Sasae the level 7 Ogre Adventurer by ohiruneko

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexFemale
RaceOgre
ClassAdventurer
Level / Exp7 / 47%
Sizebig
Lifes / Deaths

Primary Stats

Strength20 (base 12)
Dexterity11 (base 12)
Constitution12 (base 12)
Magic14 (base 12)
Willpower10 (base 12)
Cunning15 (base 12)

Resources

Life202/202
Healing Factor1
Regeneration0.65

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision2
ESP Range10
ESP Kindshumanoid/orc

Offense: Barehand

Damage8
Accuracy6
Crit Chance1%
APR1
Speed1.00

Offense: Spell

Spellpower14
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)9 (30%)
Defense0
Ranged Defense0
Fatigue6
Physical Save11
Spell Save8
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Generic Talents

Race / Ogre1.00
0/5
0/5
0/5
0/5

Effects

Quests

active
active
active

Equipment

Tool
Light source
On head
On feet

Inventory

Achievements

Log

Sasae picks up (d.): Blindpall the cured leather sling.

Ran for 5 turns (stop reason: didn't move).


You don't see how to get there...


You don't see how to get there...


Ran for 3 turns (stop reason: didn't move).


Sasae wears:
pair of hardened leather boots of speed (0 def, 3 armour).

Sasae wears:
miner's hardened leather cap of strength (+5) (0 def, 6 armour).

You can check the ingredients you possess by pressing Escape and selecting 'Show ingredients'.
Accepted quest 'The Brotherhood of Alchemists'! (Press 'j' to see the quest log)
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
He points out the location of the graveyard on your map.

Accepted quest 'And now for a grave'! (Press 'j' to see the quest log)

You don't see how to get there...


You don't see how to get there...


Sasae wears:
Zubemira the ash totem of thorny skin [power 33] (20 cooldown).

Resting starts...

Talent Invoke Tentacle is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).