Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Adventurer |
| Level / Exp | 7 / 7% |
| Size | medium |
| Lifes / Deaths | Killed by Saillye at level 7 on the 1st Mirth 122nd year of Ascendancy at 18:12 / 1 |
Primary Stats
| Strength | 10 (base 12) |
| Dexterity | 16 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 20 (base 12) |
| Willpower | 20 (base 12) |
| Cunning | 20 (base 12) |
Resources
| Life | -80/162 |
| Mana | 186/186 |
| Psi | 110/110 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Barehand
| Damage | 10 |
| Accuracy | 23 |
| Crit Chance | 6% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 4% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 16 (30%) |
| Defense | 22.05 |
| Ranged Defense | 25.05 |
| Fatigue | 0 |
| Physical Save | 21.35 |
| Spell Save | 14 |
| Mental Save | 14 |
Defense: Immunities
| Blind Resistance | 10% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Generic Talents
| Race / Shalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | You are suffocating! Each turn you lose an ever increasing percent of your total life (currently 40%) Suffocating |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
Equipment
| Tool | dragonbone wand of trap destruction 'Tempestwrecker' [power 118] (15 cooldown) dragonbone wand of trap destruction 'Tempestwrecker' [power 118] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Armour: +4 Defense: +6 Ranged Defense: +6 Changes stats: +2 Cun Changes resistances penetration: +10% lightning Talent cooldown: Void Blast (+6 turn) Talents granted: +4 Volcano +5 Void Blast Blindness immunity: +10% Only die when reaching: -20.00 life It can be used to try to disarm traps in a line (disarm power 118), placing all other charms into a 15 cooldown. When used: 100% chance to regenerate 9 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | Belynne the elven-silk cloak (16 def, 10 armour) Belynne the elven-silk cloak (16 def, 10 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +16 Changes stats: +5 Wil / +6 Mag Changes resistances: +9% acid / +22% cold / +5% arcane / +15% nature Physical save: +15 Spell crit. chance: +5% Light radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| On hands | temporal hardened leather gloves of archery (0 def, 2 armour) temporal hardened leather gloves of archery (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 Armour penetration: +11 Armour: +2 Damage (Melee): 10 temporal Changes stats: +5 Cun / +3 Dex Changes resistances: +8% temporal Changes damage: +5% temporal It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Inventory
This item will automatically be transmogrified when you leave the level. movement infusion (633% speed; 6 turns)movement infusion (633% speed; 6 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 633% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion of the wizard (resist 26%; cure mental)wild infusion of the wizard (resist 26%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 26% for 7 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 72)teleportation rune (range 72) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 72 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune of the sneak (range 117)teleportation rune of the sneak (range 117) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 117 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. inquisitor's iron greatmaul of erosion (18-27 power, 1 apr)inquisitor's iron greatmaul of erosion (18-27 power, 1 apr) Requires: - Strength 11 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 18.0 - 27.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% On weapon hit: * 17 arcane resource burn On weapon crit: * burns latent spell energy Damage (Melee): +9 temporal / +10 nature Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. mighty drakeskin leather sling of true flightmighty drakeskin leather sling of true flight Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +9 Physical crit. chance: +13.0% Physical power: +10 Changes stats: +3 Str Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. lifebinding yew starstaff (20-24 power, 4 apr, light element)lifebinding yew starstaff (20-24 power, 4 apr, light element) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Con Changes damage: +20% light Talent granted: +1 Command Staff Life regen: +1.20 Spellpower: +15 Spell crit. chance: +3% Healing mod.: +21% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. spellwoven elven-silk robe (5 def, 0 armour)spellwoven elven-silk robe (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Spell save: +22 Spellpower: +4 Spell crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. pair of dwarven-steel boots 'Glitterwrither' (0 def, 4 armour)pair of dwarven-steel boots 'Glitterwrither' (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Damage when hit (Melee): 16 blight / 8 arcane Changes resistances: +11% fire / +12% light / +11% cold Mana when firing critical spell: +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. polar voratun gauntlets (0 def, 3 armour)polar voratun gauntlets (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 10 cold Changes resistances: +7% cold Changes damage: +7% cold Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. rejuvenating drakeskin leather armour of alacrity (5 def, 8 armour)rejuvenating drakeskin leather armour of alacrity (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Life regen: +6.90 Stamina each turn: +1.70 Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. crackling voratun shield (12 def, 3 armour, 202.5 block)crackling voratun shield (12 def, 3 armour, 202.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Effects when hit in melee: * 15% chance to daze Changes stats: +2 Dex Changes resistances: +12% lightning Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. flaming voratun shield (12 def, 3 armour, 208 block)flaming voratun shield (12 def, 3 armour, 208 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Damage (Melee): 9 fire Damage when hit (Melee): 16 fire Talent granted: +5 Block Handheld deflection devices. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. barbed pouch of voratun shots (20/20, 51.5-61.8 power, 6 apr)barbed pouch of voratun shots (20/20, 51.5-61.8 power, 6 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 51.5 - 61.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 20 On weapon crit: * wounds the target Damage (Ranged): +17 bleed Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of voratun shots of paradox (21/21, 52.5-63 power, 6 apr)pouch of voratun shots of paradox (21/21, 52.5-63 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 52.5 - 63.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 21 On weapon hit: * 11% chance to gain 10% of a turn Damage (Ranged): +13 temporal Shots are used with slings to pummel your foes to death. |
Achievements
Log
Saillye picks up (a.): movement infusion (633% speed; 6 turns).
Saillye picks up (i.): temporal hardened leather gloves of archery (0 def, 2 armour).
Saillye picks up (o.): dragonbone wand of trap destruction 'Tempestwrecker' [power 118] (15 cooldown).
Saillye picks up (l.): flaming voratun shield (12 def, 3 armour, 208 block).
Saillye picks up (p.): pouch of voratun shots of paradox (21/21, 52.5-63 power, 6 apr).
Saillye picks up (h.): spellwoven elven-silk robe (5 def, 0 armour).
Saillye picks up (g.): lifebinding yew starstaff (20-24 power, 4 apr, light element).
You don't see how to get there...
You don't see how to get there...
Saillye wears: Belynne the elven-silk cloak (16 def, 10 armour).
Saillye wears: temporal hardened leather gloves of archery (0 def, 2 armour).
Saillye wears: dragonbone wand of trap destruction 'Tempestwrecker' [power 118] (3/15 cooldown).
You feel a surge of power as a powerful creature falls nearby.
Welcome to level 7 [Saillye].
Saillye has 18 stat point(s), 12 class talent point(s), 8 generic talent point(s), 6 category point(s) to spend. Press p to use them.
Talent Void Blast is ready to use.
Talent Volcano is ready to use.
Saillye picks up (i.): pair of dwarven-steel boots 'Glitterwrither' (0 def, 4 armour).
Saillye starts suffocating to death!
Saillye is suffocating.
Saving game...
