Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Items Vault 1.3.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Notes to Self 1.3.0Allows you to add notes to a character which will be displayed just after you load it, as a reminder of anything you want to remember next time you play the character. Useful if, like me, you have several characters going at once. The Character Notes dialog is initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Store Wish List 1.3.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Plenum Tooltip: Enhanced actor tooltip display for TOME v2.4 1.3.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Sun Paladin |
| Level / Exp | 50 / 1185% |
| Size | medium |
| Lifes / Deaths | Killed by Atamathon the Giant Golem at level 50 on the 20th Pyre 124th year of Ascendancy at 13:15 5 / 2Killed by Atamathon the Giant Golem at level 50 on the 20th Pyre 124th year of Ascendancy at 15:26 |
Primary Stats
| Strength | 73 (base 62) |
| Dexterity | 80 (base 40) |
| Constitution | 60 (base 40) |
| Magic | 77 (base 64) |
| Willpower | 13 (base 7) |
| Cunning | 49 (base 32) |
Resources
| Life | 1394/1394 |
| Mana | 289/289 |
| Stamina | 254/254 |
| Positive | 0/107 |
| Healing Factor | 1.28 |
| Regeneration | 0.32000000000004 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 16 |
| See Stealth | 16 |
| See Invisible | 13 |
Offense: Barehand
| Damage | 27 |
| Accuracy | 64 |
| Crit Chance | 27% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 47.666666666667 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24.35 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| All | +7% |
Defense: Base
| Armour (hardiness) | 10 (30%) |
| Defense | 41.166666666667 |
| Ranged Defense | 44.5 |
| Fatigue | 9 |
| Physical Save | 45.433333333333 |
| Spell Save | 26.625 |
| Mental Save | 32.725 |
Defense: Resistances
| All | + 42%( 70%) |
Defense: Immunities
| Confusion Resistance | 21% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 485 damage for 5 turns. The effect will scale with your magic stat. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 418 damage for 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 81 with a minimum range of 15. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Guardian | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Technique / Combat veteran | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Celestial / Radiance | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 0.80 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Weapon of Wrath |
| talent | Weapon of Light |
| talent | Searing Sight |
| talent | Second Life |
| talent | Premonition |
| talent | Retribution |
| talent | Chant of Resistance |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by Aaron the 'High' Paladin. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You failed to protect the repented thief from death by skeleton warrior. Escort: repented thief (level 5 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by Aaron the 'High' Paladin. Escort: temporal explorer (level 1 of Daikara) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1126. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Light source | alchemist's lamp 'Emeludheth' alchemist's lamp 'Emeludheth'Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances penetration: +10% acid Physical save: +8 (+3 eff.) Blindness immunity: +34% Confusion immunity: +21% Only die when reaching: -80.00 life Maximum life: +55.00 Light radius: +8 See stealth: +16 See invisible: +13 Healing mod.: +28% It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 40 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
| On head | Dexter (0 def, 5 armour) Dexter (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +12 (+4 eff.) Armour: +5 Fatigue: +5% Changes stats: +29 Dex / +9 Con Changes resistances: +56% darkness Changes resistances penetration: +15% darkness Mental crit. chance: +1% Infravision radius: +16 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
| On feet | Your Quick Wit (35 def, 5 armour) Your Quick Wit (35 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +35 (+12 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +4% Damage when hit (Melee): 8 blight Changes stats: +1 Wil / +6 Cun / +6 Con Critical mult.: +5.00% Physical save: +20 (+7 eff.) Mental save: +22 (+10 eff.) Maximum vim: +30.00 Spellpower: +6 (+2 eff.) Damage Shield penetration: +59% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 34% chance to completely evade them and granting you 36 defense for 6 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
Inventory
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+15 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." Press to compare |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Aaron the 'High' Paladin the Cornac Sun Paladin level 29
25th Pyre 123rd year of Ascendancy at 11:28 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Aaron the 'High' Paladin the Cornac Sun Paladin level 49
49th Regrowth 124th year of Ascendancy at 00:10 see stats
Against all odds
Killed Ukruk in the ambush.By Aaron the 'High' Paladin the Cornac Sun Paladin level 27
9th Pyre 123rd year of Ascendancy at 20:28 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Aaron the 'High' Paladin the Cornac Sun Paladin level 40
40th Haze 123rd year of Ascendancy at 20:06 see stats
Arachnophobia
Destroyed the spydric menace.By Aaron the 'High' Paladin the Cornac Sun Paladin level 43
6th Allure 124th year of Ascendancy at 01:36 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Aaron the 'High' Paladin the Cornac Sun Paladin level 33
51st Dusk 123rd year of Ascendancy at 06:42 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Aaron the 'High' Paladin the Cornac Sun Paladin level 42
1st Wintertide 124th year of Ascendancy at 23:07 see stats
Bringer of Doom
Killed a Bringer of Doom.By Aaron the 'High' Paladin the Cornac Sun Paladin level 30
32nd Dusk 123rd year of Ascendancy at 17:00 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Aaron the 'High' Paladin the Cornac Sun Paladin level 14
46th Haze 122nd year of Ascendancy at 21:43 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Aaron the 'High' Paladin the Cornac Sun Paladin level 49
46th Regrowth 124th year of Ascendancy at 18:02 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Aaron the 'High' Paladin the Cornac Sun Paladin level 31
40th Dusk 123rd year of Ascendancy at 13:14 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Aaron the 'High' Paladin the Cornac Sun Paladin level 21
5th Regrowth 123rd year of Ascendancy at 04:24 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Aaron the 'High' Paladin the Cornac Sun Paladin level 50
12nd Pyre 124th year of Ascendancy at 04:09 see stats
Exterminator
Killed 1000 creatures.By Aaron the 'High' Paladin the Cornac Sun Paladin level 18
3rd Decay 122nd year of Ascendancy at 23:13 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Aaron the 'High' Paladin the Cornac Sun Paladin level 19
8th Decay 122nd year of Ascendancy at 14:21 see stats
Fear me not!
Survived the Fearscape!By Aaron the 'High' Paladin the Cornac Sun Paladin level 30
7th Mirth 123rd year of Ascendancy at 09:47 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Aaron the 'High' Paladin the Cornac Sun Paladin level 50
72nd Regrowth 124th year of Ascendancy at 20:12 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Aaron the 'High' Paladin the Cornac Sun Paladin level 17
72nd Haze 122nd year of Ascendancy at 11:13 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Aaron the 'High' Paladin the Cornac Sun Paladin level 36
52nd Dusk 123rd year of Ascendancy at 14:47 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Aaron the 'High' Paladin the Cornac Sun Paladin level 44
10th Regrowth 124th year of Ascendancy at 17:33 see stats
Level 10
Got a character to level 10.By Aaron the 'High' Paladin the Cornac Sun Paladin level 10
2nd Summertide 122nd year of Ascendancy at 16:57 see stats
Level 20
Got a character to level 20.By Aaron the 'High' Paladin the Cornac Sun Paladin level 20
9th Decay 122nd year of Ascendancy at 07:33 see stats
Level 30
Got a character to level 30.By Aaron the 'High' Paladin the Cornac Sun Paladin level 30
76th Pyre 123rd year of Ascendancy at 17:22 see stats
Level 40
Got a character to level 40.By Aaron the 'High' Paladin the Cornac Sun Paladin level 40
39th Haze 123rd year of Ascendancy at 19:04 see stats
Level 50
Got a character to level 50.By Aaron the 'High' Paladin the Cornac Sun Paladin level 50
57th Regrowth 124th year of Ascendancy at 12:40 see stats
Lost in translation
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Aaron the 'High' Paladin the Cornac Sun Paladin level 3
78th Pyre 122nd year of Ascendancy at 04:50 see stats
Orcrist
Killed the leaders of the Orc Pride.By Aaron the 'High' Paladin the Cornac Sun Paladin level 50
60th Regrowth 124th year of Ascendancy at 15:42 see stats
Portal ender
Fought the two Sorcerers and closed three invocation portals.By Aaron the 'High' Paladin the Cornac Sun Paladin level 50
12nd Pyre 124th year of Ascendancy at 04:08 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Aaron the 'High' Paladin the Cornac Sun Paladin level 46
19th Regrowth 124th year of Ascendancy at 16:31 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Aaron the 'High' Paladin the Cornac Sun Paladin level 13
55th Dusk 122nd year of Ascendancy at 22:53 see stats
Size is everything
Did over 1500 damage in one attack.By Aaron the 'High' Paladin the Cornac Sun Paladin level 39
33rd Haze 123rd year of Ascendancy at 22:24 see stats
Size matters
Did over 600 damage in one attack.By Aaron the 'High' Paladin the Cornac Sun Paladin level 18
3rd Decay 122nd year of Ascendancy at 08:45 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Aaron the 'High' Paladin the Cornac Sun Paladin level 32
40th Dusk 123rd year of Ascendancy at 19:02 see stats
The Arena
Unlocked Arena mode.By Aaron the 'High' Paladin the Cornac Sun Paladin level 9
7th Mirth 122nd year of Ascendancy at 07:08 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Aaron the 'High' Paladin the Cornac Sun Paladin level 48
32nd Regrowth 124th year of Ascendancy at 08:36 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Aaron the 'High' Paladin the Cornac Sun Paladin level 25
61st Regrowth 123rd year of Ascendancy at 17:50 see stats
The secret city
Discovered the truth about mages.By Aaron the 'High' Paladin the Cornac Sun Paladin level 5
79th Pyre 122nd year of Ascendancy at 17:05 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Aaron the 'High' Paladin the Cornac Sun Paladin level 37
1st Haze 123rd year of Ascendancy at 17:29 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Aaron the 'High' Paladin the Cornac Sun Paladin level 30
77th Pyre 123rd year of Ascendancy at 19:36 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Aaron the 'High' Paladin the Cornac Sun Paladin level 18
3rd Decay 122nd year of Ascendancy at 23:04 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Aaron the 'High' Paladin the Cornac Sun Paladin level 26
9th Pyre 123rd year of Ascendancy at 13:42 see stats
Log
There is an item here: Girdle of the Calm Waters
There is an item here: Ring of the Dead
You transfer Blade of Distorted Time (40-56 power, 10 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
There is an item here: Ring of the Dead
There is an item here: voratun helm 'Gunatar' (0 def, 5 armour)
There is an item here: Aletta's Diadem (0 def, 0 armour)
Aaron the 'High' Paladin picks up (c.): Aletta's Diadem (0 def, 0 armour).
There is an item here: Ring of the Dead
You transfer Aletta's Diadem (0 def, 0 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
Aaron the 'High' Paladin deactivates Chant of Resistance.
Aaron the 'High' Paladin deactivates Searing Sight.
Aaron the 'High' Paladin deactivates Premonition.
Aaron the 'High' Paladin deactivates Retribution.
Aaron the 'High' Paladin deactivates Second Life.
Aaron the 'High' Paladin deactivates Weapon of Light.
Aaron the 'High' Paladin deactivates Weapon of Wrath.
