Placeholder the level 2 Faerie Oozemancer by debunny

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceFaerie
ClassOozemancer
Level / Exp2 / 71%
Sizetiny
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength8 (base 10)
Dexterity13 (base 10)
Constitution5 (base 10)
Magic13 (base 10)
Willpower21 (base 21)
Cunning17 (base 14)

Resources

Life75/75
Equilibrium28
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement+13.80027769695%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy17
Crit Chance6%
APR15
Speed1.00

Offense: Offhand

Damage10
Accuracy17
Crit Chance6%
APR15
Speed1.00

Offense: Spell

Spellpower6.5
Crit Chance5%
Speed1

Offense: Mind

Mindpower22.195416837732
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense10.350138848474
Ranged Defense10.350138848474
Fatigue0
Physical Save11.6
Spell Save18.95
Mental Save14.35

Defense: Resistances

All+ 3%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Runes

Class Talents

Wild-gift / Ooze1.30
1/5
0/5
0/5
0/5
Wild-gift / Slime1.30
3/5
0/5
0/5
0/5
Wild-gift / Moss1.30
0/5
0/5
0/5
0/5
Wild-gift / Mucus1.30
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
1/5
0/5
0/5
0/5
Wild-gift / Antimagic1.30
0/5
0/5
0/5
0/5
Race / Faerie1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
detrimental effect
beneficial effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


Lore found:
Nature vs Magic
You can read all your collected lore in the game menu, by pressing Escape.

Placeholder wears:
survivor's brass lantern of the zealot.

Placeholder wears:
mossy mindstar (2.5-2.75 power, 15 apr, nature damage).

You switch your weapons to:
mossy mindstar (2.5-2.75 power, 15 apr, mind damage) and mossy mindstar (2-2.2 power, 15 apr, nature damage).

You switch your weapons to:
mossy mindstar (2.5-2.75 power, 15 apr, nature damage).

You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 0.02 gold from the transmogrification of
brass lantern.
You switch your weapons to:
mossy mindstar (2.5-2.75 power, 15 apr, mind damage) and mossy mindstar (2-2.2 power, 15 apr, nature damage).

You gain 0.25 gold from the transmogrification of
iron waraxe (6-8.4 power, 2 apr).
You gain 1.65 gold from the transmogrification of
mighty rough leather sling.
You gain 1.38 gold from the transmogrification of
iron mace of erosion (9-12.6 power, 2 apr).
You gain 1.65 gold from the transmogrification of
mighty elm longbow.
You gain 1.01 gold from the transmogrification of
iron greatmaul of crippling (11.5-17.25 power, 1 apr).
There is a way to the next level here (press '' or right click to use).
Saving game...

Saving done.

Saving game...

Saving done.