Vain Pursuit the level 27 Skeleton Adventurer by TheSlayer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.5
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceSkeleton
ClassAdventurer
Level / Exp27 / 42%
Sizemedium
Lifes / Deaths

Primary Stats

Strength42.845727509167 (base 13)
Dexterity38.845727509167 (base 20)
Constitution27 (base 12)
Magic60 (base 58)
Willpower36 (base 29)
Cunning29 (base 21)

Resources

Mana157/157
Vim204/204
Life624/624
Positive107/108
Stamina173/173
Healing Factor1.6
Regeneration1.68

Speed

Mental-9.9999999999999%
Attack0%
Movement+10%
Spell0%
Global+145%

Vision

Sight10
Lite11

Offense: Mainhand

Damage40
Accuracy41
Crit Chance46%
APR4
Speed1.11

Offense: Offhand

Damage26
Accuracy41
Crit Chance50%
APR6
Speed1.11

Offense: Spell

Spellpower46.933333333333
Crit Chance14%
Speed1

Offense: Mind

Mindpower33.4
Crit Chance7%
Speed1

Offense: Damage Bonus

Lightning+10%
Light+15%
Darkness+15%
Nature+11%
Physical+28%
Arcane+20%
All0%

Offense: Damage Penetration

Blight+10%
Darkness+10%

Defense: Base

Armour (hardiness)43.1 (63.636363636364%)
Defense21.048002314104
Ranged Defense21.048002314104
Fatigue17
Physical Save37.980805079835
Spell Save44.705201843821
Mental Save39.875

Defense: Resistances

Acid+ 19%( 70%)
Blight+ 38%( 70%)
Physical+ 8%( 70%)
Cold+ 22%( 70%)
All+ 3%( 70%)
Lightning+ 22%( 70%)
Darkness+ 32%( 70%)
Fire+ 13%( 70%)
Nature+ 44%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance40%
Bleed Resistance100%
Confusion Resistance10%
Fear Resistance100%
Stun Resistance30%
Poison Resistance100%
Knockback Resistance30%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.00
2/5
1/5
1/5
1/5
Technique / Combat techniques1.00
1/5
4/5
0/5
0/5
Technique / Dual techniques1.00
1/5
1/5
1/5
1/5
Spell / Temporal1.00
1/5
5/5
1/5
5/5
Corruption / Reaving combat1.00
3/5
2/5
0/5
0/5
Spell / Stone1.10
5/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.00
1/5
1/5
0/5
0/5
Undead / Skeleton1.10
5/5
3/5
2/5
4/5
Celestial / Light1.00
1/5
1/5
1/5
1/5
Spell / Conveyance1.00
1/5
1/5
3/5
0/5
Technique / Combat training1.00
1/5
1/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
talent
beneficial effect
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
active
active
active
active
done
done
done
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

A dangerous secret (Nightmare (Adventure) difficulty) Found the mysterious staff and told Last Hope about it.
By Vain Pursuit the Skeleton Adventurer level 27
5th Dusk 123rd year of Ascendancy at 06:16
see stats
Against all odds (Nightmare (Adventure) difficulty) Killed Ukruk in the ambush.
By Vain Pursuit the Skeleton Adventurer level 26
1st Flare 123rd year of Ascendancy at 16:29
see stats
Bringer of Doom (Nightmare (Adventure) difficulty) Killed a Bringer of Doom.
By Vain Pursuit the Skeleton Adventurer level 21
13rd Regrowth 123rd year of Ascendancy at 06:39
see stats
Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Vain Pursuit the Skeleton Adventurer level 11
31st Dusk 122nd year of Ascendancy at 16:30
see stats
Earth Master (Nightmare (Adventure) difficulty) Killed Harkor'Zun and unlocked Stone magic.
By Vain Pursuit the Skeleton Adventurer level 17
70th Haze 122nd year of Ascendancy at 14:44
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Vain Pursuit the Skeleton Adventurer level 17
8th Decay 122nd year of Ascendancy at 04:38
see stats
Guiding Hand (Nightmare (Adventure) difficulty) Saved all escorted adventurers.
By Vain Pursuit the Skeleton Adventurer level 20
4th Allure 123rd year of Ascendancy at 20:45
see stats
Home sweet home (Nightmare (Adventure) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Vain Pursuit the Skeleton Adventurer level 24
37th Regrowth 123rd year of Ascendancy at 05:52
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Vain Pursuit the Skeleton Adventurer level 10
19th Dusk 122nd year of Ascendancy at 16:50
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Vain Pursuit the Skeleton Adventurer level 20
3rd Allure 123rd year of Ascendancy at 15:56
see stats
Rescuer of the lost (Nightmare (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Vain Pursuit the Skeleton Adventurer level 16
60th Haze 122nd year of Ascendancy at 04:12
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Vain Pursuit the Skeleton Adventurer level 8
7th Dusk 122nd year of Ascendancy at 05:47
see stats
The Right thing to do (Nightmare (Adventure) difficulty) Did the righteous thing in the ring of blood and disposed of the Blood Master.
By Vain Pursuit the Skeleton Adventurer level 24
78th Pyre 123rd year of Ascendancy at 00:11
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Vain Pursuit the Skeleton Adventurer level 11
41st Dusk 122nd year of Ascendancy at 03:00
see stats
Thralless (Nightmare (Adventure) difficulty) Freed at least 30 enthralled slaves in the slavers compound.
By Vain Pursuit the Skeleton Adventurer level 24
77th Pyre 123rd year of Ascendancy at 18:25
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Vain Pursuit the Skeleton Adventurer level 21
14th Regrowth 123rd year of Ascendancy at 23:10
see stats
Vampire crusher (Nightmare (Adventure) difficulty) Destroyed the Master in its lair of the Dreadfell.
By Vain Pursuit the Skeleton Adventurer level 23
30th Regrowth 123rd year of Ascendancy at 23:54
see stats

Log

Ran for 60 turns (stop reason: at exit).

You gain 0.15 gold from the transmogrification of
dwarven-steel pickaxe (dig speed 31 turns).
You gain 0.75 gold from the transmogrification of
dwarven-steel shield (8 def, 2 armour, 77 block).
You gain 8.85 gold from the transmogrification of
rejuvenating dwarven-steel plate armour (5 def, 11 armour).
You gain 1.00 gold from the transmogrification of
reinforced leather armour (4 def, 7 armour).
You gain 2.23 gold from the transmogrification of
cleansing dwarven-steel mail armour of acid resistance (3 def, 8 armour).
You gain 0.54 gold from the transmogrification of
grounding hardened leather cap (0 def, 3 armour).
You gain 0.64 gold from the transmogrification of
grounding cashmere wizard hat (2 def, 0 armour).
You gain 1.50 gold from the transmogrification of
insulating pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour).
You gain 0.10 gold from the transmogrification of
hardened leather belt.
You gain 0.46 gold from the transmogrification of
grounding hardened leather belt.
You gain 2.97 gold from the transmogrification of
dwarven-steel waraxe of vileness (19.5-27.3 power, 4 apr).
You gain 3.57 gold from the transmogrification of
yew starstaff of warding (20-24 power, 4 apr, light damage).
You gain 5.97 gold from the transmogrification of
surging yew vilestaff of warding (20-24 power, 4 apr, darkness damage).
You gain 1.35 gold from the transmogrification of
thorny mindstar of balance (8-8.8 power, 24 apr, nature damage).
You gain 3.82 gold from the transmogrification of
insidious dwarven-steel mace of erosion (25-35 power, 4 apr).
You gain 2.15 gold from the transmogrification of
flaming stralite mace (39-54.6 power, 5 apr).
You gain 0.75 gold from the transmogrification of
dwarven-steel mace (25-35 power, 4 apr).
You gain 3.57 gold from the transmogrification of
insidious stralite greatsword (49-78.4 power, 3 apr).
You gain 0.75 gold from the transmogrification of
dwarven-steel greatmaul (41.5-62.25 power, 2 apr).
You gain 8.19 gold from the transmogrification of
warbringer's stralite dagger of the mystic (32-41.6 power, 9 apr).
You gain 0.75 gold from the transmogrification of
dwarven-steel dagger (16-20.8 power, 7 apr).
You gain 2.60 gold from the transmogrification of
balanced dwarven-steel battleaxe (33.5-50.25 power, 2 apr).
You gain 1.50 gold from the transmogrification of
acid wave rune (100 acid damage; power 20; dur 3).
You gain 0.74 gold from the transmogrification of
regeneration infusion (heal 81 over 5 turns).
You gain 1.85 gold from the transmogrification of
insidious poison infusion (22 nature damage, 29% healing reduction).
Saving done.

There is a previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.