Glory_to_Sun_Forever the level 3 Skeleton Sun Paladin by calve

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceSkeleton
ClassSun Paladin
Level / Exp3 / 49%
Sizemedium
Lifes / Deaths

Primary Stats

Strength29 (base 15)
Dexterity25 (base 10)
Constitution10 (base 10)
Magic23 (base 23)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life143/143
Positive0/26
Stamina106/106
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage27
Accuracy19
Crit Chance0%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower24
Crit Chance1%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Offense: Damage Bonus

Darkness+4%

Defense: Base

Armour (hardiness)26.596689338462 (74.10447761194%)
Defense14
Ranged Defense20
Fatigue19
Physical Save21
Spell Save11
Mental Save7

Defense: Resistances

Darkness+ 5%( 70%)
Physical+ 4%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat veteran1.10
1/5
0/5
0/5
0/5
Celestial / Combat1.30
3/5
0/5
0/5
0/5
Technique / Shield offense1.10
1/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
3/5
0/5
0/5
0/5
Celestial / Light1.30
0/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
0/5
1/5
0/5

Effects

talent
talent
beneficial effect

Quests

active

Equipment

Tool
On feet
On hands
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

There is a previous level here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).


Glory_to_Sun_Forever wears (replacing
supercharged elm wand of clairvoyance [power 9] (2/8 cooldown)): elm totem of cure ailments [power 1] (10 cooldown).

You gain 0.30 gold from the transmogrification of
supercharged elm totem of thorny skin [power 20] (1/25 cooldown).
You gain 1.00 gold from the transmogrification of
iron plate armour (3 def, 7 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 0.76 gold from the transmogrification of
scholar's pair of iron boots (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 4.13 gold from the transmogrification of
cruel elm magestaff of illumination (10-12 power, 2 apr, arcane element).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 1.60 gold from the transmogrification of
phase door rune (range 5; power 17; dur 3).
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (resist 12%; cure mental, physical).
There is a previous level here (press '' or right click to use).
Saving game...

Saving done.

There is a next level here (press '' or right click to use).
Saving game...

There is a previous level here (press '' or right click to use).

Saving done.

There is a next level here (press '' or right click to use).
Glory_to_Sun_Forever deactivates Chant of Fortress.

Glory_to_Sun_Forever deactivates Weapon of Light.