Inzi the level 3 Skeleton Sun Paladin by baltham

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.4
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexFemale
RaceSkeleton
ClassSun Paladin
Level / Exp3 / 19%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 18)
Dexterity19 (base 10)
Constitution10 (base 10)
Magic17 (base 17)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life143/143
Positive56/56
Stamina117/117
Healing Factor1.1
Regeneration1.045

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage32
Accuracy13
Crit Chance3%
APR3
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower21
Crit Chance1%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)21.118138619369 (56.923076923077%)
Defense8
Ranged Defense8
Fatigue21
Physical Save11
Spell Save9
Mental Save7

Defense: Resistances

Lightning+ 21%( 70%)
Temporal+ 5%( 70%)
Fire+ 20%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Celestial / Sun1.30
3/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
1/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
0/5
1/5
0/5

Effects

beneficial effect

Quests

active

Equipment

On head
On feet
Around waist
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Talent Rune: Blink is ready to use.
Ran for 19 turns (stop reason: interesting terrain).


Inzi picks up (a.):
wild infusion of the titan (res 17%; magical; dur 4; cd 12).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 37 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 61 turns (stop reason: at exit).


You gain 5.25 gold from the transmogrification of
evasive elm totem of summon tentacle [power 95] (25 cooldown).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 1.11 gold from the transmogrification of
iron mail armour of fire resistance (2 def, 4 armour).
You gain 1.61 gold from the transmogrification of
mindwoven linen wizard hat of corrosion (+15%) (1 def, 0 armour).
You gain 2.55 gold from the transmogrification of
pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 2.83 gold from the transmogrification of
flaming iron waraxe of vileness (11.5-16.1 power, 2 apr).
You gain 1.93 gold from the transmogrification of
shimmering elm vilestaff (10-12 power, 2 apr, blight element).
You gain 0.25 gold from the transmogrification of
iron mace (11.5-16.1 power, 2 apr).
You gain 3.30 gold from the transmogrification of
balanced iron mace of erosion (14-19.6 power, 2 apr).
You gain 0.75 gold from the transmogrification of
acidic iron mace (11.5-16.1 power, 2 apr).
You gain 0.56 gold from the transmogrification of
shatter afflictions rune (absorb 21; cd 20).
You gain 0.59 gold from the transmogrification of
manasurge rune (regen 617% over 10 turns; mana 31; cd 16).
You gain 1.50 gold from the transmogrification of
wild infusion of the titan (res 17%; magical; dur 4; cd 12).
There is a next level here (press '' or right click to use).