Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.44 |
| Addons | Items Vault 0.9.44 Stone Wardens DLC Class 0.9.44 |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Corruptor |
| Level / Exp | 35 / 57% |
| Size | small |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 7 (base 10) |
| Dexterity | 13 (base 10) |
| Constitution | 24 (base 21) |
| Magic | 60 (base 60) |
| Willpower | 13 (base 13) |
| Cunning | 67 (base 60) |
Resources
| Life | 721/814 |
| Vim | 189/214 |
| Healing Factor | 1.11 |
| Regeneration | 0.2775 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 9 |
| Crit Chance | 65% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 75% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35.45 |
| Crit Chance | 63% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +7% |
| Lightning | +6% |
| Fire | +10% |
| Acid | +31% |
| Blight | +48% |
| Arcane | +10% |
| Cold | +10% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 10 (30%) |
| Defense | 19.05 |
| Ranged Defense | 19.05 |
| Fatigue | 2 |
| Physical Save | 49.741666666667 |
| Spell Save | 54.308333333333 |
| Mental Save | 54.791666666667 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Pinning Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 202 life. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 150 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Blood | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Vim | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Corruption / Blight | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Curses | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Blood Fury |
| talent | Blood Vengeance |
| talent | Dark Ritual |
| talent | Overkill |
| talent | Willful Tormenter |
| beneficial effect | The target's luck and cunning combine to grant it 44% higher combat critical chance, 44% higher mental critical chance, and 44% higher spell critical chance. Halflings's Luck |
| beneficial effect | Increases physical power, physical save, spellpower, spell save, mindpower, and mental save by 15. Militant Mind |
| beneficial effect | The target has 55% chance to evade melee attacks. Evasion |
| beneficial effect | The target's spellpower has been increased by 9. Spellsurge |
| beneficial effect | The target's blight and acid damage is increased by 23%. Bloodfury |
| beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | miner's pair of rough leather boots (0 def, 6 armour) miner's pair of rough leather boots (0 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Fatigue: +1% A pair of boots made of leather. |
| On fingers | savior's steel ring savior's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +7 Spell save: +5 Mental save: +5 Rings can have magical properties. |
| On fingers | rogue's steel ring rogue's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +8 Changes stats: +4 Cun Rings can have magical properties. |
| Around neck | savior's gold amulet savior's gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical save: +7 Spell save: +7 Mental save: +7 Amulets can have magical properties. |
| In main hand | surging ash vilestaff of power (15-18 power, 3 apr, blight damage) surging ash vilestaff of power (15-18 power, 3 apr, blight damage)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Blight Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% blight Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +3 Spellpower: +10 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
| On head | rough leather cap of constitution (+2) (0 def, 1 armour) rough leather cap of constitution (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Con A cap made of leather. |
| Light source | healer's brass lantern healer's brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | linen cloak of the guardian (6 def, 3 armour) linen cloak of the guardian (6 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +3 Defense: +6 Physical save: +5 Spell save: +6 Mental save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | cashmere robe of power (2 def, 0 armour) cashmere robe of power (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes damage: +7% physical / +10% arcane / +10% fire / +10% cold / +6% lightning / +8% acid / +10% nature / +10% blight Spellpower: +5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
60 alchemist agate 60 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Tanjan the Halfling Corruptor level 30
76th Pyre 122nd year of Ascendancy at 18:06 see stats
Grand Master
Earned the rank of Grand Master in the arena.By Tanjan the Halfling Corruptor level 19
75th Pyre 122nd year of Ascendancy at 11:18 see stats
Level 10
Got a character to level 10.By Tanjan the Halfling Corruptor level 10
74th Pyre 122nd year of Ascendancy at 19:10 see stats
Level 20
Got a character to level 20.By Tanjan the Halfling Corruptor level 20
75th Pyre 122nd year of Ascendancy at 11:30 see stats
Level 30
Got a character to level 30.By Tanjan the Halfling Corruptor level 30
76th Pyre 122nd year of Ascendancy at 18:06 see stats
Size matters
Do over 600 damage in one attackBy Tanjan the Halfling Corruptor level 27
76th Pyre 122nd year of Ascendancy at 11:46 see stats
XXX the Destroyer
Earned the rank of Destroyer in the arena.By Tanjan the Halfling Corruptor level 13
75th Pyre 122nd year of Ascendancy at 01:25 see stats
Log
High gladiator rushes out!
Tanjan tries to evade attacks.
Tanjan is dazed!
High gladiator hits Tanjan for 94 physical damage.
Closed gate hits high gladiator for 200 physical damage.
Tanjan uses Indomitable.
Tanjan is not dazed anymore.
Tanjan is moving freely.
Blood Grasp is still on cooldown for 2 turns.
Tanjan casts Blood Boil.
Tanjan's spell attains critical power!
Tanjan hits high gladiator for 402 blight damage.
Tanjan killed high gladiator!
Wave clear!
Clear bonus: 609! Score bonus: 278! Danger bonus: 20! Rank bonus: 420!
Your experience increases by2123.2!
You earn 1.6 gold for your victory!
Items lying around will disappear in 40 turns!
You pickup 0.95 gold pieces.
Talent Blood Spray is ready to use.
Talent Soul Rot is ready to use.
Talent Blood Grasp is ready to use.
Talent Drain is ready to use.
Saving done.
Saving done.
Saving game...
