Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Ogre |
| Class | Adventurer |
| Level / Exp | 6 / 25% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 18 (base 12) |
| Dexterity | 11 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 14 (base 12) |
| Willpower | 10 (base 12) |
| Cunning | 14 (base 12) |
Resources
| Life | 269/269 |
| Healing Factor | 1 |
| Regeneration | 1.75 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 12 |
| Accuracy | 5 |
| Crit Chance | 5% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 6% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 0 |
| Physical Save | 10 |
| Spell Save | 8 |
| Mental Save | 25 |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Generic Talents
| Race / Ogre | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
Equipment
| Around waist | Sparkspike the hardened leather belt Sparkspike the hardened leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 12 lightning Changes damage: +12% lightning Hate when firing a critical mind attack: +1.00 Maximum life: +83.00 Maximum mana: +60.00 Maximum stamina: +49.00 Maximum hate: +20.00 Maximum psi: +39.00 Maximum vim: +29.00 Maximum pos.energy: +31.00 Maximum neg.energy: +27.00 Reduces paradox anomalies(equivalent to willpower): +16 A belt that goes around your waist. |
| Main armor | mindwoven silk robe of blight (+16%) (3 def, 0 armour) mindwoven silk robe of blight (+16%) (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+3 eff.) Changes resistances: +16% blight Changes damage: +16% blight Mental save: +23 (+12 eff.) Mindpower: +4 (+4 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On hands | restful hardened leather gloves of strength (+3) (0 def, 2 armour) restful hardened leather gloves of strength (+3) (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +11 (+6 eff.) Armour: +2 Changes stats: +3 Str Life regen: +1.50 Stamina each turn: +0.90 Maximum stamina: +23.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In main hand | iron dagger (10.5-13.65 power, 5 apr) iron dagger (10.5-13.65 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
Inventory
manasurge rune (600% regen over 10 turns; 30 instant mana) manasurge rune (600% regen over 10 turns; 30 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. Sileyawen the Darkoblivion (29-40.6 power, 4 apr)Sileyawen the Darkoblivion (29-40.6 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 29.0 - 40.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Damage (Melee): +14 temporal When wielded/worn: Damage when hit (Melee): 14 temporal Changes resistances: +3% mind / +13% temporal Changes resistances penetration: +5% blight / +20% mind Changes damage: +9% darkness Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. dragonbone starstaff of protection (30-36 power, 6 apr, light element)dragonbone starstaff of protection (30-36 power, 6 apr, light element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% light Changes damage: +30% light Talent granted: +1 Command Staff Spellpower: +15 (+10 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood magestaff 'Lightmonster' (25-30 power, 5 apr, blight element)elven-wood magestaff 'Lightmonster' (25-30 power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage Shield penetration (this weapon only): +20% When wielded/worn: Armour: +12 Armour Hardiness: +7% Defense: +7 (+7 eff.) Damage (Melee): 25 fire Damage when hit (Melee): 8 light Maximum wards: +2 blight Changes damage: +25% blight Talents granted: +4 Ward +1 Command Staff Critical mult.: +27.00% Physical save: +6 (+6 eff.) Mana each turn: +0.08 Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +20 (+13 eff.) Spell crit. chance: +4% Light radius: +3 See invisible: +9 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. stabilizing hardened leather cap of absorption (0 def, 3 armour)stabilizing hardened leather cap of absorption (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Physical save: +11 (+10 eff.) Stamina when hit: +1.40 Equilibrium when hit: +1.20 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel shield (8 def, 2 armour, 81.5 block)flaming dwarven-steel shield (8 def, 2 armour, 81.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+8 eff.) Ranged Defense: +8 (+8 eff.) Fatigue: +12% Damage (Melee): 7 fire Damage when hit (Melee): 13 fire Talent granted: +3 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Blazewilder (21/21, 22-30.8 power, 7 apr)Blazewilder (21/21, 22-30.8 power, 7 apr) Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 22.0 - 30.8 Uses stats: 70% Dex, 50% Str Damage type: Fire Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +3.5% Capacity: 21 Travel speed: +200% Damage (Ranged): +16 lightning Burst (radius 2) on crit: +9 lightning / +12 fire Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of elven-wood arrows of erosion (19/19, 42.5-59.5 power, 14 apr)quiver of elven-wood arrows of erosion (19/19, 42.5-59.5 power, 14 apr) Requires: - Dexterity 35 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 42.5 - 59.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 19 Damage (Ranged): +8 nature / +10 temporal Arrows are used with bows to pierce your foes to death. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Looxe picks up (b.): dragonbone starstaff of protection (30-36 power, 6 apr, light element).
Looxe picks up (c.): flaming dwarven-steel shield (8 def, 2 armour, 81.5 block).
Looxe picks up (d.): quiver of elven-wood arrows of erosion (19/19, 42.5-59.5 power, 14 apr).
Looxe picks up (c.): restful hardened leather gloves of strength (+3) (0 def, 2 armour).
Looxe picks up (d.): stabilizing hardened leather cap of absorption (0 def, 3 armour).
Looxe picks up (c.): mindwoven silk robe of blight (+16%) (3 def, 0 armour).
Looxe picks up (c.): elven-wood magestaff 'Lightmonster' (25-30 power, 5 apr, blight element).
Looxe picks up (h.): Blazewilder (21/21, 22-30.8 power, 7 apr).
Looxe picks up (b.): Sileyawen the Darkoblivion (29-40.6 power, 4 apr).
Looxe picks up (e.): Sparkspike the hardened leather belt.
You somehow avoid the trap (Home of Ungrol the Alchemist).
You don't see how to get there...
Looxe wears: Sparkspike the hardened leather belt.
Looxe wears: restful hardened leather gloves of strength (+3) (0 def, 2 armour).
Looxe wears: mindwoven silk robe of blight (+16%) (3 def, 0 armour).
Lore found: Spellhunt Remnants
You can read all your collected lore in the game menu, by pressing Escape.
Resting starts...
Rested for 8 turns (stop reason: all resources and life at maximum).
