Beeroare the level 9 Shalore Cursed by Forger101

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.0
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassCursed
Level / Exp9 / 34%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 27)
Dexterity11 (base 10)
Constitution19 (base 16)
Magic16 (base 11)
Willpower25 (base 22)
Cunning11 (base 10)

Resources

Life289/289
Mana103/103
Hate23/100
Healing Factor0.61603897919565
Regeneration0.15400974479891

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite1
Infravision6
ESP Range10
ESP Kindshumanoid/orc

Offense: Mainhand

Damage31
Accuracy32
Crit Chance9%
APR2
Speed1.00

Offense: Offhand

Damage7
Accuracy32
Crit Chance9%
APR5
Speed1.00

Offense: Spell

Spellpower18
Crit Chance9%
Speed1

Offense: Mind

Mindpower20.95
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)15.46 (63.098591549296%)
Defense3.35
Ranged Defense3.35
Fatigue17
Physical Save21.225
Spell Save14.35
Mental Save12.6

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance37%
Confusion Resistance58%
Fear Resistance37%
Instadeath Resistance100%
Knockback Resistance37%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Cursed / Strife1.30
1/5
1/5
1/5
0/5
Cursed / Slaughter1.41
3/5
1/5
1/5
0/5
Cursed / Endless hunt1.30
1/5
0/5
0/5
0/5
Cursed / Gloom1.30
1/5
3/5
0/5
0/5

Generic Talents

Cursed / Cursed form1.00
1/5
3/5
0/5
0/5
Race / Shalore1.00
1/5
2/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
3/5
2/5
0/5

Effects

talent
talent
talent

Quests

active
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

The Arena Unlocked Arena mode.
By Beeroare the Shalore Cursed level 8
1st Summertide 122nd year of Ascendancy at 02:15
see stats

Log


Beeroare stops being poisoned.


Resting starts...

Talent Rune: Shielding is ready to use.
Talent Blindside is ready to use.
Talent Reckless Charge is ready to use.
Rested for 82 turns (stop reason: all resources and life at maximum).


There is a ladder to the previous level here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 1.92 gold from the transmogrification of
Isyrama.
You gain 1.49 gold from the transmogrification of
icy iron shield (4 def, 2 armour, 17 block).
You gain 1.59 gold from the transmogrification of
spiked iron plate armour of acid resistance (3 def, 7 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.96 gold from the transmogrification of
iron gauntlets of magic (+2) (0 def, 1 armour).
You gain 3.00 gold from the transmogrification of
Eclipse (18-21.6 power, 4 apr, physical element).
You gain 1.18 gold from the transmogrification of
nature's mossy mindstar (3-3.3 power, 12 apr, nature damage).
You gain 1.13 gold from the transmogrification of
sun infusion of the wizard (rad 6; power 39; turns 4; dispells darkness).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.