Agent J the level 8 Yeek Wyrmic by cittidude2

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
Stone Wardens DLC Class 1.0.3
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassWyrmic
Level / Exp8 / 39%
Sizesmall
Lifes / Deaths

Primary Stats

Strength20 (base 19)
Dexterity11 (base 10)
Constitution10 (base 15)
Magic10 (base 10)
Willpower34 (base 28)
Cunning15 (base 11)

Resources

Life-6/187
Stamina181/181
Equilibrium15
Healing Factor0.37
Regeneration0.0925

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage19
Accuracy28
Crit Chance6%
APR8
Speed1.00

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower26.4
Crit Chance4%
Speed1

Offense: Damage Bonus

Cold+10%
Darkness+11%

Defense: Base

Armour (hardiness)9 (30%)
Defense0.35
Ranged Defense0.35
Fatigue0
Physical Save10.5
Spell Save15.4
Mental Save20.575

Defense: Resistances

Lightning-19%( 70%)
Darkness -1%( 70%)
Acid-12%( 70%)
Fire -7%( 70%)
Physical-19%( 70%)
Cold+ 4%( 70%)
All-20%( 70%)

Defense: Immunities

Silence Resistance12%
Instadeath Resistance100%
Confusion Resistance47%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
5/5
1/5
1/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Two-handed weapons1.10
1/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.10
2/5
1/5
1/5
0/5
Wild-gift / Call of the wild1.20
1/5
2/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
1/5
0/5

Effects

talent
detrimental effect
detrimental effect
detrimental effect

Quests

done
done

Equipment

On fingers
On fingers
Around neck
In main hand
Light source
On hands
Main armor

Inventory

Achievements

Log

Talent Infusion: Regeneration is ready to use.
Talent Infusion: Wild is ready to use.

Resting starts...

Talent Bellowing Roar is ready to use.
Talent Wild Growth is ready to use.
Agent J activates Wild Growth.

Talent Lightning Speed is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You are sent back to the material plane!
Subject Z uses Flurry.

Subject Z casts Epidemic.

Agent J is afflicted by an epidemic!

Agent J is poisoned!

The diseases of Subject Z spread!

Subject Z performs a critical strike!
Saving done.

Saving done.

Saving game...