Higher Magic the level 9 Higher Archmage by holuo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassArchmage
Level / Exp9 / 96%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity11 (base 10)
Constitution33 (base 25)
Magic32 (base 26)
Willpower16 (base 14)
Cunning12 (base 11)

Resources

Life-5/321
Mana109/186
Healing Factor1.1699507389163
Regeneration0.29248768472906

Speed

Mental0%
Attack0%
Movement-50%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance8%
Speed1

Offense: Mind

Mindpower18
Crit Chance5%
Speed1

Offense: Damage Bonus

Acid+22%
Lightning+32%
Cold+33%
Arcane+22%
Fire+22%
All+16%

Defense: Base

Armour (hardiness)5 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save16
Spell Save16
Mental Save23

Defense: Resistances

Nature+ 28%( 70%)
Cold+ 35%( 70%)
All+ 23%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
5/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
3/5
2/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
5/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5

Effects

beneficial effect
detrimental effect
detrimental effect
detrimental effect

Quests

active
done
done
done
active
done

Equipment

Around waist
Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Orbituary (Roguelike) Stabilized the Abashed Expanse to maintain it in orbit.
By Higher Magic the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 21:12
see stats

Log


Burning from Higher Magic hits The Possessed for
29 fire damage.
Higher Magic casts
Lightning.
Higher Magic hits The Possessed for 140 lightning damage.
Higher Magic stops regenerating health quickly.

Talent Flame is ready to use.
Bleeding from The Possessed hits
Higher Magic for 9 physical damage.
The Possessed uses
Dual Strike.
The Possessed performs a melee critical strike against Higher Magic!
Higher Magic is stunned!

The Possessed hits Higher Magic for 26 physical, 40 physical (65 total damage).

Burning from Higher Magic hits The Possessed for
12 fire damage.
Bleeding from The Possessed hits
Higher Magic for 9 physical damage.
The Possessed stops burning.

Talent Teleport: Angolwen is ready to use.
Talent Chain Lightning is ready to use.
Talent Flame is ready to use.
Talent Dig is ready to use.
Bleeding from The Possessed hits
Higher Magic for 9 physical damage.
The Possessed performs a melee critical strike against Higher Magic!
The Possessed performs a melee critical strike against Higher Magic!
The Possessed casts
Earthen Missiles.
The Possessed's spell attains critical power!
The Possessed hits Higher Magic for 50 physical, 24 physical (74 total damage).
The Possessed's Earthen Missiles hits
Higher Magic for 13 physical damage.
Higher Magic the level 9 higher archmage was disembowelled to death by The Possessed and used as a new host on level 3 of Ruins of Kor'Pul.
Higher Magic stops bleeding.

Higher Magic is not stunned anymore.

Higher Magic's aura of power vanishes.