











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 22 / 97% |
| Size | medium |
| Lifes / Deaths | Killed by ultimate teluvorta at level 20 on the 29th Dusk 122nd year of Ascendancy at 20:28 0 / 7Killed by ultimate telugoroth at level 20 on the 30th Dusk 122nd year of Ascendancy at 03:14 Killed by greater teluvorta at level 20 on the 30th Dusk 122nd year of Ascendancy at 06:21 Killed by Aereta the devourer at level 22 on the 31st Dusk 122nd year of Ascendancy at 14:36 Killed by Cyrowe the dreaming horror at level 22 on the 33rd Dusk 122nd year of Ascendancy at 06:53 Killed by Cyrowe the dreaming horror at level 22 on the 33rd Dusk 122nd year of Ascendancy at 08:56 Killed by Cyrowe the dreaming horror at level 22 on the 33rd Dusk 122nd year of Ascendancy at 08:59 |
Primary Stats
| Strength | 61 (base 50) |
| Dexterity | 12 (base 10) |
| Constitution | 53 (base 32) |
| Magic | 10 (base 10) |
| Willpower | 60 (base 26) |
| Cunning | 29 (base 10) |
Resources
| Life | -267/681 |
| Hate | 106/106 |
| Healing Factor | 1.2892376681614 |
| Regeneration | 6.7684977578475 |
Speed
| Mental | +58.5630684335% |
| Attack | +58.5630684335% |
| Movement | +386.67430576071% |
| Spell | 0% |
| Global | +76.923076923077% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 114 |
| Accuracy | 36 |
| Crit Chance | 13% |
| APR | 6 |
| Speed | 0.63 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 52 |
| Crit Chance | 25% |
| Speed | 0.63066388023349 |
Offense: Damage Bonus
| Physical | +45% |
| Light | +5% |
| Nature | +7% |
| Mind | +8% |
| Arcane | +11% |
| Cold | +30% |
| All | +2% |
Offense: Damage Penetration
| Light | +10% |
| Mind | +25% |
| Fire | +30% |
| Cold | +13% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 13.127656286231 (73.452380952381%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 19 |
| Physical Save | 42 |
| Spell Save | 27 |
| Mental Save | 44 |
Defense: Resistances
| Nature | + 21%( 70%) |
| Acid | + 37%( 70%) |
| Light | + 15%( 70%) |
| Cold | + 36%( 70%) |
| Darkness | + 20%( 70%) |
| Arcane | + 17%( 70%) |
| Fire | + 38%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Stun Resistance | 57% |
| Pinning Resistance | 24% |
| Confusion Resistance | 37% |
| Fear Resistance | 37% |
| Disarm Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 61% |
Inscriptions (4/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 343 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 84 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 185 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 690% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cursed / Predator | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Gloom |
| talent | Stalk |
| beneficial effect | The target is wide awake and has 20% resistance to sleep effects. Insomnia |
| beneficial effect | The target is rampaging! (+367% movement speed, +59% attack speed, +59% mind speed, +43% physical damage, +22 physical save, +22 mental save, 0/28 damage shrugged off this turn) Rampaging |
| detrimental effect | Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off. Brainlocked |
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 2%. Cursed Form |
| detrimental effect | The gloom reduces the target's global speed by 30%. Slowed by the gloom |
| detrimental effect | The target has been dominated. It is unable to move and has lost 15 armor and 22 defense. Attacks from Cyrowe the dreaming horror gain 48% damage penetration. Dominated |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You failed to protect the worried loremaster from death by disarming trap. Escort: worried loremaster (level 1 of Daikara) | failed |
You failed to protect the worried loremaster from death by wolf. Escort: worried loremaster (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 23. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed orc heart. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Frost Treads (Nightmares) (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. Curse of Nightmares A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Burnshaper the brass lanternInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +3 Damage when hit (Melee): 8 physical Changes stats: +4 Wil Changes resistances penetration: +10% fire Changes damage: +6% mind Critical mult.: +5.00% Only die when reaching: -60.00 life Light radius: +3 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | dwarven-steel helm 'Beryrak' (Corpses) (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 2 mind Changes stats: +2 Wil / +6 Con Changes resistances: +9% darkness Changes resistances penetration: +25% mind Life regen: +4.00 Maximum hate: +6.00 Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Turiruidil the ShinequakeCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +8 (+2 eff.) Effects on melee hit: * 10% chance to reduce armor by 10% Changes stats: +5 Str / +4 Wil / +5 Con Changes resistances: +3% light Changes resistances penetration: +10% light Changes damage: +3% light Mental save: +8 (+3 eff.) Disarm immunity: +21% Pinning immunity: +24% Knockback immunity: +24% Maximum life: +26.00 Rings can have magical properties. |
| On fingers | savior's steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Stun/Freeze immunity: +20% Life regen: +1.00 Rings can have magical properties. |
| Around waist | Rope Belt of the Thaloren (Nightmares)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +15 (+5 eff.) Mental crit. chance: +15% Curse of Nightmares The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In main hand | elemental stralite battleaxe (Nightmares) (47.5-71.25 power, 3 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 47.5 - 71.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 15 cold damage (1/turn) When wielded/worn: Changes resistances penetration: +13% cold Changes damage: +13% cold Curse of Nightmares Massive two-handed battleaxes. |
| On hands | Spellhunt Remnants (Corpses) (1 def, 2 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Changes stats: +2 Cun / +2 Wil Changes resistances penetration: +5% nature Changes damage: +5% nature Spell save: +4 (+2 eff.) Maximum life: +20.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Curse of Corpses It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
| Main armor | Brightserpent (Madness) (3 def, 10 armour)Requires: - Heavy armour training - Strength 28 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +10 Defense: +3 (+0 eff.) Fatigue: +12% Changes resistances: +28% acid / +29% fire / +5% arcane / +7% cold Changes resistances penetration: +20% fire Changes damage: +9% arcane Allows you to breathe in: water Curse of Madness A suit of armour made of mail. |
| Cloak | regal cashmere cloak of Eldoral (Madness) (2 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +2 Dex / +2 Wil / +1 Cun Mental save: +6 (+2 eff.) Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | The Far-HandPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 36 power out of 36/36) : Effective talent level: 4.0 Power cost: 36 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (105). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 16). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Inventory
This item will automatically be transmogrified when you leave the level.dwarven-steel longsword (Nightmares) (24-33.6 power, 4 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.0 - 33.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Curse of Nightmares Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.plaguebringer's dwarven-steel mace of massacre (Corpses) (35.5-49.7 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 35.5 - 49.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 12% chance to reduce strength, dexterity, and constitution by 5 Damage (Melee): +10 blight When wielded/worn: Disease immunity: +13% Curse of Corpses Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.dwarven-steel waraxe (Madness) (18.5-25.9 power, 4 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Curse of Madness One-handed war axes. |
This item will automatically be transmogrified when you leave the level.thaloren hardened leather cap of strength (+7) (Misfortune) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +7 Str / +2 Wil Changes resistances: +7% blight Mental save: +7 (+2 eff.) Curse of Misfortune A cap made of leather. |
This item will automatically be transmogrified when you leave the level.hardened leather armour of the hero (Madness) (9 def, 6 armour) Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+2 eff.) Fatigue: +8% Changes stats: +5 Str / +4 Dex / +5 Mag / +3 Wil / +4 Cun Maximum life: +34.00 Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.steel shield of the stars (Nightmares) (0 def, 4 armour, 11.5-13.8 power, 40.5 block) Requires: - Shield usage training - Strength 16 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 11.5 - 13.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +3.0% Block value: +40 Damage (Melee): +10 light / +12 darkness When wielded/worn: Armour: +4 Fatigue: +8% Changes stats: +1 Cun / +2 Mag Changes resistances: +12% light / +14% darkness Changes damage: +11% light / +14% darkness Talent granted: +1 Block Curse of Nightmares Handheld deflection devices. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.extending yew wand of lightning storm [power 230] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 46 lightning damage and will be dazed for 1 turn (234 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 3 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Brodaiav the Cornac Cursed level 14
7th Dusk 122nd year of Ascendancy at 12:37 see stats
Exterminator
Killed 1000 creatures.By Brodaiav the Cornac Cursed level 20
29th Dusk 122nd year of Ascendancy at 10:22 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Brodaiav the Cornac Cursed level 18
16th Dusk 122nd year of Ascendancy at 21:45 see stats
Level 10
Got a character to level 10.By Brodaiav the Cornac Cursed level 10
8th Mirth 122nd year of Ascendancy at 07:39 see stats
Level 20
Got a character to level 20.By Brodaiav the Cornac Cursed level 20
29th Dusk 122nd year of Ascendancy at 01:48 see stats
The Arena
Unlocked Arena mode.By Brodaiav the Cornac Cursed level 7
1st Mirth 122nd year of Ascendancy at 16:14 see stats
The secret city
Discovered the truth about mages.By Brodaiav the Cornac Cursed level 6
79th Pyre 122nd year of Ascendancy at 04:30 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Brodaiav the Cornac Cursed level 18
16th Dusk 122nd year of Ascendancy at 23:36 see stats
Unstoppable
Returned from the dead.By Brodaiav the Cornac Cursed level 22
33rd Dusk 122nd year of Ascendancy at 08:56 see stats
Log
Brodaiav moves reluctantly!
Dream seed converts some damage to Psi!
Dream seed converts some damage to Psi!
Cyrowe the dreaming horror converts some damage to Psi!
Cyrowe the dreaming horror mentally dismisses some damage!
Dream seed converts some damage to Psi!
Cyrowe the dreaming horror receives 1 healing (2 psi heal).
Dream seed hits Brodaiav for 20 mind damage.
Brodaiav hits Dream seed for 8 to psi, 8 cold (16 total damage).
Brodaiav hits Dream seed for 29 to psi, 31 physical, 8 to psi, 8 cold, 28 to psi, 30 physical, 44 to psi, 47 physical (224 total damage).
Brodaiav hits Cyrowe the dreaming horror for (4 dismissed), 1 to psi, 2 cold, (21 dismissed), 4 to psi, 4 physical (11 total damage).
Brodaiav hits Dream seed for 7 to psi, 8 cold (16 total damage).
Cyrowe the dreaming horror receives 12 healing (17 psi heal) from Unnatural Body.
Cyrowe the dreaming horror uses Slash.
Your hatred grows even as your life fades! (+20 hate)
Your hatred grows even as your life fades! (+4 hate)
Your hatred grows even as your life fades! (+24 hate)
Brodaiav begins rampaging!
Cyrowe the dreaming horror converts some damage to Psi!
Cyrowe the dreaming horror mentally dismisses some damage!
Melee retaliation hits Cyrowe the dreaming horror for (2 dismissed), 1 to psi, 1 physical, (1 dismissed), 0 to psi, 0 mind, (2 dismissed), 1 to psi, 1 physical, (1 dismissed), 0 to psi, 0 mind (4 total damage).
Greater Weapon Focus from Cyrowe the dreaming horror hits Brodaiav for 343 physical damage.
Cyrowe the dreaming horror hits Brodaiav for 290 physical, 51 lightning (341 total damage).
Brodaiav the level 22 cornac cursed was mauled to death by Cyrowe the dreaming horror on level 3 of Elenokath.
Brodaiav deactivates Stalk.
Brodaiav is no longer suffering from insomnia.
Brodaiav is no longer rampaging.
Brodaiav overcomes the gloom.
Brodaiav is no longer dominated.
Brodaiav deactivates Gloom.































































