Darf the level 16 Dwarf Bulwark by alphonse

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassBulwark
Level / Exp16 / 90%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength51 (base 41)
Dexterity25 (base 23)
Constitution24 (base 20)
Magic8 (base 10)
Willpower25 (base 10)
Cunning10 (base 10)

Resources

Life517/517
Stamina182/182
Equilibrium0
Healing Factor1
Regeneration3.6675469764853

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
ESP Range10
ESP Kindsdragon

Offense: Mainhand

Damage88
Accuracy42
Crit Chance14%
APR7
Speed0.90

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower4
Crit Chance1%
Speed1

Offense: Mind

Mindpower22.25
Crit Chance1%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)50.56 (88.454810495627%)
Defense24.125
Ranged Defense29.625
Fatigue42
Physical Save40.416666666667
Spell Save17.55
Mental Save12.25

Defense: Resistances

All+ 4%( 70%)

Defense: Immunities

Stun Resistance21%
Bleed Resistance5%
Pinning Resistance20%
Disarm Resistance35%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.42
1/5
1/5
1/5
1/5
Technique / Shield defense1.30
5/5
1/5
3/5
0/5
Technique / Combat veteran1.30
1/5
1/5
0/5
0/5
Technique / Shield offense1.30
3/5
1/5
1/5
1/5

Generic Talents

Race / Dwarf1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Wild-gift / Antimagic1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
3/5
0/5
0/5
Technique / Combat training1.30
1/5
4/5
3/5
5/5
0/5

Effects

Quests

done
active
done
done
done
done
done
done
active
done
active
active
active
done
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Antimagic! Completed antimagic training in the Ziguranth camp.
By Darf the Dwarf Bulwark level 15
24th Loss 122nd year of Ascendancy at 00:47
see stats
Curse Lifter Killed Ben Cruthdar the Cursed.
By Darf the Dwarf Bulwark level 8
6th Profit 122nd year of Ascendancy at 20:15
see stats
Exterminator Killed 1000 creatures.
By Darf the Dwarf Bulwark level 15
1st Shortage 122nd year of Ascendancy at 08:47
see stats
Level 10 Got a character to level 10.
By Darf the Dwarf Bulwark level 10
29th Wealth 122nd year of Ascendancy at 02:28
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Darf the Dwarf Bulwark level 9
39th Profit 122nd year of Ascendancy at 20:47
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Darf the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 09:11
see stats
The Arena Unlocked Arena mode.
By Darf the Dwarf Bulwark level 5
31st Voratun 122nd year of Ascendancy at 15:39
see stats
The secret city Discovered the truth about mages.
By Darf the Dwarf Bulwark level 11
8th Dearth 122nd year of Ascendancy at 04:25
see stats

Log

Darf is invigorated by the attack!
Darf overcomes the gloom

Acid Splash from Weirdling Beast hits
Darf for 5 acid damage.

Darf is invigorated by the attack!

Acid Splash from Weirdling Beast hits
Darf for 5 acid damage.

Resting starts...

Rested for 1 turns (stop reason: taken damage).

Darf is invigorated by the attack!

Talent Shield Pummel is ready to use.
Acid Splash from Weirdling Beast hits
Darf for 5 acid damage.

Darf picks up (g.):
dwarven-steel waraxe of purging (19.5-27.3 power, 4 apr).
Darf picks up (j.):
cleansing dwarven-steel helm of dexterity (+3) (0 def, 4 armour).
Darf picks up (v.):
scorching alchemist's lamp of clarity.
Darf picks up (n.):
rejuvenating hardened leather armour of acid resistance (3 def, 6 armour).
Darf picks up (g.):
surging ash starstaff of power (15-18 power, 3 apr, physical element).
Darf is free from the acid.

Talent Assault is ready to use.

Resting starts...

Darf is no longer attuned.

Talent Shield Slam is ready to use.
Talent Shield Wall is ready to use.
Talent Rush is ready to use.
Rested for 33 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).