Karakas the level 6 Skeleton Sun Paladin by impervious

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassSun Paladin
Level / Exp6 / 40%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 18)
Dexterity19 (base 10)
Constitution10 (base 10)
Magic29 (base 29)
Willpower18 (base 10)
Cunning10 (base 10)

Resources

Life206/206
Positive0/35
Stamina135/135
Healing Factor1.3
Regeneration0.325

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite1
Infravision6

Offense: Mainhand

Damage20
Accuracy30
Crit Chance6%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower27
Crit Chance1%
Speed1

Offense: Mind

Mindpower22.3
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)21.62 (59.10447761194%)
Defense13.15
Ranged Defense21.075
Fatigue24
Physical Save28.711427930742
Spell Save24.811427930742
Mental Save9.8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
1/5
0/5
0/5
Technique / Shield offense1.10
1/5
1/5
0/5
0/5
Celestial / Sun1.30
3/5
3/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Celestial / Light1.30
1/5
1/5
0/5
0/5
Celestial / Chants1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
2/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

done
active
active
done

Equipment

On feet
Light source
Tool
On fingers
Around waist
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Log

You gain 1.00 gold from the transmogrification of iron mail armour (2 def, 4 armour).
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 1.36 gold from the transmogrification of
reinforced iron shield of cold resistance (+15%) (4 def, 6 armour, 9 dam, 36.5 block).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 7.5 dam, 23.5 block).
You gain 0.25 gold from the transmogrification of
iron mace (12.5-17.5 power, 2 apr).
Karakas deactivates Weapon of Light.

Karakas activates Weapon of Light.

Karakas deactivates Chant of Fortitude.

Karakas activates Chant of Fortitude.

Resting starts...

Talent Block is ready to use.
Talent Wave of Power is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


Talent Bone Armour is ready to use.
There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.