Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
| Addons | Items Vault 1.0.1Donators/Buyers bonus! Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 31 / 38% |
| Size | medium |
| Lifes / Deaths | Killed by Gisewen the vampire at level 21 on the 25th Wealth 123rd year of Ascendancy at 19:45 / 2Killed by skeleton mage at level 31 on the 22nd Iron 124th year of Ascendancy at 16:19 |
Primary Stats
| Strength | 117 (base 55) |
| Dexterity | 28 (base 19) |
| Constitution | 85 (base 60) |
| Magic | 11 (base 10) |
| Willpower | 20 (base 11) |
| Cunning | 29 (base 10) |
Resources
| Life | -364/1434 |
| Stamina | 99/190 |
| Healing Factor | 0.99 |
| Regeneration | 19.008 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +127.85560032339% |
Vision
| Sight | 10 |
| Lite | 9 |
| See Stealth | 9 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 158 |
| Accuracy | 45 |
| Crit Chance | 38% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22.8 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +5% |
| Physical | +20% |
| Mind | +9% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 59.92 (81.030927835052%) |
| Defense | 35.465756805668 |
| Ranged Defense | 41.977171203779 |
| Fatigue | 0 |
| Physical Save | 73.483241905399 |
| Spell Save | 67.395741905399 |
| Mental Save | 51.383333333333 |
Defense: Resistances
| Mind | + 25%( 70%) |
| Lightning | + 29%( 70%) |
| Fire | + 64%( 70%) |
| Acid | + 25%( 70%) |
| Blight | + 20%( 70%) |
| Physical | + 48%( 70%) |
| Cold | + 29%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Bleed Resistance | 0% |
| Confusion Resistance | 13% |
| Instadeath Resistance | 100% |
| Blind Resistance | 32% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 25% for 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 131 with a minimum range of 15. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 501 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 305 damage for 4 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1019% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Shield defense | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Last Stand |
| talent | Chant of Fortitude |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target is poisoned and sick, doing 16.70 nature damage per turn. All damage it does is reduced by 25%. Numbing Poison |
| detrimental effect | The target is poisoned, taking 26.14 nature damage per turn and decreasing all heals received by 26%. Insidious Poison |
| beneficial effect | Increases global action speed by 28%. Speed |
| beneficial effect | The target's skin reacts to damage, granting 6 armour. Stoneskin |
| detrimental effect | The target is poisoned and sick, taking 13.44 nature damage per turn. If the effect runs its full course, the target will turn to stone for 5 turns. Stoning Poison |
| beneficial effect | Reduces physical damage received by 25%. Juggernaut |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the lone alchemist from death by shadow. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell. Escort: lost anorithil (level 5 of Dreadfell)As a reward you improved Cunning by +2. | done |
You failed to protect the lost anorithil from death by forest wight. Escort: lost anorithil (level 8 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Heart of the Gloom. Escort: lost warrior (level 2 of Heart of the Gloom)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You failed to protect the temporal explorer from death by orc soldier. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Constitution by +2. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlYou talked for a while and it seems she has a crush on you. Melinda decided to come live with you in your Fortress. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 74. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 15 power out of 18/18) : Effective talent level: 4.0 Power cost: 15 out of 18/18. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. This talent receives a reduced benefit from the Reach talent. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Quiver | arcing quiver of ash arrows of accuracy (12/12, 17.5-24.5 power, 7 apr) arcing quiver of ash arrows of accuracy (12/12, 17.5-24.5 power, 7 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 17.5 - 24.5 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +7 Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 12 Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits(ranged): +7 lightning Arrows are used with bows to pierce your foes to death. |
| Light source | watchleader's alchemist's lamp of the forge watchleader's alchemist's lamp of the forgeCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 10 dreamforge Damage when the wearer is hit: 12 dreamforge Changes resistances: +6% mind / +7% fire Blindness immunity: +32% Confusion immunity: +13% Light radius: +7 See stealth: +9 See invisible: +9 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 25 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
| On hands | sand dwarven-steel gauntlets of the juggernaut (0 def, 9 armour) sand dwarven-steel gauntlets of the juggernaut (0 def, 9 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +9 Changes stats: +3 Con Damage when the wearer hits(melee): 7 physical Changes damage: +5% physical Physical save: +13 Spell save: +5 Mental save: +5 It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | dwarven dwarven-steel pickaxe (dig speed 15 turns) dwarven dwarven-steel pickaxe (dig speed 15 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Physical save: +9 Spell save: +6 Mental save: +6 Maximum life: +50.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 13 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | Glow's kiss Glow's kissCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +10 Changes stats: +6 Str / +5 Con Damage when the wearer is hit: 4 light Changes resistances: +6% mind Changes damage: +9% mind Rings can have magical properties. |
| Around neck | steel amulet 'Shineglory' steel amulet 'Shineglory'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +4 Dex / +4 Cun / +4 Con Damage when the wearer is hit: 4 blight Changes resistances: +6% blight Life regen: +0.50 Stamina each turn: +0.50 Light radius: +2 Movement speed: +10% Amulets can have magical properties. |
| In main hand | Corpathus (40-56 power, 12 apr) Corpathus (40-56 power, 12 apr)Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +24.0% Attack speed: 100% Special effect when this weapon crits: grows in power Special effect when this weapon kills: grows dramatically in power Damage when this weapon hits: +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +36.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
| Around waist | balancing hardened leather belt of dampening balancing hardened leather belt of dampeningInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Changes stats: +5 Cun / +4 Dex Changes resistances: +7% fire / +8% cold / +7% lightning / +6% acid Mental crit. chance: +5% A belt that goes around your waist. |
| In off hand | Fire Dragon Shield (16 def, 9 armour, 58 dam, 220 block) Fire Dragon Shield (16 def, 9 armour, 58 dam, 220 block)Requires: - Strength 28 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 58.0 - 69.6 Uses stat: 100% Str Damage type: Fire Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +4.5% Block value: +220 When wielded/worn: Armour: +9 Defense: +16 Ranged Defense: +15 Fatigue: +20% Damage when the wearer is hit: 17 fire Changes resistances: +35% fire Talent granted: +5 Block This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
| Cloak | spellcowled cashmere cloak of implacability (2 def, 0 armour) spellcowled cashmere cloak of implacability (2 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Wil / +3 Mag Physical save: +9 Spell save: +7 Mental save: +6 Only die when reaching: -50.00 life Maximum mana: +54.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | hardened stralite mail armour of Eyal (4 def, 15 armour) hardened stralite mail armour of Eyal (4 def, 15 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +15 Defense: +4 Fatigue: +16% Changes resistances: +9% physical / +9% fire / +9% cold / +10% lightning / +6% acid Life regen: +2.20 Maximum life: +68.00 Healing mod.: +25% A suit of armour made of mail. |
Inventory
heroism infusion of the warrior (+21 for 9 turns, die at -798) heroism infusion of the warrior (+21 for 9 turns, die at -798)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 9 turns. Also while Heroism is active, you will only die when reaching -798 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the warrior (44 nature damage, 25% healing reduction) insidious poison infusion of the warrior (44 nature damage, 25% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 44.43 nature damage per turns for 7 turns, and reducing the target's healing received by 25%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (936% speed; 5 turns)movement infusion (936% speed; 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 936% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 28%; cure physical) wild infusion of the psychic (resist 28%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 28% for 6 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
controlled phase door rune (range 8) controlled phase door rune (range 8)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 8. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
frozen spear rune of the warrior (312 cold damage) frozen spear rune of the warrior (312 cold damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7.0 Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 311.60 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune (power 8 for 6 turns) invisibility rune (power 8 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 8) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the warrior (power 18 for 6 turns) invisibility rune of the warrior (power 18 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 18) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the sneak (197 lightning damage) lightning rune of the sneak (197 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.0 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 65.73 to 197.20 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Taint of Telepathy (Range 10 telepathy for 5 turns) Taint of Telepathy (Range 10 telepathy for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10.0 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Brodisabar BrodisabarInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str / +4 Wil Physical save: +10 Spell save: +10 Mental save: +18 Confusion immunity: +10% Vim when firing critical spell: +1.00 Maximum mana: +60.00 Mindpower: +6 Amulets can have magical properties. |
Ce'Nann Ce'NannCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Str / +5 Dex / +6 Wil Damage when the wearer is hit: 4 mind Changes resistances: +9% temporal Changes resistances penetration: +10% mind Amulets can have magical properties. |
Gorogen GorogenCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +3 Cun / +2 Wil Physical save: +22 Spell save: +22 Mental save: +22 Mental crit. chance: +5% Amulets can have magical properties. |
Xanayanne XanayanneCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +11 Armour penetration: +6 Physical crit. chance: +5.0% Changes stats: +1 Str Critical mult.: +20.00% Maximum encumbrance: +30 Amulets can have magical properties. |
clarifying copper amulet clarifying copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +12% mind Confusion immunity: +22% Amulets can have magical properties. |
cleansing gold amulet of dexterity (+5) cleansing gold amulet of dexterity (+5)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Dex Changes resistances: +12% nature / +10% blight Poison immunity: +21% Disease immunity: +24% Amulets can have magical properties. |
copper amulet copper amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Amulets can have magical properties. |
grounding gold amulet of the fish grounding gold amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +12% lightning / +11% cold Allows you to breathe in: water Stun/Freeze immunity: +23% Amulets can have magical properties. |
protective stralite amulet of the eclipse protective stralite amulet of the eclipsePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +4 Defense: +8 Damage when the wearer hits(melee): 9 darkness / 9 light Damage when the wearer is hit: 9 darkness / 7 light Changes resistances cap: +3% all Changes damage: +9% darkness / +10% light Physical save: +15 Amulets can have magical properties. |
serendipitous copper amulet of murder serendipitous copper amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +12 Armour penetration: +5 Physical crit. chance: +3.0% Defense: +6 Changes stats: +6 Lck Critical mult.: +11.00% Amulets can have magical properties. |
stabilizing copper amulet of magic (+3) stabilizing copper amulet of magic (+3)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +10% temporal Pinning immunity: +23% Knockback immunity: +21% Amulets can have magical properties. |
steel amulet steel amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Amulets can have magical properties. |
warmaker's stralite amulet of vision warmaker's stralite amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Str / +6 Dex / +6 Wil Blindness immunity: +16% Infravision radius: +3 Sight radius: +2 See invisible: +10 Amulets can have magical properties. |
Aerulaith the steel ring Aerulaith the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 Armour penetration: +9 Defense: +10 Changes stats: +1 Str Critical mult.: +10.00% Maximum life: +10.00 Healing mod.: +10% It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
copper ring of tenacity copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +21% Pinning immunity: +21% Knockback immunity: +21% Maximum life: +20.00 Rings can have magical properties. |
gold ring of light (+24%) gold ring of light (+24%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +24% light Changes damage: +12% light Rings can have magical properties. |
marksman's steel ring of frost (+24%) marksman's steel ring of frost (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Changes resistances: +24% cold Changes damage: +12% cold Rings can have magical properties. |
mule's copper ring of lightning (+22%) mule's copper ring of lightning (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +22% lightning Changes damage: +11% lightning Maximum encumbrance: +20 Rings can have magical properties. |
psionicist's steel ring of fire (+22%) psionicist's steel ring of fire (+22%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +22% fire Changes damage: +11% fire Mental save: +6 Rings can have magical properties. |
psionicist's steel ring of tenacity psionicist's steel ring of tenacityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Wil Mental save: +4 Disarm immunity: +27% Pinning immunity: +28% Knockback immunity: +25% Maximum life: +20.00 Rings can have magical properties. |
rogue's copper ring of aether (+10%) rogue's copper ring of aether (+10%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 Changes stats: +2 Cun Changes resistances: +10% arcane Changes damage: +10% arcane Rings can have magical properties. |
rogue's steel ring of fire (+20%) rogue's steel ring of fire (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +4 Changes stats: +2 Cun Changes resistances: +20% fire Changes damage: +10% fire Rings can have magical properties. |
rogue's steel ring of light (+22%) rogue's steel ring of light (+22%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Changes stats: +3 Cun Changes resistances: +22% light Changes damage: +11% light Rings can have magical properties. |
steel ring steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
steel ring steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
steel ring steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
titan's copper ring of clarity titan's copper ring of clarityInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 Mental save: +6 Confusion immunity: +22% Rings can have magical properties. |
treant's gold ring of perseverance treant's gold ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +7% nature Physical save: +13 Poison immunity: +13% Disease immunity: +13% Stun/Freeze immunity: +25% Life regen: +1.80 Rings can have magical properties. |
treant's gold ring of power treant's gold ring of powerPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 Changes resistances: +7% nature Physical save: +12 Poison immunity: +13% Disease immunity: +13% Spellpower: +7 Mindpower: +6 Rings can have magical properties. |
warrior's steel ring of nature (+22%) warrior's steel ring of nature (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str Changes resistances: +22% nature Changes damage: +11% nature Rings can have magical properties. |
fungal elven-wood longbow of nature fungal elven-wood longbow of natureRequires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 80% Firing range: +9 Damage when this weapon hits(ranged): +21 nature When wielded/worn: Changes stats: +4 Con Changes resistances: +5% all Changes resistances penetration: +8% nature Talent mastery: +0.10 Wild-gift / Fungus It can be used to regenerate 116 life over 5 turns, placing all other charms into a 20 cooldown. Longbows are used to shoot arrows at your foes. |
Filthcutter (42.5-59.5 power, 5 apr) Filthcutter (42.5-59.5 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +5% arcane Changes damage: +6% nature Blindness immunity: +5% Disarm immunity: +20% Sharp, long, and deadly. |
plaguebringer's stralite longsword of massacre (46.5-65.1 power, 5 apr) plaguebringer's stralite longsword of massacre (46.5-65.1 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 46.5 - 65.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +13 blight When wielded/worn: Disease immunity: +19% Sharp, long, and deadly. |
Nature's Vengeance (40-56 power, 4 apr) Nature's Vengeance (40-56 power, 4 apr)Requires: - Strength 42 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +9.0% Attack speed: 100% Damage when this weapon hits: +18 nature / +10 silence When wielded/worn: Accuracy: +6 It can be used to activate talent Rush (costing 15 power out of 25/25) : Effective talent level: 3.9 Power cost: 15 out of 25/25. Range: 9.0 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature. |
Ravenwarden the hardened leather sling Ravenwarden the hardened leather slingRequires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 70% Firing range: +9 Travel speed: +200% Damage conversion: 20% darkness When wielded/worn: Accuracy: +7 Physical crit. chance: +5.0% Changes resistances: +6% darkness / +5% arcane Changes resistances penetration: +10% physical Changes damage: +6% darkness / +14% physical Slings are used to hurl stones or metal shots at your foes. |
mighty reinforced leather sling of true flight mighty reinforced leather sling of true flightRequires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 80% Firing range: +10 When wielded/worn: Accuracy: +8 Physical crit. chance: +8.0% Physical power: +9 Changes stats: +3 Str Slings are used to hurl stones or metal shots at your foes. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to generate a personal shield, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
hardened leather belt of burglary hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +4 Cun / +6 Lck Trap disarming bonus: +6 Stealth bonus: +7 Infravision radius: +4 A belt that goes around your waist. |
reinforced hardened leather belt of recklessness reinforced hardened leather belt of recklessnessCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +4 Armour: +10 Defense: +10 Critical mult.: +10.00% Physical save: +15 A belt that goes around your waist. |
thick cashmere cloak of protection (2 def, 7 armour) thick cashmere cloak of protection (2 def, 7 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 Changes resistances: +22% cold Spell save: +7 Mental save: +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Firewalker (8 def, 2 armour) Firewalker (8 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Changes stats: +6 Cun / +6 Mag Damage when the wearer is hit: 18 fire Changes resistances: -10% cold / +20% fire Changes resistances penetration: +20% fire Changes damage: +20% fire This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Borydar the pair of hardened leather boots (0 def, 9 armour) Borydar the pair of hardened leather boots (0 def, 9 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +4 Physical crit. chance: +3.0% Physical power: +4 Armour: +9 Fatigue: +3% Changes stats: +7 Lck / +5 Dex Changes resistances: +1% physical / +6% fire Stealth bonus: +7 Cut immunity: +10% Infravision radius: +1 A pair of boots made of leather. |
Fulirig (0 def, 9 armour) Fulirig (0 def, 9 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Fatigue: +3% Changes stats: +3 Str / +3 Cun / +5 Con Grants telepathy: Demon/Minor Demon/Major Critical mult.: +5.00% Physical save: +13 Spell save: +9 Mental save: +15 Spellpower on spell critical (stacks up to 3 times): +6 Infravision radius: +2 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.9 Power cost: 25 out of 25/25. Range: 9.0 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour) Stone Gauntlets of Harkor'Zun (0 def, 7 armour)Requires: - Talent Armour Training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +10% physical / +20% acid Changes resistances cap: +5% physical / +10% acid Changes resistances penetration: +15% physical / +15% acid Changes damage: +5% physical / +10% acid Talent cooldown: Clinch (-2 turns) Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
heroic dwarven-steel gauntlets of dexterity (+4) (0 def, 6 armour) heroic dwarven-steel gauntlets of dexterity (+4) (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +14 Armour: +6 Changes stats: +4 Dex Mental save: +10 Maximum life: +49.00 Metal gloves protecting the hands up to the middle of the lower arm. |
thaloren hardened leather cap of trickery (0 def, 3 armour) thaloren hardened leather cap of trickery (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +3 Fatigue: +3% Changes stats: +3 Dex / +4 Wil / +3 Cun Changes resistances: +7% blight Mental save: +7 A cap made of leather. |
marauder's reinforced leather armour of command (17 def, 12 armour) marauder's reinforced leather armour of command (17 def, 12 armour)Requires: - Strength 18 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +12 Defense: +17 Fatigue: +8% Changes stats: +4 Str / +6 Dex / +2 Cun Physical save: +8 Mental save: +14 A suit of armour made of leather. |
enlightening dwarven-steel plate armour of the dragon (5 def, 11 armour) enlightening dwarven-steel plate armour of the dragon (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Changes stats: +3 Str / +5 Wil / +5 Cun / +3 Con Changes resistances: +5% physical / +9% fire / +7% cold / +8% lightning / +7% acid Talent cooldown: Rush (-5 turns) Mental save: +12 Disarm immunity: +26% Stun/Freeze immunity: +26% Knockback immunity: +25% A suit of armour made of metal plates. |
Black Mesh (8 def, 2 armour, 30 dam, 101 block) Black Mesh (8 def, 2 armour, 30 dam, 101 block)Requires: - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 30.0 - 36.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +5.0% Block value: +101 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes resistances: +30% darkness / +15% blight Talent granted: +3 Block Stamina each turn: +2.00 When you block an attack, there is a 30% of pulling in the attacker. Black, interwoven tendrils form this mesh that can be used as shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Filthobsidian the stralite shield (10 def, 2 armour, 53 dam, 135.5 block) Filthobsidian the stralite shield (10 def, 2 armour, 53 dam, 135.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 53.0 - 63.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +4.5% Block value: +136 Damage when this weapon hits: +4 nature Burst (radius 2) on crit: +4 nature Damage conversion: 10% lightning When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when the wearer hits(melee): 2 nature Damage when the wearer is hit: 8 lightning Changes resistances: +18% lightning Changes resistances penetration: +10% nature Talent granted: +4 Block Handheld deflection devices |
acidic stralite shield of purity (10 def, 2 armour, 48.5 dam, 135 block) acidic stralite shield of purity (10 def, 2 armour, 48.5 dam, 135 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 48.5 - 58.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +4.5% Block value: +135 Damage when this weapon hits: +12 acid blind When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when the wearer hits(melee): 8 acid Damage when the wearer is hit: 12 acid Changes resistances: +14% nature / +14% blight Talent granted: +4 Block Handheld deflection devices |
blood-etched dwarven-steel shield of resistance (8 def, 2 armour, 32.5 dam, 84 block) blood-etched dwarven-steel shield of resistance (8 def, 2 armour, 32.5 dam, 84 block)Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 32.5 - 39.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +3.5% Block value: +84 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes stats: +5 Con Changes resistances: +5% fire / +7% cold / +7% lightning / +7% acid Talent granted: +3 Block Life regen: +1.00 Healing mod.: +10% Handheld deflection devices |
reinforced dwarven-steel shield of cold resistance (+15%) (8 def, 6 armour, 31 dam, 121.5 block) reinforced dwarven-steel shield of cold resistance (+15%) (8 def, 6 armour, 31 dam, 121.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 31.0 - 37.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +3.5% Block value: +122 When wielded/worn: Armour: +6 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes resistances: +15% cold Talent granted: +3 Block Handheld deflection devices |
spellplated stralite shield of acid resistance (+19%) (10 def, 2 armour, 45.5 dam, 143.5 block) spellplated stralite shield of acid resistance (+19%) (10 def, 2 armour, 45.5 dam, 143.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 45.5 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +4.5% Block value: +144 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +3 Wil Changes resistances: +19% acid Talent granted: +4 Block Spell save: +5 Mental save: +8 Handheld deflection devices |
Eremydas the quiver of yew arrows (13/13, 34-47.6 power, 10 apr) Eremydas the quiver of yew arrows (13/13, 34-47.6 power, 10 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 34.0 - 47.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 13 Special effect when this weapon hits: 10% chance to knock the target back Travel speed: +200% Damage when this weapon hits(ranged): +13 physical Damage conversion: 20% temporal Damage against: +10% Undead / +10% Humanoid When wielded/worn: Ammo reloads per turns: +1 Arrows are used with bows to pierce your foes to death. |
battle-ranger's quiver of elven-wood arrows (29/29, 40.5-56.7 power, 14 apr) battle-ranger's quiver of elven-wood arrows (29/29, 40.5-56.7 power, 14 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 40.5 - 56.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 29 When wielded/worn: Ammo reloads per turns: +1 Arrows are used with bows to pierce your foes to death. |
flaming quiver of yew arrows (11/11, 36.5-51.1 power, 10 apr) flaming quiver of yew arrows (11/11, 36.5-51.1 power, 10 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 36.5 - 51.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 11 Burst (radius 1) on hit: +10 fire Arrows are used with bows to pierce your foes to death. |
quick-loading quiver of yew arrows of gravity (11/11, 31.5-44.1 power, 10 apr) quick-loading quiver of yew arrows of gravity (11/11, 31.5-44.1 power, 10 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 31.5 - 44.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 11 Special effect when this weapon hits: 10% chance to crush the target Damage when this weapon hits(ranged): +9 gravity When wielded/worn: Ammo reloads per turns: +3 Arrows are used with bows to pierce your foes to death. |
quiver of elven-wood arrows of crippling (13/13, 43-60.2 power, 14 apr) quiver of elven-wood arrows of crippling (13/13, 43-60.2 power, 14 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 43.0 - 60.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +10.5% Capacity: 13 Special effect when this weapon crits: cripple the target Arrows are used with bows to pierce your foes to death. |
228 alchemist agate 228 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
7 emerald 7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
brass lantern of the zealot brass lantern of the zealotInfused by arcane disrupting forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% all Spell save: +5 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of clarity bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 Light radius: +5 See stealth: +6 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching alchemist's lamp scorching alchemist's lampPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when the wearer is hit: 17 fire Changes resistances: +7% fire Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
8 garnet 8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Strikequell (20/20, 54-64.8 power, 5 apr) Strikequell (20/20, 54-64.8 power, 5 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 54.0 - 64.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 20 Damage when this weapon hits(ranged): +16 lightning / +24 lightning Burst (radius 1) on hit: +4 light Shots are used with slings to pummel your foes to death. |
deadly pouch of stralite shots of the leech (20/20, 54-64.8 power, 5 apr) deadly pouch of stralite shots of the leech (20/20, 54-64.8 power, 5 apr)Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 54.0 - 64.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 20 Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits(ranged): +5 nature slow Shots are used with slings to pummel your foes to death. |
enchanted pouch of dwarven-steel shots of accuracy (17/17, 35.5-42.6 power, 3 apr) enchanted pouch of dwarven-steel shots of accuracy (17/17, 35.5-42.6 power, 3 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 35.5 - 42.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +7 Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 17 Turns elapse between self-loadings: 4 When wielded/worn: Ammo reloads per turns: +3 Shots are used with slings to pummel your foes to death. |
pouch of dwarven-steel shots of annihilation (21/21, 36-43.2 power, 7 apr) pouch of dwarven-steel shots of annihilation (21/21, 36-43.2 power, 7 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 36.0 - 43.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +9.0% Capacity: 21 Travel speed: +200% Shots are used with slings to pummel your foes to death. |
yew totem of thorny skin [power 43] (26/20 cooldown) yew totem of thorny skin [power 43] (26/20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to hardens the skin for 6 turns increasing armour by 43 and armour hardiness by 50%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
Polutira [power 253] (26/6 cooldown) Polutira [power 253] (26/6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Changes resistances penetration: +5% arcane Maximum vim: +7.00 New effects duration reduction after a teleport: +20% It can be used to fire a bolt of a random element (dam 126-253), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Thalaron_the_Dark_AJ_ the Dwarf Bulwark level 28
17th Shortage 123rd year of Ascendancy at 07:51 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Thalaron_the_Dark_AJ_ the Dwarf Bulwark level 28
15th Shortage 123rd year of Ascendancy at 15:21 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Thalaron_the_Dark_AJ_ the Dwarf Bulwark level 31
18th Iron 124th year of Ascendancy at 21:51 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Thalaron_the_Dark_AJ_ the Dwarf Bulwark level 6
39th Profit 122nd year of Ascendancy at 21:41 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Thalaron_the_Dark_AJ_ the Dwarf Bulwark level 30
12nd Iron 124th year of Ascendancy at 21:08 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By Thalaron_the_Dark_AJ_ the Dwarf Bulwark level 19
18th Voratun 123rd year of Ascendancy at 17:38 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Thalaron_the_Dark_AJ_ the Dwarf Bulwark level 17
22nd Gold 123rd year of Ascendancy at 08:40 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Thalaron_the_Dark_AJ_ the Dwarf Bulwark level 24
12nd Loss 123rd year of Ascendancy at 19:39 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Thalaron_the_Dark_AJ_ the Dwarf Bulwark level 18
12nd Stralite 123rd year of Ascendancy at 00:13 see stats
Level 10 (Roguelike)
Got a character to level 10.By Thalaron_the_Dark_AJ_ the Dwarf Bulwark level 10
35th Dearth 122nd year of Ascendancy at 07:18 see stats
Level 20 (Roguelike)
Got a character to level 20.By Thalaron_the_Dark_AJ_ the Dwarf Bulwark level 20
18th Voratun 123rd year of Ascendancy at 17:38 see stats
Level 30 (Roguelike)
Got a character to level 30.By Thalaron_the_Dark_AJ_ the Dwarf Bulwark level 30
11st Iron 124th year of Ascendancy at 09:10 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Thalaron_the_Dark_AJ_ the Dwarf Bulwark level 11
45th Dearth 122nd year of Ascendancy at 02:20 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Thalaron_the_Dark_AJ_ the Dwarf Bulwark level 29
21st Shortage 123rd year of Ascendancy at 11:23 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Thalaron_the_Dark_AJ_ the Dwarf Bulwark level 21
18th Dearth 123rd year of Ascendancy at 15:23 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Thalaron_the_Dark_AJ_ the Dwarf Bulwark level 30
12nd Iron 124th year of Ascendancy at 23:18 see stats
Squadmate (Roguelike)
Escaped from Reknor alive with your squadmate Norgan.By Thalaron_the_Dark_AJ_ the Dwarf Bulwark level 4
19th Voratun 122nd year of Ascendancy at 14:26 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By Thalaron_the_Dark_AJ_ the Dwarf Bulwark level 21
25th Wealth 123rd year of Ascendancy at 19:44 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Thalaron_the_Dark_AJ_ the Dwarf Bulwark level 9
16th Wealth 122nd year of Ascendancy at 02:00 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Thalaron_the_Dark_AJ_ the Dwarf Bulwark level 12
18th Loss 122nd year of Ascendancy at 12:10 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Thalaron_the_Dark_AJ_ the Dwarf Bulwark level 6
2nd Wealth 122nd year of Ascendancy at 14:05 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers compound.By Thalaron_the_Dark_AJ_ the Dwarf Bulwark level 12
17th Loss 122nd year of Ascendancy at 19:05 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Thalaron_the_Dark_AJ_ the Dwarf Bulwark level 28
17th Shortage 123rd year of Ascendancy at 07:15 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Thalaron_the_Dark_AJ_ the Dwarf Bulwark level 18
45th Stralite 123rd year of Ascendancy at 15:43 see stats
Unstoppable (Roguelike)
Returned from the dead.By Thalaron_the_Dark_AJ_ the Dwarf Bulwark level 21
25th Wealth 123rd year of Ascendancy at 19:45 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Thalaron_the_Dark_AJ_ the Dwarf Bulwark level 27
15th Shortage 123rd year of Ascendancy at 07:35 see stats
Log
Burning from Thalaron_the_Dark_AJ_ hits Skeleton mage for 0 fire damage.
Thalaron_the_Dark_AJ_ uses Assault.
Thalaron_the_Dark_AJ_ performs a melee critical strike against Orc fighter!
Thalaron_the_Dark_AJ_ performs a melee critical strike against Orc fighter!
You collect a new ingredient: orc heart.
Thalaron_the_Dark_AJ_ performs a melee critical strike against Orc fighter!
Skeleton archer shrugs off the critical damage!
Thalaron_the_Dark_AJ_ hits Orc fighter for 338 fire, 18 physical, 11 mind, 4 fire, 1046 physical (1417 total damage).
Thalaron_the_Dark_AJ_ hits Skeleton archer for 7 fire, 3 blight, 4 light, 5 mind, 2 fire (21 total damage).
Skeleton archer hits Thalaron_the_Dark_AJ_ for 1 physical damage.
Thalaron_the_Dark_AJ_ killed Orc fighter!
Orc necromancer casts Rune: Frozen Spear.
Talent Block is ready to use.
Ghast has regained its confidence.
Skeleton archer uses Reload.
Orc necromancer hits Thalaron_the_Dark_AJ_ for 168 cold damage.
Stoning Poison from Orc master assassin hits Thalaron_the_Dark_AJ_ for 12 nature damage.
Burning from Thalaron_the_Dark_AJ_ hits Skeleton archer for 1 fire damage.
Numbing Poison from Orc master assassin hits Thalaron_the_Dark_AJ_ for 15 nature damage.
Insidious Poison from Orc berserker hits Thalaron_the_Dark_AJ_ for 23 nature damage.
Orc berserker has regained its confidence.
Burning from Thalaron_the_Dark_AJ_ hits Orc berserker for 1 fire damage.
Orc fighter has regained its confidence.
Orc fighter uses Orcish Fury.
Orc fighter enters a state of bloodlust.
Orc fighter misses Thalaron_the_Dark_AJ_.
Skeleton mage casts Flame.
Skeleton mage's spell attains critical power!
Saving game...
