Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Rogue |
| Level / Exp | 40 / 34% |
| Size | medium |
| Lifes / Deaths | Killed by yaech mindslayer at level 1 on the 1st Mirth 122nd year of Ascendancy at 07:19 / 165Killed by yaech mindslayer at level 1 on the 1st Mirth 122nd year of Ascendancy at 08:40 Killed by yaech hunter at level 2 on the 3rd Mirth 122nd year of Ascendancy at 04:03 Killed by Murgol, the Yaech Lord at level 3 on the 3rd Mirth 122nd year of Ascendancy at 20:06 Killed by ritch flamespitter at level 5 on the 7th Mirth 122nd year of Ascendancy at 05:55 Killed by ritch flamespitter at level 5 on the 7th Mirth 122nd year of Ascendancy at 06:26 Killed by ritch flamespitter at level 5 on the 7th Mirth 122nd year of Ascendancy at 06:38 Killed by chitinous ritch at level 6 on the 7th Mirth 122nd year of Ascendancy at 09:50 Killed by ritch impaler at level 6 on the 7th Mirth 122nd year of Ascendancy at 16:59 Killed by ritch impaler at level 6 on the 7th Mirth 122nd year of Ascendancy at 18:24 Killed by white jelly at level 6 on the 8th Mirth 122nd year of Ascendancy at 16:27 Killed by chitinous ritch at level 7 on the 8th Mirth 122nd year of Ascendancy at 21:37 Killed by chitinous ritch at level 7 on the 9th Mirth 122nd year of Ascendancy at 00:54 Killed by Ritch Great Hive Mother at level 7 on the 9th Mirth 122nd year of Ascendancy at 13:03 Killed by Subject Z at level 9 on the 10th Flare 122nd year of Ascendancy at 16:33 Killed by Subject Z at level 9 on the 10th Flare 122nd year of Ascendancy at 17:06 Killed by Subject Z at level 9 on the 10th Flare 122nd year of Ascendancy at 18:12 Killed by Subject Z at level 9 on the 10th Flare 122nd year of Ascendancy at 18:48 Killed by Emelumira the skeleton mage at level 10 on the 10th Flare 122nd year of Ascendancy at 21:21 Killed by Yvatha the skeleton mage at level 10 on the 10th Flare 122nd year of Ascendancy at 22:22 Killed by explosion trap at level 10 on the 10th Flare 122nd year of Ascendancy at 23:25 Killed by skeleton warrior at level 11 on the 1st Dusk 122nd year of Ascendancy at 08:50 Killed by skeleton mage at level 11 on the 1st Dusk 122nd year of Ascendancy at 13:34 Killed by armoured skeleton warrior at level 11 on the 1st Dusk 122nd year of Ascendancy at 18:00 Killed by skeleton warrior at level 11 on the 2nd Dusk 122nd year of Ascendancy at 00:06 Killed by skeleton warrior at level 11 on the 2nd Dusk 122nd year of Ascendancy at 15:27 Killed by skeleton mage at level 11 on the 2nd Dusk 122nd year of Ascendancy at 16:53 Killed by skeleton mage at level 11 on the 2nd Dusk 122nd year of Ascendancy at 18:12 Killed by skeleton warrior at level 11 on the 3rd Dusk 122nd year of Ascendancy at 00:02 Killed by skeleton warrior at level 11 on the 3rd Dusk 122nd year of Ascendancy at 08:08 Killed by skeleton mage at level 11 on the 3rd Dusk 122nd year of Ascendancy at 18:09 Killed by skeleton mage at level 11 on the 3rd Dusk 122nd year of Ascendancy at 21:01 Killed by skeleton warrior at level 12 on the 6th Dusk 122nd year of Ascendancy at 22:46 Killed by bandit at level 13 on the 53rd Dusk 122nd year of Ascendancy at 11:19 Killed by Lisetta the wolf at level 14 on the 21st Haze 122nd year of Ascendancy at 22:39 Killed by shadow at level 14 on the 22nd Haze 122nd year of Ascendancy at 07:16 Killed by rattlesnake at level 14 on the 23rd Haze 122nd year of Ascendancy at 11:57 Killed by giant venus flytrap at level 15 on the 24th Haze 122nd year of Ascendancy at 12:50 Killed by rattlesnake at level 15 on the 24th Haze 122nd year of Ascendancy at 18:15 Killed by Ebon Locust at level 15 on the 25th Haze 122nd year of Ascendancy at 06:44 Killed by gwelgoroth at level 18 on the 63rd Haze 122nd year of Ascendancy at 02:00 Killed by greater gwelgoroth at level 18 on the 63rd Haze 122nd year of Ascendancy at 05:57 Killed by Emelyriwyn the thief at level 18 on the 69th Haze 122nd year of Ascendancy at 01:08 Killed by cutpurse at level 18 on the 69th Haze 122nd year of Ascendancy at 23:24 Killed by luminous horror at level 19 on the 76th Haze 122nd year of Ascendancy at 14:42 Killed by Poremibeth the green ooze at level 20 on the 18th Regrowth 123rd year of Ascendancy at 22:53 Killed by Gloralrassra the sandworm destroyer at level 21 on the 20th Regrowth 123rd year of Ascendancy at 12:15 Killed by Ersuen the shalore at level 21 on the 52nd Regrowth 123rd year of Ascendancy at 05:17 Killed by Ebon Locust at level 22 on the 70th Regrowth 123rd year of Ascendancy at 08:20 Killed by Zubolle the slaver at level 22 on the 20th Pyre 123rd year of Ascendancy at 02:27 Killed by slaver at level 22 on the 20th Pyre 123rd year of Ascendancy at 08:24 Killed by snow giant boulder thrower at level 22 on the 23rd Pyre 123rd year of Ascendancy at 09:08 Killed by snow giant thunderer at level 22 on the 23rd Pyre 123rd year of Ascendancy at 10:05 Killed by snow giant boulder thrower at level 22 on the 23rd Pyre 123rd year of Ascendancy at 11:10 Killed by luminous horror at level 23 on the 26th Pyre 123rd year of Ascendancy at 09:01 Killed by Eilinatta the wolf at level 23 on the 26th Pyre 123rd year of Ascendancy at 22:02 Killed by snow giant at level 23 on the 26th Pyre 123rd year of Ascendancy at 22:39 Killed by ultimate teluvorta at level 24 on the 27th Pyre 123rd year of Ascendancy at 22:09 Killed by ultimate teluvorta at level 24 on the 28th Pyre 123rd year of Ascendancy at 02:19 Killed by Veligamina the dredge at level 24 on the 29th Pyre 123rd year of Ascendancy at 11:41 Killed by Veligamina the dredge at level 24 on the 29th Pyre 123rd year of Ascendancy at 12:41 Killed by Veligamina the dredge at level 24 on the 29th Pyre 123rd year of Ascendancy at 13:06 Killed by Veligamina the dredge at level 24 on the 29th Pyre 123rd year of Ascendancy at 13:35 Killed by Veligamina the dredge at level 24 on the 29th Pyre 123rd year of Ascendancy at 15:56 Killed by dredgling at level 24 on the 29th Pyre 123rd year of Ascendancy at 17:23 Killed by dredge at level 24 on the 29th Pyre 123rd year of Ascendancy at 19:07 Killed by dredge at level 24 on the 29th Pyre 123rd year of Ascendancy at 20:54 Killed by dredgling at level 24 on the 29th Pyre 123rd year of Ascendancy at 22:46 Killed by Rantha the Abomination at level 24 on the 30th Pyre 123rd year of Ascendancy at 06:23 Killed by Gida the dredge at level 24 on the 30th Pyre 123rd year of Ascendancy at 08:59 Killed by dredge at level 24 on the 30th Pyre 123rd year of Ascendancy at 12:20 Killed by Gida the dredge at level 24 on the 30th Pyre 123rd year of Ascendancy at 16:07 Killed by Gida the dredge at level 24 on the 30th Pyre 123rd year of Ascendancy at 16:29 Killed by Gida the dredge at level 24 on the 30th Pyre 123rd year of Ascendancy at 17:13 Killed by Gida the dredge at level 24 on the 30th Pyre 123rd year of Ascendancy at 18:35 Killed by Gida the dredge at level 24 on the 31st Pyre 123rd year of Ascendancy at 00:22 Killed by Chronolith Clone at level 25 on the 31st Pyre 123rd year of Ascendancy at 14:10 Killed by Chronolith Clone at level 25 on the 31st Pyre 123rd year of Ascendancy at 14:53 Killed by Chronolith Twin at level 25 on the 31st Pyre 123rd year of Ascendancy at 15:30 Killed by Chronolith Twin at level 25 on the 31st Pyre 123rd year of Ascendancy at 16:39 Killed by Chronolith Twin at level 25 on the 31st Pyre 123rd year of Ascendancy at 19:11 Killed by elven tempest at level 25 on the 37th Pyre 123rd year of Ascendancy at 15:03 Killed by elven mage at level 25 on the 37th Pyre 123rd year of Ascendancy at 16:28 Killed by elven guard at level 25 on the 37th Pyre 123rd year of Ascendancy at 16:59 Killed by elven tempest at level 25 on the 37th Pyre 123rd year of Ascendancy at 18:27 Killed by Bethowen the elven blood mage at level 25 on the 38th Pyre 123rd year of Ascendancy at 00:45 Killed by Glythra the elven mage at level 25 on the 38th Pyre 123rd year of Ascendancy at 10:25 Killed by elven cultist at level 25 on the 38th Pyre 123rd year of Ascendancy at 12:20 Killed by elven blood mage at level 25 on the 39th Pyre 123rd year of Ascendancy at 03:29 Killed by elven cultist at level 25 on the 39th Pyre 123rd year of Ascendancy at 11:38 Killed by elven cultist at level 25 on the 39th Pyre 123rd year of Ascendancy at 13:56 Killed by Polowyn the elven guard at level 26 on the 39th Pyre 123rd year of Ascendancy at 23:57 Killed by elven blood mage at level 26 on the 40th Pyre 123rd year of Ascendancy at 05:59 Killed by elven cultist at level 26 on the 40th Pyre 123rd year of Ascendancy at 13:12 Killed by wretchling at level 26 on the 40th Pyre 123rd year of Ascendancy at 15:43 Killed by elven cultist at level 26 on the 40th Pyre 123rd year of Ascendancy at 17:15 Killed by gwelgoroth at level 26 on the 7th Mirth 123rd year of Ascendancy at 03:46 Killed by snow giant boulder thrower at level 26 on the 7th Mirth 123rd year of Ascendancy at 05:24 Killed by Umekamen the shalore at level 27 on the 3rd Flare 123rd year of Ascendancy at 12:20 Killed by Grpa the halfling at level 27 on the 11st Dusk 123rd year of Ascendancy at 18:40 Killed by grave wight at level 28 on the 31st Dusk 123rd year of Ascendancy at 12:19 Killed by Glorotira the skeleton archer at level 28 on the 32nd Dusk 123rd year of Ascendancy at 09:25 Killed by armoured skeleton warrior at level 29 on the 37th Dusk 123rd year of Ascendancy at 09:58 Killed by armoured skeleton warrior at level 29 on the 39th Dusk 123rd year of Ascendancy at 06:13 Killed by Lisigathra the skeleton warrior at level 29 on the 39th Dusk 123rd year of Ascendancy at 17:35 Killed by skeleton warrior at level 30 on the 40th Dusk 123rd year of Ascendancy at 18:21 Killed by skeleton warrior at level 30 on the 41st Dusk 123rd year of Ascendancy at 12:23 Killed by ghast at level 30 on the 41st Dusk 123rd year of Ascendancy at 23:27 Killed by skeleton warrior at level 30 on the 42nd Dusk 123rd year of Ascendancy at 01:02 Killed by skeleton warrior at level 30 on the 43rd Dusk 123rd year of Ascendancy at 00:51 Killed by ruin banshee at level 30 on the 43rd Dusk 123rd year of Ascendancy at 04:39 Killed by ruin banshee at level 30 on the 43rd Dusk 123rd year of Ascendancy at 06:07 Killed by ruin banshee at level 30 on the 43rd Dusk 123rd year of Ascendancy at 08:33 Killed by skeleton archer at level 30 on the 43rd Dusk 123rd year of Ascendancy at 09:34 Killed by grave wight at level 30 on the 43rd Dusk 123rd year of Ascendancy at 12:32 Killed by elder vampire at level 30 on the 43rd Dusk 123rd year of Ascendancy at 22:33 Killed by elder vampire at level 30 on the 43rd Dusk 123rd year of Ascendancy at 23:14 Killed by armoured skeleton warrior at level 30 on the 44th Dusk 123rd year of Ascendancy at 00:37 Killed by elder vampire at level 30 on the 44th Dusk 123rd year of Ascendancy at 05:42 Killed by ruin banshee at level 31 on the 45th Dusk 123rd year of Ascendancy at 05:28 Killed by The Master at level 31 on the 45th Dusk 123rd year of Ascendancy at 06:33 Killed by skeleton warrior at level 32 on the 46th Dusk 123rd year of Ascendancy at 22:52 Killed by losselhing at level 32 on the 47th Dusk 123rd year of Ascendancy at 10:08 Killed by faerlhing at level 32 on the 47th Dusk 123rd year of Ascendancy at 17:34 Killed by faerlhing at level 32 on the 47th Dusk 123rd year of Ascendancy at 19:43 Killed by Ebon Locust at level 32 on the 36th Haze 123rd year of Ascendancy at 05:00 Killed by rimebark at level 32 on the 36th Haze 123rd year of Ascendancy at 07:06 Killed by venom wyrm at level 32 on the 36th Haze 123rd year of Ascendancy at 08:42 Killed by venom wyrm at level 32 on the 36th Haze 123rd year of Ascendancy at 15:22 Killed by Mindworm at level 33 on the 41st Haze 123rd year of Ascendancy at 02:29 Killed by Mindworm at level 33 on the 41st Haze 123rd year of Ascendancy at 03:16 Killed by Mindworm at level 33 on the 41st Haze 123rd year of Ascendancy at 05:21 Killed by Ebon Locust at level 33 on the 41st Haze 123rd year of Ascendancy at 23:06 Killed by eldritch eye at level 33 on the 42nd Haze 123rd year of Ascendancy at 08:40 Killed by Saligana the orc fighter at level 33 on the 42nd Haze 123rd year of Ascendancy at 09:41 Killed by Saligana the orc fighter at level 33 on the 42nd Haze 123rd year of Ascendancy at 10:41 Killed by Saligana the orc fighter at level 33 on the 42nd Haze 123rd year of Ascendancy at 15:15 Killed by Saligana the orc fighter at level 33 on the 42nd Haze 123rd year of Ascendancy at 16:33 Killed by Walcarin the halfling at level 33 on the 46th Haze 123rd year of Ascendancy at 12:12 Killed by armoured skeleton warrior at level 33 on the 71st Haze 123rd year of Ascendancy at 01:57 Killed by skeleton master archer at level 33 on the 71st Haze 123rd year of Ascendancy at 12:34 Killed by skeleton warrior at level 35 on the 62nd Regrowth 124th year of Ascendancy at 07:53 Killed by will o' the wisp at level 35 on the 62nd Regrowth 124th year of Ascendancy at 10:29 Killed by Aerawyn the skeleton archer at level 35 on the 63rd Regrowth 124th year of Ascendancy at 08:12 Killed by Erous the shalore at level 35 on the 75th Regrowth 124th year of Ascendancy at 16:07 Killed by elven blood mage at level 35 on the 78th Regrowth 124th year of Ascendancy at 19:07 Killed by ultimate gwelgoroth at level 35 on the 79th Regrowth 124th year of Ascendancy at 02:58 Killed by elven cultist at level 36 on the 79th Regrowth 124th year of Ascendancy at 20:58 Killed by Mayuvea the cave bear at level 36 on the 33rd Pyre 124th year of Ascendancy at 12:15 Killed by Porolemira the polar bear at level 36 on the 33rd Pyre 124th year of Ascendancy at 20:12 Killed by Salabreta the brown bear at level 36 on the 34th Pyre 124th year of Ascendancy at 06:50 Killed by Veliwe the grizzly bear at level 36 on the 36th Pyre 124th year of Ascendancy at 03:11 Killed by Ebon Locust's Inner Demon at level 37 on the 49th Pyre 124th year of Ascendancy at 02:15 Killed by Bethiba the xorn at level 37 on the 49th Pyre 124th year of Ascendancy at 17:13 Killed by luminous horror at level 38 on the 51st Pyre 124th year of Ascendancy at 10:21 Killed by venom drake at level 38 on the 52nd Pyre 124th year of Ascendancy at 00:31 Killed by umbral horror at level 38 on the 52nd Pyre 124th year of Ascendancy at 07:13 Killed by shadow at level 38 on the 52nd Pyre 124th year of Ascendancy at 16:14 Killed by radiant horror at level 38 on the 53rd Pyre 124th year of Ascendancy at 17:05 Killed by luminous horror at level 38 on the 53rd Pyre 124th year of Ascendancy at 20:56 Killed by Emuldath the mountain troll at level 38 on the 10th Mirth 124th year of Ascendancy at 18:48 Killed by Eluvena the forest troll at level 38 on the 2nd Summertide 124th year of Ascendancy at 12:23 Killed by Isawe the umbral horror at level 39 on the 2nd Flare 124th year of Ascendancy at 21:47 Killed by Golbug the Destroyer at level 39 on the 3rd Flare 124th year of Ascendancy at 20:39 Killed by orc soldier at level 40 on the 4th Flare 124th year of Ascendancy at 02:18 |
Primary Stats
| Strength | 35 (base 25) |
| Dexterity | 109 (base 55) |
| Constitution | 22 (base 22) |
| Magic | 13 (base 10) |
| Willpower | 50 (base 30) |
| Cunning | 82 (base 51) |
Resources
| Life | 664/664 |
| Stamina | 360/360 |
| Healing Factor | 1 |
| Regeneration | 7.45 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +110.00527732609% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 8 |
Offense: Mainhand
| Damage | 125 |
| Accuracy | 61 |
| Crit Chance | 54% |
| APR | 19 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 104 |
| Accuracy | 61 |
| Crit Chance | 56% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46.6 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +10% |
| Light | +5% |
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 13 (30%) |
| Defense | 50.58814134296 |
| Ranged Defense | 59.921474676293 |
| Fatigue | 0 |
| Physical Save | 21.375 |
| Spell Save | 34.125 |
| Mental Save | 39.181782182807 |
Defense: Resistances
| Cold | + 7%( 70%) |
| Darkness | + 15%( 70%) |
| Nature | + 9%( 70%) |
| Temporal | + 7%( 70%) |
| Physical | + 1%( 70%) |
| Arcane | + 5%( 70%) |
| Fire | + 17%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 28% |
| Confusion Resistance | 69% |
| Disarm Resistance | 34% |
| Silence Resistance | 64% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 36% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 18% for 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 570 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 129 with a minimum range of 15. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 972% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
| Cunning / Stealth | 1.30 |
| 4/5 |
| 2/5 |
| 3/5 |
| 3/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 3/5 |
| 4/5 |
| 3/5 |
| 2/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| Technique / Field control | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 2/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Cunning / Scoundrel | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Willpower by +1. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Willpower by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved talent Spin Fate (+1 level(s)). | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 81. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed multi-hued wyrm scale. * You've found the needed vial of squid ink. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed honey tree root. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Xerotira the pair of hardened leather boots (0 def, 3 armour) Xerotira the pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +8 Lck / +5 Dex Changes resistances: +1% physical / +5% arcane Stealth bonus: +7 A pair of boots made of leather. |
| Light source | void-walker's alchemist's lamp of the sun void-walker's alchemist's lamp of the sunPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +7% cold / +5% darkness / +7% temporal Changes damage: +5% light Damage affinity(heal): +5% light Light radius: +5 Defense after a teleport: +13 Resist all after a teleport: +13% New effects duration reduction after a teleport: +15% It can be used to activate talent Sun Flare, placing all other charms into a 23 cooldown : Effective talent level: 3.0 Power cost: 23 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 12.02 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Changes stats: +4 Cun / +4 Wil Damage when the wearer is hit: 12 mind Changes damage: +10% mind Mindpower: +12 Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 6 power out of 10/10) : Effective talent level: 3.0 Power cost: 6 out of 10/10. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Inflicts 116.46 mind damage and cripples the target's higher mental functions, reducing cunning by 11 and confusing (30% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
| On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +10% nature / +10% darkness / +18% fire Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 18 power out of 24/24) : Effective talent level: 2.0 Power cost: 18 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 128.27 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Tool | overpowered elven-wood wand of conjuration [power 451] (8 cooldown) overpowered elven-wood wand of conjuration [power 451] (8 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to fire a bolt of a random element (dam 225-451), placing all other charms into a 8 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | onyx ring onyx ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Rings can have magical properties. |
| On fingers | sneakthief's stralite ring of tenacity sneakthief's stralite ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +5 Changes stats: +8 Cun / +6 Dex Disarm immunity: +34% Pinning immunity: +28% Knockback immunity: +26% Maximum life: +28.00 Rings can have magical properties. |
| Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | Shantiz the Stormblade (30-39 power, 20 apr) Shantiz the Stormblade (30-39 power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 Base power: 30.0 - 39.0 Uses stat: 100% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +18.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to strike and destroy any projectiles in a radius of 10, dealing damage and stunning enemies around the projectile. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
| Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 23 power out of 30/30) : Effective talent level: 5.2 Power cost: 23 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 37% chance to completely evade them and granting you 54 defense for 11 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Mercy (35-45.5 power, 9 apr) Mercy (35-45.5 power, 9 apr)Requires: - Dexterity 42 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 55% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +20.0% Attack speed: 100% Special effect when this weapon hits: deals physical damage up to 15% of foe's missing health, based on enemy rank When wielded/worn: Changes stats: +6 Str / +6 Dex Critical mult.: +25.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
| Cloak | Wind's Whisper (4 def, 0 armour) Wind's Whisper (4 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% Slows Projectiles: +20% It can be used to activate talent Evasion (costing 38 power out of 50/50) : Effective talent level: 2.6 Power cost: 38 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 35% chance to completely evade them and granting you 32 defense for 11 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
| Main armor | Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 Ranged Defense: +8 Fatigue: +10% Changes stats: +2 Str / +2 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Inventory
healing infusion of the duelist (heal 472) healing infusion of the duelist (heal 472)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 472 life. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+16 for 11 turns, die at -551) heroism infusion of the sneak (+16 for 11 turns, die at -551)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 11 turns. Also while Heroism is active, you will only die when reaching -551 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+9 for 9 turns, die at -513) heroism infusion of the warrior (+9 for 9 turns, die at -513)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 9 for 9 turns. Also while Heroism is active, you will only die when reaching -513 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 20%; cure magical, physical) wild infusion (resist 20%; cure magical, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 20% for 6 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (350.00 temporal damage, removed from time 4 turns) Rune of the Rift (350.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 350.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the duelist (320 acid damage; power 17; dur 3) acid wave rune of the duelist (320 acid damage; power 17; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 3, doing 320.20 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 17 for 3 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 5) controlled phase door rune (range 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 5. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the sneak (range 12) controlled phase door rune of the sneak (range 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 12. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
frozen spear rune (202 cold damage) frozen spear rune (202 cold damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 202.00 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (259 fire damage) heat beam rune (259 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 259.60 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (380 lightning damage) lightning rune (380 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 126.67 to 380.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (1447% regen over 10 turns; 72 instant mana) manasurge rune (1447% regen over 10 turns; 72 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1447% over 10 turns and instantly restoring 72 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the warrior (975% regen over 10 turns; 48 instant mana) manasurge rune of the warrior (975% regen over 10 turns; 48 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 975% over 10 turns and instantly restoring 48 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 10; power 27; dur 4) phase door rune (range 10; power 27; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 12; power 41; dur 4) phase door rune of the duelist (range 12; power 41; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 41%, your defense is increased by 41 and all your resistances by 41%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 474 for 5 turns) shielding rune of the sneak (absorb 474 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 474 damage for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 420 for 5 turns) shielding rune of the warrior (absorb 420 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 420 damage for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the wizard (range 96) teleportation rune of the wizard (range 96)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 96 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Beturiamira the gold amulet Beturiamira the gold amuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes resistances penetration: +10% arcane Changes damage: +3% arcane Talent mastery: +0.17 Technique / Combat veteran Critical mult.: +5.00% Physical save: +16 Spell save: +13 Mental save: +12 Life regen: +1.00 Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +6 Amulets can have magical properties. |
Hirak HirakInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +7 Changes stats: +8 Cun / +1 Wil Changes damage: +8% physical Blindness immunity: +22% Equilibrium when hit: +0.08 Psi when hit: +0.12 Infravision radius: +7 Sight radius: +2 See invisible: +9 Combat speed: +10% Amulets can have magical properties. |
Shard of Insanity Shard of InsanityRequires: - Level 15 Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer is hit: 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 Confusion immunity: -100% Mindpower: +8 It can be used to activate talent Inner Demons (costing 23 power out of 30/30) : Effective talent level: 4.0 Power cost: 23 out of 30/30. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 17% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering into your mind. This item has been sent to the Item's Vault. |
Ulfolathagen UlfolathagenInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Dex Critical mult.: +10.00% Maximum psi: +20.00 Amulets can have magical properties. |
cleansing copper amulet of dexterity (+3) cleansing copper amulet of dexterity (+3)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Changes resistances: +10% nature / +11% blight Poison immunity: +22% Disease immunity: +20% Amulets can have magical properties. |
cleansing stralite amulet of seduction cleansing stralite amulet of seductionInfused by arcane disrupting forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Cun Changes resistances: +14% nature / +13% blight Changes resistances penetration: +5% mind Changes damage: +3% mind Poison immunity: +32% Disease immunity: +21% Stamina when hit: +1.00 Mana when hit: +1.60 Equilibrium when hit: +0.90 Psi when hit: +1.20 Hate when hit: +0.20 It can be used to forces nearby enemies to attack you (rad 9), placing all other charms into a 12 cooldown. Amulets can have magical properties. |
gold amulet gold amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Amulets can have magical properties. |
gold amulet of manastreaming gold amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +1 Mag Mana each turn: +0.13 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +38.00 Amulets can have magical properties. |
restful gold amulet of the fish restful gold amulet of the fishInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes resistances: +13% cold Allows you to breathe in: water Life regen: +1.40 Amulets can have magical properties. |
restful stralite amulet of healing restful stralite amulet of healingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Cut immunity: +60% Life regen: +1.40 Healing mod.: +20% It can be used to activate talent Heal, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 304 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
savior's gold amulet of the eclipse savior's gold amulet of the eclipsePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 6 darkness / 7 light Damage when the wearer is hit: 5 darkness / 8 light Changes damage: +7% darkness / +7% light Physical save: +16 Spell save: +14 Mental save: +15 Amulets can have magical properties. |
stabilizing copper amulet of cunning (+2) stabilizing copper amulet of cunning (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Cun Changes resistances: +11% temporal Pinning immunity: +21% Knockback immunity: +23% Amulets can have magical properties. |
steel amulet 'Glitterwilder' steel amulet 'Glitterwilder'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +4 Dex / +3 Mag / +5 Cun / +4 Con Changes resistances: +11% mind Changes damage: +3% light Talent mastery: +0.14 Technique / Combat training Confusion immunity: +26% Life regen: +0.50 Stamina each turn: +0.30 Infravision radius: +2 Movement speed: +10% Amulets can have magical properties. |
steel amulet of murder steel amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +6 Armour penetration: +5 Physical crit. chance: +4.0% Critical mult.: +10.00% Amulets can have magical properties. |
vitalizing stralite amulet of constitution (+8) vitalizing stralite amulet of constitution (+8)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +8 Con Physical save: +8 Life regen: +1.40 Maximum life: +54.00 Amulets can have magical properties. |
warmaker's stralite amulet of seduction warmaker's stralite amulet of seductionCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Str / +6 Dex / +7 Wil / +4 Cun Changes resistances penetration: +6% mind Changes damage: +5% mind Stamina when hit: +0.50 Mana when hit: +0.40 Equilibrium when hit: +0.60 Psi when hit: +1.20 Hate when hit: +0.10 It can be used to forces nearby enemies to attack you (rad 8), placing all other charms into a 12 cooldown. Amulets can have magical properties. |
Ragaroddagen RagaroddagenCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes damage: +12% blight Grants telepathy: Dragon Stun/Freeze immunity: +50% Life regen: +4.80 Maximum mana: +20.00 Maximum hate: +4.00 Rings can have magical properties. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the Archlich Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 This ring is filled with an overwhelming power, yet restrained. It lashes, grasps from its metal prison, seatching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Skyrot SkyrotCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Damage when the wearer hits(melee): 2 blight Damage when the wearer is hit: 12 lightning / 8 blight Changes damage: +9% lightning Mental save: +14 Confusion immunity: +46% Stun/Freeze immunity: +26% Life regen: +1.20 Rings can have magical properties. |
gold ring 'Thunderborn' gold ring 'Thunderborn'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 4 lightning Damage when the wearer is hit: 8 lightning Changes resistances: +9% lightning / +9% fire Changes damage: +6% fire Physical save: +12 Spell save: +12 Mental save: +11 Rings can have magical properties. |
gold ring of pilfering gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 Armour penetration: +13 Defense: +9 It can be used to activate talent Disengage, placing all other charms into a 23 cooldown : Effective talent level: 2.0 Power cost: 23 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
marksman's copper ring of clarity marksman's copper ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Mental save: +6 Confusion immunity: +21% Rings can have magical properties. |
psionicist's stralite ring of tenacity psionicist's stralite ring of tenacityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Wil Mental save: +6 Disarm immunity: +28% Pinning immunity: +31% Knockback immunity: +26% Maximum life: +26.00 Rings can have magical properties. |
rogue's steel ring of sensing rogue's steel ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Changes stats: +3 Cun Blindness immunity: +26% See stealth: +9 See invisible: +10 Rings can have magical properties. |
savage's stralite ring of life savage's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +1 Con Spell save: +10 Life regen: +0.90 Maximum life: +60.00 Maximum stamina: +18.00 Healing mod.: +17% Rings can have magical properties. |
savior's gold ring of blight (+11%) savior's gold ring of blight (+11%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +11% blight Changes damage: +11% blight Physical save: +10 Spell save: +10 Mental save: +8 Rings can have magical properties. |
solipsist's stralite ring of blinding strikes solipsist's stralite ring of blinding strikesPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +6 Wil Damage when the wearer hits(melee): 3 physical / 4 blinding / 10 lightning Damage when the wearer is hit: 4 physical / 6 blinding / 7 lightning Mindpower: +8 Rings can have magical properties. |
solipsist's stralite ring of light (+22%) solipsist's stralite ring of light (+22%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Cun / +5 Wil Changes resistances: +22% light Changes damage: +11% light Mindpower: +9 Rings can have magical properties. |
steel ring of pilfering steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 Armour penetration: +9 Defense: +10 It can be used to activate talent Disengage, placing all other charms into a 23 cooldown : Effective talent level: 2.0 Power cost: 23 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
titan's gold ring of frost (+20%) titan's gold ring of frost (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Con Changes resistances: +20% cold Changes damage: +10% cold Physical save: +8 Rings can have magical properties. |
warrior's stralite ring of light (+28%) warrior's stralite ring of light (+28%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +12 Changes stats: +6 Str Changes resistances: +28% light Changes damage: +14% light Rings can have magical properties. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr) Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage when this weapon hits: +10 fire burn / +10 blight Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Umbral Razor (25-32.5 power, 10 apr) Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 6 power out of 10/10) : Effective talent level: 2.0 Power cost: 6 out of 10/10. Range: 10.0 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 54.59 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
thunderous stralite dagger of ruin (27-35.1 power, 9 apr) thunderous stralite dagger of ruin (27-35.1 power, 9 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 27.0 - 35.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage conversion: 34% lightning When wielded/worn: Armour penetration: +8 Physical crit. chance: +6.0% Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +1 Cun / +2 Con Changes resistances penetration: +8% lightning Critical mult.: +8.00% Sharp, short and deadly. |
voratun dagger 'Cuthezor' (39.5-51.35 power, 9 apr) voratun dagger 'Cuthezor' (39.5-51.35 power, 9 apr)Requires: - Dexterity 48 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +11 mind Damage conversion: 38% mind When wielded/worn: Changes stats: +2 Dex / +5 Wil Grants telepathy: Humanoid/Orc Mana each turn: +0.04 Mana when firing critical spell: +1.00 Damage Shield penetration: +20% Sharp, short and deadly. |
Curepunish the living mindstar (15.5-17.05 power, 40 apr, nature damage) Curepunish the living mindstar (15.5-17.05 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +10% arcane Changes damage: +9% nature Spell save: +3 Hate when firing a critical mind attack: +2.00 Psi when firing a critical mind attack: +4.00 Maximum mana: +40.00 Spell crit. chance: +1% Mindpower: +5 Mental crit. chance: +10% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
drakeskin leather sling 'Komahor' drakeskin leather sling 'Komahor'Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Physical power: +9 Changes stats: +4 Str Physical save: +9 Maximum life: +10.00 Healing mod.: +15% Slings are used to hurl stones or metal shots at your foes. This item has been sent to the Item's Vault. |
nightruned hardened leather belt of carrying nightruned hardened leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -6% Changes resistances: +6% darkness / +7% light Maximum encumbrance: +25 A belt that goes around your waist. |
Glareking the cashmere cloak (2 def, 0 armour) Glareking the cashmere cloak (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +21 Defense: +2 Fatigue: -6% Damage when the wearer hits(melee): 2 mind Changes resistances penetration: +5% mind Changes damage: +6% mind Maximum life: +68.00 Light radius: +3 It can be used to activate talent Blinding Speed, placing all other charms into a 34 cooldown : Effective talent level: 5.2 Power cost: 34 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 46% for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Lisassra' (2 def, 0 armour) cashmere cloak 'Lisassra' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Str / +4 Con Changes resistances penetration: +10% arcane / +15% blight Physical save: +6 Spell save: +12 Mana each turn: +0.08 Maximum life: +73.00 Spell crit. chance: +2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
stealthy pair of hardened leather boots of uncanny dodging (4 def, 3 armour) stealthy pair of hardened leather boots of uncanny dodging (4 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +4 Ranged Defense: +7 Fatigue: +3% Changes stats: +5 Lck / +5 Dex Stealth bonus: +10 A pair of boots made of leather. |
brawler's hardened leather gloves of the juggernaut (0 def, 2 armour) brawler's hardened leather gloves of the juggernaut (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Str / +4 Dex / +3 Cun / +3 Con Talent cooldown: Double Strike (-1 turn) Physical save: +21 Spell save: +6 Mental save: +5 It can be used to activate talent Juggernaut, placing all other charms into a 23 cooldown : Effective talent level: 4.0 Power cost: 23 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful hardened leather gloves of dexterity (+3) (0 def, 2 armour) restful hardened leather gloves of dexterity (+3) (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +12 Armour: +2 Changes stats: +3 Dex Life regen: +2.40 Stamina each turn: +0.50 Maximum stamina: +21.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
thaloren hardened leather cap of the bounder (0 def, 3 armour) thaloren hardened leather cap of the bounder (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +7 Str / +6 Dex / +3 Wil Changes resistances: +7% blight Mental save: +8 A cap made of leather. |
Death's Embrace (18 def, 18 armour) Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 Changes stats: +5 Dex / +5 Mag / +5 Cun Damage when the wearer is hit: 15 darkness / 15 cold Changes resistances: +30% cold / +30% darkness / +30% temporal Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 Healing mod.: -15% It can be used to turn yourself invisible for 10 turns, costing 38 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to double the damage taken. This rugged jacket is subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
spiked stralite plate armour of the dragon (7 def, 13 armour) spiked stralite plate armour of the dragon (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +3 Str / +3 Con Damage when the wearer is hit: 13 physical Changes resistances: +9% physical / +9% fire / +8% cold / +9% lightning / +7% acid Talent cooldown: Rush (-5 turns) Disarm immunity: +20% Stun/Freeze immunity: +36% Knockback immunity: +28% A suit of armour made of metal plates. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 75 power out of 100/100. The very essence of bearness! |
36 alchemist agate 36 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
soldier's dwarven-steel pickaxe (dig speed 16 turns) soldier's dwarven-steel pickaxe (dig speed 16 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +3 Defense: +5 Changes stats: +2 Str Changes resistances: +8% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 60 power out of 100/100. Dry and dusty to the touch, it still seems to retain some of shadow of life. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
6 turquoise 6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
burglar's alchemist's lamp burglar's alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Cun Light radius: -7 Infravision radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Armour penetration: +12 Defense: +12 Changes stats: +10 Lck / +5 Cun Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 14 power out of 35/35) : Effective talent level: 2.0 Power cost: 14 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 33 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 25 physical bleed Damage when the wearer is hit: 25 physical bleed Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +10 Mindpower: +10 This item does not take a turn to use. It can be used to activate talent Animate Blade (costing 19 power out of 25/25) : Effective talent level: 1.0 Power cost: 19 out of 25/25. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 8 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
8 ruby 8 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 23 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 152 power out of 333/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of stralite shots of daylight (16/16, 45.5-54.6 power, 5 apr) pouch of stralite shots of daylight (16/16, 45.5-54.6 power, 5 apr)Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 45.5 - 54.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 16 Damage when this weapon hits(ranged): +11 light Damage against: +14% Undead Shots are used with slings to pummel your foes to death. |
Woegasher [power 147] (15 cooldown) Woegasher [power 147] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Changes resistances: +12% darkness Changes damage: +6% darkness Disarm immunity: +15% It can be used to setup a psionic shield, reducing all fire and cold damage by 147 for 6 turns, placing all other charms into a 15 cooldown. Torques are made by powerful psionics to store psionic powers. |
overpowered stralite torque of charged psionic shield [power 177] (25 cooldown) overpowered stralite torque of charged psionic shield [power 177] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all lightning and blight damage by 177 for 6 turns, placing all other charms into a 25 cooldown. Torques are made by powerful psionics to store psionic powers. |
psionic dwarven-steel torque of psychoportation [power 33] (23 cooldown) psionic dwarven-steel torque of psychoportation [power 33] (23 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to teleport randomly (rad 33), placing all other charms into a 23 cooldown. When used: 100% chance to regenerate 4 psi. Torques are made by powerful psionics to store psionic powers. |
telekinetic stralite torque of kinetic psionic shield [power 103] (15 cooldown) telekinetic stralite torque of kinetic psionic shield [power 103] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +2 Telekinetic Blast It can be used to setup a psionic shield, reducing all physical and acid damage by 103 for 6 turns, placing all other charms into a 15 cooldown. Torques are made by powerful psionics to store psionic powers. |
dragonbone totem of thorny skin 'Bokalar' [power 78] (15 cooldown) dragonbone totem of thorny skin 'Bokalar' [power 78] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Damage when the wearer is hit: 12 mind Changes resistances: +3% mind Changes resistances penetration: +10% arcane Changes damage: +18% mind It can be used to harden the skin for 6 turns increasing armour by 78 and armour hardiness by 70%, placing all other charms into a 15 cooldown. When used: 100% chance to regenerate 14 equilibrium. Natural totems are made by powerful wilders to store nature power. |
tentacled elven-wood totem of healing [power 152] (27 cooldown) tentacled elven-wood totem of healing [power 152] (27 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle It can be used to heal the target for 152, placing all other charms into a 27 cooldown. Natural totems are made by powerful wilders to store nature power. |
striking elven-wood wand of lightning [power 198] (5 cooldown) striking elven-wood wand of lightning [power 198] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent granted: +4 Strike It can be used to fire a beam of lightning (dam 66-198), placing all other charms into a 5 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
void elven-wood wand of conjuration [power 361] (5 cooldown) void elven-wood wand of conjuration [power 361] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +3 Void Blast It can be used to fire a bolt of a random element (dam 180-361), placing all other charms into a 5 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
void elven-wood wand of firewall [power 265] (5 cooldown) void elven-wood wand of firewall [power 265] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +1 Void Blast It can be used to creates a wall of flames lasting for 4 turns (dam 265 overall), placing all other charms into a 5 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 23 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
5 amber 5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Ebon Locust the Yeek Rogue level 35
68th Regrowth 124th year of Ascendancy at 23:34 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Ebon Locust the Yeek Rogue level 20
77th Haze 122nd year of Ascendancy at 14:46 see stats
A living one! (Exploration mode)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Ebon Locust the Yeek Rogue level 36
80th Regrowth 124th year of Ascendancy at 19:00 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Ebon Locust the Yeek Rogue level 36
35th Pyre 124th year of Ascendancy at 22:56 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Ebon Locust the Yeek Rogue level 39
4th Flare 124th year of Ascendancy at 00:07 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Ebon Locust the Yeek Rogue level 18
54th Haze 122nd year of Ascendancy at 22:05 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ebon Locust the Yeek Rogue level 26
8th Mirth 123rd year of Ascendancy at 01:01 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ebon Locust the Yeek Rogue level 20
77th Haze 122nd year of Ascendancy at 15:07 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Ebon Locust the Yeek Rogue level 10
10th Flare 122nd year of Ascendancy at 19:48 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Ebon Locust the Yeek Rogue level 20
77th Haze 122nd year of Ascendancy at 02:14 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Ebon Locust the Yeek Rogue level 30
40th Dusk 123rd year of Ascendancy at 13:55 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Ebon Locust the Yeek Rogue level 40
4th Flare 124th year of Ascendancy at 00:07 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Ebon Locust the Yeek Rogue level 36
3rd Pyre 124th year of Ascendancy at 05:38 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Ebon Locust the Yeek Rogue level 14
55th Dusk 122nd year of Ascendancy at 01:03 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Ebon Locust the Yeek Rogue level 26
41st Pyre 123rd year of Ascendancy at 19:14 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Ebon Locust the Yeek Rogue level 33
70th Haze 123rd year of Ascendancy at 04:43 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Ebon Locust the Yeek Rogue level 1
1st Mirth 122nd year of Ascendancy at 07:18 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Ebon Locust the Yeek Rogue level 20
77th Haze 122nd year of Ascendancy at 14:46 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ebon Locust the Yeek Rogue level 32
27th Haze 123rd year of Ascendancy at 23:51 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Ebon Locust the Yeek Rogue level 17
36th Haze 122nd year of Ascendancy at 10:02 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers compound.By Ebon Locust the Yeek Rogue level 22
21st Pyre 123rd year of Ascendancy at 05:55 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Ebon Locust the Yeek Rogue level 36
80th Regrowth 124th year of Ascendancy at 15:24 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Ebon Locust the Yeek Rogue level 21
21st Regrowth 123rd year of Ascendancy at 08:45 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Ebon Locust the Yeek Rogue level 31
46th Dusk 123rd year of Ascendancy at 19:34 see stats
Log
Saving game...
You transfer Shard of Insanity from the online item's vault.
Saving done.
Saving game...
You transfer Curepunish the living mindstar (15.5-17.05 power, 40 apr, nature damage) from the online item's vault.
Saving done.
You carry too much--you are encumbered!
Drop some of your items.
Saving game...
You transfer drakeskin leather sling 'Komahor' from the online item's vault.
Saving done.
You are no longer encumbered.
You gain 7.85 gold from the transmogrification of Zerazilarion the yew longbow.
You transfer Zubuldanor the voratun helm (0 def, 5 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer drakeskin leather belt 'Blindvengeance' to the online item's vault.
Saving done.
Saving game...
Saving done.
There is an item here: Aetherwalk (6 def, 0 armour)
There is an item here: Mayada the pair of hardened leather boots (0 def, 3 armour)
There is an item here: mighty elven-wood longbow of true flight
Saving game...
Saving done.
