Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.1 |
Addons | Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! Auto-Transmo Gems 1.0.6Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Use Item Shortcuts 1.0.6Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Go to Landmark 1.0.6Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.0.1Donators/Buyers bonus! Alternate Zones Option 1.0.6Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Steamtech UI 1.0.5 Enhanced Object Compare 1.0.6Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Arcane Blade |
Level / Exp | 29 / 77% |
Size | medium |
Lifes / Deaths | Killed by thief at level 3 on the 77th Pyre 122nd year of Ascendancy at 12:40 / 59Killed by Lisuyata the rogue at level 10 on the 7th Flare 122nd year of Ascendancy at 10:27 Killed by Lisuyata the rogue at level 10 on the 7th Flare 122nd year of Ascendancy at 11:31 Killed by Imndu the shalore at level 10 on the 22nd Dusk 122nd year of Ascendancy at 19:49 Killed by thief at level 12 on the 40th Dusk 122nd year of Ascendancy at 04:19 Killed by thief at level 12 on the 40th Dusk 122nd year of Ascendancy at 05:42 Killed by ritch flamespitter at level 14 on the 44th Dusk 122nd year of Ascendancy at 09:47 Killed by Ce'Netira the minotaur at level 14 on the 44th Dusk 122nd year of Ascendancy at 15:21 Killed by Ce'Netira the minotaur at level 14 on the 44th Dusk 122nd year of Ascendancy at 16:23 Killed by Linthucon the human at level 17 on the 59th Dusk 122nd year of Ascendancy at 18:19 Killed by snow giant at level 17 on the 3rd Haze 122nd year of Ascendancy at 08:16 Killed by ultimate telugoroth at level 17 on the 5th Haze 122nd year of Ascendancy at 16:17 Killed by ultimate telugoroth at level 17 on the 5th Haze 122nd year of Ascendancy at 18:17 Killed by ultimate telugoroth at level 17 on the 5th Haze 122nd year of Ascendancy at 19:41 Killed by ultimate telugoroth at level 18 on the 6th Haze 122nd year of Ascendancy at 03:38 Killed by dredgling at level 18 on the 7th Haze 122nd year of Ascendancy at 01:48 Killed by Chronolith Twin at level 18 on the 7th Haze 122nd year of Ascendancy at 19:33 Killed by Chronolith Twin at level 18 on the 7th Haze 122nd year of Ascendancy at 20:59 Killed by Chronolith Twin at level 18 on the 7th Haze 122nd year of Ascendancy at 23:28 Killed by Chronolith Twin at level 18 on the 8th Haze 122nd year of Ascendancy at 00:46 Killed by Chronolith Clone at level 18 on the 8th Haze 122nd year of Ascendancy at 02:15 Killed by Chronolith Clone at level 18 on the 8th Haze 122nd year of Ascendancy at 03:50 Killed by Chronolith Clone at level 18 on the 8th Haze 122nd year of Ascendancy at 04:55 Killed by Chronolith Twin at level 18 on the 8th Haze 122nd year of Ascendancy at 05:57 Killed by Chronolith Clone at level 18 on the 8th Haze 122nd year of Ascendancy at 07:05 Killed by Chronolith Clone at level 18 on the 8th Haze 122nd year of Ascendancy at 09:25 Killed by Chronolith Clone at level 18 on the 8th Haze 122nd year of Ascendancy at 12:35 Killed by snow giant boulder thrower at level 19 on the 8th Haze 122nd year of Ascendancy at 19:43 Killed by fire wyrm at level 19 on the 8th Haze 122nd year of Ascendancy at 23:28 Killed by snow giant thunderer at level 19 on the 9th Haze 122nd year of Ascendancy at 12:00 Killed by The Fragmented Essence of Harkor'Zun at level 19 on the 9th Haze 122nd year of Ascendancy at 17:31 Killed by snow giant at level 20 on the 10th Haze 122nd year of Ascendancy at 18:33 Killed by luminous horror at level 20 on the 11st Haze 122nd year of Ascendancy at 02:48 Killed by Bogjed the halfling at level 20 on the 28th Haze 122nd year of Ascendancy at 20:18 Killed by Ce'Nossra the master vampire at level 21 on the 47th Haze 122nd year of Ascendancy at 14:46 Killed by Voroma the runed bone giant at level 21 on the 47th Haze 122nd year of Ascendancy at 19:22 Killed by Silawen the bloated horror at level 21 on the 55th Haze 122nd year of Ascendancy at 23:32 Killed by Adyriawyn the oozing horror at level 21 on the 56th Haze 122nd year of Ascendancy at 03:58 Killed by eldritch eye at level 22 on the 56th Haze 122nd year of Ascendancy at 06:51 Killed by rattlesnake at level 22 on the 56th Haze 122nd year of Ascendancy at 08:07 Killed by skeleton warrior at level 25 on the 2nd Wintertide 123rd year of Ascendancy at 19:30 Killed by skeleton warrior at level 25 on the 1st Allure 123rd year of Ascendancy at 03:02 Killed by skeleton warrior at level 25 on the 1st Allure 123rd year of Ascendancy at 05:04 Killed by orc grand master assassin at level 25 on the 1st Allure 123rd year of Ascendancy at 06:38 Killed by ghast at level 25 on the 1st Allure 123rd year of Ascendancy at 07:52 Killed by Filio Flightfond at level 25 on the 1st Allure 123rd year of Ascendancy at 09:31 Killed by vampire lord at level 26 on the 4th Allure 123rd year of Ascendancy at 05:36 Killed by skeleton mage at level 27 on the 1st Regrowth 123rd year of Ascendancy at 18:32 Killed by armoured skeleton warrior at level 27 on the 1st Regrowth 123rd year of Ascendancy at 20:37 Killed by naga myrmidon at level 27 on the 2nd Regrowth 123rd year of Ascendancy at 05:50 Killed by emperor wight at level 28 on the 2nd Regrowth 123rd year of Ascendancy at 08:54 Killed by emperor wight at level 28 on the 2nd Regrowth 123rd year of Ascendancy at 10:52 Killed by skeleton warrior at level 28 on the 2nd Regrowth 123rd year of Ascendancy at 13:41 Killed by oozing horror at level 28 on the 2nd Regrowth 123rd year of Ascendancy at 14:51 Killed by The Master at level 28 on the 4th Regrowth 123rd year of Ascendancy at 07:46 Killed by The Master at level 28 on the 4th Regrowth 123rd year of Ascendancy at 09:22 Killed by The Master at level 28 on the 4th Regrowth 123rd year of Ascendancy at 11:33 Killed by The Master at level 28 on the 4th Regrowth 123rd year of Ascendancy at 12:57 Killed by elven mage at level 29 on the 7th Regrowth 123rd year of Ascendancy at 01:40 |
Primary Stats
Strength | 55 (base 39) |
Dexterity | 20 (base 10) |
Constitution | 56 (base 45) |
Magic | 58 (base 42) |
Willpower | 47 (base 10) |
Cunning | 39 (base 13) |
Resources
Life | 784/784 |
Mana | 283/283 |
Stamina | 236/236 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 76 |
Accuracy | 28 |
Crit Chance | 37% |
APR | 17 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 51.507916030858 |
Crit Chance | 31% |
Speed | 1 |
Offense: Mind
Mindpower | 41.166666666667 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +21% |
Fire | +47% |
Blight | +12% |
Arcane | +12% |
Cold | +22% |
All | 0% |
Offense: Damage Penetration
Cold | +10% |
Mind | +5% |
Defense: Base
Armour (hardiness) | 24 (30%) |
Defense | 27.75 |
Ranged Defense | 35.25 |
Fatigue | 31 |
Physical Save | 47.95 |
Spell Save | 34.875 |
Mental Save | 30.05 |
Defense: Resistances
Darkness | + 21%( 70%) |
Mind | + 25%( 70%) |
Blight | + 43%( 70%) |
All | + 12%( 70%) |
Fire | + 70%( 70%) |
Nature | + 21%( 70%) |
Defense: Immunities
Stun Resistance | 60% |
Bleed Resistance | 0% |
Confusion Resistance | 30% |
Instadeath Resistance | 100% |
Blind Resistance | 40% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 269 life. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 337 damage for 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 332 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 338.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Spell / Air | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.10 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 4/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Spell / Conveyance | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Arcane Feed |
talent | Fiery Hands |
talent | Shock Hands |
talent | Shielding |
talent | Arcane Shield |
talent | Arcane Combat |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lone alchemist from death by hornet swarm. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you improved Cunning by +2. | done |
You failed to protect the lost sun paladin from death by fire wyrm. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Strength by +2. | done |
You failed to protect the lost sun paladin from death by grave wight. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You failed to protect the lost warrior from death by barrow wight. Escort: lost warrior (level 8 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Cunning by +1. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 141. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * You've found the needed black mamba head. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed storm wyrm claw. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Agrimley the hermit has completed an elixir of serendipity without your aid. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed warg claw. * You've found the needed vial of fire wyrm saliva. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | scholar's pair of rough leather boots (0 def, 1 armour) scholar's pair of rough leather boots (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Spellpower: +4 A pair of boots made of leather. |
Light source | Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +8 Light radius: +4 It can be used to release a will o' the wisp, costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light. The metal is icy cold to the touch. |
On head | Hellpiety (0 def, 3 armour) Hellpiety (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +7 Str / +7 Dex Damage when the wearer hits(melee): 4 blight / 2 fire Changes damage: +6% fire / +3% blight A cap made of leather. |
On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +10% nature / +10% darkness / +18% fire Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 217.82 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | Artholen the stralite ring Artholen the stralite ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 Changes stats: +7 Str / +5 Mag / +10 Wil / +6 Cun / +7 Con Changes resistances penetration: +5% mind Spell save: +3 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +9 Mindpower: +9 Rings can have magical properties. |
On fingers | Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Around neck | Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
In main hand | Corpathus (40-56 power, 12 apr) Corpathus (40-56 power, 12 apr)Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +15.0% Attack speed: 100% Special effect when this weapon crits: grows in power Special effect when this weapon kills: grows dramatically in power Damage when this weapon hits: +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +18.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to generate a personal shield, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In off hand | Fire Dragon Shield (16 def, 9 armour, 58 dam, 220 block) Fire Dragon Shield (16 def, 9 armour, 58 dam, 220 block)Requires: - Strength 28 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 58.0 - 69.6 Uses stat: 100% Str Damage type: Fire Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +4.5% Block value: +220 When wielded/worn: Armour: +9 Defense: +16 Ranged Defense: +15 Fatigue: +20% Damage when the wearer is hit: 17 fire Changes resistances: +35% fire Talent granted: +5 Block This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Cloak | Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 Spell save: +10 Mental save: +10 Mindpower: +6 The wearer is asleep. Lucid-Dreamer:This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.3 Power cost: 10 out of 25/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 45 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Main armor | Rogue Plight (6 def, 7 armour) Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% blight Physical save: +35 Stun/Freeze immunity: +30% No rogue blades shall incapacitate the wearer of this armour. |
Inventory
heroism infusion of the wizard (+12 for 10 turns, die at -565) heroism infusion of the wizard (+12 for 10 turns, die at -565)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 12 for 10 turns. Also while Heroism is active, you will only die when reaching -565 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wanderer's gold amulet of willpower (+5) wanderer's gold amulet of willpower (+5)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +5 Dex / +3 Wil / +5 Cun / +5 Con Life regen: +0.50 Stamina each turn: +0.30 Movement speed: +10% Amulets can have magical properties. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
gold ring gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings can have magical properties. |
solipsist's steel ring of lightning (+22%) solipsist's steel ring of lightning (+22%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +5 Wil Changes resistances: +22% lightning Changes damage: +11% lightning Mindpower: +6 Rings can have magical properties. |
Blade of Distorted Time (40-56 power, 10 apr) Blade of Distorted Time (40-56 power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 20% to slow target Damage conversion: 20% temporal When wielded/worn: Changes damage: +10% physical / +12% temporal It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Creates a wake of temporal energy that deals 67.21 damage in a beam, as you attempt to rethread the timeline. Affected targets may be stunned, blinded, pinned, or confused for 3 turns. Each target you hit with Rethread will reduce your Paradox by 2.3. The damage will increase with your Paradox and Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
Sword of Potential Futures (28-39.2 power, 10 apr) Sword of Potential Futures (28-39.2 power, 10 apr)Requires: - Magic 24 - Strength 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. Base power: 28.0 - 39.2 Uses stats: 20% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 90% Damage when this weapon hits: +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Spellpower: +5 Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair; twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
spellcowled cashmere cloak of sorcery (2 def, 0 armour) spellcowled cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +5 Mag / +5 Wil Spell save: +11 Maximum mana: +40.00 Spell crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
prismatic iron helm of the depths (0 def, 3 armour) prismatic iron helm of the depths (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +7% cold / +11% darkness / +10% light Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Black Mesh (8 def, 2 armour, 30 dam, 103.5 block) Black Mesh (8 def, 2 armour, 30 dam, 103.5 block)Requires: - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 30.0 - 36.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +5.0% Block value: +104 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes resistances: +30% darkness / +15% blight Talent granted: +3 Block Stamina each turn: +2.00 When you block an attack, there is a 30% of pulling in the attacker. Black, interwoven tendrils form this mesh that can be used as shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
icy stralite shield of cold resistance (+19%) (10 def, 2 armour, 51 dam, 145.5 block) icy stralite shield of cold resistance (+19%) (10 def, 2 armour, 51 dam, 145.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 51.0 - 61.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +4.5% Block value: +146 Damage when this weapon hits: +13 ice When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when the wearer hits(melee): 7 cold Damage when the wearer is hit: 14 cold Changes resistances: +19% cold Talent granted: +4 Block Handheld deflection devices |
impervious dwarven-steel shield of lightning resistance (+17%) (8 def, 8 armour, 32 dam, 112 block) impervious dwarven-steel shield of lightning resistance (+17%) (8 def, 8 armour, 32 dam, 112 block)Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 32.0 - 38.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +3.5% Block value: +112 When wielded/worn: Armour: +8 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes stats: +5 Con Changes resistances: +17% lightning Talent granted: +3 Block Physical save: +5 Handheld deflection devices |
60 alchemist agate 60 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Beagothel BeagothelInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +1 Con Changes damage: +3% physical Mental save: +10 Life regen: +1.20 Light radius: +3 See stealth: +8 See invisible: +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Achievements
By Relm the Cornac Arcane Blade level 29
9th Regrowth 123rd year of Ascendancy at 06:12 see stats
By Relm the Cornac Arcane Blade level 19
9th Haze 122nd year of Ascendancy at 19:28 see stats
By Relm the Cornac Arcane Blade level 19
9th Haze 122nd year of Ascendancy at 23:12 see stats
By Relm the Cornac Arcane Blade level 21
40th Haze 122nd year of Ascendancy at 13:23 see stats
By Relm the Cornac Arcane Blade level 22
56th Haze 122nd year of Ascendancy at 15:47 see stats
By Relm the Cornac Arcane Blade level 10
7th Flare 122nd year of Ascendancy at 07:17 see stats
By Relm the Cornac Arcane Blade level 20
10th Haze 122nd year of Ascendancy at 18:26 see stats
By Relm the Cornac Arcane Blade level 10
7th Flare 122nd year of Ascendancy at 17:19 see stats
By Relm the Cornac Arcane Blade level 22
56th Haze 122nd year of Ascendancy at 06:47 see stats
By Relm the Cornac Arcane Blade level 8
9th Mirth 122nd year of Ascendancy at 19:31 see stats
By Relm the Cornac Arcane Blade level 22
76th Haze 122nd year of Ascendancy at 09:02 see stats
By Relm the Cornac Arcane Blade level 8
8th Mirth 122nd year of Ascendancy at 10:03 see stats
By Relm the Cornac Arcane Blade level 28
3rd Regrowth 123rd year of Ascendancy at 14:27 see stats
By Relm the Cornac Arcane Blade level 19
10th Haze 122nd year of Ascendancy at 14:18 see stats
By Relm the Cornac Arcane Blade level 28
4th Regrowth 123rd year of Ascendancy at 14:13 see stats
Log
Talent Dirty Fighting is ready to use.
Relm is no longer surging arcane power.
Talent Arcane Reconstruction is ready to use.
Grand Corruptor casts Wraithform.
Grand Corruptor turns into a wraith.
Grand Corruptor casts Rune: Invisibility.
Grand Corruptor vanishes from sight.
Grand Corruptor casts Wraithform.
Grand Corruptor turns into a wraith.
Grand Corruptor casts Rune: Invisibility.
Grand Corruptor vanishes from sight.
Rested for 66 turns (stop reason: all resources and life at maximum).
Grand Corruptor casts Wraithform.
Grand Corruptor turns into a wraith.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 41 turns (stop reason: at exit).
You gain 3.60 gold from the transmogrification of quick-loading pouch of dwarven-steel shots of annihilation (20/20, 39-46.8 power, 8 apr).
You gain 3.60 gold from the transmogrification of scorching alchemist's lamp of clarity.
You gain 3.99 gold from the transmogrification of hardened leather armour of command (11 def, 11 armour).
You gain 4.19 gold from the transmogrification of aegis cashmere wizard hat of darkness (+19%) (2 def, 0 armour).
You gain 6.44 gold from the transmogrification of earthen yew magestaff of invocation (20-24 power, 4 apr, cold damage).
You gain 3.56 gold from the transmogrification of balanced dwarven-steel longsword of erosion (24.5-34.3 power, 4 apr).
You gain 1.00 gold from the transmogrification of wild infusion (resist 13%; cure mental).
There is a Mark of the Spellblaze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.