Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.43 |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Rogue |
| Level / Exp | 1 / 24% |
| Size | small |
| Lifes / Deaths | Killed by yaech hunter at level 1 on the 75th Pyre 122nd year of Ascendancy at 01:08 / 1 |
Primary Stats
| Strength | 10 (base 13) |
| Dexterity | 11 (base 13) |
| Constitution | 5 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 19 (base 15) |
Resources
| Life | -8/80 |
| Stamina | 102/115 |
| Healing Factor | 1 |
| Regeneration | 12.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +86.070797642506% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 6 |
| Accuracy | 0 |
| Crit Chance | 9% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 3 |
| Accuracy | 0 |
| Crit Chance | 9% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18.8 |
| Crit Chance | 4% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 1.35 |
| Ranged Defense | 1.35 |
| Fatigue | 6 |
| Physical Save | 5.25 |
| Spell Save | 9.1 |
| Mental Save | 12.25 |
Defense: Immunities
| Confusion Resistance | 35% |
Inscriptions (2/3)
| Infusion | Effective talent level: 1.0 RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusion | Effective talent level: 1.0 WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Class Talents
| Cunning / Stealth | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/10 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | Badly off guard. Attackers gain a 10% bonus to physical critcal strike chance and physical critcal strike power. Off-guard |
| detrimental effect | The target is crippled, reducing attack by 8 and damage by 8. Cripple |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | Badly off balance. Global speed is reduced by 15%. Off-balance |
Quests
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You must explore the underwater lair of Murgol. * You must explore the ritch tunnels. | active |
Equipment
| Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
| In off hand | iron dagger (6-7.8 power, 5 apr) iron dagger (6-7.8 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 6.0 - 7.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In main hand | iron dagger (4.5-5.85 power, 5 apr) iron dagger (4.5-5.85 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 4.5 - 5.9 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
Inventory
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Paul Krugman hits yaech hunter for 6 physical damage.
Yaech hunter uses Perfect Control.
Yaech diver collapses.
There is an exit to the worldmap here (press '' or right click to use).
You cannot go into the wilds with the following effects: Cripple
Paul Krugman misses yaech hunter.
Paul Krugman hits yaech hunter for 8 physical damage.
Paul Krugman is not cripple anymore.
Paul Krugman stops regenerating health quickly.
Yaech hunter hits Paul Krugman for 13 physical damage.
Paul Krugman misses yaech hunter.
Paul Krugman misses yaech hunter.
Yaech hunter hits Paul Krugman for 11 physical damage.
Paul Krugman misses yaech hunter.
Paul Krugman misses yaech hunter.
Yaech hunter hits Paul Krugman for 16 physical damage.
Paul Krugman hits yaech hunter for 8 physical, 3 physical damage (total 11.00).
Yaech hunter hits Paul Krugman for 10 physical damage.
Paul Krugman hits yaech hunter for 7 physical, 4 physical damage (total 11.00).
Yaech hunter performs a critical strike!
Paul Krugman is crippled.
Talent Infusion: Regeneration is ready to use.
Yaech hunter hits Paul Krugman for 26 physical damage.
You cannot go into the wilds with the following effects: Cripple, Off-guard, Off-balance
Paul Krugman uses Infusion: Regeneration.
Paul Krugman starts regenerating health quickly.
Yaech hunter performs a critical strike!
Saving done.
Saving done.
Saving game...
