Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Adventurer |
| Level / Exp | 9 / 83% |
| Size | medium |
| Lifes / Deaths | Killed by cave troll at level 9 on the 8th Mirth 122nd year of Ascendancy at 04:45 / 1 |
Primary Stats
| Strength | 25 (base 12) |
| Dexterity | 28 (base 12) |
| Constitution | 27 (base 12) |
| Magic | 29 (base 12) |
| Willpower | 51 (base 33) |
| Cunning | 30 (base 14) |
Resources
| Mana | 353/353 |
| Psi | 131/131 |
| Life | -18/272 |
| Stamina | 226/226 |
| Equilibrium | 18 |
| Healing Factor | 1 |
| Regeneration | 1.55 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 59 |
| Accuracy | 32 |
| Crit Chance | 11% |
| APR | 66 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 59 |
| Accuracy | 32 |
| Crit Chance | 11% |
| APR | 66 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12.25 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46.313333333333 |
| Crit Chance | 26% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 20.65 |
| Ranged Defense | 20.65 |
| Fatigue | 0 |
| Physical Save | 24.1 |
| Spell Save | 29 |
| Mental Save | 42.783333333333 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Knockback Resistance | 22% |
| Pinning Resistance | 40% |
| Stun Resistance | 46% |
| Confusion Resistance | 42% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Cursed / Gloom | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Wild-gift / Mindstar mastery | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Gloom |
| talent | Psiblades |
| talent | Beyond the Flesh |
| talent | Skate |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
| beneficial effect | +13% nature damage. Resonance |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
Equipment
| Psionic focus | moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
| Around neck | Grinuroddagorn GrinuroddagornInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +29% lightning / +15% temporal / +15% mind Changes resistances penetration: +5% temporal Changes damage: +15% mind / +3% temporal Confusion immunity: +42% Pinning immunity: +40% Stun/Freeze immunity: +46% Knockback immunity: +42% Amulets can have magical properties. |
| In main hand | resonating living mindstar of life (17.5-19.25 power, 66 apr, nature damage) resonating living mindstar of life (17.5-19.25 power, 66 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 17.5 - 19.2 Uses stats: 86% Wil, 51% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +66 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +6% mind Changes resistances penetration: +6% mind Changes damage: +7% mind Life regen: +1.30 Psi when hit: +2.40 Maximum life: +30.00 Mindpower: +8 Mental crit. chance: +5% Damage Resonance (when hit): +13% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| In off hand | horrifying living mindstar of persecution (17-18.7 power, 66 apr, mind damage) horrifying living mindstar of persecution (17-18.7 power, 66 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 86% Wil, 51% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +66 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +30% Unnatural When wielded/worn: Damage when hit (Melee): 7 mind / 6 darkness Changes damage: +6% mind / +6% darkness Mindpower: +8 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Main armor | elven-silk robe 'Isaldaba' (5 def, 0 armour) elven-silk robe 'Isaldaba' (5 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Damage when hit (Melee): 8 blight Changes resistances: +27% nature / +3% mind Changes resistances penetration: +10% blight / +20% physical / +11% darkness / +10% mind Changes damage: +18% nature / +15% physical / +12% mind / +16% darkness Mental save: +30 Maximum hate: +9.00 Mindpower: +14 Mental crit. chance: +9% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
regeneration infusion (heal 70 over 5 turns) regeneration infusion (heal 70 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 70 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Daguhell the steel ring Daguhell the steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +28% darkness / +5% arcane Changes damage: +14% darkness Spell save: +9 Blindness immunity: +10% Disarm immunity: +5% Pinning immunity: +15% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. vined mindstar (6-6.6 power, 18 apr, nature damage)vined mindstar (6-6.6 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. flaming steel shield of resilience (6 def, 2 armour, 42 block)flaming steel shield of resilience (6 def, 2 armour, 42 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Damage (Melee): 6 fire Damage when hit (Melee): 11 fire Talent granted: +2 Block Maximum life: +48.00 Handheld deflection devices. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Saillyee hits Forest troll for 82 nature, 82 mind (165 total damage).
Poison from King cobra hits Saillyee for 16 nature damage.
Insidious Poison from Assassin hits Saillyee for 1 nature damage.
Forest troll hits Saillyee for 23 physical damage.
Saillyee hits Forest troll for 7 blight, 9 mind, 7 darkness (24 total damage).
You collect a new ingredient: length of troll intestine.
Cave troll is weakened by the gloom.
Saillyee hits Forest troll for 79 nature, 84 mind (164 total damage).
Poison from King cobra hits Saillyee for 16 nature damage.
Insidious Poison from Assassin hits Saillyee for 1 nature damage.
Saillyee killed Forest troll!
Grey mold uses Slime Roots.
Saillyee stops being poisoned.
Saillyee is no longer resonating.
Insidious Poison from Assassin hits Saillyee for 1 nature damage.
Saillyee hits Grey mold for 82 nature, 91 mind (174 total damage).
Saillyee killed Grey mold!
Saillyee resonates with the damage.
Cave troll is lost in despair!
Insidious Poison from Assassin hits Saillyee for 1 nature damage.
You revel in attacking a weakened foe! (+2 hate)
Cave troll's magic has been disrupted.
Saillyee hits Cave troll for 83 nature, 85 mind (169 total damage).
Saillyee is no longer poisoned.
Cave troll is no longer weakened.
Saving game...
