Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
Addons | Items Vault 1.2.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Easy Adventure |
Sex | Male |
Race | Higher |
Class | Adventurer |
Level / Exp | 500 / 0% |
Size | medium |
Lifes / Deaths | Killed by Amre the human at level 500 on the 62nd Dusk 122nd year of Ascendancy at 20:33 3 / 2Killed by Samahsum the shalore at level 500 on the 35th Haze 122nd year of Ascendancy at 15:49 |
Primary Stats
Strength | 241 (base 100) |
Dexterity | 156 (base 100) |
Constitution | 285 (base 100) |
Magic | 153 (base 100) |
Willpower | 150 (base 100) |
Cunning | 152 (base 100) |
Resources
Mana | 609/609 |
Psi_feedback | 574/600 |
Life | 2181/2181 |
Paradox | 250 |
Hate | 63/100 |
Equilibrium | 25 |
Vim | 116/116 |
Positive | 0/52 |
Stamina | 402/402 |
Psi | 486/486 |
Healing Factor | 1.7533131035181 |
Regeneration | 144.02208495276 |
Speed
Mental | +192.92556497165% |
Attack | +34.741224708594% |
Movement | +1105.4253700237% |
Spell | +79.390960195159% |
Global | +182.05538638795% |
Vision
Sight | 21 |
Lite | -998 |
Infravision | 34 |
Stealth | 250.66983496984 |
Offense: Mainhand
Damage | 860 |
Accuracy | 170 |
Crit Chance | 246% |
APR | 141 |
Speed | 0.34 |
Offense: Offhand
Damage | 817 |
Accuracy | 170 |
Crit Chance | 236% |
APR | 139 |
Speed | 0.34 |
Offense: Spell
Spellpower | 165.60183145259 |
Crit Chance | 100% |
Speed | 0.55744168987785 |
Offense: Mind
Mindpower | 74.44126778784 |
Crit Chance | 46% |
Speed | 0.74216335955288 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 44.591665707533 (100%) |
Defense | 129.38565489739 |
Ranged Defense | 129.38565489739 |
Fatigue | 0 |
Physical Save | 120.893559354 |
Spell Save | 185.63309138068 |
Mental Save | 93.060919076906 |
Defense: Resistances
All | + 58%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 92% |
Knockback Resistance | 92% |
Poison Resistance | 30% |
Blind Resistance | 100% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Archery - bows | 1.20 |
| 23/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Paradox | 1.00 |
| 50/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Golemancy | 1.20 |
| 50/5 |
| 50/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.20 |
| 50/5 |
| 1/5 |
| 50/5 |
| 50/5 |
Psionic / Thought-Forms | 1.20 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
Technique / Combat veteran | 1.20 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
Wild-gift / Eyal's fury | 1.20 |
| 50/5 |
| 50/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.20 |
| 15/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Projection | 1.20 |
| 50/5 |
| 50/5 |
| 5/5 |
| 0/5 |
Cunning / Tactical | 1.20 |
| 50/5 |
| 50/5 |
| 0/5 |
| 0/5 |
Psionic / Absorption | 1.20 |
| 50/5 |
| 50/5 |
| 5/5 |
| 0/5 |
Cursed / Gloom | 1.20 |
| 28/5 |
| 10/5 |
| 5/5 |
| 0/5 |
Spell / Necrosis | 1.20 |
| 50/5 |
| 50/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.20 |
| 50/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.20 |
| 50/5 |
| 50/5 |
| 1/5 |
| 50/5 |
Cursed / Rampage | 1.20 |
| 15/5 |
| 10/5 |
| 5/5 |
| 0/5 |
Technique / Bloodthirst | 1.20 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
Cursed / Shadows | 1.20 |
| 50/5 |
| 50/5 |
| 50/5 |
| 0/5 |
Cursed / Endless hunt | 1.20 |
| 15/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Ooze | 1.20 |
| 50/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Eclipse | 1.20 |
| 15/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.20 |
| 50/5 |
| 10/5 |
| 50/5 |
| 50/5 |
Technique / Magical combat | 1.20 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
Chronomancy / Speed Control | 1.20 |
| 50/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.20 |
| 15/5 |
| 10/5 |
| 5/5 |
| 0/5 |
Cunning / Shadow magic | 1.20 |
| 50/5 |
| 50/5 |
| 50/5 |
| 0/5 |
Technique / Archery - slings | 1.20 |
| 23/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual weapons | 1.20 |
| 50/5 |
| 50/5 |
| 0/5 |
| 0/5 |
Celestial / Radiance | 1.20 |
| 16/5 |
| 10/5 |
| 5/5 |
| 0/5 |
Cunning / Lethality | 1.20 |
| 50/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 50/5 |
| 50/5 |
| 50/5 |
| 0/5 |
Technique / Unarmed training | 1.20 |
| 23/5 |
| 50/5 |
| 50/5 |
| 50/5 |
Chronomancy / Chronomancy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Hymns | 1.20 |
| 15/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.20 |
| 29/5 |
| 14/5 |
| 50/5 |
| 38/5 |
| 24/5 |
Spell / Aegis | 1.20 |
| 15/5 |
| 10/5 |
| 5/5 |
| 0/5 |
Psionic / Feedback | 1.20 |
| 50/5 |
| 50/5 |
| 50/5 |
| 0/5 |
Psionic / Mentalism | 1.20 |
| 50/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dream Forge | 1.20 |
| 50/5 |
| 10/5 |
| 50/5 |
| 0/5 |
Race / Higher | 1.20 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
Technique / Conditioning | 1.20 |
| 50/5 |
| 50/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
Corruption / Torment | 1.20 |
| 50/5 |
| 10/5 |
| 50/5 |
| 50/5 |
Technique / Thuggery | 1.20 |
| 15/5 |
| 50/5 |
| 50/5 |
| 0/5 |
Chronomancy / Energy | 1.20 |
| 50/5 |
| 50/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.20 |
| 15/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.20 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
Wild-gift / Call of the wild | 1.20 |
| 50/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gestures | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fungus | 1.20 |
| 50/5 |
| 50/5 |
| 50/5 |
| 0/5 |
Technique / Acrobatics | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.20 |
| 50/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.20 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.20 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
Effects
talent | Arcane Combat |
talent | Chant of Fortitude |
talent | Lacerating Strikes |
talent | Weapon Folding |
talent | Inner Power |
talent | Weapon of Light |
talent | Shielding |
talent | Kinetic Aura |
talent | Arcane Feed |
talent | Meditation |
talent | Thermal Aura |
talent | Wild Growth |
talent | Energy Decomposition |
talent | Kinetic Shield |
talent | Entropic Field |
talent | Gloom |
talent | Blurred Mortality |
talent | Fiery Hands |
talent | Stealth |
talent | Mitosis |
talent | Charged Shield |
talent | Forge Shield |
talent | Searing Sight |
talent | Shock Hands |
talent | Call Shadows |
talent | Shadow Feed |
talent | Blood Vengeance |
talent | Overkill |
talent | Hymn of Shadows |
talent | Shadow Combat |
talent | Stalk |
talent | Thought-Form: Bowman |
talent | Arcane Shield |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+82% global speed). Clarity |
beneficial effect | The target is rampaging! (+711% movement speed, +114% attack speed, +62% physical damage, +35 physical save, +35 mental save, 0/149 damage shrugged off this turn) Rampaging |
beneficial effect | The thrill of combat improves the target's maximum life by 38%, life regeneration by 39.42, and stamina regeneration by 7.88. Bloodbath |
beneficial effect | Absorbs 88 damage from the next blockable attack. Currently Blocking: Mind, Physical. Forge Shield |
beneficial effect | The target is in a magical frenzy, improving spellpower by 18. Bloodlust |
beneficial effect | Parrying melee attacks: Has a 92% chance to deflect up to 734 damage from the next 3.0 attack(s). Parrying |
beneficial effect | Countering melee attacks: Has a 94% chance to get an automatic counter attack when avoiding a melee attack. (2.7 counters remaining) Counter Attacking |
beneficial effect | You gain 976% resistance against fire. Resolve |
Quests
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +2. | done |
You failed to protect the repented thief from death by hornet swarm. Escort: repented thief (level 2 of Trollmire) | failed |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * Yiilkgur the Sher'tul Fortress is a suitable location. * Your lair must amass enough energy to use in your rebirth (40 energy). | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 2. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | horrifying mossy mindstar (3-3.3 power, 12 apr, mind damage) horrifying mossy mindstar (3-3.3 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 2 mind / 3 darkness Changes damage: +2% mind / +2% darkness Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% When used to modify unarmed attacks: Base power: 14.0 - 15.4 Uses stats: 40% Dex, 40% Cun, 20% Mag, 40% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +6.0% When this weapon hits: Mind Blast (10% chance level 1). When this weapon hits: Shadow Simulacrum (15% chance level 1). When this weapon hits: Turn Back the Clock (10% chance level 1). Damage conversion: 100% temporal darkness Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
On head | stabilizing rough leather cap of dexterity (+2) (0 def, 1 armour) stabilizing rough leather cap of dexterity (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex Physical save: +10 A cap made of leather. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% chance to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Around waist | insulating rough leather belt insulating rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +6% cold A belt that goes around your waist. |
In main hand | reshaped(56,56) Skullcleaver (76-106.4 power, 4 apr) reshaped(56,56) Skullcleaver (76-106.4 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 76.0 - 106.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +56 Armour Penetration: +4 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
On feet | scholar's pair of rough leather boots of tirelessness (0 def, 1 armour) scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Stamina each turn: +0.40 Maximum stamina: +10.00 Spellpower: +3 A pair of boots made of leather. |
In off hand | reshaped(58,58) flaming iron longsword (69.5-97.3 power, 2 apr) reshaped(58,58) flaming iron longsword (69.5-97.3 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 69.5 - 97.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy: +58 Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +5 fire Sharp, long, and deadly. |
Light source | brass lantern of health brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +43.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Main armor | Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 3 power out of 50/50) : Effective talent level: 2.0 Power cost: 3 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 140.69 to 422.08 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of Reflection (absorb and reflect 865 for 5 turns) Rune of Reflection (absorb and reflect 865 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 865 damage for 5 turns. The effect will scale with your magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. |
reshaped(58,58) balanced iron longsword (69-96.6 power, 2 apr) reshaped(58,58) balanced iron longsword (69-96.6 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 69.0 - 96.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy: +58 Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +6 Defense: +5 Sharp, long, and deadly. |
Serpent's Glare (7-7.7 power, 15 apr, nature damage) Serpent's Glare (7-7.7 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +15 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +5 Mental crit. chance: +5% It can be used to activate talent Spit Poison (costing 1 power out of 8/8) : Effective talent level: 2.0 Power cost: 1 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 412.73 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Crystal Shard (16-19.2 power, 4 apr, physical element) Crystal Shard (16-19.2 power, 4 apr, physical element)Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 Spell crit. chance: +4% It can be used to create living shards of crystal, costing 6 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 When used to modify unarmed attacks: Base power: 6.0 - 6.6 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.0% When this weapon hits: Flamespit (30% chance level 3). Damage (Melee): +10 fire Damage conversion: 100% fire It can be used to activate talent Flamespit (costing 1 power out of 24/24) : Effective talent level: 3.0 Power cost: 1 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 161.09 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
rough leather gloves of strength (+2) (0 def, 1 armour) rough leather gloves of strength (+2) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 Armour: +1 Changes stats: +2 Str When used to modify unarmed attacks: Base power: 11.0 - 12.1 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
8 agate 8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 35 turns) woodsman's iron pickaxe (dig speed 35 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 3 power out of 25/25) : Effective talent level: 3.0 Power cost: 3 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 17 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (16/16) Rod of Recall (16/16)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 25 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Cinta the thalore performs a melee critical strike against Shadow!
The shattering blow creates a shockwave!
Cinta the thalore's blood frenzy intensifies!
Cinta the thalore tries to evade attacks.
Cinta the thalore hits Shadow for 19 blight, 16 acid, 0 physical (34 total damage).
Talent Arcane Reconstruction is ready to use.
Talent Infusion: Wild is ready to use.
Retarded One is not silenced anymore.
Cinta the thalore is invigorated by the attack!
Retarded One hits Cinta the thalore for 0 light damage.
Retarded One receives 34 healing (419 psi heal).
Shadow stops burning.
Shadow casts Blindside.
Cinta the thalore hits Shadow for 13 physical damage.
Shadow hits Cinta the thalore for 152 physical damage.
Acid Splash from Cinta the thalore hits Shadow for 6 acid damage.
Cinta the thalore uses Death Dance.
Cinta the thalore performs a melee critical strike against Shadow!
The shattering blow creates a shockwave!
Shadow resists the terror!
Shadow starts to bleed.
Cinta the thalore hits Shadow for 6143 physical, 19 blight, 16 acid, 0 physical (6178 total damage).
Felapal the halfling uses Forge Echoes.
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Retarded One no longer revels in blood quite so much.