Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Adventurer |
| Level / Exp | 5 / 34% |
| Size | medium |
| Lifes / Deaths | Killed by Sairriiee at level 5 on the 1st Mirth 122nd year of Ascendancy at 22:24 / 1 |
Primary Stats
| Strength | 10 (base 12) |
| Dexterity | 13 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 14 (base 12) |
| Willpower | 15 (base 12) |
| Cunning | 13 (base 12) |
Resources
| Life | -13/143 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Barehand
| Damage | 4 |
| Accuracy | 8 |
| Crit Chance | 0% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15.7 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 1.05 |
| Ranged Defense | 1.05 |
| Fatigue | 0 |
| Physical Save | 7.7 |
| Spell Save | 10.15 |
| Mental Save | 9.8 |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Generic Talents
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | You are suffocating! Each turn you lose an ever increasing percent of your total life (currently 35%) Suffocating |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
Equipment
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
This item will automatically be transmogrified when you leave the level. caustic stralite battleaxe (40.5-60.75 power, 3 apr)caustic stralite battleaxe (40.5-60.75 power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 40.5 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 24% chance to corrode armor When wielded/worn: Changes resistances penetration: +19% acid Life regen: +3.00 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. elemental voratun dagger of massacre (49.5-64.35 power, 9 apr)elemental voratun dagger of massacre (49.5-64.35 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 49.5 - 64.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +9% acid / +14% fire / +8% cold / +8% lightning Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun dagger of phasing (38-49.4 power, 17 apr)voratun dagger of phasing (38-49.4 power, 17 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +17 Physical crit. chance: +10.0% Attack speed: 100% Damage Shield penetration (this weapon only): +25% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. horrifying thorny mindstar of balance (9.5-10.45 power, 24 apr, mind damage)horrifying thorny mindstar of balance (9.5-10.45 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 5 mind / 2 darkness Changes damage: +4% mind / +5% darkness Physical save: +5 Spell save: +5 Mental save: +4 Equilibrium when hit: +0.80 Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Velyssra the Glittermaster (5 def, 0 armour)Velyssra the Glittermaster (5 def, 0 armour) Infused by nature Infused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Effects when hit in melee: * Slows global speed by 9% * 8 arcane resource burn Damage when hit (Melee): 12 arcane Changes stats: +8 Wil / +7 Mag Changes resistances: +20% blight / +5% arcane / +3% light Changes resistances penetration: +5% light Life regen: +5.10 Mana each turn: +0.33 Psi each turn: +0.28 Maximum life: +98.00 Healing mod.: +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour of Eyal (4 def, 7 armour)reinforced leather armour of Eyal (4 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Life regen: +1.40 Maximum life: +45.00 Healing mod.: +18% A suit of armour made of leather. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. arcing pouch of steel shots of daylight (18/18, 20-24 power, 2 apr)arcing pouch of steel shots of daylight (18/18, 20-24 power, 2 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 20.0 - 24.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 18 On weapon hit: * 25% chance for lightning to arc to a second target Damage (Ranged): +7 lightning / +9 light Damage against: +11% Undead Shots are used with slings to pummel your foes to death. |
Achievements
Log
Saving done.
Saving game...
Saving done.
You feel a surge of power as a powerful creature falls nearby.
Welcome to level 2 [Sairriiee].
Sairriiee has 5 stat point(s), 6 class talent point(s), 4 generic talent point(s), 7 category point(s) to spend. Press p to use them.
Welcome to level 3 [Sairriiee].
Sairriiee has 8 stat point(s), 7 class talent point(s), 5 generic talent point(s), 7 category point(s) to spend. Press p to use them.
Welcome to level 4 [Sairriiee].
Sairriiee has 10 stat point(s), 8 class talent point(s), 6 generic talent point(s), 7 category point(s) to spend. Press p to use them.
Welcome to level 5 [Sairriiee].
Sairriiee has 13 stat point(s), 10 class talent point(s), 6 generic talent point(s), 7 category point(s) to spend. Press p to use them.
Sairriiee picks up (a.): horrifying thorny mindstar of balance (9.5-10.45 power, 24 apr, mind damage).
You pickup 0.65 gold pieces.
Sairriiee picks up (d.): arcing pouch of steel shots of daylight (18/18, 20-24 power, 2 apr).
Sairriiee picks up (b.): Velyssra the Glittermaster (5 def, 0 armour).
Sairriiee picks up (a.): caustic stralite battleaxe (40.5-60.75 power, 3 apr).
Sairriiee picks up (d.): reinforced leather armour of Eyal (4 def, 7 armour).
Sairriiee picks up (b.): elemental voratun dagger of massacre (49.5-64.35 power, 9 apr).
Sairriiee picks up (c.): voratun dagger of phasing (38-49.4 power, 17 apr).
You don't see how to get there...
Sairriiee starts suffocating to death!
Sairriiee is suffocating.
Saving game...
