Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.2 |
Addons | Items Vault 1.3.0Donators/Buyers bonus! Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 21 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 26 (base 26) |
Dexterity | 12 (base 12) |
Constitution | 20 (base 20) |
Magic | 20 (base 18) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 489/489 |
Mana | 180/180 |
Stamina | 160/160 |
Healing Factor | 1.4 |
Regeneration | 0.35 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 54 |
Accuracy | 48 |
Crit Chance | 4% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 20 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 27.56 (94.030927835052%) |
Defense | 3.7 |
Ranged Defense | 3.7 |
Fatigue | 20 |
Physical Save | 25.857058595951 |
Spell Save | 14.433815939315 |
Mental Save | 10.094973926641 |
Defense: Resistances
All | + 13%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
Main armor | Newly picked up iron plate armouriron plate armour Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 |
In main hand | This item will automatically be transmogrified when you leave the level. flaming iron battleaxe of massacre (20-30 power, 1 apr)flaming iron battleaxe of massacre (20-30 power, 1 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 20.0 - 30.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +9 fire Massive two-handed battleaxes. |
Inventory
Achievements
Log
There is an item here: faceted iron dagger
Golem (servant of Tali) picks up (a.): faceted iron dagger.
Talent Eye Beam is ready to use.
Resting starts...
Rested for 75 turns (stop reason: all resources and life at maximum).
There is a previous level here (press '' or right click to use).
Golem (servant of Tali) wears (replacing Islorethra (2 def, 9 armour)): iron plate armour.
You give ametrine to Tali.
You give faceted iron dagger to Tali.
You give pair of iron boots to Tali.
You give heavily corroded voratun gauntlets to Tali.
You give Islorethra (2 def, 9 armour) to Tali.
You gain 0.30 gold from the transmogrification of supercharged elm totem of thorny skin [power 22] (27 cooldown).
You gain 0.30 gold from the transmogrification of deadly quiver of elm arrows (22/22, 19.5-27.3 power, 5 apr).
You gain 0.76 gold from the transmogrification of iron shield of lightning resistance (+15%) (4 def, 2 armour, 23.5 block).
You gain 0.44 gold from the transmogrification of insulating pair of rough leather boots (0 def, 1 armour).
You gain 1.18 gold from the transmogrification of spellwoven linen robe of blight (+10%) (0 def, 0 armour).
You gain 2.20 gold from the transmogrification of blurring rough leather belt of carrying.
You gain 0.95 gold from the transmogrification of flaming iron waraxe (10.5-14.7 power, 2 apr).
You gain 1.15 gold from the transmogrification of rough leather sling of acid.
You gain 1.12 gold from the transmogrification of mossy mindstar of resolve (3-3.3 power, 12 apr, mind damage).
You gain 0.55 gold from the transmogrification of copper amulet of willpower (+2).
There is a next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.