] (4/6 cooldown) arcane elven-wood wand of lightning [power 201] (4/6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to fire a beam of lightning (dam 67-201), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 10 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
bright elven-wood wand of detection [power 10] (4/15 cooldown) bright elven-wood wand of detection [power 10] (4/15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to detect the presence of creatures around you (rad 10), placing all other charms into a 15 cooldown. When used: 100% chance to regenerate 7 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
defiled elven-wood wand of illumination [power 11] (4/5 cooldown) defiled elven-wood wand of illumination [power 11] (4/5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to light the area (rad 11), placing all other charms into a 5 cooldown. When used: 100% chance to regenerate 8 vim. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Urehann the Halfling Cursed level 17
76th Pyre 122nd year of Ascendancy at 05:35 see stats
Level 10
Got a character to level 10.By Urehann the Halfling Cursed level 10
75th Pyre 122nd year of Ascendancy at 07:41 see stats
Level 20
Got a character to level 20.By Urehann the Halfling Cursed level 20
76th Pyre 122nd year of Ascendancy at 23:03 see stats
Log
Urehann is moving less freely.
Urehann is no longer evading attacks.
Urehann recovers sight.
Urehann stops regenerating health quickly.
Urehann is no longer illuminated.
Ran for 3 turns (stop reason: hostile spotted to the northeast (naga myrmidon)).
Urehann feels pain again.
Urehann uses defiled yew wand of lightning [power 162] (6 cooldown)!
Urehann hits naga myrmidon for 106 lightning damage.
Naga myrmidon uses Spit Poison.
Urehann is poisoned!
Naga myrmidon hits Urehann for 20 nature damage.
Talent Blindside is ready to use.
Your hatred grows even as your life fades! (+4 hate)
Urehann is no longer rampaging.
Naga myrmidon moves reluctantly!
Naga myrmidon hits Urehann for 55 nature damage.
Naga myrmidon uses Spit Poison.
Your hatred grows even as your life fades! (+4 hate)
Naga myrmidon hits Urehann for 55 nature damage.
Your hatred grows even as your life fades! (+4 hate)
Urehann begins rampaging!
Naga myrmidon hits Urehann for 110 nature damage.
Naga myrmidon killed Urehann!
Urehann the level 28 halfling cursed was treehugged to death by a naga myrmidon on level 45 of The Arena.
