Cellye the level 5 Shalore Adventurer by ohiruneko

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexFemale
RaceShalore
ClassAdventurer
Level / Exp5 / 31%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity13 (base 12)
Constitution12 (base 12)
Magic14 (base 12)
Willpower15 (base 12)
Cunning13 (base 12)

Resources

Life-13/143
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Barehand

Damage4
Accuracy8
Crit Chance0%
APR0
Speed1.00

Offense: Spell

Spellpower14
Crit Chance1%
Speed1

Offense: Mind

Mindpower15.7
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense1.05
Ranged Defense1.05
Fatigue0
Physical Save7.7
Spell Save10.15
Mental Save9.8

Inscriptions (2/3)

Runes
Runes

Class Talents

Generic Talents

Race / Shalore1.00
0/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active
active

Equipment

Light source

Inventory

Achievements

Log

Cellye has 5 stat point(s), 6 class talent point(s), 5 generic talent point(s), 7 category point(s) to spend. Press p to use them.
Welcome to level 3 [Cellye].
Cellye has 8 stat point(s), 7 class talent point(s), 6 generic talent point(s), 7 category point(s) to spend. Press p to use them.

Welcome to level 4 [Cellye].
Cellye has 10 stat point(s), 8 class talent point(s), 7 generic talent point(s), 7 category point(s) to spend. Press p to use them.

Welcome to level 5 [Cellye].
Cellye has 13 stat point(s), 10 class talent point(s), 7 generic talent point(s), 7 category point(s) to spend. Press p to use them.


Cellye picks up (a.):
steady hardened leather gloves (0 def, 2 armour).
Cellye picks up (a.):
sun infusion of the titan (rad 8; power 37; turns 5; dispells darkness).
You pickup 0.55 gold pieces.

Cellye picks up (b.):
Siliba the Tempestmight (43.5-60.9 power, 6 apr).
Cellye picks up (d.):
troll-hide drakeskin leather armour of natural resilience (5 def, 8 armour).
Cellye picks up (c.):
living mindstar of clarity (16.5-18.15 power, 40 apr, mind damage).
Cellye picks up (d.):
wyrm's living mindstar (15-16.5 power, 40 apr, mind damage).

Ran for 4 turns (stop reason: didn't move).


Ran for 5 turns (stop reason: didn't move).


Ran for 6 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


Cellye starts suffocating to death!
Cellye is suffocating.


Saving game...