Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.43 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 13 / 37% |
| Size | medium |
| Lifes / Deaths | Killed by black crystal at level 5 on the 4th Mirth 122nd year of Ascendancy at 10:15 / 9Killed by Mayuma the black crystal at level 6 on the 6th Mirth 122nd year of Ascendancy at 18:58 Killed by Voradhessra the wolf at level 7 on the 2nd Summertide 122nd year of Ascendancy at 13:04 Killed by Emelyta the stone troll at level 8 on the 2nd Summertide 122nd year of Ascendancy at 20:14 Killed by Bill the Stone Troll at level 9 on the 1st Flare 122nd year of Ascendancy at 14:11 Killed by The Shade at level 10 on the 2nd Flare 122nd year of Ascendancy at 22:11 Killed by skeleton mage at level 11 on the 1st Dusk 122nd year of Ascendancy at 02:04 Killed by degenerated skeleton warrior at level 11 on the 1st Dusk 122nd year of Ascendancy at 04:47 Killed by Betynn the ghoul at level 11 on the 1st Dusk 122nd year of Ascendancy at 07:24 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 44 (base 39) |
| Willpower | 38 (base 28) |
| Cunning | 12 (base 11) |
Resources
| Life | 167/167 |
| Mana | 191/298 |
| Healing Factor | 1.2 |
| Regeneration | 0.48 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 23 |
| Accuracy | 5 |
| Crit Chance | 4% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25.7 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Physical | +4% |
| Cold | +16% |
| Lightning | +6% |
| Light | +20% |
| Temporal | +26% |
| Arcane | +6% |
| Fire | +11% |
| Nature | +16% |
Offense: Damage Penetration
| Cold | +8% |
Defense: Base
| Armour (hardiness) | 10 (30%) |
| Defense | 14.35 |
| Ranged Defense | 16.35 |
| Fatigue | 0 |
| Physical Save | 20.35 |
| Spell Save | 27.35 |
| Mental Save | 21.75 |
Defense: Resistances
| Temporal | + 11%( 70%) |
| Fire | + 10%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 15%( 70%) |
| Nature | + 30%( 70%) |
Defense: Immunities
| Teleport Resistance | 10% |
Inscriptions (3/3)
| Infusion | Effective talent level: 1.0 RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 96 life over 5 turns. Its effects scale with your Constitution stat. |
| Rune | Effective talent level: 1.0 ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is Spell: true Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Rune | Effective talent level: 1.0 ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is Spell: true Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1179% over 10 turns and instantly restoring 59 mana. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Arcane | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Arcane Shield |
| talent | Arcane Power |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Scintillating Caves. Escort: lost anorithil (level 2 of Scintillating Caves)As a reward you improved Magic by +1. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| Light source | Void Star Void StarPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% arcane / +6% fire / +6% cold / +6% lightning / +6% acid Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10.00 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 24.57 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star - deep black - and yet it somehow shines. |
| On head | spellwoven linen wizard hat of time (+11%) (1 def, 0 armour) spellwoven linen wizard hat of time (+11%) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +11% temporal Changes damage: +11% temporal Spellpower: +3 Spell crit. chance: +2% A pointy cloth hat, very wizardly... |
| Tool | Lightstake of trap destruction [power 19] (15 cooldown) Lightstake of trap destruction [power 19] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Changes damage: +15% temporal Light radius: +3 It can be used to try to disarm any known traps in a line (disarm power 19), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | savior's copper ring of nature (+20%) savior's copper ring of nature (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% nature Changes damage: +10% nature Physical save: +5 Spell save: +6 Mental save: +6 Rings can have magical properties. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +6% nature / +4% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | rough leather belt of the mystic rough leather belt of the mysticPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Spellpower: +3 A belt that goes around your waist. |
| In main hand | shimmering yew starstaff of power (20-24 power, 4 apr, light damage) shimmering yew starstaff of power (20-24 power, 4 apr, light damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Light Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% light Talent granted: +1 Command Staff Maximum mana: +48.00 Spellpower: +16 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +3 Wil Changes resistances: +10% fire Changes damage: +5% fire It can be used to activate talent Flamespit (costing 6 power out of 24/24) : Effective talent level: 2.0 Power cost: 6 out of 24/24. Range: 10.00 Travel Speed: instantaneous Description: Spits a bolt of fire doing 31.65 fire damage. The damage will increase with mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Main armor | Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 Damage when the wearer is hit: 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
| Cloak | Halirath (1 def, 8 armour) Halirath (1 def, 8 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +8 Defense: +1 Ranged Defense: +2 Changes resistances: +5% arcane Teleport immunity: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | gold amulet of manastreaming gold amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.36 Maximum mana: +26.00 Amulets can have magical properties. |
Inventory
spellwoven woollen robe of darkness (+15%) (0 def, 0 armour) spellwoven woollen robe of darkness (+15%) (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +15% darkness Changes damage: +10% darkness Spellpower: +3 Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Daybringer (9/9, 17.5-24.5 power, 7 apr) Daybringer (9/9, 17.5-24.5 power, 7 apr)Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 17.5 - 24.5 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 9 Damage when this weapon hits(ranged): +8 light / +8 blight Burst (radius 2) on crit: +8 blight Arrows are used with bows to pierce your foes to death. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Kenn the Shalore Archmage level 10
1st Flare 122nd year of Ascendancy at 15:25 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Kenn the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 03:03 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Kenn the Shalore Archmage level 11
8th Flare 122nd year of Ascendancy at 16:30 see stats
The Restless Dead (Exploration mode)
Disturb an old battle field and survive the consequences.By Kenn the Shalore Archmage level 11
1st Dusk 122nd year of Ascendancy at 07:10 see stats
Log
Kenn hits ultimate gwelgoroth for 243 fire damage.
Kenn killed ultimate gwelgoroth!
Talent Lightning is ready to use.
Talent Manathrust is ready to use.
There is an item here: flowing robe
There is an item here: Daybringer (9/9, 17.5-24.5 power, 7 apr)
Talent Flame is ready to use.
Kenn picks up (a.): flowing robe.
Kenn picks up (b.): Daybringer (9/9, 17.5-24.5 power, 7 apr).
Kenn casts Lightning.
Kenn hits gwelgoroth for 0 lightning damage.
Gwelgoroth resists the bane!
Kenn casts Flame.
Gwelgoroth is on fire!
Kenn hits gwelgoroth for 162 fire damage.
Kenn hits gwelgoroth for 54 fire damage.
Kenn killed gwelgoroth!
Talent Lightning is ready to use.
Talent Flame is ready to use.
Talent Arcane Reconstruction is ready to use.
Kenn casts Flame.
Gwelgoroth is on fire!
Kenn hits gwelgoroth for 162 fire damage.
Kenn hits gwelgoroth for 54 fire damage.
Kenn killed gwelgoroth!
Quest 'Storming the city' status updated! (Press 'j' to see the quest log)
Lore found: Silk Current
You can read all your collected lore in the game menu, by pressing Escape.
Kenn wears(replacing): Silk Current (12 def, 0 armour).
Talent Flame is ready to use.
