Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Everything is Unique! - Dancing on Needles Edition 1.0.4 Items Vault 1.0.3 Stone Wardens DLC Class 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Oozemancer |
| Level / Exp | 36 / 66% |
| Size | medium |
| Lifes / Deaths | Killed by Xeretta the rattlesnake at level 7 on the 76th Pyre 122nd year of Ascendancy at 04:12 0 / 8Killed by shadow at level 23 on the 56th Haze 122nd year of Ascendancy at 15:16 Killed by daelach at level 34 on the 20th Regrowth 123rd year of Ascendancy at 10:32 Killed by orc high pyromancer at level 35 on the 24th Regrowth 123rd year of Ascendancy at 17:22 Killed by overpowered greater multi-hued wyrm at level 36 on the 25th Regrowth 123rd year of Ascendancy at 15:52 Killed by Isura the gigantic sandworm tunneler at level 36 on the 41st Regrowth 123rd year of Ascendancy at 09:59 Killed by Isura the gigantic sandworm tunneler at level 36 on the 41st Regrowth 123rd year of Ascendancy at 10:34 Killed by Isura the gigantic sandworm tunneler at level 36 on the 41st Regrowth 123rd year of Ascendancy at 11:17 |
| Antimagic | Follower |
Primary Stats
| Strength | 18 (base 10) |
| Dexterity | 20 (base 10) |
| Constitution | 71 (base 60) |
| Magic | 8 (base 10) |
| Willpower | 98.890833675464 (base 60) |
| Cunning | 64 (base 30) |
Resources
| Life | -4/837 |
| Equilibrium | 28 |
| Healing Factor | 1.1199999999999 |
| Regeneration | 149.32959999999 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 53 |
| Crit Chance | 28% |
| APR | 37 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 38 |
| Accuracy | 53 |
| Crit Chance | 24% |
| APR | 41 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 75.042146406403 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Light | +15% |
| Temporal | +12% |
| All | 0% |
| Darkness | +15% |
| Mind | +10% |
| Nature | +37% |
Offense: Damage Penetration
| Darkness | +15% |
| Mind | +5% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 18.7 (70%) |
| Defense | 22.25 |
| Ranged Defense | 22.25 |
| Fatigue | 0 |
| Physical Save | 34.075 |
| Spell Save | 39.705895893206 |
| Mental Save | 60.252947946603 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Darkness | + 33%( 70%) |
| Nature | + 70%( 70%) |
| Blight | + 28%( 70%) |
| Lightning | + 13%( 70%) |
| Cold | + 24%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Bleed Resistance | 100% |
| Confusion Resistance | 39% |
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 665 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1198% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Moss | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mucus | 1.30 |
| 4/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Wild-gift / Slime | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Ooze | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.40 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Mitosis |
| talent | Psiblades |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | You gain 67% resistance against acid. Resolve |
| detrimental effect | The target has been splashed with acid, taking 5.30 acid damage per turn, reducing armour by 5 and attack by 5. Acid Splash |
| beneficial effect | A flow of life spins around the target, regenerating 133.08 life per turn. Regeneration |
| beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You failed to protect the lone alchemist from death by thought-forged warrior. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by skeleton warrior. Escort: lost warrior (level 5 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Willpower by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 406. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | clarifying linen wizard hat of nature (+16%) (1 def, 0 armour) clarifying linen wizard hat of nature (+16%) (1 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +16% nature Changes damage: +11% nature Mental save: +6 A pointy cloth hat, very wizardly... |
| On hands | Brandstun the hardened leather gloves (0 def, 2 armour) Brandstun the hardened leather gloves (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 Armour penetration: +7 Physical power: +13 Armour: +2 Changes stats: +4 Str / +3 Dex / +3 Cun Damage when the wearer hits(melee): 8 nature / 2 fire Damage when the wearer is hit: 4 fire Changes resistances: +8% nature Changes resistances penetration: +5% darkness Changes damage: +6% nature It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | steel torque of psychoportation [power 27] (30 cooldown) steel torque of psychoportation [power 27] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to teleport randomly (rad 27), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Deepsbloom DeepsbloomCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +11 Wil / +11 Cun / +3 Con Changes resistances: +6% darkness Changes resistances penetration: +5% mind Spell save: +8 Equilibrium when hit: +0.08 Maximum stamina: +21.00 Maximum psi: +20.00 Mindpower: +16 Life regen bonus (wilder-summons): +3.00 Rings can have magical properties. |
| On fingers | stralite ring 'Bilehack' stralite ring 'Bilehack'Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -6% Changes stats: +1 Str / +1 Dex / +12 Wil / +13 Cun Changes resistances: +6% nature Allows you to breathe in: water Maximum encumbrance: +26 Mindpower: +17 Light radius: +1 Rings can have magical properties. |
| Around neck | gold amulet 'Boltmonster' gold amulet 'Boltmonster'Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Cun Damage when the wearer hits(melee): 6 lightning Changes resistances: +3% lightning / +3% nature Mental save: +17 Cut immunity: +40% Confusion immunity: +29% Mindpower: +15 Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 80 cooldown : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 290 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | Serpent's Glare (7-7.7 power, 18 apr, nature damage) Serpent's Glare (7-7.7 power, 18 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 43% Wil, 14% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +7 Mental crit. chance: +5% It can be used to activate talent Spit Poison (costing 8 power out of 7/8) : Effective talent level: 2.0 Power cost: 8 out of 7/8. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 52.00 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
| Around waist | hardened leather belt 'Chamegrim' hardened leather belt 'Chamegrim'Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +4 Defense: +8 Changes stats: +2 Wil Changes damage: +12% temporal Critical mult.: +10.00% Stealth bonus: +8 Mental save: +8 Hate per kill: +1.00 Maximum life: +62.00 Maximum psi: +20.00 A belt that goes around your waist. |
| In off hand | Hettedunalathagund (6-6.6 power, 22 apr, nature damage) Hettedunalathagund (6-6.6 power, 22 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 51% Wil, 22% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +22 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +3 light When wielded/worn: Changes stats: +3 Wil Physical save: +2 Spell save: +4 Mental save: +3 Equilibrium when hit: +0.50 Mindpower: +10 Mental crit. chance: +4% Light radius: +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Adoyath the Gleamslicer (2 def, 7 armour) Adoyath the Gleamslicer (2 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 Armour penetration: +5 Armour: +7 Defense: +2 Changes stats: +1 Str / +3 Dex / +2 Cun / +2 Con Damage when the wearer hits(melee): 6 light Damage when the wearer is hit: 12 light Changes resistances: +16% cold Changes resistances penetration: +5% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrรซ (10 def, 15 armour) Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +40% Defense: +10 Changes stats: +4 Wil / +5 Con Damage when the wearer is hit: 20 slime / 20 poison Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
stralite amulet stralite amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 4 Amulets can have magical properties. |
Corruptionjeer (66-99 power, 4 apr) Corruptionjeer (66-99 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.0 - 99.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +24 mind / +72 insidious poison / +16 acid blind Damage conversion: 47% mind When wielded/worn: Accuracy: +11 Defense: +17 Changes stats: +5 Wil Damage when the wearer hits(melee): 4 acid Changes resistances: +3% nature Changes resistances penetration: +5% nature Changes damage: +6% nature Massive two-handed maul. |
Branudir (0 def, 2 armour) Branudir (0 def, 2 armour)Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 Armour: +2 Damage when the wearer hits(melee): 7 mind Changes resistances: +7% mind Changes damage: +10% mind Grants telepathy: Demon/Minor Demon/Major Critical mult.: +5.00% Physical save: +7 Mental save: +7 Life regen: +0.70 Stamina each turn: +0.80 Hate when firing a critical mind attack: +1.00 Maximum stamina: +19.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Spell save: +4 Mindpower: +4 Mental crit. chance: +1% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Nature's Blessing (8 def, 6 armour) Nature's Blessing (8 def, 6 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 Ranged Defense: +4 Fatigue: +8% Changes stats: +4 Con / +3 Wil Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Noregolach the alchemist's lamp Noregolach the alchemist's lampCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Defense: +6 Changes stats: +1 Str Damage when the wearer is hit: 8 physical Changes resistances: +3% nature / +6% light Physical save: +10 Spell save: +10 Mental save: +8 Blindness immunity: +20% Poison immunity: +5% Light radius: +5 See stealth: +8 See invisible: +11 Healing mod.: +5% It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Hakku the Thalore Oozemancer level 30
4th Allure 123rd year of Ascendancy at 01:32 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Hakku the Thalore Oozemancer level 19
50th Dusk 122nd year of Ascendancy at 05:24 see stats
Against all odds
Killed Ukruk in the ambush.By Hakku the Thalore Oozemancer level 30
2nd Allure 123rd year of Ascendancy at 00:50 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Hakku the Thalore Oozemancer level 21
11st Haze 122nd year of Ascendancy at 19:09 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Hakku the Thalore Oozemancer level 36
25th Regrowth 123rd year of Ascendancy at 15:17 see stats
Brave new world
Went to the Far East and took part in the war.By Hakku the Thalore Oozemancer level 34
18th Regrowth 123rd year of Ascendancy at 06:55 see stats
Bringer of Doom
Killed a Bringer of Doom.By Hakku the Thalore Oozemancer level 27
6th Decay 122nd year of Ascendancy at 22:21 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Hakku the Thalore Oozemancer level 14
8th Dusk 122nd year of Ascendancy at 13:35 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Hakku the Thalore Oozemancer level 33
15th Regrowth 123rd year of Ascendancy at 16:44 see stats
Exterminator
Killed 1000 creatures.By Hakku the Thalore Oozemancer level 24
71st Haze 122nd year of Ascendancy at 12:50 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Hakku the Thalore Oozemancer level 22
28th Haze 122nd year of Ascendancy at 17:48 see stats
Fear me not!
Survived the Fearscape!By Hakku the Thalore Oozemancer level 34
22nd Regrowth 123rd year of Ascendancy at 09:43 see stats
Genocide
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Hakku the Thalore Oozemancer level 34
22nd Regrowth 123rd year of Ascendancy at 12:15 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Hakku the Thalore Oozemancer level 19
50th Dusk 122nd year of Ascendancy at 03:49 see stats
Level 10
Got a character to level 10.By Hakku the Thalore Oozemancer level 10
2nd Mirth 122nd year of Ascendancy at 16:57 see stats
Level 20
Got a character to level 20.By Hakku the Thalore Oozemancer level 20
60th Dusk 122nd year of Ascendancy at 23:20 see stats
Level 30
Got a character to level 30.By Hakku the Thalore Oozemancer level 30
1st Allure 123rd year of Ascendancy at 03:39 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Hakku the Thalore Oozemancer level 15
22nd Dusk 122nd year of Ascendancy at 21:56 see stats
Size matters
Did over 600 damage in one attack.By Hakku the Thalore Oozemancer level 22
28th Haze 122nd year of Ascendancy at 20:42 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Hakku the Thalore Oozemancer level 33
16th Regrowth 123rd year of Ascendancy at 00:30 see stats
The Arena
Unlocked Arena mode.By Hakku the Thalore Oozemancer level 11
3rd Mirth 122nd year of Ascendancy at 20:08 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Hakku the Thalore Oozemancer level 19
50th Dusk 122nd year of Ascendancy at 05:24 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Hakku the Thalore Oozemancer level 27
4th Decay 122nd year of Ascendancy at 20:38 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Hakku the Thalore Oozemancer level 18
49th Dusk 122nd year of Ascendancy at 15:18 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Hakku the Thalore Oozemancer level 29
1st Allure 123rd year of Ascendancy at 03:39 see stats
Log
Isura the gigantic sandworm tunneler shrugs off the effect 'Poisoned'!
Isura the gigantic sandworm tunneler performs a critical strike!
Hakku's mind surges with critical power!
Hakku is invigorated by the attack!
Isura the gigantic sandworm tunneler shrugs off the effect 'Poisoned'!
Isura the gigantic sandworm tunneler hits Hakku for 38 physical, 98 physical, 2 acid damage (total 137.20).
Hakku hits Isura the gigantic sandworm tunneler for 12 light, 15 nature, 3 nature, 2 fire, 12 light, 15 nature, 3 nature, 2 fire damage (total 59.79).
Hakku hits Isura the gigantic sandworm tunneler for 13 nature damage.
Hakku's mind surges with critical power!
Hakku is invigorated by the attack!
Bloated ooze misses Isura the gigantic sandworm tunneler.
Isura the gigantic sandworm tunneler hits Hakku for 1 acid damage.
Isura the gigantic sandworm tunneler rushes out!
Isura the gigantic sandworm tunneler performs a critical strike!
Isura the gigantic sandworm tunneler focuses and gains an extra blow!
Isura the gigantic sandworm tunneler performs a critical strike!
Isura the gigantic sandworm tunneler hits bloated ooze for 158 physical, 169 physical damage (total 326.38).
Isura the gigantic sandworm tunneler killed bloated ooze!
Isura the gigantic sandworm tunneler prepares for the next kill!.
Bloated ooze misses Isura the gigantic sandworm tunneler.
Bloated ooze misses Isura the gigantic sandworm tunneler.
Hakku uses Infusion: Regeneration.
Hakku starts regenerating health quickly.
Isura the gigantic sandworm tunneler slows down.
Isura the gigantic sandworm tunneler is poisoned!
Isura the gigantic sandworm tunneler performs a critical strike!
Hakku shrugs off the critical damage!
Saving game...
