Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Everything is Unique! 1.1.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 50 / 939% |
| Size | medium |
| Lifes / Deaths | Killed by snow giant boulder thrower at level 16 on the 37th Dusk 122nd year of Ascendancy at 05:22 1 / 7Killed by rogue at level 17 on the 38th Dusk 122nd year of Ascendancy at 15:18 Killed by faeros at level 21 on the 71st Dusk 122nd year of Ascendancy at 23:16 Killed by Ckea the human at level 24 on the 75th Dusk 122nd year of Ascendancy at 01:08 Killed by Emirassra the orc blood mage at level 38 on the 24th Regrowth 123rd year of Ascendancy at 23:10 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 68th Dusk 123rd year of Ascendancy at 21:15 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 68th Dusk 123rd year of Ascendancy at 22:21 |
Primary Stats
| Strength | 28 (base 9) |
| Dexterity | 36 (base 11) |
| Constitution | 80 (base 60) |
| Magic | 98 (base 63) |
| Willpower | 97 (base 53) |
| Cunning | 94 (base 41) |
Resources
| Mana | 1030/1030 |
| Negative | 213/247 |
| Life | 1107/1107 |
| Positive | 0/247 |
| Equilibrium | 0 |
| Souls | 7/10 |
| Healing Factor | 1.18 |
| Regeneration | 4.425 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -60% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 4 |
| See Stealth | 11 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 98 |
| Accuracy | 46 |
| Crit Chance | 55% |
| APR | 75 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 77 |
| Crit Chance | 80% |
| Speed | 1 |
Offense: Mind
| Mindpower | 68.375 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +52% |
| Acid | +85% |
| Darkness | +160% |
| Physical | +46% |
| Blight | +76% |
| Arcane | +22% |
| Fire | +88% |
| All | +16% |
Offense: Damage Penetration
| Acid | +50% |
| Blight | +30% |
| Mind | +15% |
| Fire | +30% |
| Darkness | +46% |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 33.05 |
| Ranged Defense | 33.05 |
| Fatigue | 0 |
| Physical Save | 43.475 |
| Spell Save | 57.958333333333 |
| Mental Save | 82.095 |
Defense: Resistances
| Acid | + 41%( 85%) |
| Blight | + 38%( 85%) |
| Physical | + 47%( 85%) |
| Cold | + 49%( 85%) |
| All | + 22%( 85%) |
| Mind | + 38%( 85%) |
| Lightning | + 36%( 85%) |
| Light | + 53%( 85%) |
| Temporal | + 38%( 85%) |
| Darkness | + 85%( 85%) |
| Arcane | + 30%( 85%) |
| Fire | + 66%( 85%) |
| Nature | + 34%( 85%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 90% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Silence Resistance | 15% |
| Bleed Resistance | 100% |
| Teleport Resistance | 15% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 12. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 228 damage for 4 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 624.08 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 401 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Animus | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Star fury | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Grave | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Shades | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Necrotic minions | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Celestial / Light | 0.80 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Technique / Combat training | 1.38 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by copperhead snake. Escort: injured seer (level 4 of Old Forest) | failed |
You failed to protect the lone alchemist from death by Hakku. Escort: lone alchemist (level 2 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 6 of Dreadfell. Escort: lost anorithil (level 6 of Dreadfell)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by degenerated skeleton warrior. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Strength by +2. | done |
You failed to protect the temporal explorer from death by Hakku. Escort: temporal explorer (level 7 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Strength by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1874. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 18 power out of 20/20) : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares away. This talent receives a reduced benefit from the Reach talent. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | Samirain the Phoenixoozer Samirain the PhoenixoozerCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +6% mind Changes damage: +21% mind / +6% fire Mental save: +8 Light radius: +10 See stealth: +11 See invisible: +12 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Belura the elven-silk wizard hat (3 def, 0 armour) Belura the elven-silk wizard hat (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +8 Cun Damage when the wearer hits(melee): 4 blight Changes resistances: +68% darkness / +17% physical Changes damage: +20% physical / +32% darkness / +6% mind Mental save: +17 Poison immunity: +25% Silence immunity: +15% Maximum hate: +10.00 Mindpower: +10 Mental crit. chance: +5% Defense after a teleport: +10 A pointy cloth hat, very wizardly... |
| Tool | Mayytta [power 175] (32 cooldown) Mayytta [power 175] (32 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes resistances: +12% fire / +3% lightning / +9% acid / +6% mind / +6% temporal Changes resistances penetration: +5% mind Talent granted: +2 Rushing Claws It can be used to heal the target for 175, placing all other charms into a 32 cooldown. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Bethassra BethassraCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 Armour penetration: +15 Defense: +11 Changes damage: +6% arcane Critical mult.: +15.00% Mental save: +9 Confusion immunity: +41% Stun/Freeze immunity: +24% Life regen: +1.30 Mana when firing critical spell: +1.00 Vim when firing critical spell: +2.00 Maximum vim: +10.00 It can be used to activate talent Disengage, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | Scaldwrack the stralite ring Scaldwrack the stralite ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +12 Changes stats: +5 Cun / +6 Wil Damage when the wearer hits(melee): 8 fire Changes resistances: +12% fire Changes damage: +6% fire / +7% all Life regen: +0.70 Maximum life: +64.00 Spellpower: +12 Mindpower: +21 Healing mod.: +18% Rings can have magical properties. |
| Around waist | Girdle of Preservation Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +10% physical / +10% arcane / +15% fire / +15% cold / +15% lightning / +15% acid / +15% nature / +15% blight / +15% light / +15% darkness / +15% temporal Physical save: +15 Spell save: +15 Mental save: +15 Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In main hand | Awakened Staff of Absorption (60-72 power, 60 apr, darkness damage) Awakened Staff of Absorption (60-72 power, 60 apr, darkness damage)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% fire / +30% blight / +30% darkness / +30% acid Changes damage: +60% fire / +60% blight / +60% darkness / +60% acid Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 180 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Main armor | Gloravea the Coalsting (2 def, 0 armour) Gloravea the Coalsting (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +5 Cun / +4 Wil Damage when the wearer hits(melee): 2 darkness / 4 blight Changes damage: +27% darkness Physical save: +15 Spell save: +13 Mental save: +47 Mana each turn: +0.20 Maximum mana: +52.00 Spellpower: +23 Spell crit. chance: +10% Mindpower: +3 Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | elven-silk cloak 'Velethra' (11 def, 0 armour) elven-silk cloak 'Velethra' (11 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 Defense: +11 Fatigue: -4% Damage when the wearer hits(melee): 2 acid Damage when the wearer is hit: 8 temporal Changes resistances: +17% fire / +22% darkness / +25% light Changes resistances penetration: +16% darkness / +20% acid Changes damage: +25% darkness / +9% acid Stealth bonus: +33 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Rogues' friend Rogues' friendCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Changes stats: +10 Dex / +5 Wil / +17 Cun / +10 Con Changes resistances: +9% mind / +6% blight Changes resistances penetration: +10% mind Changes damage: +9% mind Talent mastery: +0.38 Technique / Combat training Mental save: +15 Cut immunity: +10% Confusion immunity: +19% Teleport immunity: +15% Life regen: +1.50 Stamina each turn: +1.40 Mana each turn: +0.04 Stamina when hit: +1.70 Mana when hit: +4.20 Equilibrium when hit: +1.70 Psi when hit: +1.90 Hate when hit: +0.20 Vim when firing critical spell: +3.00 Mindpower: +14 Movement speed: +10% New effects duration reduction after a teleport: +20% It can be used to forces nearby enemies to attack you (rad 14), placing all other charms into a 14 cooldown. Amulets can have magical properties. |
Inventory
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Ring of the Archlich Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 This ring is filled with an overwhelming power, yet restrained. It lashes, grasps from its metal prison, seatching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 Spell save: +10 Mental save: +10 Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Squalorwilder (46.5-65.1 power, 5 apr) Squalorwilder (46.5-65.1 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 46.5 - 65.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +4 nature / +4 physical bleed Burst (radius 1) on hit: +4 nature When wielded/worn: Armour penetration: +9 Physical crit. chance: +23.0% Changes resistances: +9% nature Changes resistances penetration: +15% acid Critical mult.: +13.00% Sharp, long, and deadly. This item has been sent to the Item's Vault. |
Sceptre of the Archlich (40-48 power, 12 apr, darkness damage) Sceptre of the Archlich (40-48 power, 12 apr, darkness damage)Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. It is part of a set of items. Base power: 40.0 - 48.0 Uses stat: 130% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +26% darkness Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions Spellpower: +28 Spell crit. chance: +14% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. This item has been sent to the Item's Vault. |
Telos Spire of Power (37-44.4 power, 4 apr, blight damage) Telos Spire of Power (37-44.4 power, 4 apr, blight damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 37.0 - 44.4 Uses stat: 150% Mag Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +8 Cun / +7 Mag Changes damage: +37% arcane / +37% cold / +37% acid / +37% blight / +37% light / +37% darkness Damage affinity(heal): +15% arcane / +15% cold / +15% acid / +15% blight / +15% light / +15% darkness Critical mult.: +30.00% Spell save: +16 Mental save: +16 Confusion immunity: +40% Vim when firing critical spell: +6.00 Spellpower on spell critical (stacks up to 3 times): +7 Maximum mana: +100.00 Maximum vim: +50.00 Spellpower: +30 Spell crit. chance: +30% Damage Resonance (when hit): +15% It can be used to turn into a corrupted losgoroth (poison, disease, cut and confusion immune; converts half damage into life drain; does not require breath, costing 27 power out of 30/30. Telos was an extremely powerful mage during the Age of Dusk, hated by his peers, feared by the common folk he was hunted for a long while. He finally fell in his place of power, Telmur, but his spirit still lingered on. |
Ethereal Embrace (10 def, 0 armour) Ethereal Embrace (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 Changes stats: +8 Mag Changes resistances: +12% darkness / +12% arcane Changes damage: +15% darkness / +15% arcane Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% It can be used to activate talent Aether Breach (costing 26 power out of 28/28) : Effective talent level: 2.0 Power cost: 26 out of 28/28. Range: 7.0 Travel Speed: instantaneous Is: a spell Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 142.71 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)Requires: - Level 35 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 Changes stats: +10 Cun / +10 Wil Damage when the wearer hits(melee): 35 mind / 10 gloom Damage when the wearer is hit: 35 mind / 10 gloom Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves-his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. This item has been sent to the Item's Vault. |
Hellswolf the voratun gauntlets (0 def, 3 armour) Hellswolf the voratun gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +15 Armour: +3 Changes stats: +4 Str / +5 Dex / +10 Cun Damage when the wearer hits(melee): 51 mind / 35 darkness Damage when the wearer is hit: 8 fire Changes resistances: +10% mind / +15% darkness / +6% temporal Changes damage: +16% mind / +3% fire Talent cooldown: Double Strike (-1 turn) Physical save: +13 Mental save: -6 Mindpower: +10 Infravision radius: +4 It can be used to activate talent Ruined Earth, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 These gloves are coated with a thick, green liquid. This item has been sent to the Item's Vault. |
dwarven-steel gauntlets 'Noonwarden' (0 def, 2 armour) dwarven-steel gauntlets 'Noonwarden' (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 Physical crit. chance: +13.0% Armour: +2 Damage when the wearer is hit: 8 light Changes damage: +6% mind Critical mult.: +16.00% Physical save: +5 Mental save: +7 Spell crit. chance: +20% Mental crit. chance: +13% Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. |
Hat of Arcane Understanding (2 def, 0 armour) Hat of Arcane Understanding (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Defense: +2 Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
116 alchemist agate 116 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating Heart Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul, costing 68 power out of 75/75. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 90 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
alchemist's lamp 'Bethuta' alchemist's lamp 'Bethuta'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +7 Changes stats: +8 Wil / +3 Con Changes resistances: +10% blight Changes resistances penetration: +8% all Changes damage: +11% mind Grants telepathy: Demon/Minor Demon/Major Life regen: +3.40 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of fire, costing 45 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 182 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 23 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 27 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
4 diamond 4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Hakku the Lich Necromancer level 32
5th Allure 123rd year of Ascendancy at 08:32 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Hakku the Lich Necromancer level 36
11st Regrowth 123rd year of Ascendancy at 12:24 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Hakku the Lich Necromancer level 42
11st Pyre 123rd year of Ascendancy at 16:04 see stats
Brave new world
Went to the Far East and took part in the war.By Hakku the Lich Necromancer level 35
5th Regrowth 123rd year of Ascendancy at 23:59 see stats
Bringer of Doom
Killed a Bringer of Doom.By Hakku the Shalore Necromancer level 20
70th Dusk 122nd year of Ascendancy at 15:50 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Hakku the Lich Necromancer level 43
28th Pyre 123rd year of Ascendancy at 05:30 see stats
Clone War
Destroyed your own Shade.By Hakku the Lich Necromancer level 50
41st Dusk 123rd year of Ascendancy at 05:29 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Hakku the Shalore Necromancer level 13
8th Dusk 122nd year of Ascendancy at 08:04 see stats
Destroyer of the creation
Killed Slasul.By Hakku the Lich Necromancer level 46
70th Pyre 123rd year of Ascendancy at 16:35 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Hakku the Lich Necromancer level 33
2nd Regrowth 123rd year of Ascendancy at 08:16 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Hakku the Lich Necromancer level 41
1st Pyre 123rd year of Ascendancy at 10:53 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Hakku the Lich Necromancer level 35
3rd Regrowth 123rd year of Ascendancy at 18:41 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Hakku the Shalore Necromancer level 21
71st Dusk 122nd year of Ascendancy at 17:01 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Hakku the Lich Necromancer level 50
56th Dusk 123rd year of Ascendancy at 00:03 see stats
Exterminator
Killed 1000 creatures.By Hakku the Shalore Necromancer level 20
69th Dusk 122nd year of Ascendancy at 11:48 see stats
Fear me not!
Survived the Fearscape!By Hakku the Lich Necromancer level 49
6th Flare 123rd year of Ascendancy at 22:43 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Hakku the Lich Necromancer level 46
70th Pyre 123rd year of Ascendancy at 17:42 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Hakku the Shalore Necromancer level 18
40th Dusk 122nd year of Ascendancy at 08:03 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Hakku the Lich Necromancer level 37
12nd Regrowth 123rd year of Ascendancy at 01:37 see stats
Level 10
Got a character to level 10.By Hakku the Shalore Necromancer level 10
1st Summertide 122nd year of Ascendancy at 16:50 see stats
Level 20
Got a character to level 20.By Hakku the Shalore Necromancer level 20
48th Dusk 122nd year of Ascendancy at 12:11 see stats
Level 30
Got a character to level 30.By Hakku the Lich Necromancer level 30
61st Haze 122nd year of Ascendancy at 11:19 see stats
Level 40
Got a character to level 40.By Hakku the Lich Necromancer level 40
56th Regrowth 123rd year of Ascendancy at 07:23 see stats
Level 50
Got a character to level 50.By Hakku the Lich Necromancer level 50
7th Flare 123rd year of Ascendancy at 14:44 see stats
Lichform
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Hakku the Shalore Necromancer level 24
75th Dusk 122nd year of Ascendancy at 01:08 see stats
Orcrist
Killed the leaders of the Orc Pride.By Hakku the Lich Necromancer level 50
7th Flare 123rd year of Ascendancy at 14:56 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Hakku the Lich Necromancer level 47
74th Pyre 123rd year of Ascendancy at 15:19 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Hakku the Shalore Necromancer level 14
23rd Dusk 122nd year of Ascendancy at 07:17 see stats
Size is everything
Did over 1500 damage in one attack.By Hakku the Lich Necromancer level 35
11st Regrowth 123rd year of Ascendancy at 03:59 see stats
Size matters
Did over 600 damage in one attack.By Hakku the Shalore Necromancer level 18
47th Dusk 122nd year of Ascendancy at 09:38 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Hakku the Lich Necromancer level 34
2nd Regrowth 123rd year of Ascendancy at 09:24 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Hakku the Lich Necromancer level 50
56th Dusk 123rd year of Ascendancy at 00:01 see stats
That was close
Killed your target while having only 1 life left.By Hakku the Shalore Necromancer level 15
33rd Dusk 122nd year of Ascendancy at 09:20 see stats
The Arena
Unlocked Arena mode.By Hakku the Shalore Necromancer level 9
5th Mirth 122nd year of Ascendancy at 15:11 see stats
The Sun Still Shines
Aeryn survived the last battle.By Hakku the Lich Necromancer level 50
56th Dusk 123rd year of Ascendancy at 00:03 see stats
The secret city
Discovered the truth about mages.By Hakku the Shalore Necromancer level 10
3rd Flare 122nd year of Ascendancy at 02:46 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Hakku the Lich Necromancer level 38
35th Regrowth 123rd year of Ascendancy at 12:56 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Hakku the Lich Necromancer level 25
7th Haze 122nd year of Ascendancy at 05:09 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Hakku the Shalore Necromancer level 16
36th Dusk 122nd year of Ascendancy at 20:15 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Hakku the Lich Necromancer level 31
63rd Haze 122nd year of Ascendancy at 23:28 see stats
Log
You have 1 life(s) left.
Hakku is no longer out of phase.
Hakku stops burning.
Hakku deactivates Chant of Fortitude.
The protective shield of Hakku disappears.
Hakku deactivates Blurred Mortality.
Hakku deactivates Premonition.
Hakku deactivates Vampiric Gift.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Linaniil, Supreme Archmage of Angolwen hits Hakku for 702 fire, 536 physical (1238 total damage).
Hakku the level 50 lich necromancer was splattered to death by Linaniil, Supreme Archmage of Angolwen on level 1 of Angolwen.
Saving done.
Resting starts...
Talent Invoke Darkness is ready to use.
Talent Phase Door is ready to use.
Talent Consume Soul is ready to use.
Talent Starfall is ready to use.
Talent Chant of Fortitude is ready to use.
Talent Rune: Shielding is ready to use.
Talent Rune: Shielding is ready to use.
Talent Forgery of Haze is ready to use.
Talent Premonition is ready to use.
Talent Blurred Mortality is ready to use.
Talent Vampiric Gift is ready to use.
Rested for 28 turns (stop reason: all resources and life at maximum).
