Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Faerie Race 1.1.5This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Weapons Pack 1.1.5This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Items Vault 1.1.2Donators/Buyers bonus! Infinite Farportal 1.1.3"Weeks ago, you arrived into the Shertul Fortress, following the collapse of Nur right behind you. Weeks later, as the town is coming together, you hear a loud growling sound coming from the south. Alongside the only possibilty of escaping from this place... Steeling your resolve, you have choosen to explore the portal, and look for a way out." --- In this addon, you attempt to complete the farportal as many times as possible. You are given access to a town in the north. In the Town, you can find a multitude of shops, and a Merchant. He can craft you tier 1-5 artifacts, for fair(or so he says) prices, to offer you a boost when you find yourself struggling. Lastly, and most dangerously, you can ask him to break 'Seals' of the Farportal, which will directly summon Farportal Bosses into the fortress. Additionally, you gain 10% of your current gold every time you complete a farportal, alongside an experience boost. --- Dive into the Infinite Farportal, and pray, or you will never again see the light of day. |
| Campaign | Infinite Farportal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Yeek |
| Class | Brawler |
| Level / Exp | 15 / 72% |
| Size | small |
| Lifes / Deaths | Killed by Belonne the bloated horror at level 15 on the 2nd Mirth 122nd year of Ascendancy at 09:03 / 1 |
Primary Stats
| Strength | 23 (base 20) |
| Dexterity | 32 (base 27) |
| Constitution | 15 (base 20) |
| Magic | 10 (base 10) |
| Willpower | 21 (base 10) |
| Cunning | 33 (base 27) |
Resources
| Life | -78/387 |
| Stamina | 156/188 |
| Healing Factor | 1.1701589093784 |
| Regeneration | 5.1308013851914 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +86.95652173913% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 2 |
Offense: Barehand
| Damage | 43 |
| Accuracy | 48 |
| Crit Chance | 8% |
| APR | 5 |
| Speed | 0.60 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29.45 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +10% |
Defense: Base
| Armour (hardiness) | 17 (64.2%) |
| Defense | 22.467817018877 |
| Ranged Defense | 22.467817018877 |
| Fatigue | 7.1815732758621 |
| Physical Save | 22.65 |
| Spell Save | 21.425 |
| Mental Save | 37.557782005343 |
Defense: Resistances
| Acid | + 7%( 70%) |
| Light | + 30%( 70%) |
| Physical | -25%( 70%) |
| Cold | + 5%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 35% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 19% for 6 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 380 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 194 life. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Pugilism | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.50 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Striking Stance |
| detrimental effect | The target has recently taken distortion damage, is vulnerable to distortion effects, and has its physical resistance decreased by 25%. Distortion |
| detrimental effect | Reduces global action speed by 15%. Slow |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | Countering melee attacks: Has a 46% chance to get an automatic counter attack when avoiding a melee attack. (1.5 counters remaining) Counter Attacking |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| detrimental effect | The target is silenced, preventing it from casting spells and using some vocal talents. Silenced |
| detrimental effect | The target is being ravaged by distortion, taking 20.74 physical damage each turn. Ravage |
| beneficial effect | The target is recovering 3 life each turn and its healing modifier has been increased by 7%. Recovery |
| beneficial effect | Increases maximum life and stamina by 11%. When the effect ends, the extra life and stamina will be lost. Battle Shout |
| beneficial effect | The target is in the middle of a combo chain and has earned 4 combo points. 4 Combo |
Quests
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress can support: 499 more runs. | active |
Equipment
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 20 power out of 7/25) : Effective talent level: 3.0 Power cost: 20 out of 7/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Ring of Deception Ring of Deception1.00 Encumbrance. [Plot Item] Type: jewelry / ring It is part of a set of items. When wielded/worn: Physical power: +6 Physical save: +12 Spell save: +12 Mental save: +12 Spellpower: +6 Mindpower: +6 A black ring, with subtle illusion enchantments flowing around it. |
| Main armor | hardened leather armour of the deep (3 def, 9 armour) hardened leather armour of the deep (3 def, 9 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +9 Defense: +3 Fatigue: +8% Changes resistances: +5% cold / +7% acid Allows you to breathe in: water A suit of armour made of leather. |
| On hands | heroic rough leather gloves of regeneration (0 def, 5 armour) heroic rough leather gloves of regeneration (0 def, 5 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +5 Mental save: +6 Life regen: +1.50 Stamina each turn: +0.40 Psi each turn: +0.11 Maximum life: +43.00 When used to modify unarmed attacks: Base power: 10.5 - 11.6 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +3 Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 100% When this weapon hits: Second Wind (10% chance level 1). When this weapon hits: Battle Shout (10% chance level 1). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| Cloak | murderer's linen cloak (1 def, 0 armour) murderer's linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 Armour penetration: +4 Defense: +1 Changes stats: +2 Cun / +2 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| On head | miner's rough leather cap of the bounder (0 def, 3 armour) miner's rough leather cap of the bounder (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Changes stats: +6 Str / +5 Dex Infravision radius: +2 A cap made of leather. |
Inventory
This item will automatically be transmogrified when you leave the level. ash club (13-18.2 power, 3 apr)ash club (13-18.2 power, 3 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / club ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Lustrewrest the steel dagger (10-13 power, 6 apr)Lustrewrest the steel dagger (10-13 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 10.0 - 13.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +4 acid blind / +4 light When wielded/worn: Physical crit. chance: +5.0% Changes resistances: +3% light Changes resistances penetration: +5% light Light radius: +2 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. flaming coral trident of vileness (7-11.2 power, 6 apr)flaming coral trident of vileness (7-11.2 power, 6 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 7.0 - 11.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +1.5% Attack speed: 100% Damage when this weapon hits: +8 blight Burst (radius 1) on hit: +9 fire Burst (radius 2) on crit: +9 infective blight A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. iron gauntlets (0 def, 1 armour)iron gauntlets (0 def, 1 armour) Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 11.0 - 15.4 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 83% Metal gloves protecting the hands up to the middle of the lower arm. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Level 10 (Roguelike)
Got a character to level 10.By Panzin the Yeek Brawler level 10
74th Pyre 122nd year of Ascendancy at 11:08 see stats
Log
Belonne the bloated horror hits Panzin for 2 nature damage.
Panzin hits Belonne the bloated horror for (13 resonance), 4 to psi, 7 physical (11 total damage).
Talent Double Strike is ready to use.
Ravage from Belonne the bloated horror hits Panzin for 25 physical damage.
Panzin throws two quick punches.
Belonne the bloated horror converts some damage to Psi!
Belonne the bloated horror hits Panzin for 2 nature, 2 nature (4 total damage).
Panzin hits Belonne the bloated horror for (14 resonance), 5 to psi, 8 physical, (14 resonance), 5 to psi, 8 physical (25 total damage).
Belonne the bloated horror uses Mind Sear.
Panzin is recovering from the damage!
Belonne the bloated horror hits Panzin for 200 mind damage.
Ravage from Belonne the bloated horror hits Panzin for 25 physical damage.
Belonne the bloated horror has been put to sleep.
Thought-forged bowman uses Steady Shot.
Panzin resists the mind attack!
Panzin resists the mind attack!
Panzin is silenced!
Thought-forged bowman's Steady Shot hits Panzin for 3 mind, 5 darkness, 50 physical, 4 mind, 5 darkness (67 total damage).
Belonne the bloated horror is suffering from insomnia.
Ravage from Belonne the bloated horror hits Panzin for 25 physical damage.
Panzin uses Hack'n'Back.
Belonne the bloated horror is no longer sleeping.
Belonne the bloated horror converts some damage to Psi!
Belonne the bloated horror hits Panzin for 2 nature damage.
Panzin hits Belonne the bloated horror for (9 resonance), 3 to psi, 5 physical (8 total damage).
Belonne the bloated horror uses Telekinetic Blast.
Saving game...
